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Specter Based Nightwave Event


Cosmicneo7

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Just kicking around an idea but wanted to ask. 

Recently there was discussion about how to make warframe "slower" as a majority of the game is spent bullet jumping and not absorbing in the surrounding area. I also know for a fact all of us have several million Phase, Force, Cosmic, and Vapor specters blueprints, along with whatever the different factions drop on us. 

Thought: What if the new nightwave event used the blueprints as currency? We know that Parvos was heading the specter technology field, and it would be a great time to branch into using up all those blueprints that are sitting in our foundries.

Also: Using a new type of game mode to that nightwave similar to mobile defense (but you are the mobile defense target, and no fast movements allowed (bullet jump, double jump, rolling). It would encourage you to move from a point A to point B, using your fellow tenno as your guards (similar to a escort mission). We could increase the difficulty based on the number of runs (or walks in this case) between different points on the map.

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19 minutes ago, Cosmicneo7 said:

Recently there was discussion about how to make warframe "slower" 

I would like to know where this discussion took place and who are involved.

Cuz imma call the police and report a crime.

==========

Jokes aside, there are plenty of arguments inside warframe, most are pretty close. But this particular one are pretty hopeless. People who would like warframe to be slower are losing by a landslide.

Hobbled is the most hated key for a reason.

It'll be like taking "swinging" out of a spider-man game.

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This discussion is recent? I remember when the New War trailer dropped, a slightly slower Warframe was kind of a hot topic. I think Teshin’s gameplay was a popular choice from what I recall

I’d mostly thought players were referring to time-to-kill and having to do things like dodge to survive, though. Those sorts of things would inevitably result in a mission speed that was a little slower because threat of death and trying to avoid it was kind of getting in the way, and players would be spending small amounts of additional time in combat clusters as they moved through the mission

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time was that Warframe Specters were used in the old Dark Sector systems, before the Armistice, or as I like to call it, the moment when DE gave up on them.

I wouldn't mind them being usable in more places. I'd have used them all were it not for the fact it takes severa hours to craft even the weakest ones. if they only took a few mins like most other gear items I'd be able to go through all my BPs.

 

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How about something simpler? Make Sabotage/Exterminate caches way way way more rewarding... then, for sure, you will absolutely absorb the complete tileset's details without fail. There won't be anyone not scouring the map for these caches. And once you remember the hiding patterns? Well... you can bullet jump again, but you'll also have seen every single thing a tileset has to offer.

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If people want to "explore" the maps, they can without forcing everyone else to. Warframe isn't even an exploration based game.

I don't understand why people play X game only to complain it's not Z, when they can just play Z.

The game also already has multiple escort missions, and surprise, they aren't well liked. Defection/Hijack.

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Warframe is a fast-paced game. Slowness is antithetical to it. Remember the recent Glassmaker Nightwave where players would slowly trudge around exploring for clues? It was jarring, boring, and annoying. 

For specters, I'd love to see an update, even if just to let us fashion frame them. 

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Although I don't want the game to be "slower" in the traditional sense ,

I do wonder if the overall mission pacing could be curbed without needing to bullet jump at mach 3 speeds.

I remember when extractions weren't 3000 meters away and getting though a tile meant getting THROUGH a tileset , not bypassing most of it.

So if something slows us down , but also reduces the actual amount to traverse I might consider it. Like spend 30 seconds hacking a pneumatic tube which takes you to extraction immediately or spend  50 seconds bullet jumping like we already do.

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11 hours ago, (XBOX)Rez090 said:

No, this is a player mindset that they've applied to the game. Certain portions of the game have a faster speed applied to them, but the majority of the game is not fast-paced.

No. A majority of the game is killing things as fast as possible. 

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Il y a 10 heures, (XBOX)Rez090 a dit :

Survival, interception, excavation and defense. You call that the majority of the game?

Exterminate ? Capture (no reason not to sprint through the all thing) ? Rescue (same as capture pretty much) ? Disruption ? Boss fights ? Sabotage (again, not really killing, but the caches are very weak reasons not to sprint) ? All of railjack ? Eso ? Arbitration ? And others I'm forgetting at the moment, plus what you said (though interception really doesn't apply)... that's a pretty big portion of the game where, if you are not killing and/or running from objective to objective as fast as possible, you are being undeniably suboptimal, if not straight up failing the mission.

Funny what happens when you don't willingly omit most of the factors at hand.

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27 minutes ago, Fallen77 said:

Exterminate ? Capture (no reason not to sprint through the all thing) ? Rescue (same as capture pretty much) ? Disruption ? Boss fights ? Sabotage (again, not really killing, but the caches are very weak reasons not to sprint) ? All of railjack ? Eso ? Arbitration ? And others I'm forgetting at the moment, plus what you said (though interception really doesn't apply)... that's a pretty big portion of the game where, if you are not killing and/or running from objective to objective as fast as possible, you are being undeniably suboptimal, if not straight up failing the mission.

Funny what happens when you don't willingly omit most of the factors at hand.

Exterminate doesn't require you to Flash your way from room to room. You have set your mind up that you NEED to Flash from room to room. Capture, the same thing, no rushing is needed. You might have to give some chase to the guy but it doesn't require Flash. Rescue, Flashing is what sometimes gets the hostage killed. Stealth is a good way to go instead. Disruption, you only actually need to kill for key drops and bombers. Speed isn't a requirement. Boss fights? Again, nope. No Flash required. Sabotage, funny how some who sprint do completely miss caches because they don't know how to search every nook and cranny. Railjack, where do you need speed here? Maybe just Orphix nodes? ESO is a slice of gameplay, not a major part of it, but speed of killing is required to keep efficiency up. That just means bringing your best AOE weapons, not that you physically need to be going fast. Arbitration, speed gets artificially slowed anyway with the drones. Sadly IMO, DE only has endless mission types in the rotation, would love to see something new made entirely for Arbys.

Funny story I've experienced before with people who just had to go fast. Running a Europa mission (don't remember what the mission was, exterminate most likely), everyone was already at the extraction before me. Wanna know what all 3 players failed to realize? They had an ayatan statue sitting right there with them and no one noticed but me. 3 players with the "Flash" mentality, couldn't see what was right in front of them.

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Le 04/10/2021 à 18:05, (XBOX)Rez090 a dit :

Exterminate doesn't require you to Flash your way from room to room. You have set your mind up that you NEED to Flash from room to room. Capture, the same thing, no rushing is needed. You might have to give some chase to the guy but it doesn't require Flash. Rescue, Flashing is what sometimes gets the hostage killed. Stealth is a good way to go instead. Disruption, you only actually need to kill for key drops and bombers. Speed isn't a requirement. Boss fights? Again, nope. No Flash required. Sabotage, funny how some who sprint do completely miss caches because they don't know how to search every nook and cranny. Railjack, where do you need speed here? Maybe just Orphix nodes? ESO is a slice of gameplay, not a major part of it, but speed of killing is required to keep efficiency up. That just means bringing your best AOE weapons, not that you physically need to be going fast. Arbitration, speed gets artificially slowed anyway with the drones. Sadly IMO, DE only has endless mission types in the rotation, would love to see something new made entirely for Arbys.

Funny story I've experienced before with people who just had to go fast. Running a Europa mission (don't remember what the mission was, exterminate most likely), everyone was already at the extraction before me. Wanna know what all 3 players failed to realize? They had an ayatan statue sitting right there with them and no one noticed but me. 3 players with the "Flash" mentality, couldn't see what was right in front of them.

Yes, you can go slowly in exterminate and be fine, but you are ALWAYS incentivised to go as fast as possible (void fissures for example) to cash more end-mission rewards per hour, same for all the applicable mods that you skimmed through without thinking.

(Also that's just hilarious, rushing is by far the best way to keep the hostage alive. But you wouldn't know since it requires going ACTUALLY fast)

I'm not gonna go over each mode, but come on, when you start to justify "oh yeah eso you need to keep up a high kpm, but that's not fast paced, you just need to bring an aoe gun"... do you not even understand the nonsense and delusion that you are spewing here ? If you're going at max speed with an aoe gun it doesn't count anymore ?

"Arbitration gets artificially slowed down by the drone" are you serious ? This doesn't make any sense. And where's your previous argument all the sudden ? Take an aoe gun and it becomes just as fast as other modes, if not faster (kpm in survival, wave duration in defense) since the drones nukes everything around them. Funny what happens when you actually think about what you're saying.

The entire game is structured around obtaining as much rewards (or rolling for as much rewards) per time spent as possible, whether in mission (kpm and such) or in amount of missions completed for a set duration. Even in activities like fishing or searching for caches, there is litteraly no reason not to try to go as fast as possible. All of this, plus the fact that we are given a ton of tools to move around and kill super fast, makes warframe a fast paced game. If you can't understand that, you are either delusionnal or beyond reason.

 

And finally, love your little example "ahah, I found an ayatan because I took my time"... great, good job. Might I take another look at that then ? Let's say that you were more or less going at that same speed throughout your warframe career, and that the other guys you were with also went at more or less their speed throughout their career... well you noticed an ayatan that they didn't this one time, but in exchange how many tens if not hundreds more runs of whatever it was did they complete in the same amount of time ? Maybe they instead had the time to do a bunch of arbi runs while you were slogging around, and thus were completely above one more or less sculpture, or any combination of whatever else they could have done with all the time they saved by rushing compared to you. The game directly rewarded them for going fast, you just got a single pick-me-up once that was nowhere near what they got in the big picture.

This is not a mindset, that is a model of efficiency that is put in place and encouraged by the entire reward system in this game.

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On 2021-10-02 at 5:32 PM, Cosmicneo7 said:

 

Recently there was discussion about how to make warframe "slower" as a majority of the game is spent bullet jumping and not absorbing in the surrounding area. I also know for a fact all of us have several million Phase, Force, Cosmic, and Vapor specters blueprints, along with whatever the different factions drop on us.

Why is there's always someone in every game who thinks that Taking in the Scenery us something that should be Forced on Everyone ?

 

You do realise all that does is cause people to Resent the Scenery right ? 

On 2021-10-02 at 5:48 PM, Soy77 said:

 

Jokes aside, there are plenty of arguments inside warframe, most are pretty close. But this particular one are pretty hopeless. People who would like warframe to be slower are losing by a landslide

It's like Asking Dragon Ball to be more Realistic 😐...

On 2021-10-03 at 2:07 AM, nslay said:

How about something simpler? Make Sabotage/Exterminate caches way way way more rewarding... then, for sure, you will absolutely absorb the complete tileset's details without fail

They can start by Actually adding The Xiphos Components in there since they obviously don't Exist like the Wiki Claims they do....

On 2021-10-03 at 6:10 PM, (XBOX)Rez090 said:

No, this is a player mindset that they've applied to the game. Certain portions of the game have a faster speed applied to them, but the majority of the game is not fast-paced.

Normally I would disagree but yeah... Warframe isn't technically Fast Paced... I still wouldn't Stop to Smell the Flowers thought...

On 2021-10-04 at 7:03 AM, (XBOX)Rez090 said:

Survival, interception, excavation and defense. You call that the majority of the game?

Don't forget Area Control Bounties...which is basically Open World Interception... Except there's Nothing to Intercept 😱

On 2021-10-04 at 6:05 PM, (XBOX)Rez090 said:

Exterminate doesn't require you to Flash your way from room to room

It's also not very Rewarding...

All the Goodies are in the Significantly Slower Mission Types... Which is why I decided to Agree With you... 😉

1 hour ago, Fallen77 said:

Yes, you can go slowly in exterminate and be fine, but you are ALWAYS incentivised to go as fast as possible (void fissures for example) to cash more end-mission rewards per hour, same for all the applicable mods that you skimmed through without thinking.

I thought You were incentivized to slow down in Void Fissures since the way Reactant works is kinda Dumb at best and completely Broken at Worst...

1 hour ago, Fallen77 said:

 

(Also that's just hilarious, rushing is by far the best way to keep the hostage alive. But you wouldn't know since it requires going ACTUALLY fast)

Was this really Necessary ? 😐

1 hour ago, Fallen77 said:

The entire game is structured around obtaining as much rewards (or rolling for as much rewards) per time spent as possible, whether in mission (kpm and such) or in amount of missions completed for a set duration. Even in activities like fishing or searching for caches, there is litteraly no reason not to try to go as fast as possible. All of this, plus the fact that we are given a ton of tools to move around and kill super fast, makes warframe a fast paced game. If you can't understand that, you are either delusionnal or beyond reason.

Yes.... But at the Same Time the game also uses invulnerability Phases and Timers to just make you Wait out all kinds of Activities specifically to stop you from getting all the Goodies as Fast as Possible.... Which drastically slows the game down to a crawl.... This is why @(XBOX)Rez090 has a point.... Warframe is pretty slow when you fact in DE's inability to create Content faster than players can Chew through it hence all the Counter Measures against "Flashing" stuff.

1 hour ago, Fallen77 said:

And finally, love your little example "ahah, I found an ayatan because I took my time"... great, good job. Might I take another look at that then ? Let's say that you were more or less going at that same speed throughout your warframe career, and that the other guys you were with also went at more or less their speed throughout their career... well you noticed an ayatan that they didn't this one time, but in exchange how many tens if not hundreds more runs of whatever it was did they complete in the same amount of time ? Maybe they instead had the time to do a bunch of arbi runs while you were slogging around, and thus were completely above one more or less sculpture, or any combination of whatever else they could have done with all the time they saved by rushing compared to you. The game directly rewarded them for going fast, you just got a single pick-me-up once that was nowhere near what they got in the big picture.

Good Point... But could you dial the Insults down a notch ? 

 

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il y a 56 minutes, Lutesque a dit :

I thought You were incentivized to slow down in Void Fissures since the way Reactant works is kinda Dumb at best and completely Broken at Worst...

Was this really Necessary ? 😐

Yes.... But at the Same Time the game also uses invulnerability Phases and Timers to just make you Wait out all kinds of Activities specifically to stop you from getting all the Goodies as Fast as Possible.... Which drastically slows the game down to a crawl.... This is why @(XBOX)Rez090 has a point.... Warframe is pretty slow when you fact in DE's inability to create Content faster than players can Chew through it hence all the Counter Measures against "Flashing" stuff.

Good Point... But could you dial the Insults down a notch ? 

 

_you have to not go beyond a certain pace so that ennemies can get corrupted, hence why I said as fast as POSSIBLE.

_It was hilarious to me, so yeah, very necessary.

_Woah, so many instances of that... And even if that was really something that constantly gets in our way to the point that it'd be worth mentionning... how does that counter what I said in any way ? You're still incentivised to go asap regardless of the limitations put in place.

_Insults ? Are you serious ? Corrosive ? Certainly, I dislike people lying and purposefully omiting key aspects of what is being discussed, so I don't sugarcoat my words. You know, people like you, that overtly lie about my statements. You cannot find a single insult in my post. Made my point, not gonna answer anymore to the liar that you are, that would rather cherry pick the few aspects that advantage you (or so you think) and missrepresent me, instead of actually engaging with all the points that I made.

Peace ! 🤣🤣😘😘🤩🤩😍😍😈😈😱😱

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10 hours ago, Fallen77 said:

Yes, you can go slowly in exterminate and be fine, but you are ALWAYS incentivised to go as fast as possible (void fissures for example) to cash more end-mission rewards per hour, same for all the applicable mods that you skimmed through without thinking.

(Also that's just hilarious, rushing is by far the best way to keep the hostage alive. But you wouldn't know since it requires going ACTUALLY fast)

wave duration in defense

Rushing in void fissures, funny you mention that. You should actually be slowing down for those, not rushing. How many threads have been made on here about players not getting enough reactant because people are rushing some of the fissures?

You don't need to rush to keep the target alive, that is a flimsy argument to try and prove you need to rush. I've kept the target alive plenty of times without needing to rush straight to extraction.

I never said anything about needing AOE for defense, single target weapons work just as well there.

8 hours ago, Lutesque said:

Normally I would disagree but yeah... Warframe isn't technically Fast Paced... I still wouldn't Stop to Smell the Flowers thought...

But then, on some tilesets, you are missing the flowers though:crylaugh:

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Il y a 12 heures, (XBOX)Rez090 a dit :

Rushing in void fissures, funny you mention that. You should actually be slowing down for those, not rushing. How many threads have been made on here about players not getting enough reactant because people are rushing some of the fissures?

You don't need to rush to keep the target alive, that is a flimsy argument to try and prove you need to rush. I've kept the target alive plenty of times without needing to rush straight to extraction.

I never said anything about needing AOE for defense, single target weapons work just as well there.

But then, on some tilesets, you are missing the flowers though:crylaugh:

Oh, someone else playing around semantic, fun, I'm not wasting more time with dishonest posters.

The sole fact that you state that single target weapons work just as well as aoe ones should be proof enough of how delusionnal you are on that matter. You say people are setting their own mindset of going fast, but you don't realise how much mental gymnastic you're doing yourself to keep up that flimsy rethoric, how sad.

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21 minutes ago, Fallen77 said:

Oh, someone else playing around semantic, fun, I'm not wasting more time with dishonest posters.

The sole fact that you state that single target weapons work just as well as aoe ones should be proof enough of how delusionnal you are on that matter. You say people are setting their own mindset of going fast, but you don't realise how much mental gymnastic you're doing yourself to keep up that flimsy rethoric, how sad.

What mental gymnastics? You were the one who started twisting words. I never said that Arbitrations needed an AOE weapon, I was talking about the SO's. Single target weapons don't work so well in those modes because of the amount of enemies that spawn and how much damage is being thrown your way. You went off on the tangent of Arbi's and AOE, not me. My overall point is that the majority of the game is not pushing you to go fast, only a minority slice is designed that way. If you can't see that, then you will never see it because you've already sped past it.

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We already have the options in Warframe. 
 

play exterminate solo and don’t run. Stop and look around every once in a while. 
 

play exterminate in group. Brahma that place to the ground while hauling butt. 
 

we already have both. It’s up to you to decide. If I want full time slow motion, I’ll go back to borderlands. 

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