Jump to content
[DE]Rebecca

Coming Soon: Devstream #109!

Recommended Posts

Will we ever be able to mod exalted frame weapons the same way Khorra was previewed to be able to mod her kavat summon a.k.a they get their own modding slots? There's a list of weapons I'd love to use on most of my exalted frames that I just can't because the builds they use don't mesh with the exalted weapon of the frame in question. (and the list has only gotten larger as more rivens and weapon specific mods have been getting introduced into the game)

Are there any plans to bring endless reward scaling to more than just void fissures? Sometime ago on a devstream you were asked this question and didn't seem to have any qualms about it, but I'm pretty sure that was months ago if not more and we have still yet to see anything come of it. Is it going to be worked on? Or does it not feel worth the effort?

How is the Nezha Deluxe skin coming along? And do you plan to do any rebalancing with him alongside it's release like you've done with most deluxes, or is that not in the plans?

Are there any plans to re-animate/remodel kurbrows? 

  • Upvote 1

Share this post


Link to post
Share on other sites

could you please make survival missions so that people can leave if and when they want, like bounty missions, every time i do a survival one or 2 guys run straight for the exit after it pops up, and then we all have to leave cause the timer starts counting down, and vice versa, if 1 guy wants to leave he is stuck in there till all or a second guy want to leave, if you dont want to stay then you can go at say after 5 min or 10 min or 15 min and so on, getting forced to leave is making survivals not fun anymore.

oh and excavations is the same problem, can make it like defense missions, after 5 waves you can choose to leave or stay

Edited by XxWarlord2017xX

Share this post


Link to post
Share on other sites

Few Questoronies...

  1. Any updates on the new Zaw parts? Also, are there plans to continue adding Zaw content to Hok (more exodias, more weapon types etcetera).
  2. Has the Focus acquisition update been put on hold for Venus/Sacrifice? On this note, for future Operator-centered quests (Sacrifice?) is there a plan for compensation for the massive difference in base and upgraded Operators? As it stands the next quest with Operator content will be like having an unmodded Excalibur to a fully forma'd and Potato'd Excalibur doing the same content.
  3. Could we get a straight answer to if there is any Trial-like content in any phase of development, even be it just basic concept stage? It would be nice to know if they are at least on your all mind.
  4. PoE is big and some already complain about traversing from one side to another, are there quick-travel type systems planned for Venus or is quick travel relegated to Archwing?
  5. *Obligatory Damage 3.0 question*
  6. *Obligatory Hydroid Prime trailer question*
Edited by DrBorris

Share this post


Link to post
Share on other sites

Question: Will we ever see a second round of syndicate weapons (primary, secondary and melee)?

Share this post


Link to post
Share on other sites

Questions:

1. Can we get bird companion?

2. Vaccum for pets pls :3

3. Will you make some changes to points gaining on cetus? It is too grindy

Share this post


Link to post
Share on other sites

What happened to the Second Dream-style Focus abilities, like Mind Spike and Phoenix Gaze? Post-War Within players can no longer use them.
And what are Second Dream players supposed to do with their Focus pools before they've unlocked War Within? Seems odd to open the gate for them but lock 80% of the tree.

If the Plains Bounties are supposed to be content for new players as much as veterans, why are Lenses in the reward table for players who haven't played Second Dream yet? Or Kuva to players who haven't played War Within?

One of the stated goals of the Focus rework was that the passive abilities players enjoyed would go to the new Arcanes. Arcanes have been reworked since, but where is my Shadow Step?

The “Hold X to self-Revive” mechanic appeases players who wanted the ability to die without being saved, but the big text in the center of the screen fools new players into wasting their personal Revives by thinking they’re contributing to their own revival. Are more UI changes coming to emphasize that it’s not the intended use?

Could we have some means to revive dead Sentinels and Companions (like a consumable) without having to die and spend a self-Revive to do so?

Scott recently posted on Twitter that "Simpler is better." Is there any concern that Warframe ability kits are becoming too complex? Important facets of frames like Limbo, Oberon or Frost are not mentioned in-game, so players who missed the patch notes don't know to roll to cancel Banish, combine Hallowed Ground with Renewal, or cast Freeze to break Snow Globe.

Since the last time you mentioned addressing “mandatory” mods like Serration and multishot, you’ve added Primed Point Blank, Primed Pressure Point and Riven mods to the game, which simply contribute to the issue. Have you officially gone back on plans to address these mods?

Could we see more consistency to Limbo's interactions with the Rift? Presently a number of enemy abilities (like Napalm rockets or explosive effects in the Plains) have the ability to bypass the Rift without any mentioned indication. Additionally, players are able to alert enemies by bumping into them despite being in the Rift, and enemies are able to hack terminals from inside the Rift even while players cannot.

What exactly is the point of allowing Volt to pick up Electric Shield if it costs him extra energy to move while active? It directly penalizes the synergy it creates with Speed, and actively discourages charging his passive.

In your first Reddit AMA about 2 years ago, you were asked if you'd considered adding an extra color tint option for metals on the PBR Prime items (including the frames post-Nova Prime)... and Sheldon missed the point when he answered. Would someone else care to revise?

Players allied with New Loka/Perrin Sequence have no means to obtain the Large Shield Restore blueprint. Would there be a neutral way in the future to increase the availability of this Restore?

Akvasto Prime: When?

Edited by Archwizard
  • Haha 1
  • Upvote 1

Share this post


Link to post
Share on other sites

Dear DE:

    What are your thoughts on adding some permanent missions/mission modes to the Star Chart that are straight up lvl 100+, and feature Eximus Stronghold... along with other 'stronger enemies' modifiers?

These missions would give us a consistent dose of high end combat, without a requiring 20+ minutes of investment in an endless mission to get there. A straightforward challenge for a variety of our strongest weapons and frames once Sorties are done.

Share this post


Link to post
Share on other sites

I have an animation specific question: Seeing Eidolons and Hemocytes constantly steping in air is really weird, are there any plans for Inverse Kinematics to be applied to their walking animations? Or even better, to other characters as well?

Edited by ScorchedIce

Share this post


Link to post
Share on other sites

1) Are the Devs changing the order release of frames?

Before it was (without order) male then female or female then male but now it been 2 female frames (Gara then Khora), or are you releasing what ever is ready to be deployed?

Doesn't really matter but curiosity kills soooo... care to answer my question :D  

2) Can we ask for a repair tool for companions so we can revive them mid mission instead of killing ourselves just to get them back?

3) When will Frames fight alongside Operators as a Specters?

4) In Index arena we can have AI controlled teammates, can this feature be included in regular missions if we select Solo?

Basically we will have 2 type of Solo, regular Solo and Solo + Bots.

5) Can the open world get they ability to have player funded projects?

For example, the big lake infront of the Cetus can not be crossed with Bullet Jumps BUT if we get the ability to build a bridge we can simply just walk/ cross it!

I bet Venus open world may have similar issue as well!

What do you think of this idea? all the unused resources can be put to good use, all you need to do is provide us with options of what to build and where, we as a community will vote on what we like.

How to do it :

1) Players select what they want based what on what we have available to us.

2) We vote.

3) Construction begins when the vote ends. 

Edited by Prinny13
  • Upvote 1

Share this post


Link to post
Share on other sites

would you ever consider spreading the rewards through out the star chart more evenly instead of having everything clustered into defense,survival and interception. for example doing an exterminate mission gives a relic or a sabotage mission because realistically most people go to about 6ish nodes out of all the missions.

  • Upvote 1

Share this post


Link to post
Share on other sites

When will we get a proper 3d maneuver gear rework for zephyrs 1? Currently its just a one direction cannon ball launcher and its uncontrollability and uninterruptibility is the worst of all the abilities. I plan on making a full post for this concept and compare it to every movement related ability that came later.

Share this post


Link to post
Share on other sites
4 hours ago, kpa732 said:

Since corpus weapons have Vandals and Grineer have Wraiths, will we ever get Infested variant weapons?

Dear Digital Extremes:

Would you consider adding unique variants of Infested weapons in the game? It's the only weapon group in the game that doesn't have any more powerful variants. Lore-wise, since the Infested weapons are living organisms, it would be reasonable to assume that some of them can "evolve" further than others of their species. I just hope this can make it into the question thread the team uses on their next devstream.


What about Mutalist variants?

Edited by Nasair

Share this post


Link to post
Share on other sites

1. Randomly generated levels are too dull and monotonous. Is there any plans to add a level editor so players can make their own static levels? As in the dojo, only with a large number of objects and more freedom (no grid, object clipping e.t.c)?

2. Question about new open world (Venus e.t.c): Have the shortcomings of Plains of Eidolon been taken into account? (no parkour, lack of exploration elements due to small size of static map, lack of replayability, lack of connections with the main game).

 

Share this post


Link to post
Share on other sites
5 minutes ago, (PS4)DicedSevens said:

I'm not going to read through all of this thread to see if this question has been asked but can we also watch this on YouTube? 🤔

Yes, but you won't get drops like you do if you watch via a linked Twitched account.

 

  • Satisfied 1

Share this post


Link to post
Share on other sites

Can we have the option to equip multiple weapons of a same type, like 3 melee or 3 pistols? And please don't call it unbalanced, I saw worst.

Share this post


Link to post
Share on other sites

When will the rest of the older assets (frames, helmets, weapons, skins, etc) receive PBR? I know it's a long process (from what you've told us), but is that transition still being worked on at all?

Share this post


Link to post
Share on other sites

Just wanted to drop a sugestion for a new mission type.  How about a different type of spy mission that escalates?  Think the tenno operative that is sneaking around during a survival mission.  Objective is to remain as stealthy as possible while the "distraction" is happening.  Or perhaps just make the normal spy mission reward you for how well you do at not being detected, and for getting stealth kills.

Share this post


Link to post
Share on other sites
19 minutes ago, Nasair said:


What about Mutalist variants?

Mutalist is the infested version of normal weapons. They're asking for a variant of the already-infested weapons like Phage, Synapse.

  • Like 1

Share this post


Link to post
Share on other sites

Question: Are you guys going to change the amount of kuva per harvester soon? if so then please what will be the new amout per harvester?

Share this post


Link to post
Share on other sites
3 minutes ago, pinkphink said:

Mutalist is the infested version of normal weapons. They're asking for a variant of the already-infested weapons like Phage, Synapse.

Okay, I didn't get that from how they asked. Thank you.

Share this post


Link to post
Share on other sites
1 minute ago, Nasair said:

Okay, I didn't get that from how they asked. Thank you.

IMO nobody bothers upgrade an infested weapon because they all fear the disease.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...