[DE]Danielle Posted March 24, 2017 Share Posted March 24, 2017 SPOILER WARNING: If you have not played the Octavia's Anthem quest, the discussions below may spoil the quests events. You have been warned. Those of you who have played the quest, please keep your discussions contained to this thread out of respect for those who may not have had the chance to start it, or add a tag to your threads. Thank you! Do you hear the music, Tenno? Faint memories of the Mandachord orchestra linger, and Suda wishes you follow it. Do as the Cephalon requests and be rewarded knowledge of an instrument from another time, the Mandachord. But, take caution... following her instructions may lead you down a twisted path... Visit the Cephalon Suda Enclave in the Relay, and speak to Suda to start the quest. You must have the Second Dream quest completed to do so. Octavia’s Anthem is a replayable quest! If you would like to experience it again, visit your Codex and select “Replay Quest”. Use this thread to discuss the Octavia's Anthem quest and provide productive feedback if inclined. Non-constructive feedback, dev-bashing, and any other content that violates the Guidelines will be removed. If you have any bugs to report please post them here: https://forums.warframe.com/topic/776647-update-20-bug-report-megathread/ Thank you! We hope you enjoy the Update :) Link to comment Share on other sites More sharing options...
o.0- Posted March 24, 2017 Share Posted March 24, 2017 Neat. Link to comment Share on other sites More sharing options...
The_Mustachio Posted March 24, 2017 Share Posted March 24, 2017 Everyone Freak Out!!! Link to comment Share on other sites More sharing options...
o.0- Posted March 24, 2017 Share Posted March 24, 2017 3 minutes ago, The_Mustachio said: Everyone Freak Out!!! I'm getting my inner groove on, as I wait to update: Spoiler Link to comment Share on other sites More sharing options...
SenorClipClop Posted March 24, 2017 Share Posted March 24, 2017 Boogie down, Tenno! Link to comment Share on other sites More sharing options...
Infamystoops Posted March 24, 2017 Share Posted March 24, 2017 A little confused by the rush cost of the mandacord.... 25 plat for a 30 minute rush seems of when 50 plat is good for rushing a day(or more) and rushing things like an extracter which is 6 hours is 5 plat. Might add more as I progress Link to comment Share on other sites More sharing options...
(XBOX)rocketstar31 Posted March 24, 2017 Share Posted March 24, 2017 This is sweet! Link to comment Share on other sites More sharing options...
Pcbr Posted March 24, 2017 Share Posted March 24, 2017 (edited) ok now i saw the "experimental flight option" on archwings, sorry for the fast judgment Edited March 24, 2017 by Pcbr wrong and uninformed opinion Link to comment Share on other sites More sharing options...
ShikiRen Posted March 24, 2017 Share Posted March 24, 2017 Well, as I feared using Metronome effectively is all but impossible. Who came up with making the beat indicator on the ground?! Nobody can see that thing because 90% of fights is aiming, and you cannot really hear the beat even with music turned to max an all other sounds at 5% either. Can we please get the option to have a beat indicator around the aiming reticle? or somewhere else it is easily visible? :/ Link to comment Share on other sites More sharing options...
Obviousclone Posted March 24, 2017 Share Posted March 24, 2017 (edited) so the 2nd part of the quest.... uhhh got a vengeful revenant drop off the sentients you fight in it. this might be quest of the year for me now. Edited March 25, 2017 by Obviousclone Link to comment Share on other sites More sharing options...
AcceI Posted March 24, 2017 Share Posted March 24, 2017 Is this about that umbra stuff? Link to comment Share on other sites More sharing options...
Ceadeus Posted March 24, 2017 Share Posted March 24, 2017 Sentients were a bad choice for a lore-heavy quest like this... I only caught like 1/3 to 1/2 of the dialogue because the other half was spent panic spamming my most OP moves and weapons in an attempt not to get one-shotted through my shields, armor, and health all at once from across the room. At the very least there shouldn't have been dialogue during combat scenarios. Link to comment Share on other sites More sharing options...
o.0- Posted March 24, 2017 Share Posted March 24, 2017 (edited) Hmm, Spoiler I have gotten stuck on the platformer section, turned notes blue, got rid of red ones and...? I dunno? Update: I guess that the hotfixing broke something in the dialogue progression on my first try? At any rate, after having to Alt+F4, after aborting and getting hung up on a loading screen; I started the Launcher backup, got 20.0.2 in, and tried a second time. The dialogue progressed to the next phases, and I was able to complete these platformer sequences on the second try and completed the quest. Now to put on my farmer overalls for the rest of Octavia. Edited March 24, 2017 by SPARTAN-187.Thanatos Update Link to comment Share on other sites More sharing options...
Nyaa314 Posted March 24, 2017 Share Posted March 24, 2017 I sincerely hope that red notes respawning on the very platform I removed them from, right after I removed them, in same or sometimes even bigger quantity, is a bug. Link to comment Share on other sites More sharing options...
MarkLamberta Posted March 24, 2017 Share Posted March 24, 2017 (edited) The hotfixes are really annoying, shouldn't interfere with out missions so much. Edited March 24, 2017 by MarkLamberta Link to comment Share on other sites More sharing options...
Ceadeus Posted March 24, 2017 Share Posted March 24, 2017 (edited) Redtext was too accurate. (SPOILERS) Spoiler And since I couldn't control when it kicked me out of the quest, I think it bugged out, because it kicked me to the relay in front of Suda and gave me a "Please Wait" message that never went away till I finally force quit the game. On a possibly related note, I tried to go back to the relay to see if it would trigger whatever was supposed to happen, Suda said nothing, opened standing menu as normal, and I couldn't leave the relay. If I hit the button the game would freeze up for a bit, then play a loading screen and put me back at the start of the relay. Again had to force quit to get out. Edited March 24, 2017 by InsanityKey Link to comment Share on other sites More sharing options...
Tesseract7777 Posted March 25, 2017 Share Posted March 25, 2017 I really liked this quest, but the last mission in particular was more frustrating than actually fun. In fact it was incredibly aggravating. There are so many knockdowns/knockbacks, and with the sentients everywhere, I found myself getting knocked off the platforms a lot. My suggestion would be to make you respawn when you fall at a tile near where you fell, instead of going back to the default starting position every time. If I am getting close to the other side from the starting position, then when I fall, I go back to the very beginning. And you can't exactly aim glide across the entire expanse. This can make things very frustrating and unnecessarily punishing for one mistake. So my suggestion would simply be to have you respawn close to where you fell when you fall. Apart from that the quest was really enjoyable. The new lore was great, the missions were really cool and felt unique. I really felt like I was delving into a story. In fact, even the last mission really had some neat story in it, but I was too frustrated by constantly getting knocked down and sent back to the beginning that I didn't enjoy it as much as I would have. Still was great work though and I am looking forward to playing Octavia! Link to comment Share on other sites More sharing options...
MrMackAttack Posted March 25, 2017 Share Posted March 25, 2017 i thought it was funny when simaris said this, so i screenshot it, then after finishing the quest i couldn't resist Link to comment Share on other sites More sharing options...
TBonenom Posted March 25, 2017 Share Posted March 25, 2017 44 minutes ago, Tesseract7777 said: I really liked this quest, but the last mission in particular was more frustrating than actually fun. In fact it was incredibly aggravating. There are so many knockdowns/knockbacks, and with the sentients everywhere, I found myself getting knocked off the platforms a lot. My suggestion would be to make you respawn when you fall at a tile near where you fell, instead of going back to the default starting position every time. All of this. Everything would've been 100x improved if there were a floor underneath the platforms. DE, you seriously need to learn the difference between challenge and annoyance. The whole last part is 99% of the latter, which is the whole reason as to why i won't be finishing the quest. This is your doing DE, you are being increasingly more infuriating with unfinished mechanics, unthought-out level design and complete disregard of any opinion other than your own lately. I don't approve one bit. Yes, i'm salty. Link to comment Share on other sites More sharing options...
Zepp_ Posted March 25, 2017 Share Posted March 25, 2017 Wow, honestly the change log of this update is AMAZING. Thank you, DE, for all the hard work. Link to comment Share on other sites More sharing options...
NightmareT12 Posted March 25, 2017 Share Posted March 25, 2017 Spoilers! Spoiler Loved the whole thing! The platforming section was a nice addition! :) My only complaint is that the story gave you the Octavia's Anthem thing and then... Quest happens, and when it ends Suda barely talks about why it's so important, then casually gives you (not as casually as Nidus) Octavia's Blueprint. An area I hope you guys can improve a bit on. Just like the Grineer Queens not having names. Link to comment Share on other sites More sharing options...
KisaPrime Posted March 25, 2017 Share Posted March 25, 2017 Doesn't seem like we can change the tempo of the song we want to make which is a bummer. Along with the fact that it doesn't like any note names, so you mostly just have to guess. :( Link to comment Share on other sites More sharing options...
UvBenServed Posted March 25, 2017 Share Posted March 25, 2017 1 hour ago, MrMackAttack said: i thought it was funny when simaris said this, so i screenshot it, then after finishing the quest i couldn't resist Lol, glad I'm not the only one who thought of Tsundere Simaris. For the most part, I enjoyed the deadly combination of hop scotch and jump rope in the last mission. But I can understand why some would find it frustrating. The red spots tend to blend in with the background, making them difficult to spot. Also, I'd prefer if the stun effect of the laser wasn't as strong, but it did more damage to compensate. Not enough to one hit kill, but enough to be a genuine threat rather than an annoyance. Also: Spoiler Just the thought of permanently losing one of the 6 syndicate leaders was enough to make this the most emotionally invested I've been in one of these quest, and I'm not even a part of Cephalon Suda. Can't wait to see what Red Veil and Arbiters of Hexis (and possibly Steel Meridian?) have up their sleeves. Link to comment Share on other sites More sharing options...
Salenstormwing Posted March 25, 2017 Share Posted March 25, 2017 So the quest... it was fine. What's not fine is how RNGesus needs to bless you in order to get any of the parts for it though. Seriously, several runs, haven't seen the organ memory puzzle and all the caches I've seen are full of garbage. Please tell me all 3 parts can drop in ODS, because if I have to keep hunting caches and looking for that unfun memory puzzle... I've got a nice wall to go apply to my forehead. Link to comment Share on other sites More sharing options...
Tesseract7777 Posted March 25, 2017 Share Posted March 25, 2017 (edited) 29 minutes ago, UvBenServed said: Lol, glad I'm not the only one who thought of Tsundere Simaris. For the most part, I enjoyed the deadly combination of hop scotch and jump rope in the last mission. But I can understand why some would find it frustrating. The red spots tend to blend in with the background, making them difficult to spot. Also, I'd prefer if the stun effect of the laser wasn't as strong, but it did more damage to compensate. Not enough to one hit kill, but enough to be a genuine threat rather than an annoyance. Also: Reveal hidden contents Just the thought of permanently losing one of the 6 syndicate leaders was enough to make this the most emotionally invested I've been in one of these quest, and I'm not even a part of Cephalon Suda. Can't wait to see what Red Veil and Arbiters of Hexis (and possibly Steel Meridian?) have up their sleeves. I wouldn't say I didn't enjoy the concept at all, but the excessive amount of ways you could get knocked back, knocked down to the abyss, and forced back to the default start position made it hard to enjoy an otherwise interesting puzzle level. I don't even mind necessarily being knocked down, or knocked off, but being forced back to the very beginning, when you may have almost made it all the way around the circle, is nothing but frustrating. Still an overall cool mission, but my only suggestion is that they tone that down a bit by making you respawn near wherever you fell. Edit: I will also add that I am probably one of the less frustrated Tenno. I beat the mission in one try, despite raging and yelling at my computer a bit. I didn't need to go at it again and frustrate myself more. Edited March 25, 2017 by Tesseract7777 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now