Cicasajt Posted February 24, 2018 Share Posted February 24, 2018 (edited) Ramp up feature ruins the wole poin of beam weapons. they are supposed to be these laser beam things that just swipe around cutting through enemies. DE doesnt get this. they used to as we can see on void defense missions. there is that insta-killing laser beam you can activate. i used to play beams like that too. singing my mouse, hitting enemies but now i cant. they ruined beams by making us aim at a single target and trace it perfectly in order to not deal only 10% of the damage. if i tried to play beam like they are supposed to be played they would be weaker than before the rework. i thought the rework was amazing until i looked at it in more depth. simulacrum testing shows how good they are against a single enemy that u can trace but they are bad against a moving target and groupes of enemies -the things they should be good at killing. i would suggest to nerf them all but remove the ramp up feature Edited February 24, 2018 by Cicasajt Link to comment Share on other sites More sharing options...
KennBone Posted February 24, 2018 Share Posted February 24, 2018 what? no wayyy beam weapons are much better now, u should try remodding and rebuild them Link to comment Share on other sites More sharing options...
Mk.1 Posted February 24, 2018 Share Posted February 24, 2018 (edited) clarified: i see what you mean. having a spool-up is fine, but having it reset per target is pretty stupid. I'd rather it take like 5 or 10 seconds to fully spool up, not being lost when you change targets and slowly un-spooling instead of resetting when you stop shooting. Edited February 24, 2018 by Mk_1 Link to comment Share on other sites More sharing options...
Matak-FR Posted February 24, 2018 Share Posted February 24, 2018 (edited) I think you forgot to put mods on them. Edited February 24, 2018 by Matak-FR Link to comment Share on other sites More sharing options...
Tellakey Posted February 24, 2018 Share Posted February 24, 2018 (edited) Beam weapons are objectively more effective. There is no argument in favor of your point that is not embedded in personal preference and perhaps nostalgia. Case and point, well... the sheer kill-per-second and dps are insanely higher. Both popular and unpopular beam weapons were brought up to par with some of the strongest weapons in the game and in some cases even surpassed them. Sure, the ramp up time is a caveat. I would have preferred the 0.8 time as opposed to the new 1.0 time, but this hardly detracts from how much better every single beam weapon currently is. Edited February 24, 2018 by Tellakey Link to comment Share on other sites More sharing options...
Fallen_Echo Posted February 24, 2018 Share Posted February 24, 2018 The only thing i agree with is that the ramp up per target for 1 sec on each target is terrible but the new beams are better. If they remove the ramp up the beams will retain their glory once again. Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted February 24, 2018 Share Posted February 24, 2018 Define "old beams". Do you mean their initial glory? The abysmal state they were after their initial rework, Status/s and all that? The initial rework and rebalance we've received recently, .8s rampup etc.? Link to comment Share on other sites More sharing options...
Cicasajt Posted February 24, 2018 Author Share Posted February 24, 2018 (edited) 10 minutes ago, JuicyButthurt said: Define "old beams". Do you mean their initial glory? The abysmal state they were after their initial rework, Status/s and all that? The initial rework and rebalance we've received recently, .8s rampup etc.? i mean the old just before the rework, not the very old @davej83 @Mk_1 @Matak-FR added a video Edited February 24, 2018 by Cicasajt Link to comment Share on other sites More sharing options...
polarity Posted February 24, 2018 Share Posted February 24, 2018 (edited) All I'm seeing is 'I can't aim for ****, please make the game easy again'. However, I for one think that games should reward skill, and my opinion of DE will only improve as they continue to nerf all the easy-mode cheese in this game, like guns where you can hold down the trigger, wave them around in the vague direction of the enemy, and get the highest damage for the team. Edited February 24, 2018 by polarity Link to comment Share on other sites More sharing options...
Cicasajt Posted February 24, 2018 Author Share Posted February 24, 2018 4 minutes ago, polarity said: All I'm seeing is 'I can't aim for ****, please make the game easy again'. I for one like the idea that games reward skill. you miss my point entirely. old beams werent easy but at least they could be used as beam weapons should be used. now you have to aim with them precisely like with a siper rifle and trace your target. i can aim but if u want to aim go use snipers. i dont want to aim os i wanna use beams. Link to comment Share on other sites More sharing options...
-N7-Leonhart Posted February 24, 2018 Share Posted February 24, 2018 (edited) 7 hours ago, Cicasajt said: Ramp up feature ruins the wole poin of beam weapons. they are supposed to be these laser beam things that just swipe around cutting through enemies. DE doesnt get this. So you know better what some weapon concepts are supposed to be than their own creators, that imagined everything about them, from shape to mechanics? There are plenty of weapons that will deal high damage instantly. The beam weapons have their own unique category now: after the damage ramp up, they seem to be able to deal the most DPS + status of pretty much anything else in the whole game. Of course, that makes them best suited for high level missions (or very low levels ones). Edited February 24, 2018 by -N7-Leonhart Link to comment Share on other sites More sharing options...
Robolaser Posted February 24, 2018 Share Posted February 24, 2018 (edited) Thanks for the video op, it clearly shows how "ramp up" per target can considerably lower our damage output when things are constantly moving, as they would in actual combat. Edited February 24, 2018 by Robolaser Link to comment Share on other sites More sharing options...
iceyShardZ Posted February 24, 2018 Share Posted February 24, 2018 (edited) 7 hours ago, polarity said: All I'm seeing is 'I can't aim for ****, please make the game easy again'. However, I for one think that games should reward skill, and my opinion of DE will only improve as they continue to nerf all the easy-mode cheese in this game, like guns where you can hold down the trigger, wave them around in the vague direction of the enemy, and get the highest damage for the team. the problem is that you now focus too long on each single weak enemy,rather than just dashing through the way weaker ones and focusing on the heavies,you now have to focus on each little weak enemy in the game,we can all aim,we hate over focusing on each little weak enemy Edited February 24, 2018 by iceyShardZ Link to comment Share on other sites More sharing options...
Cicasajt Posted February 24, 2018 Author Share Posted February 24, 2018 1 hour ago, -N7-Leonhart said: So you know better what some weapon concepts are supposed to be than their own creators, that imagined everything about them, from shape to mechanics? There are plenty of weapons that will deal high damage instantly. The beam weapons have their own unique category now: after the damage ramp up, they seem to be able to deal the most DPS + status of pretty much anything else in the whole game. Of course, that makes them best suited for high level missions (or very low levels ones). you are very wrong and you just show how little you think. beam weapons are for swinging . beam weapons dont ramp up, its the target that ramps up and loses that instantly when missed even for 1 tick. if creators knew everything so well there wouldnt be reworks or other changes Link to comment Share on other sites More sharing options...
Insizer Posted February 24, 2018 Share Posted February 24, 2018 (edited) The new beams are objectively better. The one problem they have now is the ramp-up mechanic. Compared to the sorry, S#&$ty state they were for the past 4 years, there is no comparison. Here: courtesy of @Soup2504: from thread: This was before the most recent ramp-up change, but most of the time the user in the video has the reticle on the target. Edited February 24, 2018 by Insizer Link to comment Share on other sites More sharing options...
Insizer Posted February 24, 2018 Share Posted February 24, 2018 (edited) 11 minutes ago, Cicasajt said: beam weapons are for swinging. beam weapons dont ramp up since when, and says who? Many beam weapons in video games are meant for focusing on one target and have ramp up damage. Edited February 24, 2018 by Insizer Link to comment Share on other sites More sharing options...
peterc3 Posted February 24, 2018 Share Posted February 24, 2018 Given you were never going to get old beam damage back and this is what you do have, right now, I'd say new beam mechanics are better than the nothing we had before. Link to comment Share on other sites More sharing options...
NekroArts Posted February 24, 2018 Share Posted February 24, 2018 9 hours ago, Cicasajt said: This feels like attempting to get the same results as old Synoid Simulor. Mindless, OP, horde killer. Link to comment Share on other sites More sharing options...
NeoZaphyr Posted February 24, 2018 Share Posted February 24, 2018 Given the above videos, beam weapons are definitely better now. But that "ramp up" per enemy instead of just a spool up time independent of enemies is just an irksome concept. Link to comment Share on other sites More sharing options...
Ozent Posted February 24, 2018 Share Posted February 24, 2018 (edited) People saying skill should reward you... I need to focus on an enemy for perhaps more than one second because of spool up for normal damage while rolling around and dodging? Aim is easy, you guys must just play volt and stay behind his shield. The ramp per enemy should either have the ramp time reduced or reverted to ramp on fire and decay upon stopping. Ramp time starting from shooting should take longer. For those of you saying it's better than the old status/sec days. Hell yeah it's better, but why's that an excuse? Give me feedback on what you think of the current beam's ramp up function. Don't compare the S#&$ past to now, DE aren't going to revert the changes to back then. Edited February 24, 2018 by Ozent Link to comment Share on other sites More sharing options...
Eljureo Posted February 24, 2018 Share Posted February 24, 2018 Lol, that is bullS#&$ and you know it. From 30 to lvl 140 enemies (1h) survival my trusty Convetrix was performing just fine. Only then I saw damage slowly drop off. Essentially in all regular game modes beam weapons perform well. Taking ignis wraith through any starchart mission is like droping a nuke. Spool up is needed, otherwise everything would instantly die... Or weapons would get lower damage and would suck again. Only real problem is finding the time and content to use them on... Link to comment Share on other sites More sharing options...
Ozent Posted February 24, 2018 Share Posted February 24, 2018 (edited) 22 minutes ago, Eljureo said: Lol, that is bullS#&$ and you know it. From 30 to lvl 140 enemies (1h) survival my trusty Convetrix was performing just fine. Only then I saw damage slowly drop off. Essentially in all regular game modes beam weapons perform well. Taking ignis wraith through any starchart mission is like droping a nuke. Spool up is needed, otherwise everything would instantly die... Or weapons would get lower damage and would suck again. Only real problem is finding the time and content to use them on... Hows the convectrix alt fire working for ya? Oh yeah, it only deals 10% base damage about 100% of the time. Also, who said they would nerf the weapons if the current spool up was changed? Don't draw those conclusions by yourself lol, it's misleading. Edited February 24, 2018 by Ozent Link to comment Share on other sites More sharing options...
Recel Posted February 24, 2018 Share Posted February 24, 2018 15 minutes ago, Ozent said: Hows the convectrix alt fire working for ya? Oh yeah, it only deals 10% base damage about 100% of the time. Hey, it does a lot of slash procs to every enemy it sweeps! I've seen procs do damage as high as thirteen a second! (Also, it only does 5%, since the damage is halved between the two beams.) Link to comment Share on other sites More sharing options...
rapt0rman Posted February 24, 2018 Share Posted February 24, 2018 Really there just needs to be more variation in the mechanic, It works as is for some of the beam weapons, but not all of them. I mean, for one thing, aside from a few they're all pretty much the same absurdly powerful, colorful spray of crits and corrosive or slash procs now, not that that's a bad thing, but maybe one or two of them could have their max potential tuned down a bit and have their damage properly front loaded. Among many other ways they could be diversified. Link to comment Share on other sites More sharing options...
Cicasajt Posted February 24, 2018 Author Share Posted February 24, 2018 1 hour ago, Insizer said: since when, and says who? video games have ramp up damage. you just cut my sentence in half so it has a different meaning... this is a different game and you rarely encounter only one enemy. and i have no problem with the ramp up but the problem is the ramp up per target. imagine if all weapons worked this way. you miss a bullet or change targets and you deal only 10% dmg scaling up in a given time. that would be silly. the whole mechanic is unnecessary. jsut dont buff beams so much and we dont need the whole ramp up thing. Link to comment Share on other sites More sharing options...
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