Cubewano Posted January 18, 2018 Posted January 18, 2018 fingers crossed corpra excal is in the next batch
NeoSmile Posted January 18, 2018 Posted January 18, 2018 10 hours ago, [DE]Megan said: The Plague Kripath now uses Rapier melee style instead of Sword melee style. aww i loved the fact that my zaw did not care about being a rapier
Lion Posted January 18, 2018 Posted January 18, 2018 DE, please, PLEASE stop shelving Umbra. For TWO YEARS you've been saying it's coming. Either drop it or finish it, because at this point it feels like you're just pushing it aside for all the new shinies like Plains of Eidolon, and subsequently Plains of Venus.
-CM-Machete Posted January 18, 2018 Posted January 18, 2018 12 hours ago, [DE]Megan said: Warframes and Weapons that you have fully ranked up will now display a ‘Mastered’ label in the items panel when viewing them in the Market diorama. Ok, now do it for the Codex and we are good.
Shaderox Posted January 18, 2018 Posted January 18, 2018 So the secound Corinth reload related fix... and the main issue with only reloading 1shot if the last is shot with the alt fire is still not fixed <.< was hopeful when i read the patchnotes this time :( Also Novas "Escape Velocity" agument for Wormhole only apply energy color for the host, so for clients on the speed boost is always yellow
Kraitharch Posted January 18, 2018 Posted January 18, 2018 "Warframes and Weapons that you have fully ranked up will now display a ‘Mastered’ label in the items panel when viewing them in the Market diorama." Thank you so much, DE!
brewedjuice Posted January 18, 2018 Posted January 18, 2018 WTB oberon Taurus helmet next round. it is bae.
Fallen_Echo Posted January 18, 2018 Posted January 18, 2018 13 hours ago, [DE]Megan said: Converted the Quartakk to a burst fire that fires all 4 rounds at the same time instead of a semi auto that fires 4 bullets per shot. Increased fire rate from 6.32 to 12.67. Increased Accuracy from 58.8 to 90.9. Reduced damage from 51 to 27. But why did you need to nerf the damage? We are back at square one. The status might be fixed now but now the damage is too low to be useable.
LifeNine Posted January 18, 2018 Posted January 18, 2018 On 17/01/2018 at 10:31 AM, [DE]Megan said: Quartakk Changes: Converted the Quartakk to a burst fire that fires all 4 rounds at the same time instead of a semi auto that fires 4 bullets per shot. Increased fire rate from 6.32 to 12.67. Increased Accuracy from 58.8 to 90.9. Reduced damage from 51 to 27. I liked the Quartakk before, but now, it is so much better. TY :) Before this buff, it was roughly as strong as my Latron Prime with a Riven. Now this thing blows my Latron out of the water. With only 2 forma, I can take out 6 level 130 Heavy Gunners before they can walk over and kill me. In case anyone is wondering why this is a buff even though it looks like the damage went down: Burst fire makes taking down the Nullifier bubbles a lot easier because each trigger pull counts as four shots instead of just one to the bubble. The fire rate doubled. (You need to divide the fire rate by four to get the actual fire rate) The damage is slightly more than half the original damage, so it got a slight DPs buff. The multiple statuses per trigger pull makes up for the loss in damage per bullet though. You get more slash procs, a got amount of impact procs to hold enemies back, and it is very easy to strip armour with corrosive.
DARUSSIANKARL Posted January 18, 2018 Posted January 18, 2018 why can't we just have a check box in the market to filter out mastered weapons then having to go through each and everyone on the weapons and warframes just so we know its a mastered weapon or warframe is simpler and more efficient
XaoGarrent Posted January 18, 2018 Posted January 18, 2018 15 minutes ago, LifeNine said: The damage more than doubled. The 51 damage in semi-auto fire mode had to be divided by four to get the damage per shot fired. Now that it is burst fire, the damage is actually 27 per shot fire. This is... Not quite accurate. The old combined damage value was actually 204. So it was actually 51 damage per bullet before. The damage now is thus just above half what it was before, though the fire rate is double so it breaks about even in DPS.
Leonixo Posted January 18, 2018 Posted January 18, 2018 11 hours ago, Garfieldcfninjaman said: I think the damage actually got buffed, as I believe the original damage listed was the damage of all 4 projectiles combined, but I could be wrong It has been buffed. 27*4 = 108, way beyond 51 dmg. This was a great buff, not a nerf. Would you really expect DE to leave 51 dmg per shot? That would be a 204, it's too much :D
CerberusXIII Posted January 18, 2018 Posted January 18, 2018 WHY THE HELL ??? Warum zur Hölle habt ihr die Quartakk kaputt gemacht ??? -.-
Darkuhn Posted January 18, 2018 Posted January 18, 2018 After the update i encountered many Infested Ancients who were stuck in their attack animation after I killed them. I was using a newly build Polearm Zaw with Exodia Force and Inaros. Also Exodia Force is doing little to no damage. It says 150% of weapon damage but is only doing like 50-200 on a fully modded weapon. Is the Arcane working as intended? Or is a fix for this making progress?
antiqwiz Posted January 18, 2018 Posted January 18, 2018 Would be nice that DE would own his own site where we can vote on these Tennogens, so we could buy these with ingame platina. They could spare the steam cut and give to creators or keep it.
XaoGarrent Posted January 18, 2018 Posted January 18, 2018 46 minutes ago, Ernestasx said: It has been buffed. 27*4 = 108, way beyond 51 dmg. This was a great buff, not a nerf. Would you really expect DE to leave 51 dmg per shot? That would be a 204, it's too much :D Actually, if they had left the damage where it was, it would have been at around 640 DPS. Which is a bit high given the other features of the weapon, but isn't *that* out of proportion. To put it in perspective, the Boar Prime has a couple hundred more base DPS than that. Rifles on average are pretty far behind other weapon types in terms of damage, especially Shotguns, a few of which easily break 1000 base DPS (the Vaykor Hek breaking a whopping 1500, with good crit no less). Even the Corinth is over 500 on its primary fire, despite having a huge AoE RPG as a secondary shot. Most rifles probably *should* be doing lower base damage, given they tend to have better crit, status, range, reload, etc. but not as much lower as they currently are. If it was my call, I'd just crank the damage of the Quartakk up to somewhere a bit below the Sybaris Prime, given that the SP is one of the few legitimately good rifles in the game, and just use that as a general benchmark going forward. I don't think they'll do that, though, even if the MR is comparable on the two weapons, as aside from a few exceptions the devs seem content with making Grineer weapons sub-par.
Oranji Posted January 18, 2018 Posted January 18, 2018 15 hours ago, -Pure said: Possibly learn to read, could come in handy some time. Of all the people that saw that post, you seem to be the only one that didn't get it... Do you need help?
BlNGUS Posted January 18, 2018 Posted January 18, 2018 no fix for the dye not working 2/3 times and not working at all on some places in the plains?
Vali Posted January 18, 2018 Posted January 18, 2018 That damage reduction to the Quartakk is pretty severe, though fully appreciate all the other changes and fixes!
-ECHO-Akrasiel.VI Posted January 18, 2018 Posted January 18, 2018 Hey. I bought the new Tennogen Polearm Skin, Polearm Phorcys Skin, and it seems it is no applyable on Zaw polearms. Was it intended like that or will it be fixed?
Kalvorax Posted January 18, 2018 Posted January 18, 2018 2 hours ago, -ECHO-Akrasiel.VI said: Hey. I bought the new Tennogen Polearm Skin, Polearm Phorcys Skin, and it seems it is no applyable on Zaw polearms. Was it intended like that or will it be fixed? as of right now NONE of the zaws can use skins. sadly.
ModernGreg Posted January 18, 2018 Posted January 18, 2018 Oh man this is one heck of a great update. Thanks so much!
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