Jump to content
Koumei & the Five Fates: Share Bug Reports and Feedback Here! ×

Jade Shadows: Hotfix 36.0.5


Recommended Posts

22 minutes ago, Megazawr said:

still no fixes for these old detrimental bugs:

  • unable to see each other in dojo thus not being able to trade
  • mag, mirage, mesa (and in very rare cases ash) locking their abilities (and sometimes weapons)
  • ash's 4 showing wrong numbers(damage and kills in statistics are wrong too)
  • slams from operator launching you in the wrong direction or failing(probably may be fixed with the new low frame latency option)
  • waypoints(multiple different bugs in different areas), codex/simulacrum scans,
  • yareli bugs
  • kahl getting stuck in a rampart on a "Junk run mission" (but who cares, we don't need to do it anymore)
  • "More than MAX_REMOTE_OBJECT_ID replicated entities, out of IDs"  crash (crashes seem to be fixed, but ID reuse issues might be the cause of some disconnections/host migrations)
  • Moonwalk after transference (still happens as of 2024/07/15)
  • Sanctuary Onslaught breaking if host migraton happens right before the portal spawns(I think it's in the game since its release)
  • Xata's whisper on clients creates bubbles not where you shot the enemy(usually on legs, which makes headshots impossible)
  • Duviri(all modes) is still full of different bugs
    for example: getting a duviri drifter when using transference in the circuit(yes, it still happens)
  • Revived vulpaphyla and sentinels don't have invisibility if you have it on until you recast invisibility.
  • If you use quick melee then swap the weapon and shoot fast enough, the weapon swap will be cancelled(but it'll show a different weapon in the bottom right corner right before you shoot). Usually weapon swap cannot be cancelled.
  • If you use quick melee then quickly do a heavy slam attack, it can sometimes do a regular slam instead or do no damage at all(but you'll lose combo in any case)
  • Exalted melee interactions with regular melee combo, initial combo and gladiator set bonuses are a buggy mess.
  • Getting softlocked in navigation after opening it (opening foundry by clicking on "X items ready to claim" notification always helps tho, and opening then closing char usually helps too)
  • If you join a random squad from the orbiter, you might be sent to the host's dojo after the mission if they started from there.
  • Automatically using parazon on fallen liches even when not pressing any buttons at all.
  • Different enemy spawn issues:(I prob forgot something in this list)
      Reveal hidden contents
    • Not enough enemies spawning on railjack skirmish missions, resulting in inability to finish it.
    • Vomvalysts not spawning well if you run around the map too much
    • Dargyns spawning in wrong places on Koro (Kuva fortress assault)
    • Enemies not spawning well enough on most exterminate missions(railjack, zariman and new deimos tileset are an exception). This often results in inability to get 10 reactant if you reached the objective. Often you have to run back and forth near extraction so more enemies spawn so you can finish the mission.
      This has happened as recently as 24/06/2024, where 2 of my squad members weren't able to get the 10th reactant because there were no enemies left on the map, and none were spawning.
    • Enemies can spawn right in front of you on Lua exterminate mission(might be a feature). Same with thraxes on void cascade.
    • Enemies don't spawn after wave 570 of arbitration defence(might've been fixed, but it's hard to test it)
    • On very rare occasions a LOT(like 100) of enemies can spawn in one of the vaults of Archon spy mission on Jupiter.
    • On netracell missions: if your map has a U-shape generation(room where you kill enemies is at one end of this U), enemies can spawn on the other side of this "U", which can be up to a kilometer away.

     

also pls fix those cascade/thrax bugs:

  •   Reveal hidden contents
    • in cascade clients often can't see some of the void tears they cleared (this is very rare for hosts)
    • for clients, some thraxes(probably self-revived) can look like ghosts, but act like in a regular form and being immune to status effects and some abilities(can be damaged in warframe tho)
    • if you kill thraxes' physical form when they start recapturing an exoliser, they may still keep recapturing it while transforming into the ghost form(and finish recapturing it while in ghost form)
    • thraxes are shown as invincible(grey healthbar) when they are actually not
    • sometimes killed(in physical form) thraxes can become invisible and invincible in a ghost form. they can only be noticed by sound and a minimap marker. this is quite rare, but it has ruined some people's void flood missions.
    • in very rare cases thraxes can become immune to any form armor strip
    • in very rare cases thraxes can become invisible and invincible in a physical form, which lets them recapture exolisers
    • in rare cases there can be an invincible(but visible) ghost thrax that is doing nothing near an exoliser
    • in very rare cases exoliser can stop spawning at all(same condition as exoliser delays below: 3-3-3 or 3-3-4 tile and doing it fast)
    • sometimes in fissure cascade exolisers can become impossoble to clear after they are recaptured by a thrax(this is extremely rare outside of fissure missions)
    • there are also a lot of fissure specific bugs that I'm too lazy to list here

    exoliser wrong order(skips, jumps and delays):

    • exoliser skip: instead of going in order 1-2-3-4 in a certain room, they go in the order of 1-2-4 or (1st skipped) 2-3-4. this bug is quite common
    • exoliser jump: usually happens to skipped exoliser: instead of order 1-2-3-4, it goes 3-1-2-4(3rd spawns before other three). this bug is quite rare
    • exoliser delay: when the 30s exoliser spawn timer reaches 0, it says that new exoliser has spawned when it actually hasn't. usually next exoliser spawn after the next 30s(rarely after 2 delays in a row).
      this happens very often if you do the mission fast enough in a squad and the total amount of exoliser spawn points is low(for example if you have rooms with 3, 3 and 4 spawn points).

Also during netracells if you have a U-form tile enemies can spawn up to 1km away, which makes the mission obnoxiously long

Some new bugs introduced in the Jade update:

  • Using transference while falling into a killing floor(aka off the map) may disable your abilities permanently. I'm not sure if the transference is 100% needed for it to happen, but falling through a killing floor is.
  • With Total Eclipse augment, dashing as operator far enough(~60-100 meters) disables Eclipse.
  • With "Fire Manual Trigger Weapons Continuously” spearguns may temporarily block shooting and melee https://forums.warframe.com/topic/1401946-unable-to-shoot-or-throw-scourge-prime-after-switching-from-secondary/
  • New knockdown+electric proc (from magnetic status on OG/shield break) seems to proc on you(in both warframe and operator) for seemingly no reason, even if there are no enemies nearby
    You can randomly get knocked down with an electric proc on zariman missions. Seems to be an issue with corpus derivator units, but the reason could be different.
  • Prime body plates not working/ shading with Rhino Rubedo skin
  • Rubedo skins not glowing properly or shading
  • Komorex becoming single fire in its alt fire(Having to zoom out and back in to fire again.)
  • No build zones shifting in the orbiter
  • Asa Phased Syandana not changing its secondary energy color
  • Revenants Draugur helmet shading differently to any of the other bodies.
  • Simaris armor retaining purple  shine after shading
  • Like 4
Link to comment
Share on other sites

7 minutes ago, DarknessNightshade said:

Switch version of the game appears to be broken. The update won't download.

I just get an error that says "Unable to connect, please make sure you have the latest Warframe update installed."

Try doing a full reboot and let us know if you're still having issues please!

  • Like 1
Link to comment
Share on other sites

il y a 21 minutes, Damocles a dit :

worse shadow nerf ever. Good thing the event was over. It started off as 13 seconds, then it became 10/20 seconds and everyone struggled to maintain 10 seconds. We discovered the 20 seconds if you actively participated in managing the elevator, and now it's nerfed again. Tone deaf change if you ask me; I would not nerf the duration unless the spawns for the bigger green pods are guaranteed. Helldivers 2 made similar mistakes: nerfing things because they worked and never really considered why they worked.

Dead game mode is now more dead

I agree with you. worse shadow nerf in the world >:(

Edited by Eclipse2024Qc
  • Like 3
Link to comment
Share on other sites

11 minutes ago, ATLAS_789 said:

Komorex becoming single fire in its alt fire(Having to zoom out and back in to fire again.)

Only this one is actualy bad for the gameplay, rest are far from being improtant. I'll check it out later and add it to my list if it's true.
I also noticed that sometimes switching weapons can change the zoom on vectis, it may be related

  • Like 1
Link to comment
Share on other sites

DE you did it... You won my heart back... Please take care of the F2P Community
(who are like 99% of the Playerbase) and I promise to play Warframe forever ❤

Ironically Im sort of a whale myself, Steam says Ive spent $800 so far, but yeah making
EVERYTHING available for Platinum, always available in the Market is THE way to go

Love you guys. Hope you the best on Tennocon. Thanks for Warframe and keep it up!

Usa Network Hug GIF by Psych

Link to comment
Share on other sites

When are these Limbo bugs going to be fixed? It has been more than 9 months that these major Limbo bugs have been in the game and they very negatively affect how Limbo is played.

 

 

  • Like 1
Link to comment
Share on other sites

This bug was reported months ago but still pending for a fix. Also want to add to this issue that a lot of big asteroids and lots of other stuff is turning invisible if you're within 6km range, if you move far away from that everything turns visible again. Enemy turrets placed in little asteroid bases can be seen floating now with everything invisible around them, you will collide with any object tho as it's physically there just not visible. This happens even if you hijack an enemy's crewship.

Spoiler

Below 6km distance:

lnJM6Ke.jpg

 

Over 6km away:
uuEgHkC.jpg

Everything is okay if you fly around using your archwing. So it might be related with how things are shown when piloting the Railjack only.

Edited by Absolute_Kriatura
Typo
  • Like 1
Link to comment
Share on other sites

2 hours ago, Numerounius said:

Yes that's good but now with automatic semi firing. Can we please have automatic reloading for the Catabolyst? I don't see a reason why this weapon should be stuck in a "semi-firing mode" now.

 

Please, this.

  • Like 1
Link to comment
Share on other sites

3 hours ago, [DE]Danielle said:

Scans for the Shadow Stalker and Protector Stalker will now count as scans for his previously-unlocked variants, if not already fully scanned.

💗💗💗 THANK YOU this has been bugging me FOREVER!

Link to comment
Share on other sites

4 hours ago, Damocles said:

worse shadow nerf ever. Good thing the event was over. It started off as 13 seconds, then it became 10/20 seconds and everyone struggled to maintain 10 seconds. We discovered the 20 seconds if you actively participated in managing the elevator, and now it's nerfed again. Tone deaf change if you ask me; I would not nerf the duration unless the spawns for the bigger green pods are guaranteed. Helldivers 2 made similar mistakes: nerfing things because they worked and never really considered why they worked.

Dead game mode is now more dead

I am surprised they went through with that.  They said the 20s was a bug and they would hotfix it, and I thought that surely they would realize that 10 seconds is just too rough, and settle on 15s for all the green cannisters as a nice compromise.  Ascension is a dead mode to me personally as I no longer need anything from it and the lack of the huge eximus swarms makes it terrible affinity, but it's kind of rough for it to be kicked when it is such mediocre content.

  • Like 3
Link to comment
Share on other sites

5 hours ago, [DE]Danielle said:

Re-enabled  the “Change Loadout” controller input in  the Navigation menu.

  • This input automatically drags the virtual cursor to the new Arsenal UI Element  where you can customize your loadout to your  heart’s content!

Much appreciated, thank you!

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...