Pendragon1951 Posted April 28, 2017 Share Posted April 28, 2017 Try using Black as the energy color, makes the globe transparent Link to comment Share on other sites More sharing options...
Ragingwasabi Posted April 28, 2017 Share Posted April 28, 2017 thankyou! lots of much need fixes in this update Link to comment Share on other sites More sharing options...
KIREEK Posted April 28, 2017 Share Posted April 28, 2017 (edited) I am honestly baffled at the ammount of players that use smite to kill enemies, especially high level ones. No wonder i see so many complains about telos boltace, sinoid mirages and many other explosive and AOE things, the players making the complains are being vastly overrun because they are still using smite, omg Edited April 28, 2017 by KIREEK Link to comment Share on other sites More sharing options...
Leqesai Posted April 28, 2017 Share Posted April 28, 2017 20 minutes ago, KIREEK said: I am honestly baffled at the ammount of players that use smite to kill enemies, especially high level ones. No wonder i see so many complains about telos boltace, sinoid mirages and many other explosive and AOE things, the players making the complains are being vastly overrun because they are still using mite, omg What's your thought on how to effectively use smite? Link to comment Share on other sites More sharing options...
RunningTree3 Posted April 28, 2017 Share Posted April 28, 2017 Thank you! ♥ So much happier for Oberon *cries health orb tears* Link to comment Share on other sites More sharing options...
KIREEK Posted April 28, 2017 Share Posted April 28, 2017 (edited) 12 hours ago, Leqesai said: What's your thought on how to effectively use smite? Apply radiation, knockdown enemies to the ground, apply buff with augment in team. For 25 energy cost i find that quite usefull. I mean, what's next, using radial disarm to effectively kill grineer enemies, pls If smite sucks at killing then don't use it to kill *explosion sound effect* Edited April 28, 2017 by KIREEK Link to comment Share on other sites More sharing options...
Cytobel Posted April 28, 2017 Share Posted April 28, 2017 Oh, hey, lookit that. A toggleable HoT. Too bad it KILLS HIS TINY ENERGY POOL, which is already strained by the necessity of repeated casting... And don't get me started on the "Rage fixes that" issue of too many mods, not enough space. Look, we need to be able to cast a heal that has real kick with this guy, not activate some short-range thing that now kills Energy Vampire's restoration. I'm giving this a shot to see how it affects Oberon in Solo play first, and then in a group setting. If this makes him some sort of undying beast on his own but is still too short range for the group situation, then we've missed the mark again (although I WILL try to make that heal a solid method of self-sustain). Link to comment Share on other sites More sharing options...
KubrowTamer Posted April 28, 2017 Share Posted April 28, 2017 is nobody gonna acknowledge at DE that their sarpa is still broken or are they just gonna let it die. Link to comment Share on other sites More sharing options...
KubrowTamer Posted April 28, 2017 Share Posted April 28, 2017 im gonna keep reminding you about your fooking broken weapon until you finally decide that its more important then text visibility on an ugly wire chode. Link to comment Share on other sites More sharing options...
Cytobel Posted April 28, 2017 Share Posted April 28, 2017 Also, Cycron is STILL using Lethal Momentum instead of Ruinous Extension. Please note that this is COMPLETELY INCOMPATABLE with the weapon's design. Link to comment Share on other sites More sharing options...
Shinjukage Posted April 28, 2017 Share Posted April 28, 2017 How can I get noticed, since I want to report a bug.. Link to comment Share on other sites More sharing options...
Alusdrann Posted April 28, 2017 Share Posted April 28, 2017 (edited) Hey guess what, guys? If you thought Oberon's energy problems were bad already, just wait until you use him in a group where one or more players use Nidus or Inaros! Guess no-one's gonna get healed, because there is literally not enough energy for that! Good job DE -- add an update in an attempt to make Renewal better and it actually turns out worse than before. Edited April 28, 2017 by Alusdrann Link to comment Share on other sites More sharing options...
Jezs Posted April 28, 2017 Share Posted April 28, 2017 5 hours ago, --Q--Voltage said: Still no fix for: Are you a bot? Link to comment Share on other sites More sharing options...
EchoesOfRain Posted April 28, 2017 Share Posted April 28, 2017 Quick Question about Renewal, does it function as an aura that follows Oberon, or is it essentially a deployable health field? at First it seemed like an aura, but I noticed several times that I suddenly wasn't healing my allies despite being really close by Link to comment Share on other sites More sharing options...
Nox_Terminus Posted April 28, 2017 Share Posted April 28, 2017 6 hours ago, LokiTheCondom said: Hallowed Ground's percentage armor buff is actually removed for good? :< Indeed (unfortunately). Also because of this rework the Hallowed Reckoning augment does not function at all. Link to comment Share on other sites More sharing options...
Shortpower Posted April 28, 2017 Share Posted April 28, 2017 Wow thought energy was hard enough to come by going for that "synergy" but I just watched my renewal drain 30+ energy per second in a 4 man team with pets.... Link to comment Share on other sites More sharing options...
Lim. Posted April 28, 2017 Share Posted April 28, 2017 Thanks for 1 day of perfect oberon. RIP Link to comment Share on other sites More sharing options...
Boboberto Posted April 28, 2017 Share Posted April 28, 2017 Cool changes, but 90 seconds is still too much of a cooldown for phoenix renewal. Link to comment Share on other sites More sharing options...
TranquiIlite Posted April 28, 2017 Share Posted April 28, 2017 6 hours ago, Dwolfknight said: What .. but... i just finished his negative duration build hahaha me too, but I like this update <3 Link to comment Share on other sites More sharing options...
Wolfdoggie Posted April 28, 2017 Share Posted April 28, 2017 Wow a rework of his rework already. :> Link to comment Share on other sites More sharing options...
Neightrix Posted April 28, 2017 Share Posted April 28, 2017 Toggle Renewal is a great change! Thank you. Link to comment Share on other sites More sharing options...
N64Gamefreak Posted April 28, 2017 Share Posted April 28, 2017 How about a fix for impassable half-open doors that won't reset themselves? Link to comment Share on other sites More sharing options...
BrazilianJoe Posted April 28, 2017 Share Posted April 28, 2017 BUG: After the second dream quest, If I press 5 to walk around as operator (Kuva Mission for instance) and the warframe is with a DoT effect (toxin, slash, fire, etc), if the character enters bleed-out just as the operator spawn animation is going, the game becomes inconsistent and breaks. Operator model does not show up, and the warframe stays frozen in the "standing still" position. No controls have any effect. It seems that other players can use the action "revive" in the bugged player, but after revival it is still stuck as before. If the player is killed again, the next revive will return the game controls back to the player, but all powers will be blocked. the "Power In Use" message shows up every time the player attempts to use a power. Link to comment Share on other sites More sharing options...
__Ester__ Posted April 28, 2017 Share Posted April 28, 2017 CHANGE HIM BACK TO 20.3.0 RIGHT NOW!! HIS RENEWAL IS COMPLETE CRAP NOW. YOU LITERALLY REVERTED HIM BACK TO BEING CRAP. WHY?! Link to comment Share on other sites More sharing options...
Windy_Wind Posted April 28, 2017 Share Posted April 28, 2017 (edited) thank you, you are moving on the right direction dev. However, reckoning and hallow ground base range is still quite low. And please, change his reckoning giving health orb on KILL to on HIT. Edited April 28, 2017 by Windy_Wind Link to comment Share on other sites More sharing options...
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