Ynkubus Posted August 25, 2020 Share Posted August 25, 2020 So far this update is looking stable and great with the only issues I've encountered so far being tied to the intor quest, such as Loid not properly showing us to the Vault behind the wall and the Omni-tool in the quest not being accessible despite it being a requirement for the current mission, halting progression. *Leaving and restarting the quest steps mentioned seems to fix it for now, hopefully a hotfix will soon correct things. Link to comment Share on other sites More sharing options...
Testament94 Posted August 25, 2020 Share Posted August 25, 2020 You know "trumna" it is Polish word for Coffin Link to comment Share on other sites More sharing options...
Nyrakav Posted August 25, 2020 Share Posted August 25, 2020 Glad to see you completely ignored all the feedback on the helminth system changes, way to go DE! Link to comment Share on other sites More sharing options...
RizzRustbolt Posted August 25, 2020 Share Posted August 25, 2020 I'm just past Brother's first appearance, and I'm pretty sure I've figured out the "twist" as it were. Link to comment Share on other sites More sharing options...
Thiadon Posted August 25, 2020 Share Posted August 25, 2020 Reiterating my comment from here: https://forums.warframe.com/topic/1212921-the-helminth-dev-workshop/page/183/?tab=comments#comment-11776950 Please do not nerf abilities. We can only equip 1 per frame, and only 1 damage increase per frame, that's restriction enough to maintain balance. The reason why those abilities will be popular is that they bridge gaps in current kits for many frames, making those frames usable and competitive with the top tier frames. Just leave them as is. If you want other abilities to be more competitive, choose some of the better abilities from other frames, and boost the abilities so they are more competitive. For example: Revenant: Give mesmer skin instead of reave. Nova: Make it possible to recast Null Star to refresh orbs. Then, you have 4 very good options to choose for defensive abilities, each work slightly differently. On high strength builds, you'd go for Null Star, low strength, mesmer skin. High armor, Defy or Elemental Ward. Full list of such suggested changes below: On 2020-08-12 at 1:27 PM, [DE]Rebecca said: WARFRAME ABILITY AUGMENT Thiadon NOTES Ash Shuriken Seeking Shuriken This is a good ability, people may not realize. Atlas Petrify Ore Gaze We will not create Rubble, however, we will increase base cone area to 180 degrees, adding range can increase it to 360 degrees. This increase should also be for the base ability. Banshee Sonar As with other damage increasing abilities, this will replace Roar, etc. on frames that have them. Baruuk Lull Endless Lullaby This is a good ability, people may not realize. Chroma Elemental Ward Everlasting Ward This is a good ability, people may not realize. Ember Fire Blast Healing Flame This is a good ability, people may not realize. Equinox Rest & Rage Calm & Frenzy We will use Rest or Rage depending on your Energy Colour. This is a good ability, people may not realize. Excalibur Radial Blind Radiant Finish This is probably the best option for Excalibur's existing kit, maybe increase duration. Frost Ice Wave Ice Wave Impede Change ice wave to be a 360 degree aoe that does a percentage of enemy's health per tick, affected by strength, and creates a lasting frozen area which can freeze enemies walking on it over time. Gara Splinter storm Gives an additional damage reduction option, Spectrorage will not get used without Gara's other synergies. Garuda Blood Altar n/a This is a good ability, people may not realize. Gauss Thermal Sunder n/a Change Thermal Sunder to be a percentage of enemy health, affected by strength. Grendel Nourish n/a Keeps the heal and give Nourish Strike only. This is a good ability, people may not realize. Harrow Penance Comparable to Warcry, give us Penance instead. Hildryn Pillage Blazing Pillage Drains 50 Energy instead of 50 Shield. This is a good ability, people may not realize. Hydroid Tempest Barrage Corroding Barrage Change from corrosive to an armor stripping effect that can reach 100% (like Ash Shuriken) with enough power strength. Inaros Desiccation Desiccation’s Curse This is a good ability, people may not realize. Maybe increase the base damage and health drain a bit. Ivara Quiver Empowered Quiver Give the full ability or give us Prowl. Khora Ensnare n/a This is probably the best option. Increase radius and duration significantly. Limbo Banish Rift Haven Base Ability Change: Add ‘Cancel ability on Hold’ to let enemies out of Rift. Additional change to make the ability do damage as a percent of enemy health, which scales with power strength. Loki Radial Disarm Loki's kit needs a serious rework. He has not aged well. Radial disarm is the only usable ability, on top of giving us that ability, make it also increases damage to enemies affected. Mag Pull Greedy Pull This is a good ability, people may not realize. Boost radius. Mesa Shooting Gallery Muzzle Flash This is a good ability, people may not realize. Needs a bit of a boost to the effect and the duration to make it competitive. Mirage Eclipse Total Eclipse As is, no nerf required. Nekros Terrify Creeping Terrify This is probably the best choice from Nekros's kit. Increase armor reduction to be able to reach 100% at 300% power strength. Nezha Fire Walker Pyroclastic Flow Change damage to be a percentage of enemy health, scaling with power strength. Nidus Larva Larva Burst As is, no nerf required. Nova Null Star Neutron Star Make it possible to recast Null Star to refresh orbs. Nyx Psychic Bolts Psychic Bolts would have been a better choice. Oberon Smite Smite Infusion This is a good ability, people may not realize. Needs an increase to the % of health damage though. Octavia Resonator Metronome would be a better choice, either that or change resonator to do a % of enemy health, increasing with the number of enemies charmed. Protea Dispensary n/a As is, no nerf required. Revenant Mesmer Skin Give mesmer skin as mentioned above. Rhino Roar Piercing Roar As is, no nerf required. Saryn Molt Regen Molt Double or triple base radius, make it do a percentage of enemy health, multiplying by the number of enemies distracted. Or give Toxic lash. Titania Spellbind Spellbound Harvest This is a good ability, people may not realize. Needs a significantly increased radius. Trinity Well Of Life Pool of Life Base Ability Buffed - Now does small amount of heal over time over a large range. If you hit the enemy, a % of the damage dealt gets converted into AoE heal. This is a good ability, people may not realize. Valkyr Warcry Eternal War As is, no nerf required. Vauban Tesla Nervos Tesla Bank This is a good ability, people may not realize. Volt Speed Speed is the Volt equivalent to Warcry. Wisp Breach Surge n/a This is a good ability, people may not realize. Wukong Defy n/a As is, no nerf required. Giving cloud walker would also be an alternative option, as much as I would hate to lose the exclusivity as a Wukong main. Xaku Xata’s Whisper n/a Can't comment. Zephyr Airburst n/a Base Ability Buffed - now has a HOLD or TAP functionality. HOLD to receive original functionality. TAP to suck enemies in a wind Vortex. Change ability to do a percent of enemy health, scaling with power strength. And that's it. Now pretty much every ability is an attractive option, and can really help out those frames whose kits are lacking in one area or another. As for the rest, I'm MR24 and don't care when people can access Helminth. Link to comment Share on other sites More sharing options...
kiritochan18 Posted August 25, 2020 Share Posted August 25, 2020 Stuck at "CHECKING FOR NEW CONTENT" for almost an hour now! ☹️ Any fix for this? Link to comment Share on other sites More sharing options...
V-it-O Posted August 25, 2020 Share Posted August 25, 2020 Fix this... Link to comment Share on other sites More sharing options...
Azrubel Posted August 25, 2020 Share Posted August 25, 2020 Thanks for the hard work, team, love y'all Link to comment Share on other sites More sharing options...
JacquesCartier Posted August 25, 2020 Share Posted August 25, 2020 So now I cannot even update. Same checking new content step ... Fail ... Link to comment Share on other sites More sharing options...
lhardy Posted August 25, 2020 Share Posted August 25, 2020 In the first necramech mission, I can't get the last ground resources and then, when I finish the mission, I realize that all the resources I should have got, nothing. Link to comment Share on other sites More sharing options...
Chroia Posted August 25, 2020 Share Posted August 25, 2020 Not gonna talk about the Deimos stuff yet, since, ya know, still downloading. I really like the Synd rep medallions. You're still incentivised to log in daily to redeem them, but now you're no longer 'punished' for actually having a day with a bunch of time. 1 hour ago, [DE]Rebecca said: NEW INFESTED ENEMY MOD SETS: > Carapase: 60% armor, yeah, okay. Half-ish of a Steel Fiber. 90% health? What's your use-case for these? Which frames do you expect to use it? Or is that intended as a cost for the set bonus? 1 hour ago, [DE]Rebecca said: Set Bonus (when all equipped): Lifted enemies explode on death dealing 30% Enemy Max Health as Impact Damage in a 6m radius. Ooh, a reason to use Lifted status. Would still like Lifted enemies to be a bit less floaty, a bit heavier/more static though. 1 hour ago, [DE]Rebecca said: Set Bonus (when all equipped): Heavy Slam attacks manifest tendrils that skewer enemies within 10m, dealing 75 Puncture Damage and stunning them for 3s. Cooldown: 6s. So, Airslam incentive for standstill (non-Bloodrush/Weeping Wounds) builds? Argueably a bit of CC for gun users, except that to heavy slam you need to be holding the weapon. Kinda awkward, but alright. 1 hour ago, [DE]Rebecca said: Set Bonus (when all equipped): Killing an enemy with a Heavy Attack grants 30% Evasion and immunity to Status Effects for 6s. First blush reaction: O_O We'll see how it works in practice. I'm assuming that these sets are intended to be used together - or so it looks to me. Also, having dual-stat IPS mods is nice esp now that IPS is no longer x4 proc weight - but you do realize that, unless they scale off total weapon damage, same as the elemental mods do, they're 90% effective, at best. Helminth: Still no word on cooldowns on the Helminth abilities (though I guess we'll see those when we get the abilities), Still no word on cross-ability augments, i.e. Blazing Pillage (Haven + Pillage) and Tribunal (Condemn + Penance, Thurible) - I'm assuming no effect. Still no word on gauge abilities, i.e. Thermal Sunder, Fire Blast. I'm assuming no effect, but very much hope the UI at least will be informative. The K-Drive changes look good. The K-Drive mods look potentially interesting - will have to see how they are in practice. I appreciate the daily cap changes. They don't help me much, but will make life significantly easier for newer players. Prime weapon mods, a.k.a. Prime weapon augments. Alright. Since you're touching weapon augments, please take a look at Twin Basolk's Rift Strike? Link to comment Share on other sites More sharing options...
Tristepin20 Posted August 25, 2020 Share Posted August 25, 2020 il y a 10 minutes, kiritochan18 a dit : Stuck at "CHECKING FOR NEW CONTENT" for almost an hour now! ☹️ Any fix for this? Same thing unfortunetely 😕 Link to comment Share on other sites More sharing options...
lhardy Posted August 25, 2020 Share Posted August 25, 2020 There's a bug related with boosters. While in deimos mission, top-right corner you can see that icon in fron of health bar, please fix that. Link to comment Share on other sites More sharing options...
Karl0vich Posted August 25, 2020 Share Posted August 25, 2020 Deimos looks great. Thanks for the update! However... I am currently stuck on the 'Enter the Vault" Nechramech section. A door simply will not open. Reloaded the whole mission twice now. Link to comment Share on other sites More sharing options...
M4T2E Posted August 25, 2020 Share Posted August 25, 2020 @[DE]Megan There where some new challenges introduced with this update and they are not available as steam achievements. Will they be added as steam achievements and if yes, are they unlocked retroactive? I just want to avoid the problems like with the "Joyride" challenge, where I had to use another warframe account just to unlock it in steam because I had the challenge already unlocked in-game before the steam achievements were added. Link to comment Share on other sites More sharing options...
supernils Posted August 25, 2020 Share Posted August 25, 2020 42 minutes ago, [DE]Rebecca said: You will be able to shoot from the back of a Velocipod, just like any other K-Drive! finally! Link to comment Share on other sites More sharing options...
b4timert Posted August 25, 2020 Share Posted August 25, 2020 download stops at 249.5mb Link to comment Share on other sites More sharing options...
ExplosiveBolts Posted August 25, 2020 Share Posted August 25, 2020 Yo, do we really have to #*!%ing do the conservation minigame in order to increase Entrati rank? That's pretty #*!%ing wack. Ranking up should be tied to standing like the other planets. Link to comment Share on other sites More sharing options...
ZarTham Posted August 25, 2020 Share Posted August 25, 2020 Stuck in solo mode, twice. Link to comment Share on other sites More sharing options...
Amen1 Posted August 25, 2020 Share Posted August 25, 2020 сломалась карта вселенной... Link to comment Share on other sites More sharing options...
lhardy Posted August 25, 2020 Share Posted August 25, 2020 hace 9 minutos, ZarTham dijo: Stuck in solo mode, twice. You need to go to the vault and talk with Loid. The problem there is that the game show the next step instead of the one you are right now (that is a bug but not the worst one) The bonus part was bug for my group. Link to comment Share on other sites More sharing options...
-Miqu- Posted August 25, 2020 Share Posted August 25, 2020 "customization system for very experienced Warframe players (Mastery Rank 8 Prerequisite)" DE most people that are into hard warframe remember that you said most active players are around 10-15 mastery rank and that is NO WHERE NEAR "EXPERIENCED" player level. Link to comment Share on other sites More sharing options...
lhardy Posted August 25, 2020 Share Posted August 25, 2020 Bonus mission is bugged. Even if we tried to make the correct sequence, It fails always. Could you make that all the lobby is available to finish the mission? It has no sense that only the centre part is available to finish the mission and the rest of the lobby isn't count. Bug with Helios DEAD.... my helios has shield but no health, It seems dead cause it doesn't use the vacuum, but the UI is bugged. Link to comment Share on other sites More sharing options...
Ixxolos Posted August 25, 2020 Share Posted August 25, 2020 Make the mods/credits able to be picked up while in the Mech when doing the "Meet" missions for Heart of Deimos. Nothing infuriates a Tenno more than getting gold mod drops you canni collect... Link to comment Share on other sites More sharing options...
IamLoco Posted August 25, 2020 Share Posted August 25, 2020 1. I am not an english speaker and AGAIN your wording makes it absolutely impossible for me to follow your story. I have NO IDEA what the story is about. Do I need a #*!%ing dictonary, even though my english is certainly above average?!?!? Could you maybe use common english?! Like other studios do? 2. The fight for the heart bugged out 2 times, I had to cancel and start again. And even then it was very, very clumsy. 3. The "final fight" with the mech was completely random. I had NO IDEA what to do. After 5 tries I just spammed my 1-4 and somehow defeated him. That´s not a good game design. Giive us a hint what to do! Guess it´s again a rough start. EDIT: Does the "daughter" really need to wear glasses? I mean...that´s totally out of style and design. Seriously. It´s not funny, it´s just misplaced. Link to comment Share on other sites More sharing options...
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