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New Warframe: Nidus Feedback


[DE]Taylor
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ya hes on the god scale of tank vs wukong and chroma, tested with his link and ravenous  with 200 str and i was out healing 3 lvl 140 heavygunners full autoing me, his 1 does so much damage, it maybe his only direct dealing damage ability(link is some but not worthy on armor to consider it, and ravenous is something different tobegin with to be effective damage dealing) it does tones of dmg. and larva is just so fun to use

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I didn't think they could do it...I honestly thought that we'd always need power efficiency...then came Nidus..

Bravo. You made the Gospel warframe who uses all of its body to deliver the righteous stomp on enemies. I have never had so much fun doing the same repetitive chore until I used Nidus. Went from unranked to 30 in a survival by just stomping until I could build a church to let my followers congregate and corrupt the enemies...

 

Truly, the only complaint I have is the visuals are hard for my teammates to see through...but they are really just background noise for all that matters is the stomp.

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17 hours ago, Twerking_Alpacas said:

1. Visual disaster.

Frost, Mirage, Vauban, Ember and Simulor with Telos Boltace, as honorable mention, - those guys is real visual disaster. Nidus just grows a little garden that don't even scale with range mods.

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Frame Score: 8.5/10

Pros:

Blends fun with innovation and manages to be effective.

Kit is complete and well rounded: he can CC, he can stun, he can solo, he can help team.

Powers synergise extremely well and flow smoothly, making them a joy to use. Intuitively, may I add, as I was using them together almost without realising it.

Visually, stunning. Evolving model, takes colours somewhat surprisingly well, powers feel alien and beautiful while maintaining the visceral nature of the infestation.

Powers create amazing spectacle. Blends Infestation with the Tenno aesthetic extremely well.

Sounds are amazing as well. 

Builds are versatile, and what's more, thanks to the stack economy all powers always remain relevant in every build.

Scales. Thank fudging god, it SCALES.

Passive is excellent.

Brings interesting topics into the lore discussion.

Cons:

Grind to get frame is frustrating, and confusing. Why wasn't he simply awarded with the quest? New mission is clunky and has a bloated reward pool, adding to the frustration.

Leveling feels painful, at first especially. He is meant to cycle and use his powers a lot, so it feels boring to have access to only a few at a time.

 

Overall:

Disgustingly beautiful.

A great new addition to the Tenno arsenal, bogged down by bad acquisition decisions.

Edited by Evanescent
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Feedback on new mission for new frame.

  • Pros:
    • Nice concept, allows SOLO-ability.
    • Able to take on challenge (or adjust challenge via taking on 2 or 3 box)
    • Nice armor degeneration concept/ anti-virus-like idea.
  • Cons:
    • Bad spawn rate.
    • Bad Serum drop rate.
    • Bad Map generation/ complex mapping.
    • AI are auto more likely to be attracted to certain player due to aggro/thread rating.
    • -150 Health/s on 0% armor when not in bubble.
  • Suggestion/ Improvement:
    • Remove -150 health/s on 0% and replace with -0% to -400% (meaning, player take more damage for every -1% below 0% armor integrity)
    • Replace mapping to a single floor/level map.
    • Improve spawn rate & serum drop rate.
    • Introduce/add in new infested (ie, 'Serum Carrier') which guaranteed 100% Serum on killed.
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Somehow i like the look of Nidus and also that the skills work togather (hopefully my german engl is understandable ^^)

But :

1)  Virulence : The Skill should not only go straight, would be better if it spreads a little bit more + more important :: if i stay on boxes or higher point the skill does not hit the enemy even when i stay in front of them...

2)  Larva : I think the duration could be a little bit more  + the range seems sometimes not to work. Also it would be good if the skill is recastable.

3)  Parasitic Link : I think it could stay for the moment, had to do further test but as far as i can see it does what it should do

4) Ravenous: It the heal effect and the aoe seems a little bit low + i think if there are more then one Nidus all the moving parts form this and the other skills could increase lags and an the frame rate could go done ( need more tests, was just an thought ) and last not but not least: i did an defence with 3 Nidus players and i could not see anything around the pod in the moment 3 of us cast the skill (short map where the pod lifts up and down...)

Edited by NaturalBornStoned
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1 hour ago, Evanescent said:

Frame Score: 8.5/10

Pros:

Blends fun with innovation and manages to be effective.

Kit is complete and well rounded: he can CC, he can stun, he can solo, he can help team.

Powers synergise extremely well and flow smoothly, making them a joy to use. Intuitively, may I add, as I was using them together almost without realising it.

Visually, stunning. Evolving model, takes colours somewhat surprisingly well, powers feel alien and beautiful while maintaining the visceral nature of the infestation.

Powers create amazing spectacle. Blends Infestation with the Tenno aesthetic extremely well.

Sounds are amazing as well. 

Builds are versatile, and what's more, thanks to the stack economy all powers always remain relevant in every build.

Scales. Thank fudging god, it SCALES.

Passive is excellent.

Brings interesting topics into the lore discussion.

Cons:

Grind to get frame is frustrating, and confusing. Why wasn't he simply awarded with the quest? New mission is clunky and has a bloated reward pool, adding to the frustration.

Leveling feels painful, at first especially. He is meant to cycle and use his powers a lot, so it feels boring to have access to only a few at a time.

 

Overall:

Disgustingly beautiful.

A great new addition to the Tenno arsenal, bogged down by bad acquisition decisions.

This frame is a masterpiece of epicness , i feel bad for being lazy and not adding much more but this fellow tenno pretty much said everything right that could be said...

The acquiring part was only the negative side to it, rot C and everything else is quite a pain , but this frame turned out to be so good, well designed, SCALABLE, fun to play and with such a natural sinergy between ALL his powers, that the moment i started to figure him out, i kinda forgot how i wanted to throw something outta the window during the farming part.

I hope also older frames can get a look at and get some scalability added, because this one is soo good and nearly flawless...

9/10

Edited by arm4geddon-117
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When I tried that frame, I was scared about the damage of his 1 and his 4 falling flat due to the current weapon metagame. I must say that I am totally relieved.

Nidus skillset is a huge success to me. You guys managed to make sure that any aspect of his skills and every single combos remained useful. I just can't find any useless mechanic in Nidus's skillset. This is great. Good job about that DE, you really outdid yourselves. :) I got it yesterday, and he's already leveled up to max rank with one forma on it and an exilus adaptator.

I have however two major concerns about Nidus :

  • His usefulness for high level, non-infinite content (sorties, raids)
  • His survivability in infinite gamemodes

Let's be clear, the only reason why Nidus shines late in those infinite gamemodes is because each stacks multiplies to amount of damage you deal with your first power and your fourth power. I think the maximum damage output you can reach with your 1st power is around 22k with 100% power strenght. Probably more. With around 200% power strenght, you can reach a power similar to most top tier guns in the game, which is really nice. However, Nidus is a Warframe who takes a lot of time before reaching its full potential. And when I say a lot, I really mean it. I suppose that a good player would take around 25 minutes to reach 100 stacks (it's full potential) in a 4 player survival mission. You clearly don't have the time to build up your power in Sorties. This limits your potential a lot ! So much that I suspect that a lot of players would refuse any Nidus to join their Squad in Sortie.

Nidus is also able to revive himself for 10 adaptation stack. Considering your maximum number of adaptation stacks, you can revive yourself up to 10 times ! That's insane. Sure you take time to build this up, but this remains really, really, really broken in infinite gamemodes. Nidus is just borderline godmode as long as you can build up your stacks, but absolutely useless if you end up in a high level mission where you can't stay enough time to build up yourself.

This is why I would suggest that simple fix : reduce the maximum number of adaptation stacks from 100 to 10, and adapt the damage value of Nidus's powers to that new value (10 stacks of adaptation in the new system would be the same than 100 stack in the old system). Not only this would make Nidus an interesting frame to try out in Sorties, going from useless to "high risk, high reward", but it would also solve the issue with Nidus's way too powerful survivability in infinite gamemodes. This makes sense, because all passive effects earned from adaptation stacks are awarded before your number of stacks hits 10, and Nidus is "fully open" when he reaches 10 infestation stacks.

 

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Can I get Pablo, Mynki and Scott a beer? Because their brainchild is one of the best Christmas presents and best Warframe designs to date. My compliments to the chefs.

Where do I begin? Nidus, despite some recycled ability mechanics, is a completely different beast than was expected. From initial impression on the streams to actual implementation and playtesting, my mind was blown with the vast number of features included with this one frame. Let's break it down:

Art, Visuals, and Sound

  • His silhouette is easily mistaken from afar as it is quite similar to Excalibur. This particular art direction is one of my favorites. Imagining the poster-boy of Warframe succumb to Infestation's mutagenic properties (at least, in my own head-canon), with all its grotesque and morbid glory just tickles my fancy like nothing else.
  • All of his abilities include custom textures and models, bring to life the biodiversity among the Infested. My:thumbup:to the art and sound teams for making Nidus and his powers feel eerily alive, especially Larva's tentacle goodness with enemies seemingly pulsating around it, as well as the props for Ravenous creating a microcosm of mutagenic flesh gone wild. I also love the initial implementation of tall grass that Steve showed us on Twitter, I never expected that bit of surprise!
  • The sounds, by god, the team has done it again. I get goosebumps and chills every time I visit Eris and Derelict tilesets, and now I can get that sort of ASMR in any mission I go with Nidus. The guttural bulge of the Larva hungering for flesh, the frenzied screech of the Maggots lunging for their prey, Nidus' bestial scream as he unleashes his ravenous swarms, the sharp edges impaling enemies as fungal growth erupt from the ground... the list goes on, it's music to my ears (which means Bard will be fantastic).

Gameplay

  • Can I just say that I absolutely love the time and effort aspect of his powers? Nidus is incredibly versatile, able to switch from specialist to generalist without much loss in power, provided the player actively participate in combat and invests in Mutation.
  • There's a bit of everything for players of all sorts, such as survivability, CC, scaling ability damage, ability spamming, tanking via damage transferal, buffing & debuffing, healing, knockdown and stagger immunity, inter-ability synergy, team synergy, and even improved modding flexibility. I never expected him to be able to do most everything and be so decent/damn good at them!
  • He has a bunch of passives and perks that give me an MMO character vibe when modding and playing him, overshadowing the presence of recycled mechanics and making him feel very refreshing and unique. I also love the fact he's quite special lorewise, but I won't spoil the surprise.
  • Although the invulnerability from his Undying passive is very controversial and likely subject to change, I enjoy that his (and Inaros') immortality isn't without cost and won't last forever. Perhaps consider adding a short/moderate cooldown (e.g. 10 seconds) between activations, so Nidus players aren't overly reliant on it, while having to utilize their powers to evade and adapt with their own skill.
  • A remark on the usage of powers based on two economies, Energy and Mutation. Really love how Nidus' health only works well with Rage mod, ensuring that he can cast Virulence and Larva in active combat, as well as being able to use Parasitic Link and Ravenous when in a pinch via spending Mutation that is not drained away by Eximus. The two economies complement each other beautifully, and I look forward to seeing more of this type of micromanagement in future Warframes.

My Verdict

Nidus is fun and effective. Really, really enjoyable. Astoundingly powerful. In midst of the daily grind, he provides welcomed challenges that also reward and satisfy my occasional god-complex. Indeed, you guys did a great job with him, I am satisfied with my care :clem:

Edited by PsiWarp
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his 2 is pretty buggy right now. A lot of the time ill cast it and it will suck in a few enemies, but everything else in its radius will get the tentickles attached to them and just continue on as normal.

This is pretty annoying because since they are technically part of the bundle that's created the larva wont despawn until you kill the enemies normally or the timer runs out.

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http://steamcommunity.com/sharedfiles/filedetails/?id=824099759

I just simply love him so far. Many will say he is really powerfull, perhaps even overpowered. But i dont think he is OP at all, he is only powerfull if you know how to use and mod him probably (Like any good frame). So i would say leave him as is and give him an alt helmet that falls more to my taste, please? XD

Edited by MortTrevari
Wanted to add a screenshot
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Nidus.

Ability overview.

  • 1.       Virulence.

A good scalling skill. But from what I just did last night. It’s still a not enough. Last night I ran almost 2h endless survival easily with Nidus. But Virulence can only kill enemies for the first 35 minutes even when I have maximum stacks of 100 mutation. The mutation mechanic is good, but the scalling should’ve been better. The damage modifier for each level mutation can not compete with the scalling of enemies’ armor and health. The main purpose on using this skill and spam it hard, is simply to gain stack mutation which I will describe below.

  • 2.       Larva.

Aoe cc. good coverage but lack of recastability. Larva is really good to pull enemies into one spot and burst them altogether. But we still need to wait the remaining duration to cast it again on different place. Make it less and less effective. This lack of recastablity make Larva is more valuable than Ravenous.

  • 3.       Parasitic Link

The main survivability skill. At max strength this skill will provide on-demand 90% damage mitigation, and if  combined with Nidus’ abnormal self-regenerate hp (and undying-mutation), Nidus will absofvcknlutely survive the damage of high level enemies.

  • 4.       Ravenous.

This skill is like the combination of Virulence and Larva. This skill provide a large area of of cc and scalled (but not enough) damage, and gaining Mutation stacks (with 3 Mutation stacks cost). The cc is good to trap enemies while the worm eat them alive. The damage is so-so.

  • 5.       Undying-mutation

The only reason I keep spamming Virulence is to store more mutation stacks. Undying-Mutation is what Nidus all about in term of survivability. In long run of endless survival mission, where enemies could easily one shot you to death. The regeneration that nidus provide will be useless without parasitic Link up. And there’s time when you simply can’t activate (or forget) Parasitic Link and exploded right away, Undying-mutation will still save you.

 

Overall.

Nidus is a survivalist. With tons and tons survivability that will make him able to struggle even in the longest survival mission. Put him with naramon’s shadow step and fully-optimize Hirudo will make Nidus practically unkillable if played correctly. I try using Zenurik’Overflow but as I describe above, the damage is simply not there and there’s a time when my mutation stack is keep falling because the activation-rate of Undying-Mutation simply outrun my Mutation stackabilty.

If I can suggest something about Nidus. IMO Nidus is falling in term of damage potential. And there’s at least two approach on solving this :

  • 1.       Gave him access to finisher damage when enemies cc’d from Ravenous.

  1. 2.       Gave him better Virulence damage-modifier for each stack of Mutation.

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We need to be able to see our Ally Nidus' adaptation stacks so we can tell when he could use a hand.

 

I've been playing with a friend, both of us playing Nidus, when starting up a mission I wish this was a thing, to know if I should help/let him get some stacks.

 

This Warframe is just beautiful :'d

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Nidus is probably one of the best Warframes you guys have ever made.

His kit synergy is incredible. His abilities look awesome. His abilities SOUND awesome (especially Larva). But the unique stack mechanic used raises it to another level entirely. I hope alternate mechanics/resources are used more in the future, because it's a whole new world.

Edited by AdunSaveMe
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Just discovered another synergy in his kit. You can play a mini-game of "Stomp the Maggots". Virulence can make maggots explode, for both his own and his teammates' little bugs. Help each other get more Mutation via explosion by stepping on bugs!

The mental imagery of 4 or 8 Nidus stomping maggots on grassy fields, while actually having a huge impact on gameplay, is both hilarious and awesome.

Edited by PsiWarp
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Not sure if this has been mentioned, but Nidus' 2 (Larva) doesn't work on enemies affected by the Corrupted Ancient's buff. I'm not sure if this is intentional or not. It will tether, but the enemies will not move and the full cast time of Larva requires you to kill all affected enemies. It's rather frustrating considering how many ancients are present in the void. 

Other than that, the frame is the most complete to date. I really love his imaculate design and his ability synergy. 

Edited by K0VAH
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Love Nidus, amazing warframe. Like the person above me stated, he has a lot of synergy. But there is one thing I think he lacks and it kills his gameplay.

Spoiler

There is no maggot plushie in the warframe store styled after his special ones. I'd buy that. :P

 

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He looks/seems fine except for 1 aannoying thing imho, his abilities leave so much onscreen junk lying around i cant see a damned thing on the likes of infested defence, ive ran past mobs not knowign they are there, if you insist on keeping all that visual stuff onscreen can it be for the client/nidus user only and have something dramatically reduced for the rest of us to see, seen a fair few ppl just quit defence and extractor missions because we cant see anything at all.

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soooo after finally getting nidus NOTE:by selling some gun parts instead of grinding because f that crap atm

I can say that he is amazing to play and absolute beast versus grineer and infested

however against corpus they can still nullify your abilities and eff up your parasitic link
I mean yeah they can do that to every frame but I just find it absurd they can block infestation with their "magic shields" and "magic auras"

this isnt actually problem with nidus its more so with corpus how they work as enemy faction

personally I think nidus should have the privilege of resisting corpus nullifiers and scrambus/combas whatever theyre called
because he is already at disadvantage by having no shields and corpus do puncture damage  which us good against armor so yeah those techs are gonna eat your stacks faaast

on top of that because your abilities are constantly blocked you really are at huge disadvantage

on top of this isnt he all about adapting? I guess he cannot adapt to corpus S:

dont get me wrong if you get your momentum going and get those stacks pumping he can absolutely destroy corpus units with massive damage
but still you gotta admit your survivability is greatly hindered versus other factions

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On 12/23/2016 at 6:30 AM, Coaa said:

I absolutely love everything about him. He is probably the first frame that I will sink heavy forma into immediately without second thought. I knew immediately a lot of people probably wouldn't like how weak he is having to spam 1 over and over to build up, but I for one absolutely love it.

It gives something else to do other then start mission, energy pad, press 3+4 and win. You have to charge up and get more powerful, and boy oh boy do you get powerful. I can see him being my new go-to frame for any survival mission due to how fun it is when you get ramped up.

I see him as a complete caster frame. His 1 is cheap and does tons of damage once you get your stacks high. His 4 feeds you and your team health while also doing a bit of cc and extra damage. Link is great on a teammate to boost you both or on an enemy to double up your first ability. And 2 is a mini Vauban vortex that helps a lot.

I for one will be putting many hours into him. I love how unique he is and can't wait to try different builds to see how I can build him to help the team as much as possible.

 
 
 
 

To add to this @Coaa

DE, I wish to formally congratulate you on the success which is this frame, After what was a considerable let down with the release of Titania I was skeptical on how this frames functionality would ultimately be, but my god I was pleasantly surprised to see you have produced wonders with Nidus.

I've been seeing in the forums some individuals may not like this frame due to the nature on how this frame relies on It's first ability so much, though I'd like to remind a lot of people that 1st abilities are meant to be introduction abilities, creating gateways and a small in-site to players to what they'll later be expecting with the frame they're playing. Nidus is at heart a caster frame, one that relies on nesting and creating a stable environment for itself. 
If this is still hard to identify, I'd possibly suggest viewing Nidus's 2 (Larva) as his First, as It's always best to set yourself up to gain the most from your Virulence (Nidus's 1) as otherwise, yes it becomes a bit of a 'spam' fest.

Overall complaining about a function that isn't what you prefer is generally less helpful for creatives trying to improve the state of a game, constructive criticism is however though greatly appreciated.
The only thing right now that Nidus is having issues with is in relation with his maggots are having difficulties building combo due to the manner in which the achieve building in the first place. (exploding on the stunned enemies after several seconds), as a result, players are depending very heavily on their 1st. 

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