ZirkonX Posted March 1, 2018 Share Posted March 1, 2018 Thanks for the update DE extremely nicce one Rest in peace raids. Hoping you guys will Bring the endless kuva missions in the next patch, Thanks for all that you do to keep this game great Link to comment Share on other sites More sharing options...
FrostSabre Posted March 1, 2018 Share Posted March 1, 2018 can't even disassemble rank 1 into two unranked's anymore. nice. Link to comment Share on other sites More sharing options...
Wizard_AL Posted March 1, 2018 Share Posted March 1, 2018 Ah, please add distilling back to break down arcanes Link to comment Share on other sites More sharing options...
Kjahla81 Posted March 1, 2018 Share Posted March 1, 2018 18 minutes ago, [DE]Megan said: Removed the ability to mount a Dargyn during Transference. Although this resulted in an amazing bug where a Warframe would fly away in the Dargyn and do work while you watched from your Operator on the ground, it’s not intended! How did I miss This? Lol. Thank for the update. Link to comment Share on other sites More sharing options...
AvPCelticPredator Posted March 1, 2018 Share Posted March 1, 2018 16 minutes ago, [DE]Megan said: Reduced the number of Kuva Codex scans required from 50 to 3. Why is not: Increased number of Kuva reward per mission? What a pointless change Kuva Codex doesn't means nothing to anyone. Another one useless change, what will be next? Thank you again for nothing! Link to comment Share on other sites More sharing options...
[DE]Megan Posted March 1, 2018 Author Share Posted March 1, 2018 1 minute ago, Sasha_The_Lynx said: The Octavia Maestra skin is amazing and super cute, love it. And i do appriciate how you DE spoils me with these cuties with visible adorb butts (The other being Vermillion. Yeah, im a wierd girl o3o ) But i see a ltitle problem with the Boltor Skin. You claim, and i copy and paste '' due to technical limitations and differences between firing/reloading animations on other Weapons, the Boltor Bravura Skin can only be equipped on the Boltor. '', but the skin still gives the Boltor the vanilla reload animation as if it was just like any other skin. So either the skin doenst have new animation, or you forogt to assign its animation file for the skin (And i hope it has new sound too). So, hotfix for this? Yes, we have a Hotfix coming for missing Bravura Skin reload animations and sounds! Link to comment Share on other sites More sharing options...
Arc-Vector Posted March 1, 2018 Share Posted March 1, 2018 Weapon Range Mods (like Sinister Reach) no longer affect the distance of chains for chainable Beam weapons (like the Amprex). Main Beam distance is still affected by them. oh RIP Link to comment Share on other sites More sharing options...
Fluffysbeans Posted March 1, 2018 Share Posted March 1, 2018 Uh, the Druk instrument pack is gone from the Mandachord. Link to comment Share on other sites More sharing options...
JIMMY-ZEPP Posted March 1, 2018 Share Posted March 1, 2018 good thx Link to comment Share on other sites More sharing options...
Sunrugon Posted March 1, 2018 Share Posted March 1, 2018 Nice Hotfix I can no longer use my forge my game crashes immediately http://www.bilder-upload.eu/show.php?file=bab238-1519930488.jpg = Screenshot Link to comment Share on other sites More sharing options...
Tweekey Posted March 1, 2018 Share Posted March 1, 2018 Rest in Peace, Raids. You are forever gone. But never forgotten. Link to comment Share on other sites More sharing options...
God_is_a_Cat_Girl Posted March 1, 2018 Share Posted March 1, 2018 21 minutes ago, [DE]Megan said: Vacuum now sucks up Atlas’ Rubble! Finally! Link to comment Share on other sites More sharing options...
Howl4Me Posted March 1, 2018 Share Posted March 1, 2018 Can we get an increase in Captura enemies while you're doing all these captura changes, please? 3 is ridiculously too small. It's a horde mode game, and 3 is not a horde. :v Link to comment Share on other sites More sharing options...
Underdrill Posted March 1, 2018 Share Posted March 1, 2018 3 minutes ago, PurpleNyxPrime said: Temporary? Oh so kinda like dark sectors? That system thats been disabled for how many years now with promises of being revamped. DE can take years to improve them if they so desire, as long as they bring them back better than ever, not a problem. I really don't think it'll take them longer than two years to redo them anyway, especially since now they'll have the quality time to develop rewarding, interesting and highly replayable missions that don't require standing around for most of their duration. Link to comment Share on other sites More sharing options...
Kracken Posted March 1, 2018 Share Posted March 1, 2018 18 minutes ago, [DE]Megan said: Arcanes can only be installed on your Warframe, Operator, Operator Amp, or Zaw. You can install 2 Arcanes per Warframe Operator, Operator Amp, or Zaw. Not 2 Arkane per Warframe and Operator, but ONE per AMP and ZAW? Link to comment Share on other sites More sharing options...
0_The_F00l Posted March 1, 2018 Share Posted March 1, 2018 Yay! will not miss JV , but may miss LoR. Link to comment Share on other sites More sharing options...
DarkFlameZealot Posted March 1, 2018 Share Posted March 1, 2018 19 minutes ago, Underdrill said: Don't be discouraged by the minority (2% IIRC from a recent infographic) who are leaving the game due to the temporary removal of raids DE. The balance changes you've made recently to the frames, weapons, and the start of the focus changes have been some of the best updates in years. Those that only ever cared about raids never cared about the work you put in to everything else into what is currently, in my eyes, the best free-to-play game on the market. Keep up the phenomenal work! It's a bit sad that I have to correct a FOUNDER of how DE works. You emphasize temporary like it will be a month or two. Guess what? Temporary = 3 years or longer. You had dark sectors to look at before making your post, but I guess you don't want to accept it either. Link to comment Share on other sites More sharing options...
BETAOPTICS Posted March 1, 2018 Share Posted March 1, 2018 Yey! Link to comment Share on other sites More sharing options...
paixdamien Posted March 1, 2018 Share Posted March 1, 2018 19 minutes ago, [DE]Megan said: The Multishot chance should now apply more consistently with Beam weapons. Whoah what does this mean? What I know about MS for beams is it doesnt increase the # of beams nor status chance, that it is just another damage multiplier. What am i missing here? Link to comment Share on other sites More sharing options...
Mama_Sasha Posted March 1, 2018 Share Posted March 1, 2018 1 minute ago, [DE]Megan said: Yes, we have a Hotfix coming for missing Bravura Skin reload animations and sounds! Thats awesome! I guess you guys and gals must have been a little hasty on deploying the update. Im excited to see the animation and sound! Link to comment Share on other sites More sharing options...
ZonePL Posted March 1, 2018 Share Posted March 1, 2018 Love new arcane system, especially that its done right. Sadly, raids are gone, but i hope that new content will be more completed and less rushed due to choping one of your rotting, but still, legs. Just learn from raids, that rushing content will never be a wise idea for a long run. Link to comment Share on other sites More sharing options...
AvPCelticPredator Posted March 1, 2018 Share Posted March 1, 2018 Yea, I forget to tell u DEVS, the Link Shield mod for companion doesn't work on Smeeta Kavat. Link to comment Share on other sites More sharing options...
LostEzekiel Posted March 1, 2018 Share Posted March 1, 2018 RIP my beloved Atomos. You will be missed. Thanks for the new arcane system. Link to comment Share on other sites More sharing options...
LuinCeltchar Posted March 1, 2018 Share Posted March 1, 2018 No fix for terrible Synovia hitboxes? Also with all these fixes for the Hema how about finally making the research requirements reasonable? Link to comment Share on other sites More sharing options...
naturalcandy Posted March 1, 2018 Share Posted March 1, 2018 Weapon Range Mods (like Sinister Reach) no longer affect the distance of chains for chainable Beam weapons (like the Amprex). Main Beam distance is still affected by them. Link to comment Share on other sites More sharing options...
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