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NinjaZeku

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Everything posted by NinjaZeku

  1. More freedom to configure your controls in general would be nice, not least if you're insane cool like me and have an unorthodox input method like mouse + controller :D Allow us to do stuff like leave certain functions unbound, have a big warning prompt about it and all if necessary. Also bring back the option from way back when, where we could leave prompts / icons etc as "PC" at all times rather than it switching to [insert console here] automatically as soon as a single controller input is registered (or vice versa).
  2. ... try details? Also we on the forums can't really help you with accidental purchases, contact Support to have them reverse whatever you did.
  3. Yeah okay now I want this as a weapon / ability: Seems DE wants to only have 2 further items alongside a new Prime Frame, and with non-AoE Thrown Secondaries needing a general fixup, I guess it made the most sense to skip that one, alas. But ye, rustles my jimmies as well to leave that one out.
  4. You don't need Rad procs for Magnetize to redirect enemies' shots unto themselves.
  5. So, instead of asking for buffs to Liches, who desperately need them, you want to nerf everyone else's Crew because you for some reason refuse to use the currently better option. Yeah okay then.
  6. Mind you, the biggest difference is gonna come from your Mods rather than just getting a new shiny toy, but here are some MR9-and-below options I might recommend: Acceltra Cedo Dread Exergis Fulmin Ignis Wraith Kohm Sobek (with the Mod from Sedna boss) Soma Prime Akarius Atomos Cyanex Kompressa Kulstar Ocucor (get that Mod from Nightwave) Twin Grakatas Velox Cerata Hate Lesion Xoris Also look into Kitguns, talk to Zuud in Fortuna / Father in the Necralisk. Lich / Sister weapons have no practical MR locks, but you likely are not ready for that content yet.
  7. I don't think I have that (it's an AMD thing, right?) and it still happens on my end, seems to be "just" a general change / bug.
  8. In my experience, "go fast" situations can very easily benefit from passive CC and increased weapon DPS, possibly even more so than stationary situations where ability spam may make weapons less needed, and where CC might either slow things down (Defense) or already be covered better (e.g. Nova in Interception). The Augment speeds up your ability usage to a point where Wisp just feels tons better to use, and it reduces your total Energy cost. Easily worth a slot IMO, for the right mission (and I didn't even put it in the Exilus slot, since that's where Vigilante Pursuit goes lol).
  9. Wait what, your On-Call is weak enough that it can actually manage to die? Get a 00555 with the heal-on-kill passive, and a decently modded weapon, and you'll see why they are as limited as they are.
  10. Need more details :P What exactly did you craft, the full Odonata, or just the first part, the Wings? In either case, continue the Quest. Or is something stopping you from doing that?
  11. If the Mods stay untradable, little reason to not do this I suppose. Maybe some old Event cosmetics could be added also, like Sigils and stuff. Although, I'd much rather see those old Events return in some (playable) form, even if "only" as a kind of ... dunno, remembrance thing in the Codex, letting you replay stuff without any (further) rewards. Not least since now-lost lore is attached to a bunch of these, like Alad V, the introduction of Acolytes, Ambulas, Tubemen, etc etc. A perfect solution would be to integrate that content into the story as you progress through the Star Chart as a new player, of course. (And doing it in the correct order, I'm still annoyed that you can encounter Amalgams on Jupiter before you do The Sacrifice, nevermind playing with someone further along than you who can open the labs and let you encounter Sentients before Natah.) ... eh, that ended up just a bit rant-y and off-topic, sorry lol
  12. Just to make sure, did you after that return to the Circuit to actually grab your rewards?
  13. Well, what did you do exactly to try and use it there? Are you using the Archwing Launcher from your Gear Wheel? WDYM all missions? Why would playing more of the game suddenly lock a feature like free-roam AW use? Are you saying you could use it before, but now the same action does not work anymore?
  14. ... which applies purely to the Magnetize synergy. Not sure what you're not understanding here.
  15. Nope, that's a synergy thing, the (direct) target of Magnetize takes increased damage from Polarize. https://warframe.fandom.com/wiki/Mag/Abilities If an armored enemy is the target of Magnetize, the damage is multiplied by 200%. This does not affect enemies inside Magnetize that are not target of a cast. Damage multiplier is affected by Ability Strength.
  16. Make sure the Quest is set as your active one, if you have to switch. run a mission / restart after. Once fully built, the Quest should lead you to a further mission while Ordis is calibrating the Odonata or something, are you on that step?
  17. Check if there's empty slots somewhere on the wheel, filling those should return the ability to add more.
  18. Companions in general should just be immortal. To still make Health etc matter, have a cooldown / recovery state when they take "lethal" damage during which offensive abilities are turned off (unless it's a Vulp, leave them that unique option), but always have stuff like Animal Instinct and Vacuum / Fetch stay active. Current Bleedout Mods and whatnot would be altered to affect that recovery speed instead. Really, this is kind of like the old "universal Vacuum" thing to me, yes it's a very nice, in-demand effect, but not one that completely breaks the game or anything, it just helps make other Companions more attractive / fun to use. And ye, with that finally done and over with, look into buffing under-performing Companions ... and also Robotic weapons while we're at it, there's just no reason for e.g. Tazicor and Vulcax (yes those weapons exist, I don't blame you for forgetting about them) to be so utterly garbage. Lastly, on the topic of weapons, give Pets a separate weapon slot already.
  19. What does "have" mean here exactly? Actually owning them as Companions? Are you talking about getting (weakened) ones showing up at Son to make a Companion out of them? Is it about getting them to spawn on the Drift in the first place?
  20. FWIW, you could just make a copy of a Loadout you care about that much. Alas, a Loadout dynamically changing is part of what Loadouts are, I'm not sure how that could get "fixed" without fundamentally changing how Loadouts work in the first place, an endeavour that simply doesn't seem overly worth it to me, since Loadouts work ~fine as-is (gimme more slots tho).
  21. It doesn't on my end, is all I can tell you. Are you maybe mixing things up with Hildryn / Pillage somehow? Because that ability is a LoS as well as %-based defense removal, Polarize is neither.
  22. Some that come to mind would be certain Warfans tossing out darts, Tenet and Drifter Melees have a variety of effects on HA, Synoid Heliocor creates Specters on HA kills, dunno if you count the general Glaive type (also Wolf Sledge) kerbooms as "unique" enough.
  23. FWIW, you can check each Melee type individually via the Wiki, go to the page of a random Stance for the type(s) you're interested in.
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