(NSW)BlaineKodos Posted June 14, 2020 Share Posted June 14, 2020 It's very pretty but navigating giant open rooms with bottomless pits is not great. Especially annoying is the abundance of tiny platforms and antennas you could hit to save yourself with no clear route to get yourself back up. The walls are also super angled for these rooms and at a certain point there's no way back up from those with wall hopping. I know you can get back up but that doesn't mean it isn't frustrating. Especially when you're doing a Capture and the target can fly. Just.. please remove these rooms or add more helpful thru-ways so I don't have to hail mary bullet jump to a 2 foot hanging platform and hope I hit it just right. 2 Link to comment Share on other sites More sharing options...
EinheriarJudith Posted June 15, 2020 Share Posted June 15, 2020 id like to see a re-rework to ice planet its way more annoying. 3 Link to comment Share on other sites More sharing options...
ES-Flinter Posted June 15, 2020 Share Posted June 15, 2020 The game slogan is "Ninjas play free". You can't expect a walking simulator like in CoD... 1 Link to comment Share on other sites More sharing options...
Arkennstar Posted June 15, 2020 Share Posted June 15, 2020 Lol the new maps are just as bad really (movement wise).. so I wouldn't really ask for a rework.. 1 Link to comment Share on other sites More sharing options...
taiiat Posted June 16, 2020 Share Posted June 16, 2020 (edited) but we already did within the past 6 months or so. offering largely wider and more open Tiles to make Parkour easier in. Edited June 16, 2020 by taiiat 4 Link to comment Share on other sites More sharing options...
Innocent_Flower Posted June 20, 2020 Share Posted June 20, 2020 I too greatly dislike many of the new platforming tiles. I'd like to see a lot less of them. Also would be great if the Ropalopaloaropealystaropealyst boss wouldn't suck so hard (Must traversing wires be such a pain in the ass?) Link to comment Share on other sites More sharing options...
(PSN)IndianChiefJeff Posted June 20, 2020 Share Posted June 20, 2020 Honestly, if the Parkour improvements they proposed around the time they were working on the Gas City rework came out alongside it, this conversation wouldn't be happening. Link to comment Share on other sites More sharing options...
BloodForCavalero Posted June 21, 2020 Share Posted June 21, 2020 On 2020-06-14 at 9:54 AM, (NSW)BlaineKodos said: It's very pretty but navigating giant open rooms with bottomless pits is not great. Especially annoying is the abundance of tiny platforms and antennas you could hit to save yourself with no clear route to get yourself back up. The walls are also super angled for these rooms and at a certain point there's no way back up from those with wall hopping. I know you can get back up but that doesn't mean it isn't frustrating. Especially when you're doing a Capture and the target can fly. Just.. please remove these rooms or add more helpful thru-ways so I don't have to hail mary bullet jump to a 2 foot hanging platform and hope I hit it just right. The Corpus gas cities ARE a rework. The ships are the second rework (DP), and I'm hoping for a third to address the ice planets. Link to comment Share on other sites More sharing options...
Corvid Posted June 23, 2020 Share Posted June 23, 2020 A lot of folks can't read, it seems. OP is well aware of the fact that the current tiles are reworked versions. They're asking for a second revision. 2 Link to comment Share on other sites More sharing options...
(NSW)Matt-S Posted June 23, 2020 Share Posted June 23, 2020 Not a chance. Those rooms are some of the best tiles in the game. The fact that the game actually demands you use the Parkour system and essentially rewards you for getting it right is a massive plus. The Gas City tileset is my favourite tileset in the whole game because of this, I just wish it was more common. 4 Link to comment Share on other sites More sharing options...
(XBOX)THANOTOS OMEGA Posted June 23, 2020 Share Posted June 23, 2020 The game needs so many reworks they just don't seem to get that they need multi level open tiles instead of the current system of frustrting garble messes they keep making, Link to comment Share on other sites More sharing options...
DrivaMain Posted June 23, 2020 Share Posted June 23, 2020 Players : We want maps that utilizes parkour to the fullest potential! DE : Okay, here you go. Now we made the maps bigger, more ledges or poles to grab on, and cliffs so you have to jump over it! Players : No No No, Revert it! We don’t want parkour heavy maps. DE : ..... People will complain about anything it seems.. 4 Link to comment Share on other sites More sharing options...
DatDarkOne Posted June 24, 2020 Share Posted June 24, 2020 2 hours ago, DrivaMain said: Players : We want maps that utilizes parkour to the fullest potential! DE : Okay, here you go. Now we made the maps bigger, more ledges or poles to grab on, and cliffs so you have to jump over it! Players : No No No, Revert it! We don’t want parkour heavy maps. DE : ..... People will complain about anything it seems.. 1 Link to comment Share on other sites More sharing options...
Tehcaro Posted June 24, 2020 Share Posted June 24, 2020 After the War-Within you have access to a much faster alternative to jumping on walls and platforms in these areas. (Once invested in/upgraded) Link to comment Share on other sites More sharing options...
NeoRetro10K Posted June 24, 2020 Share Posted June 24, 2020 (edited) I enjoy the fact that Movement 2.0 has a use beyond "gotta go fast" on Jupiter, because while I love Warframe for the power fantasy, it is nice that something in the game requires some modicum of skill. To me, traversing the new Gas City is actually pretty fun, and I can still use Warframe abilities to do whatever I want to the enemies. Edited June 24, 2020 by NeoRetro10K Link to comment Share on other sites More sharing options...
supernils Posted June 24, 2020 Share Posted June 24, 2020 Opposite opinion here o/ Was disappointed by the lack of large open rooms and parcour in corpus rework Those are the best tiles. You want generic space corridors exclusively? Link to comment Share on other sites More sharing options...
Marine027 Posted June 24, 2020 Share Posted June 24, 2020 (edited) vor 12 Stunden schrieb DatDarkOne: Not really, people tend to forget those are two sides complaining, not the same ones, it's like people individuals you know and not a collective. Edited June 24, 2020 by Marine027 Link to comment Share on other sites More sharing options...
Xarteros Posted June 24, 2020 Share Posted June 24, 2020 You know, the simplest solution that was also something DE promised long ago would be to allow certain tiles to use Archwings. Seriously. Giant open areas? Archwing. What's so difficult? As soon as you exit that tile, the archwing is disabled, just like entering the gates of Cetus/Fortuna. Players who want to parkour still can. Players who don't want to parkour can use Archwing. Bonus points, as it gives players more choice and further integrates a largely isolated system into common play. Link to comment Share on other sites More sharing options...
vomder Posted June 24, 2020 Share Posted June 24, 2020 It would be nice, the tileset is EXTREMELY annoying now, to the point that it's avoided. They could have had parkour stuff and still have actual pathways. Besides there's no logic behind the Corpus leaving busted walk ways everywhere. How would they ever move around and get things done themselves? 1 Link to comment Share on other sites More sharing options...
ES-Flinter Posted June 24, 2020 Share Posted June 24, 2020 (edited) vor 2 Stunden schrieb vomder: It would be nice, the tileset is EXTREMELY annoying now, to the point that it's avoided. They could have had parkour stuff and still have actual pathways. Besides there's no logic behind the Corpus leaving busted walk ways everywhere. How would they ever move around and get things done themselves? Jetpacks and a rapolyst who eats bridges. Edited June 24, 2020 by ES-Flinter 1 Link to comment Share on other sites More sharing options...
Innocent_Flower Posted June 25, 2020 Share Posted June 25, 2020 The game should reward players having awesome platforming skills But not punish players with platforming tiles. Cool shortcuts, hidden areas, excellent vantage points; That's what players should get when they 'ninja' around. "move through this tile in exactly the right way or fall into jupiter and appear back up here" is not fun, especially when you're doing this on repeat in a game that demands fast movement. Link to comment Share on other sites More sharing options...
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