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(PSN)LoisGordils
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While I agree all of her kit needs tweaking the only thing I'd like to see drasticly change is her 4 . If it stays as a blade aoe that's fine but It definitely needs more , like after the time runs out depending on how much damage you've done garuda could go into a blood frenzy , that reduces energy cost and speeds up her 1 and adds more of a brutal animation utilizing her claws with some gushy audio for added effect only for a set time of course. 

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I like her looks and her skills, part of me thinks some of the complaints were people expecting valkyre 2.0 + gore, theres not much synergy going on but then again not EVERY frame needs synergy or an exalted weapon.

While i feel a couple of her skills need a tweak or 2 her 4 bothers my the least of her skills, it looks like a feather storm and as far as im aware of mythos

 

Garuda is a bird and feather (claw) storm seems to fit that design.

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36 minutes ago, Me.Church said:

I'll just copy-paste what I wrote in another thread. 

"The ult is far too similar to Revenant's ult.

The health siphoning ability is basically a single Nezha impalement with a sort of Nidus-like Link.

The shield is clever but is also a mix of Volt's shield and Nova's Antimatter Drop (why in God's name though, does antimatter drop move so ridiculously slow towards enemies while Garuda's ball moves so quickly?). 

The ability where you can reduce your health is kinda unique, but isnt that just like Inaros' Scarab armor? Instead of armor, you're gaining power strength with Garuda.

Based on what I saw, I don't rly like her abilities. I really get the feeling that they tried hard to create some good synergy between the abilities, and that's great and all. But there's far too much recycled content here for a frame that's supposed to be unique in its theme and gameplay. Its gore yes, but not really elegance imo and more could have been done to bring up the elegant aspect of the frame and give her actual uniqueness.

Seems as lackluster as Revenant, but that's just my opinion."

 

I'm disappointed in what she turned out to be. Her kit feels more like they were going down a list and ticking arbitrary criteria as opposed to focusing on her theme/concept/ideal.

EDIT: someone made a good point and said that the health siphon was similar to well of life which makes sense.

Well of life has its own problems - Trinity needs another look over and a deep one at that.

Warframe is at the stage of designs mixing into one another. Such things are fine as long as they are able to give it a new or unique twist or addition rather than just a copy paste.

The shield needs to be closer to Nezha rather than Volt in some way; perhaps a cloak of blood or something along those lines

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1 minute ago, (PS4)psycofang said:

I like her looks and her skills, part of me thinks some of the complaints were people expecting valkyre 2.0 + gore, theres not much synergy going on but then again not EVERY frame needs synergy or an exalted weapon.

While i feel a couple of her skills need a tweak or 2 her 4 bothers my the least of her skills, it looks like a feather storm and as far as im aware of mythos

 

Garuda is a bird and feather (claw) storm seems to fit that design.

The Hela feel people were expecting is sort of along that vibe with her swords being feathers of sorts

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So I just got around to watching the devstream wasn't live just the recording and from what I've seen of "garuda" hasn't gotten me all that....what is word? oh right excited. 

So we have a bad passive to start off with, less health = more damage, this is going to get people killed or frustrated at any source of healing cause you know and I know and everyone here knows someone is gonna want that bonus damage up at all times and if any one player has a rejuv aura or is player a frame that can heal I can guarantee that garuda player is gonna complain about it.

Her first ability looks clunky and bland its both a defensive ability and a damage ability, as a shield it looks like it will only block damage from what ever direction you are facing but with warframe being a horde shooter we have damage incoming from pretty much any direction. Range mods had best work on this particular ability or else its gonna end up ignored and it better wrap around the frame and not just make it wider. As a damage ability...well I guess we now know where the lunaro ball weapon idea went huh. 

Her second ability is a AOE heal, okay seems useful does it affect the whole team or just you? if it affects the team then it might actually be useful, if its just you then its completely pointless isn't it since a health restore is usually cheaper to use and it heals your teammates too.

The thrid ability is cut yourself and get energy back so its an emo frame?... this is just plain old stupid this will probably kill you since you know everything in the game wants you dead and with this it just need to wait til you cut yourself enough to kill you with a gentle poke and since energy is literally easy to come by this needs to be thrown out and redone.

The fourth ability.....we just got this one only with lasers no need to do it a second...er third time, first being Inaros's sandstorm second being revenant's danse macabre and now garuda's "Will It Blend!" do something new.

All in all this frame has a nice looking model with an interesting form but it has the most lackluster, bland, uninspiring, and down right lazy set of abilities if I were you I wouldn't release this frame at all in its current state. 

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1 hour ago, Liacu said:

I'm both simultaneously amazed and worried at the same time. She's absolutely beautiful but it seems she has some significant flaws in terms of mechanics, despite the groundwork for a sound kit.

The aesthetic qualities of the warframe look unique and satisfying. In short, it's overall fantastic. I don't know why we were making such a fuss about vampires with Revenant when Garuda is a near perfect fit. (uses blood, impales people; Vlad is often described as an impaler) Her abilities 1 through 3 also seem like the beginnings of a solid kit and there's a clear design for her.

Now on to my worries. Her Blood Orb and her 4 are what worry me the most. These are supposed to be her strongest abilities and what will either make or break her. The Blood Orb idea is really cool aesthetically but as it's a slow build up mechanic in an exceedingly fast paced game, it can end up either too troublesome and too weak. (Imagine Nova with Antimatter Drop but no Molecular Prime) I'm hoping it'll have scaling and functionality similar to Equinox's Maim. Absolutely love the idea though, I hope it ends up as satisfying as the one from Dungeon Fighter Online's Berserker class.

 

Now her 4th ability is probably what I have the biggest problem with and I'd imagine many others do too. To put it quite bluntly, it's too passive and boring and there's such heavy overlap with Revenant. For such a thrilling theme as a blood mage that rips enemies to pieces with special spikes, it's a shame for her to end up with a Press-4-To-Win and walk slowly to kill enemies button. I was hoping for something like floating swords that you command at your will, like Summoned Swords from Devil May Cry. If it was possible to rework it at this point, I'd want something that isn't channeled so you could continue using guns and parkour.

As for what the ability itself would do, I think I'd want it to empower your other abilities while it's on. When activated, you unleash your spikes which will proceed to fly around you and passively attack any enemies near you similar to Razorwing's butterflies. The current 4th will instead appear when you use your 2nd ability so there'll be a blender centered on the impaled target, leaving you to be able to move freely without worry. Her 1st will be like a slash dash but the attack at the end will have a larger range, attacking multiple enemies. Her 3rd will have a much quicker version of the blender move, creating a very strong and quick, high risk, high reward ability since it drains your health. (maybe even lower the health drain to allow more uses)

 

Summoned Swords are more ideal for Excal and a Radial Javelin rework. Judgement Cuts would probably be better for Garuda, along with Nero's grab.

DE probably also need to look at stuff like MK9 Skarlet, Jedah from Dark Stalkers,  Carmine from Under Night In Birth,  or Deadman Wonderland powers, if they are trying to be stabby or blood themed. Better name for Garuda probably would have been "Kali" as well, which is also Hindu based.

Edited by UrielColtan
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36 minutes ago, PsiWarp said:

Hopefully can make more than one skewer for tactical healing.

Four turning Garuda into a meat grinder feels thematic but not very interactive. 

i would rather she be able to pick up the skewer with her talons and carry it around like a healing lollipop. Would be more duration based if you do of course. Or perhaps let her slide across the floor on the bodies and their spilling blood, DMC3/4 style.

Edited by UrielColtan
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7 minutes ago, NoLazyShadow said:

I expexted the Valkyr killer, so I could complain about it...and what we got is somethnig terrible and broken as she is now. I'm disapointed

Always leave a little room for growth and changed expections - that is sorta what this thread is for.

What people saw and what people got was quite different.

It doesn't mean we can't try and get some changes to come - it is just about patience, communication and maybe a little bit of persistence to hope we are heard.

What were you hoping for?

What were your expectations?

Do any of my suggestions/changes answer these questions?

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Abilities seem rather nice as there is a lot of synergy between them, then they showed her 4th. I immediately thought of Revenant. Not just vissualy it seems rather similar but also when it comes to mechanis. With all the nice synergies of the other 3 abilities this one seems rather slapped on and not fitting her mechanics too much.

The only problem I see is all her abilities need some time to set up, so in higher level content I feel like this might run into trouble. She has to get in close and especially that 4th abilities needs VERY close proximity due to the rather slow moving speed. Same for the 2nd ability. 

She looks pretty awsome already, but I think she might needs lots of adjustments later on, maybe even her 4th has to be modified.

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8 hours ago, Airwolfen said:

THIS is what I expect to happen when you have floating swords. I never played the gave. But I know the class from vids like this when it was up for a western release.

That + the blood and gore of garuda? that would be epic. and be within her elegant theme opposed to valkyr her rage.

Have garuda wield one of the blades while the rest flurry at the target you attack.

(also its blade and soul so naturally, boobs in the thumbnail...)(be warned I guess)

  Hide contents

 

 

This is a great idea I think maybe take it one step further for the duration of the ability maybe change the controls to make her handle like an arcade game something like the ninja storm series.  I'd be in love if she could do that .

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Her 1 could synergize with her 3 and reduce the cost of health for the self mutilate ability. The 2 and 3 I have no problem with, but maybe implement another kind of duration based buff with the 2. But only if the 2 and 3 ability was performed within short window of time perhaps. She'd be covered in blood, but that blood would clear up as the window of time runs out. Maybe also find a way to synergize with her 4.

Her 4th is the ability I don't like. I'd change to an ultimate that unleashes the blades on her arm that home in on enemies at a wider range for a limited time. Something like what Lydo does with his weapon in Guardians Of The Galaxy, but she'd have like 8 of the blades flying around attacking enemies. A refined ultimate version of Excaliber's Javeline ability even. Or a rain of blades from the sky. It could have a average casting animation time, but the casting animation could be tied to longer animation if the player doesn't press anything. Allowing a twisted seductive dance animation to be performed during all the carnage.

All the abilities would provide extra gore porn with the kills. Also maybe her kills could have a tunable chance to leave blood puddles that allow allies to gain some brief healing if walked over. The same kind of affect could happen for allies that are near her when she kills. The blood spatter providing a small amount of health to those close to her.

Edited by (PS4)FatMacBrbn
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Id have to play her to really work out if i like her,  but the "hurt myself just to buff my passive" really sounds a little lacking for a skill since chances are youll be taking damage anyway when you actually need that extra damage. 

The passive is also counter intuitive,  should give you more damage at high hp rather than low since its unlikely that youll be able to keep yourself on low hp with all the ways you can get healed out of it,  including your own bloodwell skill.  Even your pets can heal you now just by attacking things. On the flip side if youre going to make yourself low hp more than likely youll die to grineer slash or infested toxin with how common those procs are at high level.  This already makes you not want to be in that situation.  

Now the ulti..  Seems a little lacking for a frame focused around gore and elegant violence.  It takes you out of the immersion youd pick her for and you just become a controllable ball without doing much else but steer it.  Id love if she could maybe get some exalted throwing spears that you could skewer enemies with to cc them,  then rip them out for damage.  Something that keeps you as a  player in control while still letting you feel like youre shredding things as you choose

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14 minutes ago, LuckyCharm said:

Id have to play her to really work out if i like her,  but the "hurt myself just to buff my passive" really sounds a little lacking for a skill since chances are youll be taking damage anyway when you actually need that extra damage. 

The passive is also counter intuitive,  should give you more damage at high hp rather than low since its unlikely that youll be able to keep yourself on low hp with all the ways you can get healed out of it,  including your own bloodwell skill.  Even your pets can heal you now just by attacking things. On the flip side if youre going to make yourself low hp more than likely youll die to grineer slash or infested toxin with how common those procs are at high level.  This already makes you not want to be in that situation.  

Now the ulti..  Seems a little lacking for a frame focused around gore and elegant violence.  It takes you out of the immersion youd pick her for and you just become a controllable ball without doing much else but steer it.  Id love if she could maybe get some exalted throwing spears that you could skewer enemies with to cc them,  then rip them out for damage.  Something that keeps you as a  player in control while still letting you feel like youre shredding things as you choose

Her ult could maybe work something like this/similar to Hela of Thor

She needs control over the blades - control = refinement of combat

 

14 minutes ago, (PS4)big_eviljak said:

Her 4 needs to wrk like mesa's regulators.

Check the link attached - control over the blades is absolutely what she needs.

Be they thrown as Hela or as a refined steel wind of whirling death, control is necessary

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Had a look at Garuda and I have to say again I am super disappointed with some of her skills just like Revenant.

Her 1 - only skill that feels like some thought process and effort into it.

Her 2 - feels like copy/paste Nidus’s link.

Her 3 - concept is ok

Her 4 - feels like copy/paste Revenant/Nyx.

Come on guys please put some effort into her, I know its early days and more can be done. I am tired of new frames just feeling meh.

Some quick suggestions from me.

For her 2nd she can take off her bone claws and fire at multiple enemies like a boomerang. Pierced/killed/slashed enemies drop health/energy orbs, which will heal her and team mates.  

3rd ability option could be she can detonate the dead corps dealing damage to herself and to live enemies. (2nd can mark 3rd can detonate after they are dead - counter at top of screen)

For 4th ability she can summon a spectral blood demon that comes out from the ground (with different weapon coming out of its body), the blood demon can perform different things at random, for example fire waves of blades, slam the ground and send a huge shock wave at enemies, so on so forth, you can add cc here too.

There are so many things you can do with her that fits a gore theme and make it fun for everyone to use her, took me a min to think about some options, I am sure the community can think of other amazing ones.

Please stop this lazy and boring warframe design trends, thanks.

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1 minute ago, Schmerdvana said:

I think her skills are spread too thin. She attacks, defends, and heals. But she doesn't have any main use for a team setup. Having her on a solo survival is still living on the edge because she needs to lower her health.

Her team set up from stream comes from the impaled enemy giving healing.

It was healing the Moa at one point.

Check the first post for making the passive more tangible

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Her 4 is so boring and un-inspired I wonder if they even really tried. It's a duration based Assimilate that does constant damage instead of absorbing damage to release a burst. We just got a Warframe with a DPS AoE 4 that restricts movement, Revenant. 

I seen some suggestions for a change for Garuda's 4. Seen one suggest it be a AoE burst attack that sends her arm blades out around her attack enemies and damage scales off of number of enemies effected by slash procs.

Seen another suggestion that her 4 summons her arm blades to float behind her and attack targets you shoot at by flying at them doing puncture damage, or slash at targets you hit with your melee doing slash damage for X amount of seconds. 

Seen other suggest she gets an exalted bone staff...(least favorite one) 

Just why are we getting warframes back to back with AoE DPS skills? I would even find it more interesting if her 4 was an AoE enemy debuff or squad buff of some sort.

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