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Veilbreaker: Hotfix 32.0.1


[DE]Danielle
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Veilbreaker: Hotfix 32.0.1

We are here with our first hotfix post-Veilbreaker launch! Before we dive into the list of changes and fixes below, a couple of important notes need to be covered first: 

1. Styanax Inbox Temporarily Disabled

We have had to temporarily disable the free Styanax Inbox message on all platforms, as we’re seeing reports of players getting multiple messages. 

We’ll update the PSA linked above once we have reached a resolution and the Inbox returns for those who have not received it yet and all future new logins for the duration of the celebration giveaway.

2. Removed Trading and Transmuting functionality for the new Archon Warframe Mods 

The intended path to earning these Mods is through Kahl’s Garrison, and not through Transmutation. While Transmutation will remain disabled, we will re-enable Trading again once these Mods have officially been released next week with Kahl’s Garrison. 

Archon Hunt Changes & Fixes: 

  • Made the following changes to Boreal:
    • Added decay on scaling of Boreal’s invulnerability. 
    • Added Overguard protection on Boreal’s AoE attack. 
      • Both of these are to address the Archons sometimes taking exorbitant amounts of damage. 
    • Improved the pillar sound FX in the Boreal fight. 
  • Fixed Deacons being immune to Status Effects.
  • Fixed Mobile Defense target and other friendly NPCs getting scaled stats per squad member. This only applies to enemies (Archons, Deacons, Sentients, etc.). 
  • Fixed non-Archon Assassination targets transmissions and information showing when hovering over Archon nodes. 
  • Fixed script error with Archon Assassination mission. 
  • Fixed script error in the Narmer tilesets.
  • Fixed script error with god rays FX from Sentient enemies. 
  • Fixed a script error related to Host migration in the second mission of the Archon Hunt. 
  • Fixed script error when trying to spawn backup for the Archon/Deacons when they had already died.
     

Veilbreaker Quest Changes & Fixes: 

  • Added a handful of sound FX to Kahl’s weapon pickup sequence, jetpack, and more. 
  • Added fancy VFX when freeing a Brother. 
  • Fixed unintended sentient choir sounds playing. 
  • Fixed tutorial hint missing when releasing Grineer brothers on the Murex. 
  • Fixed an additional Bolkor Grattler appearing when the original held by Kahl runs out of ammo. 
  • Fixed Medusa Network node spawning in before the puzzle has been activated.
  • Fixed character in the quest standing far far away from the wall where they are supposed to be planting a bomb.
  • Fixed out of order voice lines. 
  • Fixed missing character lines. 
  • Fixed a script error in the world state window if you were in a particular quest state. 
  • Fixed script error related to giving out orders to brothers. 
  • Fixed script error in Archon Hunt stage when attempting to spawn an Eximus. 
  • Fixed script error in the Murex stage. 
  • Fixed script error in the first stage. 


General Changes:

  • Enabled launcher warnings for systems that won't meet the minspec changes coming in 2023. To learn more, read our PSA: PC Minimum Supported Specs Changes Coming in 2023.
    • Note: If you do not see a launcher warning, congrats! You’re in the clear and meet the minspec requirements. 

Fixes: 

  • Fixed issue where Spear Gun could be hidden if reload from throw is interrupted. 
  • Fixed being unable to purchase Rivens from Cephalon Simaris or Palladino if you are at max Riven Slot capacity. 
    • Purchasing from these vendors will give the new Riven state that does not consume a Slot until it has been equipped so the capacity check was not necessary. 
  • Fixed the Forma reward in the Archon Hunt Navigation screen not showing the quantity (3x).
  • Fixed the Kuva Bramma having a line of sight check on AoEs beyond 4m. 
    • This was a result of an experimental change not being reverted for launch, as discussed on the Devstream. 
  • Fixed the descriptions for the Small/Medium Ammo Restore Blueprints being incorrect with their new ammo pick-up function. 
  • Fixed being unable to earn the Emergent tier on a purchased Protovyre Armor if the Apex tier has already been achieved on another set. 
    • We will be looking at the possibilities of running a script for those who are still missing their Emergent tier with the above conditions in mind. 
  • Fixed Warframe standing still and rooted in place on screen during Last Gasp after being downed. 
  • Fixed the Incubator console disappearing if viewed at a bad angle in the Orbiter. 
  • Fixed a portion of Styanax’s shield appearing stretched in his Leverian. 
  • More fixes towards being able to ghost through the death limbo state after dying as Operator. 
  • Fixed script error when contributing to the Clan Vault. 
  • Fixed script error with the Syndicate screens. 
  • Fixed script error with Operator loadouts. 
  • Fixed rare crash when logging out. 
  • Fixed script error that could block progress when returning to Dormizone after completing ‘Find The Song's Source’ stage of the Angels of the Zariman Quest. 

 

Known issue:

  • Inability to maneuver Kahl with his jetpack.
    • We do have a workaround in the meantime while we resolve. Both "Jump" AND "Move Up" must be rebound under Controls once you switch to jetpack mode. "Move Up" is what the jetpack uses to get off the ground.
Edited by [DE]Megan
known jetpack issue + workaround
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The fact that Transmutation constantly has to be disabled after the update releases for these mods indicates that the function is clearly only used to exploit mods ahead of time, since it's utterly worthless otherwise and isn't even being considered as a potential issue beforehand.

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Hey there is still a massive problem with Eidolons, specifically with the Propa scaffold, in the eidolon phase where after you put in your shard and the Eidolon starts coming out of the water, we used to spam our propas into the ground next to the spawn so we can get the Eidolon out of the water faster, now after the update, it seems that the AOE change to them not being able to hit headshots anymore affected how propa works on Eidolons, Would be nice if we got any feedback on this

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7 минут назад, [DE]Danielle сказал:

The intended path to earning these Mods is through Kahl’s Garrison, and not through Transmutation. While Transmutation will remain disabled, we will re-enable Trading again once these Mods have officially been released next week with Kahl’s Garrison. 

too late lol

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4 minutes ago, devildevil21 said:

Thanks for the hotfix.

But please take a look at fulmin and other ammo-regen weapons. They were needlessly nerfed to oblivion in comparision with actual AoE weapons to which the nerf was supposedly aimed for...

 

Less talking and complaining and more gaming, and this wouldnt been a issue for any of us :) 

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Would you mind looking into Mag's Magnetize's LoS?
I fact checked with some friends that it wasn't there before yet, post update, it doesn't kill stuff behind objects, even a barrel, and even if it's inside the bubble

Edited by M0deRa1n
Typos
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Thanks for the hotfix!

Edit:
I have black squares all over my screen when a Styanax in my squad summons abilities. Anyone else? (I'll try to capture a screenshot of it)

Edited by LVVS
shamelessly taking advantage of "reserved" entry on first site of hotfix thread, sry...
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9 minutes ago, [DE]Danielle said:

1. Styanax Inbox Temporarily Disabled

We have had to temporarily disable the free Styanax Inbox message on all platforms, as we’re seeing reports of players getting multiple messages. 

We’ll update the PSA linked above once we have reached a resolution and the Inbox returns for those who have not received it yet and all future new logins for the duration of the celebration giveaway.

Any reason why Styanax isn't in the market either? I wanted to play with the new frame, but got no inbox and can't even buy one to customize, master and forma while waiting for the free one which could be nice to subsume once the message issue is fixed.

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Just now, Niazhu said:

Less talking and complaining and more gaming, and this wouldnt been a issue for any of us :) 

"stop talking and complaining and go use your recently nerfed gun. surely it will fix itself if you just play with it" 

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3 minutes ago, mikakor said:

"stop talking and complaining and go use your recently nerfed gun. surely it will fix itself if you just play with it" 

that make no sense what u just said. but ppl that dont use aoe cant complain now :) but it also took themself with it XD so. RIPBOZO

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Why is there a reload for throwing spearguns?? I don't understand why you would nerf an already weak weapon type like that. Spearguns used to have an automatic reload before you picked them up so they were pretty comfortable to use, excluding the part about picking them up. Now they feel far clunkier than they used to and their overall power has not changed at all.

 

Please remove the throw reload and make spearguns actually usable

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Just now, Niazhu said:

that make no sense what u just said. but ppl that dont use aoe cant complain now :) but it also took themself with it XD so. RIPBOZO

you said that less complaining will stop making it a problem for us. but no. people NEED to complain to get overly nerfed things undone. like Arcane Merciless, and AoE weapons getting "ONLY" 1 ammo per ammo pick up. at least make it 2... 

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