Diavaz Posted October 16, 2017 Share Posted October 16, 2017 Assuming DE will keep iterating over the Operators gameplay and scrapping the whole system is not an option, what (reasonable) changes would make you like/ not hate them as much? Link to comment Share on other sites More sharing options...
BaIthazar Posted October 16, 2017 Share Posted October 16, 2017 not being forced to use them jk, but what I want isn't really about Operators more than it is about Focus. I want a more reliable way of earning Focus affinity Link to comment Share on other sites More sharing options...
NightBlitz Posted October 16, 2017 Share Posted October 16, 2017 for me... i already like them and will likely enjoy using mine more often once i get the first custom amp. tho the ability to have 50-100% of the affinity from kills made by the operator go straight into the current focus school would be awesome, heck, even 25% would do, you might not be able to kill enemies as fast or as high lv compared to a frame with weapons, but you'd in exchange get a higher affinity to focus rate Link to comment Share on other sites More sharing options...
Genitive Posted October 16, 2017 Share Posted October 16, 2017 2 minutes ago, BaIthazar said: I want a more reliable way of earning Focus affinity This. And facial expressions. Link to comment Share on other sites More sharing options...
Legion-Shields Posted October 16, 2017 Share Posted October 16, 2017 I want mine to be able to use Kaioken and fly and train to be at least planet buster level. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted October 16, 2017 Share Posted October 16, 2017 1. Void mode have a toggle option 2. An upgrade to make the WF move in its own like a specer. 3. Default to operator in liset Link to comment Share on other sites More sharing options...
letir Posted October 16, 2017 Share Posted October 16, 2017 1. Better base HP. 2. Health regeneration. 3. Falling damage should be scrapped. 4. Much better base energy, especially Amp beam. Link to comment Share on other sites More sharing options...
Urlan Posted October 16, 2017 Share Posted October 16, 2017 So far, more reason to use them that presents a new but complimentary playstyle to warframe usage. Having the ability to gain Focus as the operator would be nice. Link to comment Share on other sites More sharing options...
MURA-128 Posted October 16, 2017 Share Posted October 16, 2017 Mod slots on amps is what i want to see Link to comment Share on other sites More sharing options...
artemisfortune Posted October 16, 2017 Share Posted October 16, 2017 1 minute ago, letir said: 1. Better base HP. 2. Health regeneration. 3. Falling damage should be scrapped. 4. Much better base energy, especially Amp beam. There is already ways to make all of those happen. Focus, Arcanes, and AMPs. I want the animation for firing a beam in front of you be a bit different. I'd rather his arm be straight out, with his other arm supporting like when Samus fires her arm canon than the shoot from the hip we have now. Link to comment Share on other sites More sharing options...
letir Posted October 16, 2017 Share Posted October 16, 2017 Just now, JSharpie said: There is already ways to make all of those happen. Focus, Arcanes, and AMPs. I want the animation for firing a beam in front of you be a bit different. I'd rather his arm be straight out, with his other arm supporting like when Samus fires her arm canon than the shoot from the hip we have now. I don't want "ways". I want BASE stats worthwhile to use. Link to comment Share on other sites More sharing options...
NightBlitz Posted October 16, 2017 Share Posted October 16, 2017 Just now, letir said: I don't want "ways". I want BASE stats worthwhile to use. just by getting warrior mode your health goes up to 250 at base fyi Link to comment Share on other sites More sharing options...
DrBorris Posted October 16, 2017 Share Posted October 16, 2017 Buff the numbers on a bunch of school abilities (looking at you, Unariu) and bring back Operator mode resetting jumps. Oh, and buff the damage of the beam to a degree that it melts even high level enemies, this is raw void magic for Pete's sake. Link to comment Share on other sites More sharing options...
Koldraxon-732 Posted October 16, 2017 Share Posted October 16, 2017 (edited) My list for what I'd like to see regarding Operators: Spoiler -The ability to use the old Focus Power despite unlocking free mobility for Operators as an Operator ability, at least. -Innate Void Beam should be able to be augmented without needing amplifiers, perhaps via 'frame and equipped weapon stats. Otherwise, an option to change how you look when using the amplifier at least to the open-palm look. -The option, when enough Focus is put down, to unlock the ability to allow your 'frame to act like any specter, but with new Command abilities (Tenno's 2, holding swaps between the list of actions: Attack, Attack area/target with weapon, Stop/Start, Defend (marking the surface beneath you makes you the defend target) target, roam/idle (aka follow/wait) ). -The option, when even more Focus is attained, to unlock an optional upgrade to the 'Warframe Specter mode' that allows you to become one with it, replacing the 'frame's head with the Tenno's. This however sacrifices the 'frame's first ability for Void Beam/blast (which can be toggled) and using Focus will un-merge the Tenno Whole. Rolling toggles on Void Mode. This mode's 'un-helmeting' feature is optional and can be toggled off. To tell when a Tenno is 'Whole', watch if they look like they're constantly channeling. -An option, as a third and final step, to make the 'Whole' mode a permanent addition which is toggled using Focus. -Operators to use 1h 'frame sidearms as emergency sidearm. -Operators to acquire a wearable Orokin Reactor that adds 'frame moddability to them, with the ability to add one of any 'frame's augments (which will allow the Tenno to use those powers)? -Void Mode to be bound to a toggle-enable power, with Void Dash being the Tenno Bullet Jump. Edit: Response. 8 minutes ago, DrBorris said: Buff... ...this is raw void magic for Pete's sake. Make damage from raw Void Beam scale based on enemy health, shields, armour on top of all your equipped weapons, weapon mods, and 'frame mods. The more damage the raw Beam would do, the bigger the beam. Edited October 16, 2017 by Koldraxon-732 @DrBorris, remember Second Dream? That beam. Link to comment Share on other sites More sharing options...
NoLazyShadow Posted October 16, 2017 Share Posted October 16, 2017 Better stats to amps(damage, energy pool,crit chance and damage), more power to focus school to make operator less S#&$y at high lvl Link to comment Share on other sites More sharing options...
dstrawberrygirl Posted October 16, 2017 Share Posted October 16, 2017 (edited) Ignoring kuva farming (which is still kinda weird), operators only really work against Sentients, which makes sense from the fact that their power comes from the void. You can kill lower level enemies and ragdoll the higher ones for other factions, but the main reason to use them is vs sentient faction. I don't want operators to replace Warframes, so giving us Eidolons and their little blue dudes to fight gives us a bit more to do with them, along with the ability to reset the resistances of the Lua sentients and the Stalker. More sentient faction enemies appearing across the solar system after completing TSD would give us more opportunity to use them. Edited October 16, 2017 by dstrawberrygirl Link to comment Share on other sites More sharing options...
CanIbiteU Posted October 16, 2017 Share Posted October 16, 2017 Modable amps. More powerful operator centered focus abilities in every school. Rework of naramon and unairu. Link to comment Share on other sites More sharing options...
RobWasHere Posted October 16, 2017 Share Posted October 16, 2017 Less grind toward their equipment Link to comment Share on other sites More sharing options...
IfritKajiTora Posted October 16, 2017 Share Posted October 16, 2017 (edited) I hope that the strongest operator weapon can easily rekt 100 level heavy armored grineer. Edited October 16, 2017 by IfritKajiTora Link to comment Share on other sites More sharing options...
Shifted Posted October 16, 2017 Share Posted October 16, 2017 (edited) "Singleplayer co-op" with your Warframe. In other words, have it actually do something as opposed to just standing there, frozen. BioWare games (Mass Effect, Dragon Age) had some cool combos your squad members could do with you (Example: Squad member lifts enemy with telekinesis, Player shoots a rocket at the enemy for bonus damage, and sends them flying) I'd like to see more things like that in Warframe, both between Warframe and operator as well as between multiple players. Edited October 16, 2017 by Shifted Link to comment Share on other sites More sharing options...
artemisfortune Posted October 16, 2017 Share Posted October 16, 2017 28 minutes ago, letir said: I don't want "ways". I want BASE stats worthwhile to use. So you want increased based stats and armor with no work in an online free2play game? Yeah okay buddy. I could get behind you if you said make focus easier to obtain, or increase daily cetus standing, but just outright buffing operators when we can already do that is kind of silly to ask for. Link to comment Share on other sites More sharing options...
PsiWarp Posted October 16, 2017 Share Posted October 16, 2017 Hmm. Transferring out of a Warframe counts as a Void Dash with the school-specific perks. Transferring into Warframe while sliding as Operator continues the slide. Transferring into Warframe while Void Dashing as Operator continues into Bullet Jump. While in Operator mode, able to see Warframe's stats on HUD, including buffs active (icons next to shields and HP/squad list). Companion is hidden and invulnerable while in Operator mode. Ability to rapidly generate Shield points while in Void Mode and Void Dash. These shields will decay over time once out of Void Mode and Void Dash, making actively dodging and maneuvering ideal, and at least improves Operator survivability outside of health and armor stats. Void Beam and Amp energy rechargeable with Energy Orbs and Void Dashing through enemies (unless it already does that, then that'd be perfect). Operator jump and slide empowered by coming out of Void Mode and Void Dash, increasing mobility slightly outside of Naramon way-bound passives. Link to comment Share on other sites More sharing options...
Circle_of_Psi Posted October 16, 2017 Share Posted October 16, 2017 (edited) 1. Operator's age/voice & facial expressions to be a young adult. (No Longer Little Brats) 2. Default to Operator, while in Relays/Dojos/Ships You can toggle this off and on. 3.Your Warframe & Pets fight alongside you. All Mods & Powers are affected, Including Weapons 4. Overall HP/Armour are improvised Schools do this, but as a pre-set, it needs to be better. 5. Duel-Amps & Armor is not just cosmetic. Each Armor can be upgraded and refocused with augments or implants, etc. 6. Sheilds & Gateing added to the Operator Sheilds will be 100 at base, can upgrade to 200 7. Much better way to get Focus Points. Edited October 16, 2017 by Circle_of_Psi Link to comment Share on other sites More sharing options...
Atekron Posted October 16, 2017 Share Posted October 16, 2017 pls, make it that Lotus take Lua back to wherever it was before SD with all operators, thk u Link to comment Share on other sites More sharing options...
Ricardo58 Posted October 16, 2017 Share Posted October 16, 2017 More voice lines (better ones) more talkative (yep, kill me), more outfits, syandanas/cloaks. 2 minutes ago, Atekron said: pls, make it that Lotus take Lua back to wherever it was before SD with all operators, thk u I knew this thread would also attract all the salty, troll, operator haters... Link to comment Share on other sites More sharing options...
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