IEpicWolfI Posted January 26, 2018 Share Posted January 26, 2018 Where's the rest of the Tennogen Link to comment Share on other sites More sharing options...
Support_Ticket Posted January 26, 2018 Share Posted January 26, 2018 Khora next week??? Link to comment Share on other sites More sharing options...
Ailyene Posted January 26, 2018 Share Posted January 26, 2018 Thanks for the update! Link to comment Share on other sites More sharing options...
Ahane Posted January 26, 2018 Share Posted January 26, 2018 Link to comment Share on other sites More sharing options...
LSG501 Posted January 26, 2018 Share Posted January 26, 2018 6 minutes ago, [DE]Megan said: Added a reusable Blueprint for converting Intact Sentient Cores to Exceptional Sentient Cores. This Blueprint is available from Onkko in Cetus. This is an addition to help provide an alternative, but still invested, way for players to progress in the Quills. Will hold full judgement on this until I know the costs versus standing but the idea is good, shame it's actually going to take standing to get it in the first place though.... 6 minutes ago, [DE]Megan said: Added a small delay when transitioning to jog from run after firing a weapon so you have time to play your fire animation. Before depending on the weapons refire wait time, you wouldn't have enough time to raise your arms so bullets sort of just shot out of your body. Can you maybe look into making warframes restart running if you're using sprint toggle, it gets pretty tiresome having to press shift, even though it had been set to sprint, after every action with a weapon etc. 6 minutes ago, [DE]Megan said: Ghoul Bounty Changes: Ghoul Lore Fragments are simply way more likely to drop within Bounties now. Ghoul enemies themselves can now also drop the Lore Fragments (and Ghouls always have a chance to appear outside of Ghoul Bounties!). Ghoul Bounty tables have received new items including Nitain, Cetus Wisps, and Breath of the Eidolon! Well it's an improvement but the fact that lore fragments are even in the drop table is the issue for many players... Nice for an alternative location for nitain for those that need it but it's only useful when the bounty is here, maybe looking at how nitain drops in general would be a better idea. Link to comment Share on other sites More sharing options...
Dioxety Posted January 26, 2018 Share Posted January 26, 2018 hype Link to comment Share on other sites More sharing options...
Kaotyke Posted January 26, 2018 Share Posted January 26, 2018 13 minutes ago, [DE]Megan said: Added Replay Quest option for Stolen Dreams. I can shoot Maroo again! YAAAAAAA!!! Link to comment Share on other sites More sharing options...
Thundervision Posted January 26, 2018 Share Posted January 26, 2018 Daaayuuuum, that list of changes and fixes o.o Neat. Link to comment Share on other sites More sharing options...
Yggdrazzil Posted January 26, 2018 Share Posted January 26, 2018 Still no fix for dmg difference between amps host-side and client-side?? Link to comment Share on other sites More sharing options...
TeaBegging Posted January 26, 2018 Share Posted January 26, 2018 Can we have a more clearer functionality in the UI I never know the difference in scorn or fury. Neither do I know what smeeta buff I get. Overall nice QoL changes. Hope to see more in the future Link to comment Share on other sites More sharing options...
RawGritz Posted January 26, 2018 Share Posted January 26, 2018 Holy! They made the Equinox augment an actual feature, as many thought it should be. WOW. Bravo, DE! 14 minutes ago, [DE]Megan said: Plains of Eidolon: Update 22.10.0 Equinox's Night-Form 'Mend' now regenerates Shields of Allies as enemies are killed within range. Link to comment Share on other sites More sharing options...
Cryptix123 Posted January 26, 2018 Share Posted January 26, 2018 I'm surprised that more people aren't happy to see Nitain actually being a farmable resource every 3 weeks or so. Happy about Mesa skin releasing so soon, now if only her Systems didn't hae a 0.0001% chance of dropping >.> Link to comment Share on other sites More sharing options...
RottedApples Posted January 26, 2018 Share Posted January 26, 2018 saw the "bounties are mastery locked" change and i was concerned, I was worried the high level bounties would have high mr locks. I'm mr 19 so i expect to be able to do any content uninhibited by any locks, but I was worried for people who were low MR but geared well enough to do the content, as I have been in the past, and as i know some people can be. Saw the screenshot, look good, low locks just to get new players to feel the progression system and keep them from getting into something that would overwhelm them, without actually locking them out of the stuff if they were reasonably prepared for it. Link to comment Share on other sites More sharing options...
Voidforged Posted January 26, 2018 Share Posted January 26, 2018 Just now, [DE]Megan said: Eidolon Lures now follow both Warframe or Operator rather than just the Warframe. The Lure will also now teleport to the player it’s following if/when it gets too far away/stuck. This is a very bad change. For solo players this means that a healing frame has become absolutely necessary. It removes the ability for us to micromanage the eidolon lures with the warframe and keep them out of battle whilst taking down the teralysts shields as the operator. Link to comment Share on other sites More sharing options...
Cryptix123 Posted January 26, 2018 Share Posted January 26, 2018 1 minute ago, RottedApples said: saw the "bounties are mastery locked" change and i was concerned, I was worried the high level bounties would have high mr locks. I'm mr 19 so i expect to be able to do any content uninhibited by any locks, but I was worried for people who were low MR but geared well enough to do the content, as I have been in the past, and as i know some people can be. Saw the screenshot, look good, low locks just to get new players to feel the progression system and keep them from getting into something that would overwhelm them, without actually locking them out of the stuff if they were reasonably prepared for it. Mind postin the MR locks for those of use who can't get in game? Link to comment Share on other sites More sharing options...
xXHobbitXx Posted January 26, 2018 Share Posted January 26, 2018 16 minutes ago, [DE]Megan said: Eidolon Lures now follow both Warframe or Operator rather than just the Warframe. The Lure will also now teleport to the player it’s following if/when it gets too far away/stuck. please reverse this ASAP......the fact lures didnt follow operator was what is needed to keep them alive, not in all instances of course, you keep frame far enough away they dont get damaged but still attach to eidolon...now they will follow operator and just get killed going close to eidolon :( Link to comment Share on other sites More sharing options...
marelooke Posted January 26, 2018 Share Posted January 26, 2018 I see lots of tweaks and fixes, I upvote. Link to comment Share on other sites More sharing options...
SuckerPunch712 Posted January 26, 2018 Share Posted January 26, 2018 Ommah gah, so many good stuff :) Link to comment Share on other sites More sharing options...
vergito1 Posted January 26, 2018 Share Posted January 26, 2018 The Lure will also now teleport to the player it’s following if/when it gets too far away/stuck. thank god Link to comment Share on other sites More sharing options...
xventriloquist Posted January 26, 2018 Share Posted January 26, 2018 Ty Link to comment Share on other sites More sharing options...
Elyi Posted January 26, 2018 Share Posted January 26, 2018 Eidolon Lures now follow both Warframe or Operator rather than just the Warframe. Why ? Can i have a reason why would you did this? The lures already followed your operator if you hacked them in operator form, if anyone wanted the lures following them in operator form they would do this. you're basically removing an option we solo players had and used to keep the lures alive by micromanaging their position according to the Eidolon's position. So may i know the exact reason you remove QoL features like these, other than not taking the time to see how players approach your own game?. Now those of us who like to solo eidolons or are incapable of forming squads due to internet or any other reason are glued to babysitting the lures by using a healing frame like trinity, effectively reducing our damage output on the eidolons limbs, making the fight last longer, making us in return have less results for MORE frustration and WORK, you're effectively cutting our options on how to play the game. Sure you can press X to stop the lures at one site, but then you gotta go back and and make them follow again when time, and timing is essential to do as many eidolons as you can in one night. I just don't understand, please explain your reasoning behind this change. Link to comment Share on other sites More sharing options...
Dama73 Posted January 26, 2018 Share Posted January 26, 2018 So What happened to the rest of the Tennogen from Round 11? Link to comment Share on other sites More sharing options...
Kurambik Posted January 26, 2018 Share Posted January 26, 2018 22 minutes ago, [DE]Megan said: Added Replay Quest option for A Man of Few Words. Added Replay Quest option for Stolen Dreams. Once Awake next please? <3 Link to comment Share on other sites More sharing options...
-QUILL_PETER- Posted January 26, 2018 Share Posted January 26, 2018 21 minutes ago, [DE]Megan said: PERLA PISTOL SKIN Transform any pistol, with this baroque revolver skin.*This skin can be equipped on any dual or single pistol Secondary! Could we please please please have this also applied to Ember Deluxe's Nusku Pistol skin, and also maybe extend them to a few other pistol skins? Link to comment Share on other sites More sharing options...
Rawbeard Posted January 26, 2018 Share Posted January 26, 2018 TENNOGEN! Link to comment Share on other sites More sharing options...
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