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The Seven Crimes of Kullervo: Hotfix 33.5.5


[DE]Megan

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37 minutes ago, [DE]Megan said:

Fixed being able to choose and play the Duviri Steel Path nodes even if you haven’t completed the regular ones. 

  • If you have cleared all of the Duviri Steel Path nodes without the regular ones prior to this hotfix, you will have to do so again in the intended way (complete normal Duviri nodes and then the Steel Path nodes) to receive the Duviri Steel Path rewards. 

What does this mean exactly ?
is this the Circuit? or are there actual map nodes for Duviri that I somehow missed ?

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12 minutes ago, RenoxDashin said:

Don't piggy back your issues onto my legitimate issue. They have augments they can use to recast, its already a non-issue. Rhino even has an augment to recharge his iron skin. 

10k overguard isn't enough to survive. The fact they capped it is insulting.

70k ironskin on rhino is gone in SECONDS in steel path if you stop to fight. 10k is pathetic.

Imagine demanding conversations going exactly and only your way on public forums. And no Nezha cannot recast, Nezha doesn't even get an augment. Perhaps you shouldn't dismiss others so quickly. Your claims are also very skewed that in an ideal suboptimal scenario where you maximize some condition of X, that you want Kullervo's Y values to match X. This simply cannot be the case. I'm saying you're ignoring facts not favorable to your argument. It's called confirmation bias

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vor 14 Minuten schrieb Damocles:

Imagine demanding conversations going exactly and only your way on public forums. And no Nezha cannot recast, Nezha doesn't even get an augment. Perhaps you shouldn't dismiss others so quickly. Your claims are also very skewed that in an ideal suboptimal scenario where you maximize some condition of X, that you want Kullervo's Y values to match X. This simply cannot be the case. I'm saying you're ignoring facts not favorable to your argument. It's called confirmation bias

He has a point. Kullervos Overguard is still weaker compared to Rhinos because the scaling is only on ability strength and that doesnt go well in steelpath if you decide to play higher than lv 180. At least he has a gating mechanic now which prevents him from dying instantly. 

Because overall he is a glass canon like Banshee for example. Only problem was that Banshee has shield gate which prevented oneshots and he didnt.

Now its fine. Just view the overguard shield as a small extra.

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Wait a minute ... If there is a moment of invulnerability on cast and there is planned shieldgate with the cert update of 0.5s , doesn't that functionally make him have a better shield gate now ?

Oh well , I don't mind either way , he was tanky enough for me , he is tankier now and now my companions wil be chunkier.

I am curious as to why there is a change to the EULA , seems more of a clarification than any actual change .... But this usually comes when something new is about to be launched that may have financial implications by my experience.

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Since we can't ask questions directly on the EULA announcement:

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Does this apply to third party tools like warframe.market or the Wikia? These are not the same as the "such as" list, but like with the rest of the EULA this is very broad and ambiguous. Is this based on specific legalese around the word "offerings" as in "paid offerings"? Others are asking about tools like AlecaFrame. Do macros count as "any other automated control"?

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I think this is quite obviously going to be a lost battle for you, and I have zero expectation that dataminers will (or should) stop, but how does this apply to extracting files for personal use? IE if I'm hypothetically going to make and 3D print a neat Khora model using assets extracted from the game?

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This seems like an unnecessary stance towards VPNs. Previously the intent behind this kind of language was "no jumping out of your region to get better deals", which is understandable, but like with c. this is overly broad and as written any player using a VPN for any reason can be banned? Can you clarify if players are or are not allowed to use VPNs?

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So we can't post videos of bugs or third party programs? TheKengineer's video about AlecaFrame violates the EULA? Brozime's video about the Soma Prime Incarnon's bugs violate the EULA? Is this the intent?

And can we get a link to this "public morals and ethics" people are expected to abide by?

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lol, how strictly are you enforcing this? Because this is kind of an insane requirement.

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Gerade eben schrieb 0_The_F00l:

Wait a minute ... If there is a moment of invulnerability on cast and there is planned shieldgate with the cert update of 0.5s , doesn't that functionally make him have a better shield gate now ?

Oh well , I don't mind either way , he was tanky enough for me , he is tankier now and now my companions wil be chunkier.

I am curious as to why there is a change to the EULA , seems more of a clarification than any actual change .... But this usually comes when something new is about to be launched that may have financial implications by my experience.

If I remember correctly casting gives 0.25 secs and breaking gives 0.5 secs and that is still less compared to 1.3 secs from shield gate.

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Kullervo needs 90% damage reduction and overgard needs to scale with max HP last thing he needs is another form of shield gating that have a potential to negate all difficulty from the game, there is a reason no other gaming company implemented something that renders player immortal for pressing 2 buttons and watching one corner of the screen.

Felarx 4th evolution brutal edge is still broken.

Ferrox alt fire AOE field does not prock Citrines 3rd ability.

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Just now, ShurikenMeDaddy said:

If I remember correctly casting gives 0.25 secs and breaking gives 0.5 secs and that is still less compared to 1.3 secs from shield gate.

1.3 seconds from a full shield gate . It's 0.3 seconds on a partial one

and for kullervo  you gain some invulnerability on casting his 1 as well , I haven't tested it yet , but it's pretty good for no specific abusive tactics being applied.

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9 minutes ago, ShurikenMeDaddy said:

He has a point. Kullervos Overguard is still weaker compared to Rhinos because the scaling is only on ability strength and that doesnt go well in steelpath if you decide to play higher than lv 180. At least he has a gating mechanic now which prevents him from dying instantly. 

Because overall he is a glass canon like Banshee for example. Only problem was that Banshee has shield gate which prevented oneshots and he didnt.

Now its fine. Just view the overguard shield as a small extra.

All I'm saying is he's comparing apples to oranges, but they're both fruit that suffer from their own weaknesses. I do agree Kullervo has no potential to survive high levels, but at the same time he shouldn't try to compare a different frame when taking an ideal scenario for one, ignore the drawbacks, and compare it to a base scenario for the other and argue the base scenario one sucks. Yes it does, but not because his argument is well formed

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vor einer Stunde schrieb Damocles:

And no Nezha cannot recast, Nezha doesn't even get an augment.

Also Nezha does not get any damage reduction on the hit that depletes Warding Halo, which means in high level play you die before ever seeing that invulnerability phase.

But the devs wont fix that bug ever, because that would require them to spend time reading the bug report forum.

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vor 1 Minute schrieb 0_The_F00l:

1.3 seconds from a full shield gate . It's 0.3 seconds on a partial one

and for kullervo  you gain some invulnerability on casting his 1 as well , I haven't tested it yet , but it's pretty good for no specific abusive tactics being applied.

If you play a shield gating build it takes maybe 2 casts and you also gonna be moving around dodging bullets.

Shield gating abilities with helmith also replenish 100% shield without problems. A player is a real donkey if he cant manage that so thats skill issue when playing shield gate for survivability.

Kullervo still dies in one shot if he doesnt move cause 0.5 secs against a gunner wont fix it. The amount of dmg instances you get from a gunner will make it feel like a oneshot.

Only thing it does currently is preventing you from dying instantly to a single damage instance but Gunners can melt through that with high fire rate unless you move around.

Perma casting your 2 to survive and get 0.25s of invul is not fun and not a solution. Rhino clicks 2 and can shield for way way longer before recasting.

Casting his 1 can kill you easily because you can teleport into enemy dmg by mistake. You get that within your teleport and any dmg instance that hits you right after can kill you.

vor 6 Minuten schrieb ConanThLibrarian:

Kullervo needs 90% damage reduction and overgard needs to scale with max HP last thing he needs is another form of shield gating that have a potential to negate all difficulty from the game, there is a reason no other gaming company implemented something that renders player immortal for pressing 2 buttons and watching one corner of the screen.

Felarx 4th evolution brutal edge is still broken.

Ferrox alt fire AOE field does not prock Citrines 3rd ability.

Stop pushing players into the same boring health tanking corner with the exact same build. He should be viable for all playstyles and not only yours dude.

 

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Thank you immensely for the hotfix, especially the Kullervo changes and fixing Oberon's Hallowed Reckoning Augment. I also noticed some fixes to weapon randomization in the Undercroft. I don't know if that's because of this update or it just being a one time thing, but appreciated if it was a fix.

Excalibur Umbra's passive has been going through some serious bugs right now, including Transference position, loss of ally and toggle buffs aside from Exalted Blade, and issues with the Naramon skill tree. I've included some in the Bug Report section.

Please look into this if possible.

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39 minutes ago, THeMooN85 said:

And what's the problem with it? Some time ago I refreshed my build and I didn't notice any problems while playing...

Kills, made by clones, not registering correctly sometimes (~60-70%), not counted as kills in your mission progress and cannot trigger full damage output from Mecha set.

In SP content it's very painfully.

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13 minutes ago, ShurikenMeDaddy said:

If you play a shield gating build it takes maybe 2 casts and you also gonna be moving around dodging bullets.

Shield gating abilities with helmith also replenish 100% shield without problems. A player is a real donkey if he cant manage that so thats skill issue when playing shield gate for survivability.

Kullervo still dies in one shot if he doesnt move cause 0.5 secs against a gunner wont fix it. The amount of dmg instances you get from a gunner will make it feel like a oneshot.

Only thing it does currently is preventing you from dying instantly to a single damage instance but Gunners can melt through that with high fire rate unless you move around.

Perma casting your 2 to survive and get 0.25s of invul is not fun and not a solution. Rhino clicks 2 and can shield for way way longer before recasting.

Casting his 1 can kill you easily because you can teleport into enemy dmg by mistake. You get that within your teleport and any dmg instance that hits you right after can kill you.

Yeah , more than standard without an abusive tactic , but less than what you get with abusive tactics.

Also if perma casting one ability is not fun , how is perma casting a different ability any more fun ? I am just highlighting that both will be effectively doing the same thing.

All the points you mentioned apply to both shield and overguard gates equally. With the difference being one lasts longer.

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1 hour ago, [DE]Megan said:

Kullervo Changes & Fixes: 

The following changes have been made to address top player feedback regarding Kullervo’s survivability. We are still collecting feedback for potential future changes. 

  • Increased Kullervo’s base Overguard cap from 5,000 to 10,000. 

  • Added Ability Strength scaling to Kullervo’s Overguard cap. 

  • Increased Kullervo’s Recompense base self-heal from 125 to 250 at rank 0 and 200 to 350 at max rank.

  • Increased Kullervo’s base Health from 225 to 325.  

  • Added a brief invulnerability window to Recompense’s cast. 

  • Fixed Kullervo’s Storm of Ukko ability triggering SFX from Nova’s Molecular Prime ability. 

  • Fixed Archwing not having any Shields if using Kullervo. 

 

As mentioned on Devstream #172, the following Kullervo change requires code and will be coming in the next update. Learn more about update terminology here

  • Adding a 0.5 second Invulnerability window to Kullervo once Overguard is depleted. 

Happy Good News GIF by ABB Formula E

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Wow, you're really going hard on Kullervo. Looks like one of the best warframes now, infinite AoE damage and mega tanky. I'll build him if he ever gets primed, if you reduce the 200 cactus build cost, or if you un-nerf his helminth.

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https://www.warframe.com/eula#playerConduct
 

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I also have seen a post the other day of someone complaining they couldn't do the "assemble shrine" mission because of their beliefs. From their point of view the game itself was violating the player code of conduct. Some of these terms are extremely subjective and might change depending on where someone lives or what someone believes. I assume this mostly restating that which currently is the status-quo but I am generally not a huge fan of incredibly vague and subjective criteria. Some fan-art artists might be sweating a little too 😉

TL;DR; How far does the player code of conduct go, how strict will it be enforced?

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