(PSN)CommanderC2121 Posted August 1, 2023 Share Posted August 1, 2023 I keep seeing people understandably talking about the styanax augment, as it is amazing, but I feel people are sleeping on the sevagoth augment. For those not aware, the new augment allows sevagoth’s first (and the 3rd in shadow form) to provide an additional crit buff when shooting debuffed enemies. This is a base chance of 50% crit. But heres the thing. Its additive crit…. That means just 200% crit chance allows every weapon to guarantee crits on any debuffed enemy. And when a debuffed enemy dies it spawns a shadow (up to 3) to roam the map and further debuff enemies for free. As far as I can tell the shadows just automatically seek non-affected enemies allowing for almost constant uptime. Its seriously so good and youve got to try it out. 5 Link to comment Share on other sites More sharing options...
(PSN)Shaun-T-Wilson Posted August 1, 2023 Share Posted August 1, 2023 You are paying with a valuable mod slot though. Link to comment Share on other sites More sharing options...
TeaHands Posted August 1, 2023 Share Posted August 1, 2023 (edited) SHHHHHHHH!!! Nobody listen to them, it's fodder, worst augment ever and definitely didn't rekindle my love of Sevagoth. Same goes for Voruna's new augment, utter trash, don't bother with it at all............. <.< >.> The additive crit bonus definitely slaps, but honestly my favorite part is his ghosties constantly popping out of dying enemies. Edited August 1, 2023 by TeaHands 7 Link to comment Share on other sites More sharing options...
(PSN)Madurai-Prime Posted August 1, 2023 Share Posted August 1, 2023 I'm glad he got a new addition, but you couldn't pay me to play sevagoth. 2 Link to comment Share on other sites More sharing options...
0_The_F00l Posted August 1, 2023 Share Posted August 1, 2023 33 minutes ago, (PSN)Shaun-T-Wilson said: You are paying with a valuable mod slot though. True , but it is worth the cost. You can sacrifice either range or a bit of duration (duration has many other sources ). So it's not that big of a sacrifice for something that gives damage vulnerability and crit chance along with some damage. 5 Link to comment Share on other sites More sharing options...
quxier Posted August 1, 2023 Share Posted August 1, 2023 1 hour ago, (PSN)Shaun-T-Wilson said: You are paying with a valuable mod slot though. *Meanwhile OG SEvagoth*: Give me all your Strength for huge 2% damage boost (random small number). Sev form is useful for: - Gloom - Gathering Death meter for Shadow form You can use few hundreds of of Strength to get small damage buff (1 or 2, don't remember) or you can just use "reasonable" strength & this augment. In my opinion this augment should be built in. 1 hour ago, (PSN)Madurai-Prime said: I'm glad he got a new addition, but you couldn't pay me to play sevagoth. Same but still... that flying ghost bullying poor Grineer girl is funny. Not sure what they do... Link to comment Share on other sites More sharing options...
Leqesai Posted August 1, 2023 Share Posted August 1, 2023 3 hours ago, (PSN)Madurai-Prime said: I'm glad he got a new addition, but you couldn't pay me to play sevagoth. How dare you 3 Link to comment Share on other sites More sharing options...
(PSN)Sentiel Posted August 1, 2023 Share Posted August 1, 2023 Thank you for this thread. I was sleeping on the augment because the description is too vague for what it actually does. The three Shadows are automatically homing on enemies and each killed enemy spawns a new Shadow, so they keep refreshing the ability while spreading the debuff. Since they also do damage, they power Gloom's healing even if you don't do anything. There's also a bonus. Due to the weird way Nourish is being treated, you can apply it on the Shadows. Now, it doesn't give them Viral damage but if they get attacked they will trigger the Viral AoE. Amazing augment! 1 Link to comment Share on other sites More sharing options...
PR1D3 Posted August 1, 2023 Share Posted August 1, 2023 5 hours ago, (PSN)Shaun-T-Wilson said: You are paying with a valuable mod slot though. 🤡 1 Link to comment Share on other sites More sharing options...
Leqesai Posted August 1, 2023 Share Posted August 1, 2023 1 hour ago, (PSN)Sentiel said: Thank you for this thread. I was sleeping on the augment because the description is too vague for what it actually does. The three Shadows are automatically homing on enemies and each killed enemy spawns a new Shadow, so they keep refreshing the ability while spreading the debuff. Since they also do damage, they power Gloom's healing even if you don't do anything. There's also a bonus. Due to the weird way Nourish is being treated, you can apply it on the Shadows. Now, it doesn't give them Viral damage but if they get attacked they will trigger the Viral AoE. Amazing augment! This is very good information. I assume you need to actively cast Nourish on each newly spawned shadow. 1 Link to comment Share on other sites More sharing options...
(XBOX)Lord ChibiVR Posted August 1, 2023 Share Posted August 1, 2023 Now I wanna see a Sevagoth build combining the augment with Kullervo subsume for maximum crit chance. Link to comment Share on other sites More sharing options...
(PSN)Sentiel Posted August 2, 2023 Share Posted August 2, 2023 4 hours ago, Leqesai said: This is very good information. I assume you need to actively cast Nourish on each newly spawned shadow. That is correct. Link to comment Share on other sites More sharing options...
ReddyDisco Posted August 2, 2023 Share Posted August 2, 2023 I tried out Voruna's augment and it is fun but the lack of synergy between the 3 and 4 kinda kills the flow, why don't the kills from the 4 count as melee? Sevagoth augment sounds spicy, gonna be my next venture. 1 Link to comment Share on other sites More sharing options...
Leqesai Posted August 2, 2023 Share Posted August 2, 2023 (edited) 1 hour ago, (PSN)Sentiel said: That is correct. Too bad. That's a pretty big downside to the combo but if you are doing a nourish setup anyway it is a nice little perk. 1 hour ago, ReddyDisco said: I tried out Voruna's augment and it is fun but the lack of synergy between the 3 and 4 kinda kills the flow, why don't the kills from the 4 count as melee? Sevagoth augment sounds spicy, gonna be my next venture. I was wondering the same thing. Edited August 2, 2023 by Leqesai Link to comment Share on other sites More sharing options...
SneakyErvin Posted August 2, 2023 Share Posted August 2, 2023 Just tried it for fun in a Duviri Experience SP run to test it in bonus portals. It is hilarious when combined with the operator in undercroft. Link to comment Share on other sites More sharing options...
quxier Posted August 2, 2023 Share Posted August 2, 2023 13 hours ago, ReddyDisco said: I tried out Voruna's augment and it is fun but the lack of synergy between the 3 and 4 kinda kills the flow, why don't the kills from the 4 count as melee? Sevagoth augment sounds spicy, gonna be my next venture. With the possible unlimited 4th casts (recharging) you don't need that much energy (1st -25 and 2nd 50 energy afair). It's manageable. And if you want kill more enemies you can just semi spam 4th instead of casting 2nd to have "chance " (for slash). 1 Link to comment Share on other sites More sharing options...
ReddyDisco Posted August 2, 2023 Share Posted August 2, 2023 54 minutes ago, quxier said: With the possible unlimited 4th casts (recharging) you don't need that much energy (1st -25 and 2nd 50 energy afair). It's manageable. And if you want kill more enemies you can just semi spam 4th instead of casting 2nd to have "chance " (for slash). It's manageable with arcane energize but bad anti synergy design shouldn't be excused with outside sources. 1 Link to comment Share on other sites More sharing options...
Voltage Posted August 2, 2023 Share Posted August 2, 2023 On 2023-08-01 at 12:00 PM, (PSN)Shaun-T-Wilson said: You are paying with a valuable mod slot though. And the fact your Warframe slot is taken by Sevagoth. Lol. 2 Link to comment Share on other sites More sharing options...
(PSN)CommanderC2121 Posted August 2, 2023 Author Share Posted August 2, 2023 19 minutes ago, Voltage said: And the fact your Warframe slot is taken by Sevagoth. Lol. Heresy 3 Link to comment Share on other sites More sharing options...
quxier Posted August 2, 2023 Share Posted August 2, 2023 1 hour ago, Voltage said: And the fact your Warframe slot is taken by Sevagoth. Lol. After few MR slots are cheap. To be honest I even have few copies of not so used frames... just because I don't feel like removing them. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted August 2, 2023 Share Posted August 2, 2023 kinda want the augment, but then spending the 25k standing when i still need relics for Wisp Prime and her weapons.. Link to comment Share on other sites More sharing options...
Voltage Posted August 2, 2023 Share Posted August 2, 2023 1 hour ago, quxier said: After few MR slots are cheap. To be honest I even have few copies of not so used frames... just because I don't feel like removing them. I'm not talking about inventory, I'm talking about your loadout. I already explained in a different thread, and it's probably a bad take for alot of people, but new Warframes just don't offer much practicality to use. Link to comment Share on other sites More sharing options...
quxier Posted August 3, 2023 Share Posted August 3, 2023 6 hours ago, Voltage said: I'm not talking about inventory, I'm talking about your loadout. I'm not using loadoats because they are so limited to begin with. 6 hours ago, Voltage said: I already explained in a different thread, and it's probably a bad take for alot of people, but new Warframes just don't offer much practicality to use. That's some doze of subjectivity. On the release, 3 frames with near date of introduction: Yareli, Sevagoth and Caliban were (still are) not great. They have some clunkiness (e.g. cannot cast other abilities) or are weak (Sev 1+2 is useless without few hundreds of Strength). I've steel used Roar Yareli/Merulina for Grineer farming or Gloom Sevagoth. On other hand, in my opinion, recent frames (Gyre, Voruna, Kullervo) has much better designed mechanics/abilities (not without bugs - I'm looking at you Kullervo teleport). I've used them to some degree. It's all subjective. People can even like Yareli/Merulina altought it's just downgrouded frames' movement/mechanic. Or same with Mechs 1 Link to comment Share on other sites More sharing options...
(PSN)Sentiel Posted August 3, 2023 Share Posted August 3, 2023 1 hour ago, quxier said: I'm not using loadoats because they are so limited to begin with. That's some doze of subjectivity. On the release, 3 frames with near date of introduction: Yareli, Sevagoth and Caliban were (still are) not great. They have some clunkiness (e.g. cannot cast other abilities) or are weak (Sev 1+2 is useless without few hundreds of Strength). I've steel used Roar Yareli/Merulina for Grineer farming or Gloom Sevagoth. On other hand, in my opinion, recent frames (Gyre, Voruna, Kullervo) has much better designed mechanics/abilities (not without bugs - I'm looking at you Kullervo teleport). I've used them to some degree. It's all subjective. People can even like Yareli/Merulina altought it's just downgrouded frames' movement/mechanic. Or same with Mechs I'd like to chime in here as well if you don't mind. Sevagoth, Yareli, and Caliban aren't the best Warframes, and while Sevagoth's augment made him more fun to play, it doesn't address some more fundamental issues the frame has. On the other hand, every frame released after Styanax, including him, have been incredibly fun to play and have made their way into my Loadouts. I prefer to play Volt whenever I can buy Styanax almost made me switch. If only Tharros Strike healed companions... Anyway, to each his own, of course. Link to comment Share on other sites More sharing options...
AliasiSudonomo Posted August 3, 2023 Share Posted August 3, 2023 Sorry, no, Sevagoth was always pretty cool in my book. The forma cost is a barrier (I dread Sevagoth Prime), but this Augment works very well - you can ignore his 1+2 synergy and just use his 1 and "any weapon with good crit multiplier". I threw Pillage over his 2 just for some armor strip and additional survivability, although having a resurrection passive that actually works already made him hard to truly kill. It would be nice if the augment also worked on the Shadow - even if I had to also equip the augment ON the shadow, it also can inflict Death's Harvest and it has claws! Link to comment Share on other sites More sharing options...
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