IgorvsMagnvs Posted April 12, 2018 Share Posted April 12, 2018 this is what we call grofit. thanks! the augments are beautiful, expecially equinox' one. i really like the idea of self generating energy with dependencies on damage Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted April 12, 2018 Share Posted April 12, 2018 Thanks for the hotfix DE! Link to comment Share on other sites More sharing options...
Alanthier Posted April 12, 2018 Share Posted April 12, 2018 Ivara's augment could have been something better. How often do you expect people to always land headshots in the middle of everything going on in a long run like survival? Granted, the explosion radius can be HUGE if you have range, but you HAVE to get a headshot, and most enemies have the smallest/weirdest shaped heads. But it also makes the arrows have a HUGE trajectory drop if it's not fully charged, which conflicts with the base skill itself not requiring a full charge for max range/damage. Make it hit-scan and it would make it more useful. Make her a real huntress while shooting enemies with a shot that is instant, and inflicts them with a severe case of the explosions :3 Link to comment Share on other sites More sharing options...
Kurambik Posted April 12, 2018 Share Posted April 12, 2018 7 hours ago, [DE]Megan said: Increased Nezha’s Blazing Chakram base Damage to 250. Ability Strength Mods now affect both Health restore and Damage (previously was just Health). Up next maybe have it scale with melee and glaive mods pls? Link to comment Share on other sites More sharing options...
Klokwerkaos Posted April 12, 2018 Share Posted April 12, 2018 7 hours ago, --Q--Voltage said: Will there be any future changes to Kuva Survival? I still see no reason to play it aside from the fact it is a survival. Having higher risk as enemies scale should be synonymous with rewarding players more for their time invested. Even if it's just a little bit, it matters, like +25 per C rotation, it would at least feel like we're going somewhere. Link to comment Share on other sites More sharing options...
frostyhobo Posted April 12, 2018 Share Posted April 12, 2018 Please look at the feedback for the Artemis bow augment, it is essentially useless, not simply to be rude but please go check reddit, here are my personal reasons Link to comment Share on other sites More sharing options...
Neightrix Posted April 12, 2018 Share Posted April 12, 2018 4 minutes ago, frostyhobo said: Please look at the feedback for the Artemis bow augment, it is essentially useless, not simply to be rude but please go check reddit, here are my personal reasons Reducing the damage does actively make it worse. If DE is afraid of the AoE damage being too high then it would be fine to reduce the AoE damage to 1/7 rather than reducing the ability's damage to 1/7. Link to comment Share on other sites More sharing options...
xventriloquist Posted April 12, 2018 Share Posted April 12, 2018 Ty Link to comment Share on other sites More sharing options...
Iv99an19 Posted April 12, 2018 Share Posted April 12, 2018 still no fix for eidolon lures not linking to eidolon limbs, keep it up Link to comment Share on other sites More sharing options...
Patsonical Posted April 12, 2018 Share Posted April 12, 2018 Chroma's Effigy's attacks and stuns still don't scale with power range... Link to comment Share on other sites More sharing options...
Kaelthanas Posted April 12, 2018 Share Posted April 12, 2018 7 hours ago, -NR-BlazedGodVain said: no news on when khora is going to be released or finally some content ( talking about weapons or a Frame ) no news about the 2x Hok strikes? What about the really urgently needed Eidolon Fixes? or News Adressing the Abyssal Kuva Survival? Idk, I'm kinda not liking the term omitted, I hope she doesn't get canceled or delayed further more unnecessarily Link to comment Share on other sites More sharing options...
Shion963 Posted April 12, 2018 Share Posted April 12, 2018 Artemis Bow augment seems to be too much of a tradeoff for not enough bemefits, can it get a damage multiplier to make up for the lost arrows? Doesn't feel worth it to give up the arrow fan for something you can get with Thunderbolt, even without the explosive damage cap. Link to comment Share on other sites More sharing options...
BrendanatorX Posted April 12, 2018 Share Posted April 12, 2018 Dojo duels cause players to leave the Dojo and then no duel happens. Link to comment Share on other sites More sharing options...
Bl00dRedRage Posted April 12, 2018 Share Posted April 12, 2018 Please fix Nekros's Shadows draining Oberon's energy when renewal is active. Link to comment Share on other sites More sharing options...
Quagmire321 Posted April 12, 2018 Share Posted April 12, 2018 Tested Concentrated Arrow for a couple of hours just now. Here are a few comments : - Damage seems quite low, a body shot on a lvl 30-40 grineer heavy gunner doesn't kill it with a fully modded primary weapon - Trajectory and arrow travel time make PLUS the low default zoom on Artemis bow makes headshots only possible on CC'ed targets at relatively short range A couple of suggestions to make it useful : - Mini Lenz : Make all hits on enemies produce an explosion with no self-damage (as it is currently) with lower scaling damage compared and smaller aoe compared to a real lenz - Hit-scan Arrow with explosion : Make it hit-scan after full charged with the augment; keep the current explosion radius and damage. Increased defaulted zoom range for easier headshots - Increase Overall Damage : Boost the damage on the target that is actually hit making it viable for high-level arrmored targets with single hit when fully charged, explosion damage at current levels. Increased defaulted zoom range for easier headshots Link to comment Share on other sites More sharing options...
AstralFollower Posted April 12, 2018 Share Posted April 12, 2018 9 hours ago, [DE]Megan said: Shrine of the Eidolon: Update 22.17.3 Tenno! This week we bring you some new augments and highly-needed fixes for the PoE Plague Star experience. We will continue to deploy Hotfixes as needed... but we're getting our Whips out for something big next week... Any plans to change the relics on the Plains bounties back to being common, like they were before the recent unvaulting? 4 hours ago, andotz said: - can you fix archwing in PoE? or is it its feature there to not fly straight? (drops altitude while flying) The Plains have a skybox, and the height of said skybox appears to be a set height value above the ground depending on the elevation, not a consistent skybox, say, 1000m up or some such. That's why you're constantly dropping, because you're only allowed to fly a fairly set value above where the ground underneath you currently is. If you try to go above that height it either doesn't let you, or if you were above it you just plain ol' drop down to the max height. That's the way it feels to me at least. I agree it would be better if the set distance was something like just 2000m above the ground, but I'm guessing it's either engine limitations, or they found something exploit related if you go too height in certain areas. Link to comment Share on other sites More sharing options...
Fallen_Echo Posted April 12, 2018 Share Posted April 12, 2018 9 hours ago, [DE]Megan said: Opened more previously locked walls in the Void that hold item Containers. How many closed walls are in the void that this is the thrid patch note saying this? Link to comment Share on other sites More sharing options...
DM_Drakorix Posted April 12, 2018 Share Posted April 12, 2018 9 hours ago, RioT_Reach said: Thanks. Any plans for reworking the Relic system / giving the Void an actual use again. A few ideas: - Have the Void nodes all be permanent fissures. - Have there always be one Void mission for each relic era. Looking forward to what plans you have for the Void. One node per era changing the same way normal fissures does could be a solution, all nodes however would just make Fissures system dead, who would want to go em when u can just speedrun the same exterminate over and over. Link to comment Share on other sites More sharing options...
CarrotSalad Posted April 12, 2018 Share Posted April 12, 2018 The blazing Chakram Augment damage feels weak sadly :( was excited to see it but even with 200% power strength it doesnt tear through mobs as i'd hoped. The healing is fine but i'd happily trade off the healing for more damage on the thing. Link to comment Share on other sites More sharing options...
__Ester__ Posted April 12, 2018 Share Posted April 12, 2018 9 hours ago, --Q--Voltage said: Will there be any future changes to Kuva Survival? I still see no reason to play it aside from the fact it is a survival. Having higher risk as enemies scale should be synonymous with rewarding players more for their time invested. A simple solution would be to increase the amount of Kuva gained per siphon by a fixed % based on the kuva you got on the previous siphon. Example: 1st gives 1000, 2nd would give 1100, 3rd would give 1210, so on and so forth. This would give a huge incentive to stay for much longer AND bring back infinite runs that veterans and maxed out players have been dying for since the relic system destroyed any need to ever do infinite runs. Link to comment Share on other sites More sharing options...
Rachel_dArc Posted April 12, 2018 Share Posted April 12, 2018 We're enjoying the kuva survival - on a good run we get around 2000, on a very good run we get about 3000. The Mesa Waltz is just fun - being able to move around (and roll!) while in the zone is pretty useful. Being able to smack the bad guys while fishing and mining is a bonus. We know you've got a lot on your plate, and you're trying to get the Big Things done - the little things are appreciated in the meantime! Link to comment Share on other sites More sharing options...
Biosko Posted April 12, 2018 Share Posted April 12, 2018 More Kuva pls Link to comment Share on other sites More sharing options...
den2k Posted April 12, 2018 Share Posted April 12, 2018 I think the Mesa Augment in the Exilus mod is either the best thing ever or the worst one... because no other Augments (that I know of) can do that and it would be an awesome feature to boot. I won't like it if it will remain a one-off, I will love it if it becomes common. Link to comment Share on other sites More sharing options...
AstralFollower Posted April 12, 2018 Share Posted April 12, 2018 5 minutes ago, den2k said: I think the Mesa Augment in the Exilus mod is either the best thing ever or the worst one... because no other Augments (that I know of) can do that and it would be an awesome feature to boot. I won't like it if it will remain a one-off, I will love it if it becomes common. Valkyr's Hysteria's augment is exilus as well, Hysterical Assault, as well as Nova's Worm Hole augment Escape Velocity. It'd be nice if more augment mods took advantage of it though, I agree. It would open up a lot of new builds for some frames. Link to comment Share on other sites More sharing options...
-VM-InvictusViking Posted April 12, 2018 Share Posted April 12, 2018 Oo lovely new mods! Thanks Link to comment Share on other sites More sharing options...
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