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(PSN)Unstar

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Everything posted by (PSN)Unstar

  1. I'm genuinely curious: has hard data been collected to verify that consoles are the cause? Or alternatively, has DE acknowledged the issue? I ask because it seems very odd that they would introduce cross-play and push for parity on all platforms and yet leave this kind of disparity in place. To be clear, I'm not saying this isn't a real issue, but at first glance it has rumor vibes, like how blowing in an NES cartridge makes it more likely to work (which was common knowledge, except that it wasn't true). The first step should be confirming that this isn't hearsay.
  2. In-game report system already exists. You can access it from the chat pane and the Friends menu. However, when you create a kick system, you create an avenue for abuse and harassment. That's why it should never happen. If you don't want to be in a group with someone, leave. Anyone you still want to play with can leave to and you can regroup. A kick system would add mild convenience to this process at a terrible cost to the community.
  3. Personally, I don't want that. Warframes already serve that role, so Operators/Drifters need to offer something different. I understand the aesthetic desire to have the Drifter be cool and doing melee or whatever, but it's an uphill battle to make that useful in a context where we have access to Warframes.
  4. Honestly we don't even need a rework to do this; just subsume Gloom on your health tank of choice.
  5. If Kahl and Liches can only be as effective as a dog...and go in the same slot as a dog...that seems both disrespectful and lore-breaking to me. I think the companion slot should be kept to pets and robotic buddies.
  6. Personally, I think it's fine. This gives Pilfering Swarm parity with Pilfering Strangledome (it also doesn't give loot to enemies not CC'd by it), and Pilfering Swarm still comes out as the victor because it has a 100% chance of loot as opposed to Strangledome's 65%. Beyond that, how often were enemies that were immune to CC being dealt their killing blow by the tentacles? I'm guessing that if you were waiting for enemies to be killed by the tentacles, you'd actually be reducing your loot rate, compared to just killing them promptly and increasing the rate of meat grinding. Considering that Hydroid is now a fully capable Warframe, I predict that the biggest change in the loot frame space will simply be that he has become a hands-down better choice than Khora. People will still use her because they enjoy her, and she's still valid, but Hydroid is looking like an objectively better pick from a results standpoint.
  7. Quick summary: players using the "Activate Selected Power" keybind instead of the "Power Menu" keybind are unable to access the fishing and conservation/hunting sub-menus, because when they press and hold the "Activate Selected Power" button while holding a fishing spear/tranq rifle, nothing happens. Reproduction steps: Set the following Warframe controller mappings: Left D-pad: Cycle Power Left Right D-pad: Cycle Power Right R1 button: Activate Selected Power Go into an open world area such as the Plains of Eidelon. Use your gear wheel to equip the Tranq Rifle; this results in the special Tranq Rifle HUD appearing in the lower-right. Press and hold R1. Expected result: The Tranq Rifle gear menu opens (the one that has all of the different baits and echo-lures). Actual result: Nothing happens. Unfortunately, this means that every time I want to do fishing or conservation, I need to temporarily change my keybinds, which means I can't seamlessly transition between conservation and combat without a dive into the menus. I really love doing conservation, and this new update has encouraged me to earn reputation with all of the open-world factions again, so if this can be fixed, that would really improve my experience! Also, if an alternate solution works better, that's fine! Like if the gearwheel keybind (which only shows the Tranq Rifle when equipped with the Tranq Rifle) had all of the echo-lures, etc, that would be just as good! I just need a way to access the relevant items while holding my fishing spear/Tranq Rifle. Thank you for taking the time to read my report and investigate solutions; please let me know if there's any further information I can provide that would help!
  8. -Krism-, I respect your desire to compile a list of arguments, but if you're going to do that I'd recommend some due diligence in regards to whether the arguments you're propagating are true or not; otherwise you risk spreading misinformation, and that's detrimental to everyone, regardless of which side of this issue they come down on. Only a single mastery test can be taken within a 24 hour period, meaning that even if a player's day 1 session straddled the daily reset, it would only be possible to rank up twice in a single day. The War Within requires MR 5 to initiate. I've double-checked that this is true by consulting the wiki, so unless something has changed and the wiki is out-of-date, it would be impossible to reach The New War in a single day.
  9. There's nothing any pet could do to even remotely compete with doubling a player's loot and affinity in the grindy loot game.
  10. I want you to be happy; that's the lens with which I write all of this. With respect, my read is that you're still burnt out on Warframe and aren't in a place where you want what it's offering. I would guess that a big part of this problem is that you took a break (which was a great and healthy idea!) but then came back before you were truly ready. And to take another guess, I think that's exacerbated by your drive to top off your MR, which requires that you do nearly all the content in the game, even the parts you don't like. My best advice would be: don't chase that goal. There is no happiness or satisfaction waiting for your at LR3 that will be worth playing game content that you actively dislike. So if you can, just make your peace with the fact that you won't get there until new MR content that you do like is released; I think you'll be much happier that way. And as for the game's power fantasy, I don't see that changing. Another thing to probably make your peace with or get away from, unfortunately. At the very least, I'd recommend going back to your break. Only come back when you personally feel the itch to play Warframe.
  11. Since I started playing Warframe years ago, I've been using an alternate control scheme that doesn't use the Ability Menu for the exact reasons you cited. Instead, I use these following keybinds: Left D-pad: Cycle Power Left Right D-pad: Cycle Power Right R1 button: Activate Selected Power I really like playing this way. One downside to be aware of is that the support for this control scheme isn't as good as the support for the default controls, in that there are some bugs that only occur with this control scheme that have been around for quite awhile: namely, that fishing and hunting won't work with this control scheme, and that the Drifter cannot cycle abilities while holding a sword when using this control scheme.
  12. Strong disagree. The New War is very special case because it doesn't play by the normal rules of Warframe: it locks players in and there is nothing you can do to upgrade your gear, etc, to make it easier to get through. It's a bunch of (and I say this with love and respect) gimmick gameplay that is an entirely isolated experience relative to the rest of Warframe. Conversely, 99% of the other content in Warframe can be over-geared, not to mention that in any content that's multiplayer, unskilled/ungeared players simply get carried. If the paid skip gives players something along the lines of a well-built Rhino and a well-built (Kuva?) Hek, they'll be well-equipped to defeat most Warframe content. Beyond that, I'm curious what you thought about my final paragraph about how fast-tracking the story would be a detriment to all new players. Since we both seem to love Warframe's story, I would figure this would be an area where we both have very similar goals.
  13. DE has been very transparent about the answer to these questions. From the Hydroid Rework Dev Workshop: Additionally, in the most recent dev stream. Rebb asked Pablo if they could maybe keep Undertow as a Helminth ability, and Pablo had added additional rationale as to why that would be a bad idea: every ability that they keep in the game has a maintenance cost, because as new content is developed it's common for old content to break in some way that requires a tune-up. And Undertow was a special, particularly bug-prone ability that would run up against this cost more than most. So whether you agree or not, those are their reasons. As someone who would have liked to see Undertow stick around, I have to admit that the reasoning is good and I think Pablo made the right choice.
  14. These are certainly some ways that your suggestions would shorten "getting up to speed", but I don't think it's enough. The New War alone is 5 hours of content, and that content is meant to be tackled by an experienced player. And I know experienced Tenno who haven't yet finished it because it's too much for them. Beyond that, a lot of the "barriers" you're suggesting removing are "the game". And as much as I love the story of Warframe, what I love even more is the gameplay. I think it would do a disservice to the overall game to so drastically reduce the gameplay loops along the critical path that new players are finishing all of the story on day 1. And importantly, that doesn't just impact players who want to get to the new content faster, that impacts all players. The players who like that gameplay, who enjoy these tasks and achieving these goals? Such a change negatively impacts them. I would much rather have players who want to skip things be able to skip those things than force players who don't want to skip to skip content. And from the perspective of someone who loves Warframe's story, I think that a player completing The Second Dream anywhere close to day 1 would gut the experience. The Second Dream is as impactful as it is because by the time you get there you've had time to grow comfortable with viewing the world from a specific viewpoint...and then The Second Dream pulls the rug out from under you. It's an absolute masterpiece of an experience, one of the best I've ever had in all my years of playing games. But it loses so much of its weight if you as a player haven't had enough time to heavily normalize what came before it. Which is to say, I think that the overview of the changes you're proposing would hurt all new players' experience of the story. Timing and pacing are important aspects of story-telling. Our solution to this issue should not negatively impact non-skipping players.
  15. This feature isn't aimed at new players, it's aimed at people who won't become new players unless they get to skip. Does DE need to delicately thread this needle so that the people who need this feature can get access to it but people who don't are dissuaded from it? Yes. But that's an issue of how they should do this, not if they should do this. And there are plenty of great solutions to that.
  16. Pro tip for life in general: especially in regards to human behavior, there are very few absolutes in life. So when someone says something along the lines of "only people who are unskilled/bad do ____", you should always take such statements with a huge grain of salt, because generally what such a person is actually telling you is that they gloss over nuance and make poor blanket judgments. Best practice is to see it as a huge red flag when people badmouth "people who do X" unless X is innately bad and could never result in a positive outcome under any circumstances.
  17. I'm honestly a bit disgusted at myself for how much I need Gillychap.
  18. IMO, the big problem on the stream came from the fact that Rebecca made the unfortunate mistake of presenting the issue poorly. Instead of first explaining the problem they were trying to solve, she said the words "paid skip" almost immediately. That term has an understandably negative context in the overall gaming space, so she immediately lost a large portion of the audience before she had a chance to explain why Warframe is in a unique context where this option makes sense. An unfortunate but very understandable mistake on her part. I haven't read through all of the many pages of feedback in the official feedback thread, but from what I've read so far it seems like there's a good balance between people who are positive about the idea of a paid skip and people who have concerns. I think in that thread she did a much better job of explaining the unique issue that Warframe faces, so I'm glad that the reactions in that thread seem more grounded and constructive than they were during the stream. I'd recommend everyone check it out and weigh in there; you may be surprised to hear the variety of perspectives that your fellow Tenno hold on this matter!
  19. Hydroid needed it far more because he had so much trouble doing anything meaningful; he just couldn't keep up and there was no reason to use him. I honestly don't know why some folks like to trash Inaros so much; I assume it's because they associate him with unskilled players? Those unskilled players use him for a reason: he's a tanky weapons platform, and he's easy to use effectively. There's no dire need for a rework there, even if some players justifiably think he's little more than an uninteresting wall of health. It turns out that being a wall of health is good, and some players dig that. Let them.
  20. I'm disappointed in this take. Both Rebecca and Pablo went into detail about the legitimate problem that a skip would attempt to solve. If you don't like that solution, that's fine and valid, give your feedback. But it's a bad faith read to assume that the problem they both explained at length is a mere smokescreen and that the heart of this is a cynical cash grab. In addition, you seem to be assuming that the overall community feels the same way that you do in regards to this skip; from what I've read in the official feedback thread on the issue, that's not the case: I see plenty of people with compelling arguments on both sides of the matter. My recommendation would be to dig into the thread and read both the developer thoughts on the issue as well as the community response; if you do, I think you'll come away with a more informed and nuanced view of this issue.
  21. Aesthetics! Visual, audio, anything I like that enriches my sensory gameplay experience. Love me some cosmetics. ^^
  22. In case anyone is interested, the official feedback thread on the forums is here:
  23. I'm lucky in that I don't struggle with this same issue, but I'm sorry that you do. I would almost say I have the opposite reaction, because I thought it was really neat that Xaku (the broken frame) had non-rounded stat values when they were released. To me that felt deviant and fun. That said, I'm in no way opposed to something like this that would help players with your needs. I would want to be able to see the actual numbers for the purpose of understanding the math that was going on, but if there was an accessibility option to round the numbers, or if all the frames were just buffed to be multiples of "round" numbers, that only seems good.
  24. Paying to skip is complex. I don't think this is a black-and-white issue. As a developer, you don't want people to skip your game; you want them to play it. You put a lot of work into the game so that players could enjoy it, not so they could bypass it. And many players, especially players who love a game, will feel the same way: when you love a game, you want others to experience the thing you love in the best possible way so that they can share in that same wonderful experience. And that's why I personally would never use a skip, and why I would encourage every other player not to skip as well. But at the same time, we should recognize that there are potential players out there who want to play the game but are overwhelmed by how much they'll need to do to feel "caught up". Some of these folks simply can't wait to play the newest content that caught their eye, some of them are eager to play the same content as their veteran friends, and some have limited time to play games to the extent that natural progression in the Warframe would mean they won't reach new content for months if not years. What looks like a treasure trove of content to me can look like an obstacle to someone else, and neither perspective is correct; the truth of the situation will be dictated by each individual's distinct needs. All of these various kinds of potential players have lives and needs that are different than mine, and I don't feel like I have the right to dictate how they engage with the media that enriches their lives. In addition, more players is a good thing for the community and the game's health, and people being able to play with their friends is a good thing as well. So there's a question of what to do with the almost paradoxical situation of potential players who are interested in the game but are (quite reasonably) unwilling or unable to navigate through a decade of content to feel up-to-speed. If — even after my earnest recommendation to play through the game the "normal way" — a person thinks that a skip is the best way for them to get into Warframe, I feel like it's important to respect that; after all, they are the experts on their life, not me. Even if it does end up being a less than ideal experience, some fun is better than no fun. And maybe they'll love Warframe so much that they'll go back and experience all the great quest content later, just in a different order than I did. All of which is to say, for some players an option to skip will be a good choice. However, as developers, you want to steer your players towards the game experience that will lead them towards the most fulfilling outcome, and for (presumably) most players that will be to play the game normally without the skip. Unfortunately, the very existence of a skip is at odds with this goal, because even players who don't ""need"" the skip will be tempted to use it...and all it takes is a momentary lapse in judgment to make what many who love the game would consider a poor and permanent choice. Because of that, if you're going to add some manner of skip to a game, you want to de-incentivize using it. You want to do what you can within reason to make sure that players who use the skip really want to use it. And one way you can do that is to add a financial barrier. For most players, pressing a button that's free is drastically easier than pressing a button that costs $5 of their real money. Even if $5 is no big deal to you, just the thought that you're paying someone for a service will generally lead to some critical thought. Now it's not just "do i want this?" but "do I want this enough to pay them for it?" In my opinion, services like these should be fairly cheap; you want the price to be enough so that players think about their decision, but not so steep that those who feel that the skip is right for them feel prohibited from it due to cost. So in a game like Final Fantasy 14 — where all a skip is doing is bypassing game content — I generally think that an appropriate cost for a skip would be around $5-10. That's just my personal opinion though, and there may be aspects of the process that I'm uninformed about that would change that opinion. That said, with Warframe, you're not just bypassing content, but actually getting numerous items that have a value in platinum. And of course, there's also the development work of the skip system to consider, whatever that may be. Because of these details, I don't feel comfortable specifying what I think a good price for a skip in Warframe should be, just that I hope it would be a price that reasonable members of the Warframe community would feel was justified. One thing to potentially consider would be to add a bundle to the market that has everything the skip provides, but without the skip. That way nobody feels like they should buy the skip just because it's a good deal to get all of the stuff in it, rather than the fact that they really truly want to skip. And that would provide an easy point of comparison for the player community to differentiate between the cost of the items and the cost of the skip itself. Hopefully that would help make it clear that this isn't a cash grab. Finally, one thing that I think would probably go a long way would be to add a disclaimer to the purchase of the skip service, stating something along the lines of how the team thinks that the best game experience is to play from the beginning, and that this service is only recommended for players who have their own reasons why they feel that's not viable for them. Something like this would encourage players to get the "natural" Warframe experience that both devs and players love so much, without shaming or criticizing the choice to skip. By doing that, not only would this hopefully mitigate players who don't truly feel they need a skip from going down that path, but it would also hopefully make it clear to Warframe players who are critical of the skip that this is not a cash grab. Thanks for taking the time to read all of this feedback, Reb; I think that the skip will be a good thing for the community, and hopefully with all of the feedback from players the skip can be developed and released in a way that the overall community feels comfortable with. Wishing you the best of luck!
  25. Paying to skip is complex. I don't think this is a black-and-white issue. As a developer, you don't want people to skip your game; you want them to play it. You put a lot of work into the game so that players could enjoy it, not so they could bypass it. And many players, especially players who love a game, will feel the same way: when you love a game, you want others to experience the thing you love in the best possible way so that they can share in that same wonderful experience. And that's why I personally would never use a skip, and why I would encourage every other player not to skip as well. But at the same time, we should recognize that there are potential players out there who want to play the game but are overwhelmed by how much they'll need to do to feel "caught up". Some of these folks simply can't wait to play the newest content that caught their eye, some of them are eager to play the same content as their veteran friends, and some have limited time to play games to the extent that natural progression in the Warframe would mean they won't reach new content for months if not years. What looks like a treasure trove of content to me can look like an obstacle to someone else, and neither perspective is correct; the truth of the situation will be dictated by each individual's distinct needs. All of these various kinds of potential players have lives and needs that are different than mine, and I don't feel like I have the right to dictate how they engage with the media that enriches their lives. In addition, more players is a good thing for the community and the game's health, and people being able to play with their friends is a good thing as well. So there's a question of what to do with the almost paradoxical situation of potential players who are interested in the game but are (quite reasonably) unwilling or unable to navigate through a decade of content to feel up-to-speed. If — even after my earnest recommendation to play through the game the "normal way" — a person thinks that a skip is the best way for them to get into Warframe, I feel like it's important to respect that; after all, they are the experts on their life, not me. Even if it does end up being a less than ideal experience, some fun is better than no fun. And maybe they'll love Warframe so much that they'll go back and experience all the great quest content later, just in a different order than I did. All of which is to say, for some players an option to skip will be a good choice. However, as developers, you want to steer your players towards the game experience that will lead them towards the most fulfilling outcome, and for (presumably) most players that will be to play the game normally without the skip. Unfortunately, the very existence of a skip is at odds with this goal, because even players who don't ""need"" the skip will be tempted to use it...and all it takes is a momentary lapse in judgment to make what many who love the game would consider a poor and permanent choice. Because of that, if you're going to add some manner of skip to a game, you want to de-incentivize using it. You want to do what you can within reason to make sure that players who use the skip really want to use it. And one way you can do that is to add a financial barrier. For most players, pressing a button that's free is drastically easier than pressing a button that costs $5 of their real money. Even if $5 is no big deal to you, just the thought that you're paying someone for a service will generally lead to some critical thought. Now it's not just "do i want this?" but "do I want this enough to pay them for it?" In my opinion, services like these should be fairly cheap; you want the price to be enough so that players think about their decision, but not so steep that those who feel that the skip is right for them feel prohibited from it due to cost. So in a game like Final Fantasy 14 — where all a skip is doing is bypassing game content — I generally think that an appropriate cost for a skip would be around $5-10. That's just my personal opinion though, and there may be aspects of the process that I'm uninformed about that would change that opinion. That said, with Warframe, you're not just bypassing content, but actually getting numerous items that have a value in platinum. And of course, there's also the development work of the skip system to consider, whatever that may be. Because of these details, I don't feel comfortable specifying what I think a good price for a skip in Warframe should be, just that I hope it would be a price that reasonable members of the Warframe community would feel was justified. One thing to potentially consider would be to add a bundle to the market that has everything the skip provides, but without the skip. That way nobody feels like they should buy the skip just because it's a good deal to get all of the stuff in it, rather than the fact that they really truly want to skip. And that would provide an easy point of comparison for the player community to differentiate between the cost of the items and the cost of the skip itself. Hopefully that would help make it clear that this isn't a cash grab. Finally, one thing that I think would probably go a long way would be to add a disclaimer to the purchase of the skip service, stating something along the lines of how the team thinks that the best game experience is to play from the beginning, and that this service is only recommended for players who have their own reasons why they feel that's not viable for them. Something like this would encourage players to get the "natural" Warframe experience that both devs and players love so much, without shaming or criticizing the choice to skip. By doing that, not only would this hopefully mitigate players who don't truly feel they need a skip from going down that path, but it would also hopefully make it clear to Warframe players who are critical of the skip that this is not a cash grab.
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