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Coming Soon: Devstream #73!


[DE]Rebecca
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Tenno!

Join us this Friday, April 29th for Devstream #73!


Who: Rebecca is joined by Steve, Geoff, Scott and Devstream first-timer Kary! Kary is our resident Weaponsmith, and we're thrilled to bring him on the couch. Hopefully he is too :P!

What: Hot off the PAX East hype, we're ready to sit down and dive deeper into what reveals we showed and give some updates on upcoming rework and QoL items. We'll also be revealing the next round of TennoGen content coming to the Steam Workshop!

Prizes? Why yes, we will be giving away 3 x 1000 Platinum Prizes during the Livestream!

Where: Find us at: twitch.tv/Warframe

When: Join us this Friday, April 29that 2 p.m. EDT! Time Zone Converter: http://www.worldtimebuddy.com/

This thread closes at 10 a.m. on Friday, April 29th

 

 

 

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In order of importance:

There is a problem with serial escalation in Warframe’s balance. Mid-level enemies one-shot players due to uneven scaling, so players develop ability-spamming builds to become immortal, so new enemies (like Nullifiers) are released with CC-immunity or anti-caster mechanics, and now Miter is gaining an augment to pop Nullifier bubbles. This escalation creates frustrating scenarios where players who don’t resort to “cheap” gameplay (and frames that don’t have “I Win” buttons) simply cannot keep up in high-level content like Sorties or Trials, and are equally punished outside of such content. Have you considered longer term solutions to this power creep, like a “stat squish” on enemies and reduced energy availability for players, over Nullifiers?

In the Reddit AMA, you were asked if you'd considered adding an extra color tint option for metals on the PBR'd Prime items, so as not to overwrite tints on existing color maps... and Sheldon missed the point when he answered. Would someone else care to revise? (Especially important with the coming PBR for Nyx Prime and Ember Prime. Probably Excalibur too.)

We haven’t had a dojo update for… over a year now, I think. Are they due for a checkup? Perhaps some updates to editing features?

Edited by Archwizard
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Didn't expect to see a Devstream the week following Pax. Nice.

Seems pretty unnecessary to post any questions since you've got more than enough to fill an hour just elaborating on all the Pax stuff.

So, I'll go with the generic: what's the ballpark ETA on U19?

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Will starchart 3.0 keep the founder solar landmarks? Steve said in a earlier devstream that he wanted to make something that was more visible active in the world than the solar landmarks and I'm wondering if this is still a possibility.

 

Also is Lunaro or the War Within set to come out in update 19?

Edited by Kaokasalis
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Dear Dang Diddly DE Developers

Are there any new Archwing mission types, enemies, bosses or QoL improvements in the works? Archwing tends to get neglected for long periods of time, so I'm wondering when the next batch of content/changes for Archwing will come around, and what we can expect from that.
Also, will Archwing/weapon parts acquisition ever be looked at?

Like always, stay hotdog.
Thanks for reading, have a Hektato:
0CgTSNq.png
 

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1. When will we be able to view our arsenals and inventory among other features in our dojos? Whatever happened to the older tiles that you said may be making a come back several months ago?

2. Will you ever rotate the MK-1 weapons for the new player experience like you previously discussed?

3. When will the new moon survival tile be switched over to the hard difficulty? It's currently set on easy because it hands out low level survival rewards, similar to the previous earth survivals before they were shifted to excavations.

4. Will the new moon missions ever reward mastery? They currently do not.

Edited by TheGuyverOne
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Can we see abilities like Hydroids and Zephyrs "travelling abilities" be affected by range, like Slash dash and Rhino charge? Also maybe Tempest Barage made to a 1 handed ability, like almost all other elemental Warframes first abilities? 

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When will you finally fix snipers real problems? 

There was an entire official feedback thread for the failed sniper rework #2 and it got literally 0 attention, no responses from moderators and it was never mentioned by staff. The last sniper rework made snipers even take a step backwards since now you are forced to use the scope with every single shot because otherwise you'll lose the scope combo multiplier and you'll have excruciating unfitting inaccuracy if you try to shoot unscoped. It's time that you take the nails out of the coffin and fix snipers real problems, which is:

  • Remove the scope sway on zoom. There's no reason for it and it's purely frustrating.
  • Give back the pinpoint accuracy when unscoped. There's no reason to punish players for not using the scope with EVERY SHOT.
  • Almost all snipers have terrible reload speed for the little ammo they have. Give them a fast reload speed.
  • Only 3 snipers have punch-through, (2 which are partially unobtainable) and they all need punch-through.
  • No sniper deals reliable damage thanks to the tiny crit chance and unfitting combo-gimmick.
  • You can't use iron sights like 99% of all other weapons, adding iron sights with 0 zoom as a zoom option with the alt fire button would help a ton with the normal combat of the game. 

If you fix all of these problems, snipers will be officially fixed, and they will be useful everywhere in the game, which is what we all want, and what snipers should have been in the first place. 

Edited by StickyBaseline
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In devstream 72 (question @ 58:14), steve confirms(@ 59:48) that they are working on individually colored cosmetics, can we get an progress report on that?
Or is it too soon to comment on it?

Edited by RIOT
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Will there be updates for old stances with only one or two combos (instead of three) in the near future?

Will Kubrows (and probably Kavats) see AI improvements? Also, will we get a way to command them ("Open that locker", "Attack that guy", "Come back", "Stay") in missions?

What about showing Passives in the ability screen?

After Alloy Plates have been replaced with Ferrite as Void resource - any chance that the same will happen to Control Modules? I think the 10k I have by now will last for a while. Or could you please allow us to sell or discard surplus items (resources, planet nav segments, ...)?

While the new forum is all nice and shiny, could we please get a proper source editor instead of the WYSIWYG from hell?

Will we see more operator cosmetics in the future, possibly even from the syndicates?

When we got the Tenno Lab, you said that Vauban would move there eventually, too. What happened to that?

Edited by Bibliothekar
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2 minutes ago, mcryseria said:

So no plans on revisiting your Saryn rework? Seems like you guys just forget about her after saying that she needs to simmer.

Apart from rare corrosive procs from miasma, she's in a pretty good place and the majority of the community have tested it around and agree. 

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