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Shrine of the Eidolon: Update 22.17.3


[DE]Megan

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Shrine of the Eidolon: Update 22.17.3

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Tenno! This week we bring you some new augments and highly-needed fixes for the PoE Plague Star experience. We will continue to deploy Hotfixes as needed... but we're getting our Whips out for something big next week... 


NEW WARFRAME AUGMENTS! (max rank values)

Nezha - Blazing Chakram Augment: Reaping Chakram
The Chakram flies through enemies. Each enemy hit increases it’s damage and healing by 2x.
*Available as an offering from Steel Meridian and Cephalon Suda Syndicates

Ivara - Artemis Bow Augment: Concentrated Arrow
Fires a single arrow that, on headshots, has +50% critical chance and explodes in a 7 meter radius. Removes punch through. 
*Available as an offering from Cephalon Suda and The Perrin Sequence Syndicates

Equinox - Mend & Maim Augment: Energy Transfer
100% of charge is conserved when switching between forms.
*Available as an offering from Arbiters of Hexis and New Loka Syndicates

Mesa - Peacemaker Augment: Mesa’s Waltz
Mesa can move at 50% speed while using Peacemaker.
*This is a reworked existing Conclave Augment that applies to both Conclave and PvE
*Equippable in the Exilus Slot
*Available as an offering from Steel Meridian, Red Veil, and Teshin (Conclave) Syndicates

Changes:

  • You can now Quick Melee while Spearfishing in the Plains!
  • Increased Nezha’s Blazing Chakram base Damage to 250.
    • Ability Strength Mods now affect both Health restore and Damage (previously was just Health).
  • Made spawn improvements to Kuva Catalysts to avoid getting stuck in geometry or unreachable places.
  • Improved balance between Vomvalyst and Infested enemy spawns during the Plague Star occurrence at night.
  • Lephantis and Hemocyte healthbar will now move to the appropriate heads when they are being aimed at.
  • Opened more previously locked walls in the Void that hold item Containers.
  • Friends' current location/activity is now displayed next to their names in the quick invite panel (same as what is shown in the actual Communication > Friends list).
  • Toned down some fog effects in the Grineer Asteroid tileset. 
  • Improved performance issues when firing the Furis or Kohm.

Fixes:

  • Fixes towards cases of selected Bounty disappearing or failing when transitioning to the Plains from Cetus. 
  • Fixes towards the Cetus gates not opening, resulting in losing your rewards.
  • Fixed missing objective markers for Host and Clients in the Kuva Fortress Mobile Defense tileset.
  • Fixed Kuva Fortress Mobile Defense terminal becoming invulnerable after a Host Migration.
  • Fixed marked enemies carrying Kuva Catalysts disappearing after a Host migration in Kuva Survival.
  • Fixed cases of Beam weapons not correctly damaging the Nullifier Bubble.
  • Fixed the Stug blowing up in your face when it is used with Mirage’s Hall of Mirrors.
  • Fixed Nezha’s Blazing Chakram not displaying a Damage stat in the Arsenal.
  • Fixed Wukong's Iron Staff not getting as large/buffed as it should be for Clients during melee combos. 
  • Fixed Sentinel Regen Mod not resetting when transitioning back and forth from Cetus to the Plains.
  • Fixed your mysterious Orbiter guest missing their body sometimes.
  • Fixed Clients not seeing Exodia Force FX.
  • Fixed Operators being able to give a 'secondary weapon' to Rescue Targets.
  • Fixed being able to hide in areas unreachable by enemies in the Grineer Settlement tileset.
  • Fixed a script error when using Itzal’s Penumbra ability.

Conclave Fixes:

  • Fixed Warframe Conclave stats appearing inconsistent in the Arsenal. 
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Thanks.

Any plans for reworking the Relic system / giving the Void an actual use again.

A few ideas:

- Have the Void nodes all be permanent fissures.

- Have there always be one Void mission for each relic era.

Looking forward to what plans you have for the Void.

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Will there be any future changes to Kuva Survival? I still see no reason to play it aside from the fact it is a survival. Having higher risk as enemies scale should be synonymous with rewarding players more for their time invested.

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*drinks update koolaid*

 

Oh good, peacemaker augment isnt conclave only offering!!

 

" Improved balance between Vomvalyst and Infested enemy spawns during the Plague Star occurrence at night. "

Gonna test this next night cycle. Hopefully don't have to wait 5+ minutes to get just the first lure charged, that was... incredibly annoying to say the least... to say the most involves many, many, many four letter words.

 

Now for some complaining:

Endless mission reward scaling when?

Raids when?

Sacrifice when?

Fixes for huge list of Eidolon bugs when? (dont have the thread link saved, I'm sure someone will post it...)

Fix for certain amps causing kuva clouds to glitch and not destroy braids in siphons/floods when?

Giant shell decoration when.... >_>

 

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Just now, [DE]Megan said:

Ivara - Artemis Bow Augment: Concentrated Arrow
Fires a single arrow that, on headshots, has +50% critical chance and explodes in a 7 meter radius. Removes punch through. 
*Available as an offering from Cephalon Suda and The Perrin Sequence Syndicates



Cool.

Now about the new frames and weapons in 2018...

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