LoneWolveYoutube Posted January 17, 2020 Share Posted January 17, 2020 (edited) Please do something about Hunter Munitions. Rifles are poop basically. Very few of them can contend with other weapons and pretty much every AR is trash. I've done quite a bit of testing with rifles, and there are very few of them that can kill 160+ grineer in a decent amount of time and even fewer can do it without hunter munitions. Hunter Munitions is a crutch mod. So many weapons are placed in the "Trash but viable with hunter munitions" category. This category of weapons is what drives me up the wall. It's an rng/time based method of killing enemies. It's not really noticeable on high fr weapons, but when you put it on something like a Vectis or a kuva tonkor it becomes literally painful to use. Sniper Rifles are meant to one shot enemies, and the best way atm to kill high level grineer with snipers is to use hunter munitions and multishot stacking. And when you get unlucky and your 9-12 pellets spready across 3 shots doesn't proc hunter munitions a single time kills me on the inside. And even with this, on weapons like the Vectis, rolling the dice is still the most effective way to kill them even if you don't get a single proc for 3 shots. (In the Attached video in the spoiler section, at about 2:40, a bombard survives multiple shots from a hunter munitions kuva tonkor with 3-4 pellets without getting hunter munitions proc'd, he then takes 3 more bullets to kill.) What to do about it: Option 1: just remove it, pretty simple. Edit: The Theory behind this is that hopefully DE will add more mods after realizing how bad some weapons become without it. Option 2: Make it guarantee a slash proc on a headshot. This might sound op, but if you're stacking multishot with a riven you're getting at least one slash proc most of the time. Also, hitting headshots isn't always a gurantee and is impossible on some enemies. Option 3: Add more unique rifle only mods. (This is what I would do.) Make more mods like hunter munitions that aren't rng based that weapons can build around. In the same way that you build around hunter munitions by stacking crit and multishot, these new hypothetical mods could do the same and add more build variety. Option 4: Make orange crits roll twice and red crits roll 3 times. If an orange crit doesn't proc hunter munitions, it could roll it again and roll up to 3 times with a red crit. Previously Mentioned video: Spoiler This is a video of me comparing a Hunter Munitions Tonkor to a Corrosive/Gas Build. Explosion weapons are also bugged btw. They haven't fixed that yet either. Option 5: Your ideas >:D Edited January 18, 2020 by LoneWolveYoutube Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted January 17, 2020 Share Posted January 17, 2020 (edited) We rifle users have so little, just let us have our crutch. Edited January 17, 2020 by Ham_Grenabe 1 Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted January 17, 2020 Share Posted January 17, 2020 (edited) 20 minutes ago, LoneWolveYoutube said: Rifles are poop basically yeah, so imagine them without Hunter Munitions. then you'd be saying all of them are unusable full stop, rather than complaining that you need a specific mod for them. as a suggestion, how about a mod where every successful hit on an enemy increases the chance for the next shot to inflict an additional status proc? it would only be something small, like 5%, because remember we have many full-auto high capacity rifles and machine guns where getting multiple this is easy. the downside is you'd still be waiting until near the end of your magazine for the benefits, but the longer you keep shooting, the more procs you can stack. I can't really think of any other way to make automatic rifles as powerful as you want them to be without making them ludicrously overpowered instead. Edited January 17, 2020 by (PS4)robotwars7 2 Link to comment Share on other sites More sharing options...
(NSW)Evilpricetag Posted January 17, 2020 Share Posted January 17, 2020 I do wish they would balance the need for different physical damage types better. The fact that so many weapons can perform better with a massive impact negative riven is stupid. More enemies need resistance or immunity to bleed & corrosive effects, as well as higher weaknesses to impact damage. Enemies should all around be more colorful in terms of combat forcing us to be more tactical with our weapon choices. 2 Link to comment Share on other sites More sharing options...
George_PPS Posted January 18, 2020 Share Posted January 18, 2020 You asking nerfs? Why not just take HM out of all your builds and **** up? Link to comment Share on other sites More sharing options...
LoneWolveYoutube Posted January 18, 2020 Author Share Posted January 18, 2020 1 minute ago, George_PPS said: You asking nerfs? Why not just take HM out of all your builds and **** up? I gave many options. Some were nerfs. Some were buffs. Link to comment Share on other sites More sharing options...
Voltage Posted January 18, 2020 Share Posted January 18, 2020 This smells like the same "Remove Maiming Strike" topic with <insert good mod here>. Why not develop more modes and enemies where Hunter Munitions may not perform well? Hunter Munitions is good, but it shouldn't be nerfed or removed. 6 Link to comment Share on other sites More sharing options...
squako Posted January 18, 2020 Share Posted January 18, 2020 HOW TO BUFF HM STEP 1 make it an exilus mod done 3 Link to comment Share on other sites More sharing options...
LoneWolveYoutube Posted January 18, 2020 Author Share Posted January 18, 2020 1 minute ago, Voltage said: This smells like the same "Remove Maiming Strike" topic with <insert good mod here>. Why not develop more modes and enemies where Hunter Munitions may not perform well? Hunter Munitions is good, but it shouldn't be nerfed or removed. Well, my post is more about how it feels to use. It's good for sure, and I use it a lot, but I think it needs tweaking. Link to comment Share on other sites More sharing options...
Joe_Barbarian Posted January 18, 2020 Share Posted January 18, 2020 3 minutes ago, LoneWolveYoutube said: I gave many options. Some were nerfs. Some were buffs. How does one spell "Feedback" ? 1 Link to comment Share on other sites More sharing options...
elmetnuter Posted January 18, 2020 Share Posted January 18, 2020 (edited) I mean, if you think Hunter Mumu procs are what is gonna kill a Bombard, be my guest. Hint: Rad+Viral Edited January 18, 2020 by elmetnuter 3 Link to comment Share on other sites More sharing options...
Voltage Posted January 18, 2020 Share Posted January 18, 2020 1 minute ago, LoneWolveYoutube said: Well, my post is more about how it feels to use. It's good for sure, and I use it a lot, but I think it needs tweaking. That's the thing though. It really isn't the best DPS mod you can slot, especially considering weapon mechanics and Riven Mods existing. It's a good mod, but with build competition, it really isn't the best thing to slot for a majority of critical-based primary weapons. Link to comment Share on other sites More sharing options...
(XBOX)WolfKingLeo Posted January 18, 2020 Share Posted January 18, 2020 (edited) Its not that op and we have options Edited January 18, 2020 by (XB1)WolfKingLeo 2 Link to comment Share on other sites More sharing options...
Yakhul Posted January 18, 2020 Share Posted January 18, 2020 1 hour ago, LoneWolveYoutube said: Rifles are poop basically Laughs in Opticor and Tiberon Prime. Link to comment Share on other sites More sharing options...
(XBOX)The Neko Otaku Posted January 18, 2020 Share Posted January 18, 2020 I barely use hm and most rifles perform fine for me. never saw using it over a element mod for more damage Link to comment Share on other sites More sharing options...
zuraja Posted January 18, 2020 Share Posted January 18, 2020 (edited) Most Rifles are crap, so let's remove the thing that lets them be viable. Edited January 18, 2020 by zuraja 5 Link to comment Share on other sites More sharing options...
Tricky5hift Posted January 18, 2020 Share Posted January 18, 2020 Why does it even matter lol. Other weapons can obliterate enemies with a single click but one mod is suddenly the bane of game balance. Link to comment Share on other sites More sharing options...
Diavoros Posted January 18, 2020 Share Posted January 18, 2020 Something something my favorite rifles cant make good use of hunmun (or I use corrosive build for everything) so it must be removed! : The Thread. Link to comment Share on other sites More sharing options...
LoneWolveYoutube Posted January 18, 2020 Author Share Posted January 18, 2020 (edited) 1 minute ago, Diavoros said: Something something my favorite rifles cant make good use of hunmun (or I use corrosive build for everything) so it must be removed! : The Thread. I only use the Kohm and the Vectis. The Vectis is a hunter munitions weapon. This is not what the post is about at all. Edited January 18, 2020 by LoneWolveYoutube Link to comment Share on other sites More sharing options...
(PSN)CrazyBeaTzu Posted January 18, 2020 Share Posted January 18, 2020 Tl;dr: This is about rifles and rifle mods and not hunter. Link to comment Share on other sites More sharing options...
(XBOX)GearsMatrix301 Posted January 18, 2020 Share Posted January 18, 2020 This a difference between a crutch and an evolution in how we mod weaponry. Serene Storm requiring Old CO and a multi Status secondary to deal damage is a crutch. Rifles finally getting a mod to help them scale to higher levels is a natural increase to a weapons performance. Link to comment Share on other sites More sharing options...
DarthIronclad Posted January 18, 2020 Share Posted January 18, 2020 (edited) Removing that mod will only make the game worse...especially with the insane EHP of railjack ground enemies,HM is something good to have to deal with them...dont forget endurance runs too... also i personally enjoy playing with rifles...though they are not as strong as other more fancy weapons Edited January 18, 2020 by DarthIronclad Link to comment Share on other sites More sharing options...
(XBOX)ECCHO SIERRA Posted January 18, 2020 Share Posted January 18, 2020 3 hours ago, George_PPS said: You asking nerfs? Why not just take HM out of all your builds and **** up? This too. 3 hours ago, (PS4)robotwars7 said: yeah, so imagine them without Hunter Munitions. then you'd be saying all of them are unusable full stop, rather than complaining that you need a specific mod for them. This. Link to comment Share on other sites More sharing options...
(NSW)Sk0rp1on Posted January 18, 2020 Share Posted January 18, 2020 Conversely, hunter munitions on an Ignis Wraith is hilarious! Link to comment Share on other sites More sharing options...
Kerberos-3 Posted January 18, 2020 Share Posted January 18, 2020 3 hours ago, zuraja said: Most Rifles are crap, so let's remove the thing that lets them be viable. I think his point is "Remove HM so that rifle usage stats tank and DE buffs rifles". At least, thats what I think it is. Link to comment Share on other sites More sharing options...
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