Graavarg Posted April 7, 2022 Share Posted April 7, 2022 So, had an idea for an Astilla Prime build, focusing on buffing the slash damage. But when I selected the shotgun in the Arsenal I remembered I'd had the idea before, but that it didn't work because for some unfathomable reason there isn't a "range" blast radius-mod and a "Hemorrhage/Internal Bleeding"-version for shotguns. This is irritating and silly, and Astilla Prime sort of proves the point. It is just like any other one-bullet/projectile weapon (though the shotgun version is called "a slug") with a forced impact proc and an explosion with range radius. Functionally it is pretty much a Kuva Chakkhurr (one projectile, forced impact proc, explosion). I can see no reason why DE is allowing range blast radius-modifying mods for just about everything, except shotguns. And while a Hemorrhage/Internal Bleeding-version for shotguns might have some impact on the damage-dealing capabilities of certain shotguns, it is not any more "exceptional" than allowing other primaries (that also are based around one bullet/projectile and an AoE) to use such mod. So please DE, give shotguns these possibilities. Link to comment Share on other sites More sharing options...
Quest Posted April 7, 2022 Share Posted April 7, 2022 I guess I assumed it would be for all primaries, that's kinda weird Link to comment Share on other sites More sharing options...
PollexMessier Posted April 7, 2022 Share Posted April 7, 2022 Yeah there's a lot of shotguns with aoe that could really benefit from an explosion radius mod. The different primary weapon categories splitting the mods up is really annoying. Especially with so many primaries that tow the line between categories or are just straight up two different categories at once. But because the categories exist they have to be labeled as one or the other and have certain mods restricted from them for no real reason because DE keeps forgetting shotguns exist when releasing new mods. Link to comment Share on other sites More sharing options...
0_The_F00l Posted April 7, 2022 Share Posted April 7, 2022 I agree , it feels weird to discriminate against shotguns for these attributes as most shotguns are kind of on par with assault rifle weapons without those specific mods. But with those mods the ARs (that can actually take advantage of those mods) kind of take the lead. Link to comment Share on other sites More sharing options...
Berzerkules Posted April 7, 2022 Share Posted April 7, 2022 Yeah, what he/she said. I want those things too. Link to comment Share on other sites More sharing options...
Marvelous_A Posted April 7, 2022 Share Posted April 7, 2022 Yes Link to comment Share on other sites More sharing options...
taiiat Posted April 7, 2022 Share Posted April 7, 2022 ???? i know Astilla has some wack Projectiles, but the Projectile Speed increase should still help their wackness. Link to comment Share on other sites More sharing options...
ReddyDisco Posted April 7, 2022 Share Posted April 7, 2022 When i read 'range' i kinda imagined a shotgun on the end of a long staff whacking away. Internal bleeding type bandaids haven't arrived for shotgun and melee yet. here's hoping they rework impact first Link to comment Share on other sites More sharing options...
Mazifet Posted April 7, 2022 Share Posted April 7, 2022 Honestly Astilla Prime would be as good, if not better than acceltra if it just used primary mods. They are both fully automatic weapons with a small aoe. Please I want to use internal bleeding and firestorm to make it into a monster. Link to comment Share on other sites More sharing options...
Tiltskillet Posted April 7, 2022 Share Posted April 7, 2022 Pretty sure DE is planning a slightly different variation of Internal Bleeding for shotguns to keep them distinct from regular primaries. Something like Puncture procs have a 35% chance to inflict Impact status. (x2 when pellet count is below 2.5) And instead of a blast radius mod, I think they'll get another one with punch through. So shotguns will be the only weapon class eligible to fit four PT mods! Link to comment Share on other sites More sharing options...
Jarriaga Posted April 7, 2022 Share Posted April 7, 2022 57 minutes ago, Tiltskillet said: Puncture procs have a 35% chance to inflict Impact status. (x2 when pellet count is below 2.5) That sounds as useful as an umbrella handle during a hurricane. Different for the sake of being different at the expense of practicality and/or functionality is not good game design in my opinion. Link to comment Share on other sites More sharing options...
Tiltskillet Posted April 7, 2022 Share Posted April 7, 2022 12 minutes ago, Jarriaga said: That sounds as useful as an umbrella handle during a hurricane. Different for the sake of being different at the expense of practicality and/or functionality is not good game design in my opinion. Link to comment Share on other sites More sharing options...
iPathos Posted April 7, 2022 Share Posted April 7, 2022 7 hours ago, taiiat said: ???? i know Astilla has some wack Projectiles, but the Projectile Speed increase should still help their wackness. Pretty sure they mean blast radius in referring to "range" - as PFS very clearly modifies their actual shot range and falloff ranges. I don't see why Firestorm isn't usable on Primaries in general, instead of just Rifles - that would fully mitigate that aspect of the problem. Link to comment Share on other sites More sharing options...
Quest Posted April 7, 2022 Share Posted April 7, 2022 2 hours ago, Tiltskillet said: Pretty sure DE is planning a slightly different variation of Internal Bleeding for shotguns to keep them distinct from regular primaries. Something like Puncture procs have a 35% chance to inflict Impact status. (x2 when pellet count is below 2.5) And instead of a blast radius mod, I think they'll get another one with punch through. So shotguns will be the only weapon class eligible to fit four PT mods! Ah yes, impact status. Just what I need at any given moment. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted April 7, 2022 Share Posted April 7, 2022 Hemorrhage I get, but.. who is asking for range? do you mean damage fall-off, because the shotguns in Warframe in my experience can hit ludicrously far and the damage fall-off is, well, the price you pay for bringing a shotgun instead of a rifle for distant engagements. I suppose there are wildcards like the Astilla, but I can't recall any issues I've ever had with Astilla or it's Prime version and I've sunk Forma into both. Link to comment Share on other sites More sharing options...
taiiat Posted April 7, 2022 Share Posted April 7, 2022 5 hours ago, iPathos said: Pretty sure they mean blast radius in referring to "range" - as PFS very clearly modifies their actual shot range and falloff ranges. I don't see why Firestorm isn't usable on Primaries in general, instead of just Rifles - that would fully mitigate that aspect of the problem. could be, but they haven't clarified. since Astilla has a hard cutoff on Projectiles since they do that stupid veer into the sunset, i assume we're talking about that. if it's wanting Firestorm on Shotguns, yeah, i guess. might as well. 40 minutes ago, (PSN)robotwars7 said: Hemorrhage I get, but.. who is asking for range? do you mean damage fall-off, because the shotguns in Warframe in my experience can hit ludicrously far and the damage fall-off is, well, the price you pay for bringing a shotgun instead of a rifle for distant engagements. not that we even have to make that tradeoff anymore with Galvanized Acceleration. pmuch any Shotgun can have full/high Damage out to far past where their Pellet Spread will actually deal useful Damage to. 26/27 of your Pellets may have missed, but hey, that one that did hit did full Damage! :D Link to comment Share on other sites More sharing options...
iPathos Posted April 8, 2022 Share Posted April 8, 2022 18 hours ago, taiiat said: could be, but they haven't clarified. since Astilla has a hard cutoff on Projectiles since they do that stupid veer into the sunset, i assume we're talking about that. if it's wanting Firestorm on Shotguns, yeah, i guess. might as well. I mean... On 2022-04-07 at 9:58 PM, Graavarg said: It is just like any other one-bullet/projectile weapon (though the shotgun version is called "a slug") with a forced impact proc and an explosion with range. Functionally it is pretty much a Kuva Chakkhurr (one projectile, forced impact proc, explosion). I thought it was pretty clear that blast radius was meant with this clarification and comparison. Still doesn't explain why shotguns are left out on that plane though. 🤔 Link to comment Share on other sites More sharing options...
Graavarg Posted April 9, 2022 Author Share Posted April 9, 2022 On 2022-04-08 at 1:51 AM, taiiat said: could be, but they haven't clarified. since Astilla has a hard cutoff on Projectiles since they do that stupid veer into the sunset, i assume we're talking about that. if it's wanting Firestorm on Shotguns, yeah, i guess. might as well. Yes, sorry about that (everyone). I should have been consistent and used [blast] "radius" and not "range" (of the AoE, which was what I was actually thinking). Changed the topic header and edited my first post, for consistency. Link to comment Share on other sites More sharing options...
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