GA-Bulletproof Posted October 16, 2017 Share Posted October 16, 2017 (edited) 1. Bounties: Tier 4 has 9 items (remove credit cache and Neo relic/endo) Tier 5 has 7 items GARA parts still diluted through amount of rewards in set tier 2. Standing wasnt doubled on any of the tiers (tier 5: Before 1350 Now: 1700ish) 3. CANT reach next level of Standing with Quill because standing is 21,875 4. Nobody seemed to look at GEMS for standing as they are still pathetic 25 5. Bait blueprints still not reusable 6. will edit Edited October 16, 2017 by GA-Bulletproof Link to comment Share on other sites More sharing options...
Zookes Posted October 16, 2017 Share Posted October 16, 2017 17 minutes ago, [DE]Megan said: Plains of Eidolon: Hotfix 22.0.3 Plains of Eidolon: Reward & Economy Changes/Fixes: The Quills Standing increases (Flawless Sentient Cores remains the same for now): Increased Intact Sentient Cores from 25 Standing to 100 Standing. Increased Exceptional Sentient Cores from 400 Standing to 500 Standing. This can maybe be a problem for players having a Quills standing value not divisible by 100. Link to comment Share on other sites More sharing options...
EmVaper Posted October 16, 2017 Share Posted October 16, 2017 Also pretty much stuck with my standing with the Quills after this; I'm currently sitting at 4975/5000 and can't contribute anymore cores. Link to comment Share on other sites More sharing options...
AkiraFangs Posted October 16, 2017 Share Posted October 16, 2017 Rest in Peace Shield Disruption. You will be missed Link to comment Share on other sites More sharing options...
OniDax Posted October 16, 2017 Share Posted October 16, 2017 Fish Oil's still dumb. Could there be some in-game explanation given for why the charges need this? Please? Anyway, did you guys add a marker for Onkku or whatever his name is? People playing for the first time after the quest don't know where to look for him. Link to comment Share on other sites More sharing options...
GA-Bulletproof Posted October 16, 2017 Share Posted October 16, 2017 Just now, AlphaPHENIX said: How did people find this? I know right. Who the hell plays Conclave XD Link to comment Share on other sites More sharing options...
Zuhan Posted October 16, 2017 Share Posted October 16, 2017 Any news on going to Cetus with friends and them going to a different instance, causing us to not start a bounty together unless one of us start it, go to the plains, then inviting to the mission? I see this as a big need for a fix. Link to comment Share on other sites More sharing options...
Mikaeo Posted October 16, 2017 Share Posted October 16, 2017 I appreciate the work you all put into PoE. I disagree with your decsion to cause Shield Disruption to no longer function on the Teralyst. I understand that it was intended for Operator Form to be how we downed the shields. The issue is now that aura is literally useless. There is not a single other place in the game, including augmented shield sorties, where it is required, or even a better option than other auras. So players were using a mod to do what it is supposed to do, the only place in the game honestly worth using it, and you guys killed it. Again, I love the Plains, but this is an error in judgement in my opinion. Link to comment Share on other sites More sharing options...
kuryux Posted October 16, 2017 Share Posted October 16, 2017 Wait, vault bounties wasnt fixed? I mean, this is a great hotfix and all but the vault thing was THE major issue so far Link to comment Share on other sites More sharing options...
ZoSo Posted October 16, 2017 Share Posted October 16, 2017 Seems like the standing gained is the same as always in higher levels bounties, but lower levels is also half of what it used to be. Quite the opposite to what the notes says. Link to comment Share on other sites More sharing options...
LuinCeltchar Posted October 16, 2017 Share Posted October 16, 2017 Sounds great. Seen every problem I've had with the update mentioned in the fix notes except for the Armored Vaults failing to open. Is that still being worked on or is it included in one of the fixes listed here? Link to comment Share on other sites More sharing options...
darkland1609 Posted October 16, 2017 Share Posted October 16, 2017 The Teralyst will now no longer be affected by Auras that manipulate its max Health and max Shields. The Teralyst will now no longer be affected by Auras that manipulate its max Health and max Shields. The Teralyst will now no longer be affected by Auras that manipulate its max Health and max Shields. The Teralyst will now no longer be affected by Auras that manipulate its max Health and max Shields. Link to comment Share on other sites More sharing options...
KubrowTamer Posted October 16, 2017 Share Posted October 16, 2017 You should make the completion of a Teralyst hunt or capture give standing as well. Sometimes the cores can glitch or people can miss them so having a guranteed amount for it would make it much better. Link to comment Share on other sites More sharing options...
Evers Posted October 16, 2017 Share Posted October 16, 2017 So no compensation for those of us that already invested tons of Cores at the quills? I put in atleast 100 if not more intact cores which is now around 7.k Standing alone that I missed plus the additional 100 standing for each Exceptional cores, so atleast another 1-2k that i missed for leveling up early and investing time over the weekend into grinding. That beeing said, now with SD not working anymore the Core Values for the Exceptional and Flawless Core should atleast double. If you can play Warframe for 5 Hours per day (which is still much if we account for working and sleeping and doing other stuff aswell), you should atleast be able to max your daily standing. And you can't do that in just 2 night cycles even if you get the flawless cores both times (even if you kill 2 Teralysts per night you still can't reach the daily cap). Link to comment Share on other sites More sharing options...
JeyciKon Posted October 16, 2017 Share Posted October 16, 2017 Can we now abort mission without losing what we got? Link to comment Share on other sites More sharing options...
JBurke Posted October 16, 2017 Share Posted October 16, 2017 Well, there it is, the only thing that made Eidolon's actually fun taken away. Now we can go back to urinating on the Eidolon for 10 minutes with our edgy space teenager to reduce its shields... fun. Link to comment Share on other sites More sharing options...
Omnimorph Posted October 16, 2017 Share Posted October 16, 2017 Some good fixes there, but I can't help feeling that you've gone too far in the other direction with the supply cache missions. They only really needed their timer extended - I was regularly getting 2 in the time limit, it was usually the 3rd that I couldn't get, so a bit more time would have been great, and the pressure (esp. if you're doing it during a firefight) is part of the fun. Being able to scan them AND increasing singing strength will probably trivilialize these missions as everyone's running Helios to scan the new things anyway. 1 Link to comment Share on other sites More sharing options...
caramuela Posted October 16, 2017 Share Posted October 16, 2017 I knew I should have kept all those Intact cores... u_u Link to comment Share on other sites More sharing options...
TheMark38 Posted October 16, 2017 Share Posted October 16, 2017 "Fixed unintentional fish being attracted to Peppered Bait"... DANG IT DE, don't you have bigger fish to fry right now !?! . Link to comment Share on other sites More sharing options...
Shryoss Posted October 16, 2017 Share Posted October 16, 2017 (edited) A good step in the right direction! I still believe some of the values and rewards need to be tweaked and The Quills need to be given more options for standing gain and the Exceptional and Flawless Sentient core needs to be adjusted since the Teralyst fight isn't that easy and it feels unrewarding right now. There's also a daily cap in place, so I don't get why we are so limited and forced to fight that thing over and over again. Edited October 16, 2017 by Shryoss added more 1 Link to comment Share on other sites More sharing options...
Xzorn Posted October 16, 2017 Share Posted October 16, 2017 These tweaks are on point. Nice work guys. Link to comment Share on other sites More sharing options...
Monolake Posted October 16, 2017 Share Posted October 16, 2017 Quote "Reduced the brightness of the lens flares used on the Lanka. Please reduce ALL flares in the game. Fissure flares are physically blinding besides obscuring entire view. Link to comment Share on other sites More sharing options...
-Temp0- Posted October 16, 2017 Share Posted October 16, 2017 2 minutes ago, McSwarlton said: Teralyst no longer affect by SD? I can finally play all contents of the game without needing to meet artificial requirements made by the players. You could always do that lmao. With a chance of getting 3 mrs 0-5 or just players that don't care about what they'er doing and why or having no idea what they're doing and wasting everyone's time at night expecting to get carried. Link to comment Share on other sites More sharing options...
hrabrurmanin Posted October 16, 2017 Share Posted October 16, 2017 Ivara's bow only firing horizontally hasn't been fixed. Good job! Link to comment Share on other sites More sharing options...
Fantal_Master Posted October 16, 2017 Share Posted October 16, 2017 21 minutes ago, [DE]Megan said: Fixed numerous script errors from Warframe abilities. does this mean that my shadow bros now not running random on the map? (out of range) Link to comment Share on other sites More sharing options...
Recommended Posts