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(PSN)slightconfuzzled

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Everything posted by (PSN)slightconfuzzled

  1. That is odd. I am not sure what the reason could be. I did experience something slightly similar a few weeks ago, where I did get notifications, but they were for comments that I had already been notified for weeks prior. I'll try and tag your name at the end manually to alert you, just in case that helps. I don't think reality can ever be that neat or clean as far as mutual agreement about most things. Its often why in certain context they go off different percentages or majorities or certain majorities. Its also where evaluating such numbers and viewpoints also becomes important, and why I kept mentioning anecdote when talking about my perception on others reactions. Since I am all too aware that maybe my perception was mislead, warped by potential biases, liable to various conformity type biases, plus websites/forums can often have users with alt accounts/sock puppets. Maybe a lot of the positive sentiment were actually from less people than actual, who knows, but... since its in their best interest, its something I believe that DE can look into and get better objective data over in this regard. Better than either of our capacity to make conclusions over. To me, if their conclusion is that a larger majority would welcome and embrace such a decision, and a small enough minority would take issues, its something to seriously consider when making future plans. Fairness/fair can be both, it just depends on the context and criteria being applied. Hah, I was a little bit salty, but only in the sense, I felt the changes were too soon, or should have been implemented before release. A lot of people didn't even get a chance to play Dante pre-nerf, and you could argue, even if the changes were necessarily or even if they hypothetically buffed him again, a lot of people will feel a bit bitter because they never got to experience the Warframe when they were "OP". I also felt like he was fun, and a bit less fun. Still ultimately fun, and effective, but ehh... Also I think the consequences over Dante will be far reaching, even though they did readjust him post nerf. Why? Similar to above, sometimes perception and sense is as important. Lots of people won't know what Dante pre-nerf was like, so they can easily build up this idea that may not reflect reality. Then be preemptively disappointed by that. Even if they buff him later. Even though I personally have liked 9 out of 10 of the last Warframes released these past years, Qorvex and Dagath included, I thought it was nice, some of the more jaded, and skeptical "why should I play this new Warframe" types were actually hyped about a new Warframe release, and I was hype for them (even though I think a lot of those types under appreciate and sleep on Dagath, Kullervo, Citrine, etc). Its a type of resentment that may kill future hype for Jade and Warframes after, warranted or not. Which is a bit of a shame. I agree that dealing with real money and cosmetics would be inherently more tricky, but still worth it, depending on the context. Like I haven't seen too many people try to argue seriously about some of the console exclusive skins. Seen a few questions, but I think most people know, that sort of thing is out of DE's hand. Oh I still like law, and am fascinated by it from a studying perspective. Plus think its obviously important. I just think it would personally frustrate me too much, specifically the human element and trying to navigate the human element side. The papers side would be fun to me, but having to deal with power imbalances and how wealth can influence justice, and warp ideas of fairness... Phew, that would get to me. Anything where I can just indulge in the more neutral and sincere aspects of research I find more fun. That also being said, obviously important to have people trying to fight back against the waves of unfairness that can come with human nature, wealth imbalances, greed, corruption, manipulation, so on, hence I think its admirable for people such as yourself to potentially have to deal with that sort of thing (depending on what sort of specific career path you go down). Like there is a big difference between say bird law and memes and defending peoples lives or representing victims of assault etc. Thanks. You didn't come across as argumentative either, but I am also pretty familiar of how you post, and your sense of humour, which I enjoy and appreciate, and I have a pretty high opinion of you. This topic actually tends to attract a few different people who I have a pretty high opinion of generally, and I think its to do with what you mention actually, as far as passion ha. What I know of empathy and behaviour, is that people are often more willing to engage with it, if they see it demonstrated often, so I find its really important in forums, that its not just people disagreeing with each other harshly or being passive aggressive or arguing in bad faith. Having some well intentioned constructive conversations can have a positive influence on the flow of a thread, especially around tense subjects, so I like to think we both did a decent enough job in that regard. Sure beats seeing a thread get locked due to hostility. Cheers! Oh and @Aruquae Just in case you don't get a notification.
  2. I like the mode so far. Done all the weeks, had some different experiences, all mostly positive except for one attempt where people progressively quit, leading to multiple host migrations, in the first round. Sort of understandable since team wasn't working well together, someone died far away, I wanted to revive them via Angel, succeeded, but one of the others alive died, and was host and they left annoyed at the other player... Anyway, regardless I think the mode is great. You can get lucky with your RNG, or alternatively may have to lean a little more on team work and team synergy. So far my "hardest load out" had Mag, and Paris as my only decent weapon. Hard in the sense while I use Mag a lot, my Mag build is really squishy. Also the weeks conditions weren't great for my load out either, and I consider the Paris Incarnon really strong, its less effective with the set up I was using and the KPM needed against the enemies and how I had to use it in regards to the rest of my loadout. It was also the where above happened with the people leaving. The next attempt went way smoother, since I wasn't trying to carry a disorganised team who were spread out. This time our team work was much tighter and people were even communicating in chat, and we had to coordinate a little, and use team synergy and rely on each other, which isn't something I usually have to do in Warframe, but I had fun and enjoyed the three quests. That all being said, I really do think its fine if people complain, criticise and expression dislike or frustration with the mode. I can't see the mode changing too dramatically, but I am not against adjustments either, and just expressing ones thoughts, preferences, likes and dislikes is just really basic and important. You never really want to deny peoples options to do so, otherwise that can be used against you as well. Its fine to have more nuanced and interesting takes, views, opinions and preferences than just liking and agreeing with everything or being critical and against everything. Personally I think the randomised load outs is an important and necessary aspect in the mode, because the way Warframe is set up... Like subjective some could find it artificial, boring, forced, tedious, sure, but the way Warframe is set up with so many tools, is that challenge can often by bypassed and trivialises just by a player being willing to flex and select tools that are strong against the scenario, situation, quest etc. Which also means, those that do not want to flex, either because they can't or don't want to, may struggle in ways they may dislike. Thing is, it would be hard for DE to so specifically tailor make challenge/difficulty for a Protea player who likes using the Cedo, compared to a Xaku player who likes using the Boar Incarnon, compared to a Saryn player who likes using the Hate to a Vauban player who likes using the Daikyu. A lot of their strengths and weaknesses are so different that it makes that sort of balancing tricky, and thats before we even include Operator tools, Arcanes, gear wheel, so on. Even for some players, the ability to forgo one reward and getting to choose to exclude one variable, can make EDA, pretty comfortable, which isn't necessarily a bad thing, but sometimes it can be a nice experience when a player experiences good cohesive team work, and the feelings it can result in. Regardless of all that though, good to express when you enjoy and like something, but don't feel too distressed or annoyed if people have different takes, preferences and so on. Its fine. You can even have friendly and chill conversations with people even if you disagree about stuff too.
  3. There have already been time limited in game items which have been changed and modified and altered to be more accessible or available beyond their original scope. Regardless limited time and exclusive are similarities they both have, but you can't just compare and think of similarities when looking at context, differences also can matter. Hulk and Kermit the Frog are both green, and have an unusual way of talking, to an extent that they can often be recognised by their speech. Doesn't mean that Kermit can lift mountains. I just listed their similarities, but not their differences. It wouldn't be fair for those that brought something because of FOMO, I totally agree with that, but its also not fair for people to be lured in by FOMO as well, in the first place. Or that FOMO exists in the first place, and that people brought stuff because of FOMO. Or fair to the people who didn't buy because of FOMO and would be happy to have others also get the cool items, and who are also against FOMO, but had competing reasons for buying (support or wanting the cool thing), but who get lumped in with others, as arguments as to why its "not fair". Anecdotally, but I have seen far more people who brought Heirlooms who have expressed that they would prefer and rather others could still get the Heirlooms, than I have seen people who want Heirlooms to stay exclusive. I have even seen more people who wish things were different but believe that DE is legally liable, than people who strictly want their exclusivity upheld. Which to be clear, isn't myself trying to invalidate or judge such people, I just don't see it very often. It would be interesting to know. Anyway there are a lot of levels of unfairness that exist regardless. Attributing ideas and evaluations like "what would be despicable" or not, without establishing a tight relatively objective criteria is thus always going to be a bit flawed. It doesn't even need to be considered a "FOMO strat", because people can know and understand this. Then be transparent about it. FOMO style tactics and strategy can be extremely lucrative, but their are pros and cons. Switching to a weekly subscription plan could also have pros and cons, and potentially be lucrative, but DE probably won't entertain that, because thats just... not their style or model. They aren't FF Online, and that model works well for that game, and its general fanbase. Like some of this is obviously complicated, when talking about businesses and continually finding ways to make more money, because there can be different ways, and some of the ways can be more lucrative, but some can be predatory and exploitive. Its a balancing act, in many different ways. Many people often over simplify such situations as well. They don't understand the internal structure of a company like DE. Or that they aren't a monolith. There are likely disagreements and clashes over pricing strategies, with compromises and bargaining. There are people even a CEO as to answer to/address. Which also probably means, there are people within DE who are fine with community backlash, if it helps them explain or justify or preemptively shoot down monetisation plans they think won't work with Warframe. Like I myself was personally fine with a pay to skip option Reb floated, but broader community shut that down pretty hard. There was also that accidental Nightwave boost leak, that still hasn't actually shown up, maybe because it was considered a bad idea to monetise NW that way. My main point here is that sure, they should stick to their word... unless their wording was bad for consumers/fans, and changes would benefit us, which often also benefits them as well, long term. Lets say that Heirloom skins next bundle isn't limited time exclusive, and they explain it will eventually come back in a few years. Hypothetically it might not make as much money, because many who only buy because of FOMO might not, so... failure right? Well yes and no, because some long term benefits may end up outweighing the initial loss/difference. I totally understand it can be frustrating if a company/business doesn't stick to their word, but no one should be so inflexible as to accept a negative situation/scenario that negatively affects others, because of a stubborn adherence to conceptually sticking by such words. It removes the potential for things to improve and be refined by misguided notions. It is a bit of a weakness, because you were addressing peoples different attitudes and behaviour and hypocrisy, and not taking into account important distinctive differences. If you would rather talk specifically about contracts, thats fine too, but very different. It also looks scummy when they make such plans, You could say it would look scummy if they do rerelease them, but to many it looks scummy if they don't. The only real way to avoid looking scummy to some, is to avoid such practices in the first place. Except of course thats a risk involved with such ventures, and they are likely external pressures within DE's structure to look for ways to gain profit injections, especially in the context of video games as a whole. So its not necessarily a surprise such ventures happen, because sometimes the perception of seeming scummy is worth it, but other times... Also, when Supporter Packs were made available again, via Plat, anecdotal, but way more people seemed happy and fine with it. There were some individuals who were unhappy about it, and vocal. This forum had a few, but to my perception, most people on these Forums, most people on Reddit welcomed and celebrated the move. For all we know, that might have been a soft decision to gauge the fan reaction over such decisions to see how we might react if something like Heirlooms (specifically Frost and Mag) were made available again. Would you personally care if in 2 years, we have Mesa, Ember, Excalibur and Volt Heirloom skins, and we know changes are being made and Rebecca mentioned the future will be different, would you personally care if the future they decided it was weird that all other Heirlooms rotated and returned eventually and just decided to adjust their stance? How many people who brought Prime Access 6 years ago, are upset that people can just buy Regal Aya for cheaper and get Prime Noggles through Resurgance, even though when they purchased PA, that was the only way to get Prime Noggles? Doesn't necessarily have to be selfish. It cab also be okay to be selfish, but many others would also benefit, and iyts fine to advocate changes for yourself and them. If DE were an individual, or friend, i might agree and care about them and their word. DE is an organisation, business and game development team though, i much much prefer them being consumer friendly and conscious, and ethical in business and in regards to consumers, as much as possible under Capitalism and their countries laws. Laws which are also often refined, adjusted and improved. It can also often be a bit obvious when their word isn't intended to be taken as the final or ultimate high authority. Since they are a business, they often need to have a unified front. Internally they can be a mess and disagree over pricing policies or monetisation plans, but ultimately they needed to give a unified front for fans, consumers, investors, etc Company wide stances are probably written by multiple people with the assistance of multiple people, under direction by other people, who are the ones with more authority, but such stances need to be written in a PR friendly and more accessible "simple for players" way, with all that that entails. Which os also why, and many people don't understand this, we can't just have Megan randomly change DE's stance on something after a day of back lash. It also leads to scenarios like with Regal Aya, where they adjusted the value of the pricing but said they couldn't change or budge on other variables, because of "fairness to those already buying the packs" but then a little while after they did actually "go back on their word" and make changes, and ran a script to compensate people who already made purchases. So to some, you should always take their word with a grain of salt regardless, because they aren't an individual, they are a company and all that that entails. Which is also why this isn't a charity issue, because there can be pros and cons involved with such changes. A reasonable and knowledgable consumer wouldn't want DE to bankrupt themselves, so they can understand that some monetisation techniques are necessary. Like how you can't just have access to all Primed Warframes every day... There are rotations, and windows of availability. So there is a bit of light FOMO with that. Except its more check in routinely than worrying about never returning. Context and all. By default you/we all should be a bit weary when business is involved and many involved with business, chef aim is to make money. Just that there are different ways to do that. So instead of valuing that a business "keep to their word" some would rather that the business prioritise its consumers and fanbase as best they can.. even if that may occasionally conflict with their "word" because if those two ideas compete, one is better and one is worse for consumers. Which also arguably can become bad for the business itself (imagine if DE just implemented all predatory practices from all other video games, all at once? The backlash would probably sink the game over the course of a few weeks, with a massive negative stain it may not recover from, even if they course corrected a day later) Do you think its possible that you could be too overly cautious about the negative feedback and backlash to DE's image if they did implement a way for Heirlooms to return? Like do you think its possible you could be overstating concern? Also for clarity and transparency, its entirely possible that I could be understating and underestimating how much could happen as well. I do personally think that DE would lose a little face, and that quite a few people would be negative over it, but I also think they would offset that much more with gaining face, gaining goodwill, and more people overall would be positive and welcome to such a change. Anecdotal, but there were so many nice and positive comments when the Supporter Packs were made available again. People enjoying the Universal Zobev and Caspian Pistol skin (may have misspelled those), people who could get some of the colour palettes, and the Infested Domestik Drone etc Lots of people surprised and happy, much more than people who were annoyed because they implied such items were limited time. Could also show that they are capable of course correction, and reflecting on some of their decisions that resulted in feedback, listened and then make adjustments and changes for the future to try and do better by most of their fans overall. Some promises can be bad, and do more harm than good. Ideally bad promises shouldn't be made to start with, but thats sort of the point as well, and benefit and positive of course correction, for when mistakes/errors happen, having ways to fix and resolve them. Agreed, but I think that should be okay, and overall more consumer friendly and ethical. I think its a bad path to go down, when you have to rely on playing to consumers fears over FOMO to make money, because whilst short term, there can be obvious advantages, the longer term consequences may not be as fruitful. A lot of people often talk about how and why they support DE expressively because they seem better, more ethical, more consumer friendly than most other video games, game devs/producers. DE also knows this and has talked about it before. For an ongoing game, that uses a FTP model, having a small but loyal fanbase who will often just want to give you money, even though the game is "free" is a powerful and beneficial to business incentive. Which can be really hard to quantify and measure... Which often creates a lot of conflict and tension in video games, when it comes to people in the games industry who are involved because games, creativity, art, and story telling are their passion, as well as their career, and they play games themselves... and people who are in video games industry, because of business, making and earning profit, and generating wealth for themselves so they can retire early, and who don't really play video games, but they help with the business side, and its not like they need to play games to make money and... stuff... So there would likely be long term benefits for DE as well, even if there the short term gains aren't as steep. Again though, of course risk is implicit, and its way easier to talk about these things when I don't have to personally face repercussions or worry about my livelihood or career at stake. Oh nice! Forgive me if I misunderstood you, but you are considering a career in law (or video games?). Very admirable. I did at one point as well, but not really my thing I think. Thats really cool though and I wish you well in that (if I interpreted that correctly). In our discussions you always came across as pretty fair, friendly and articulate. I am sure you would do great! Oh my bad, I have a bad habit of addressing some points without reading the whole text. I still maintain what I said above though, just swap in forensic psychology heh. Which between you and me, and please don't tell any lawyers this, but I consider more interesting. I am sure you will nail it. Also I hope I didn't come across as too argumentative or aggressive. Like i have said in our earlier discussions in the past, I think you raise and make great points, and you also seem to separate ideas from ego, which makes you a pleasant person to engage in discussion, even if we might have different takes on matters. I also apologise about the length of my reply, but I pretty much covered most things i would want to, so if you do decide to reply to any points I made, I can at least say that any of my future replies won't be anyway as long. Good day to you (and good luck on your internship, that sounds super cool).
  4. No, not necessarily. Context always matters, and for some specific context is significant. For example some will be more tolerant and accepting of a small company having being rejected from various different larger publishers for their game idea, deciding to take a big risk and pressing forward with their game without that level and size of assistance, and going for a more kick starter like route and asking for support from potential fans and a player base ahead of time, with a Founders/Supporters package, compared to a game that does have an active player base, 10 years of success, is made by a developer that is now much larger, backed by much larger companies, with a more secure financial stability and less risk as far as working on the game. Is such context not relevant or important to you? Sure for some people, they might want Excalibur Prime to also come back, but there will also be some that are more willing to let that slide or distinguish it as different, due to context or some other reason. Then also there might actually still be some people who just arbitrarily want one but not the other, potentially for hypocritical reasons. Not all those people are the same, or necessarily hypocrites though. Then false advertising aspect has already been addressed many many times, by various people. Would you stake your livelihood and well being on being absolutely correct on that being the case? Or is it more just your subjective opinion, based on notions you might have? Do you have relevant legal expertise? Or is it more the idea that others also don't either and the consequence for being wrong or inaccurate isn't much. To be clear, I am obviously not asking you to stake your livelihood or wellbeing on the case lol, its just what i personally do to myself sometimes as a rhetorical technique. Like I have actually studied a bit of the law, not enough that I would claim to be a lawyer, more so enough to know I don't know as much as I could, and enough to know not to pretend online like i can say for certain one way or another, so that informs my framing. I wouldn't bet my livelihood or well being on knowing one way or another if DE would run afoul of false advertising laws. My best current understanding which I would be happy to elaborate on, and have before, but would come with heavy disclaimers that I am not a lawyer, and don't know with absolute confidence, would be no, they wouldn't (depending on the country), but being an online anonymous random person on the forums? i have no accountability for such claims. Regardless, I value transparency and expertise over subjective personal beliefs and bad arguments, so I would still not claim authority over the matter and be willing to defer to those whose actual expertise and understanding around such laws would be. Especially if I got to ask them questions, so they could clarify a few points. There was a user in one thread a while back who did mention they were a lawyer, but they were transparent enough to also explain it was complicated and out of their direct field of expertise, but to their best understanding DE would generally be fine over such matters (then explained why). Again though, its not like they gave their real name or details, so they could have been lying, but they seemed competent enough and they went off explaining their though process as opposed to just insisting and telling people what to think. For me personally thats one general way to distinguish people who think their opinion is self sufficient evidence, and those that actually know a bit more and are sincere and happy to inform in an objective manner.
  5. This is a change I would personally like to see. I understand why some people don't want this... Warframe uses a free to play model. lots of cool things like skins are locked behind premium currency, many people don't want to pay real money or they can't afford to, but they can grind, and thus grind for high value Plat items. Like Arcanes from Eidolons. Which they can in turn sell high, to get currency, to buy the cool thing. You make the high value item easier to get, its value decreases, and people who grind, aren't as rewarded as much as prior. So they either have to grind more or just not get the cool thing. On the other hand, personally, I prefer helping newer players learn the ropes, enjoy the team work and fun of actually just hunting Eidolons, just for that. Value around Arcanes not being relevant The fun and joy of the hunt and team work and getting better/stronger the main incentive. Which is a bit harder with the night cycles limitations, and for organising randoms, and also the tension around peoples playtimes and schedules, when the reward is for many, the more valuable part. Being "stuck with inexperience" becomes a factor and well yeah... I don't see it changing anytime soon, but would be nice and welcome by myself.
  6. I actually sort of prefer it as is. Like I don't think it needs to be more relevant, the minor and small incentives should remain minor and small. I am not really fond of the idea that people feel like they have to keep grinding MR to get such incentives. Like I understand the thinking? I am also LR4 and the type of player that will almost always be at max LR, but thats just the kind of player I am. I would benefit but I wouldn't really want others to feel more reasons/pressure to grinding/levelling. Also regarding boosters and scaling, well there is already a limit to that regarding boosters and logins, so the scaling isn't likely to add much, and the type from special containers.. boosting those would be nice, but the are kind of designed to be short, likely to not cut into peoples purchasing habits (my assumption). Also tying it to mastery could potentially create situations where people try to exploit that. Some people were already trying to sell their blessing boosts which is lame, but now lower MR's may be told that a higher MR player will play with them, in order to help them get boosts, yadda yadda. I think as is is fine. I appreciate the creative thinking though.
  7. Others have already explained the nature of toxin proccs versus toxin damage. With Hildryn specifically, you could potentially try using Rolling Guard. That should give you a good window of survivability. You could also try the Arcane that gives you health on kill (I forget its name, (Arcane Blessing?!?). Yes, I know, you are Hildryn, so like... whats health, but against Infested, and if you are struggling, and since Hildryn usually has more options for Arcanes, and you are already running Adapation, a larger health bar can be a nice buffer, specifically against toxin attacks that bypass your shields. Since you are already using the augment, and its Infested you should also be killing a lot of them pretty fast to stack the Arcane, and in combination with Rolling Guard should give you a bigger breathing space.
  8. I want to address a few different ideas and views brought up. More generally though, nothing so personal (thread can get a bit tense aye?). Criticism, and disagreeing welcome. "Voting with your wallet" whilst nice in a vacuum, isn't contextually relevant as in it doesn't really apply in such contexts as modern day gaming with FTP models, micro transactions, the idea the goods are digital and not of limited scarcity (well, different kind of limited), or address certain other issues. Even such ideas in their original and more traditional usages have flaws and criticisms involved with class, power dynamics involved with larger and powerful corporations, it also doesn't address how consequences can differ (think of examples where a product you liked, rapidly declined harder, because the solutions to downward trends, was to double down harder on the issues that caused the descent. Something similar sort of happened to comics when they "collapsed" in the 90's. Likewise people having conflicting desires. I am not privy to DE's internal data on such things, but based on what I do generally know, they already know most people who play Warframe, the majority already don't buy higher priced packages/bundles, like PA, let alone Heirlooms, but thats okay. This isn't a DE/Warframe thing, its a games thing. There are lots of articles/data about how much the business sides of games, loves stuff like micro transactions, loot boxes, GAAS, and just ways to squeeze money out of people, but not all people. Its a dated reference and not to be held as magically applying to all games, but a few years ago, there was a report by Swrve on how something like 0.15% account for 50% of mobile games business. I think a few places like Forbes covered it, and again, a lot can change in the mean time, thats mobile games, what was their methodology, all important to understand, but usually the majority already isn't "voting with their wallets", but they don't need to, if the goal is capitalise on smaller groups of people who are willing to spend larger to compensate. Importantly though you don't want to necessarily neglect or frustrate the other players either, so complications, and balance, and different strategies. Like some games strategy is to go pretty hard on the wealthier minority, some devs or publishers are pretty egregious... Others significantly less so. Also complicates the options consumers have as well. Just speaking for myself. Do Heirlooms issue, or Regal Aya, or a few other issues I view as negative, is that enough to make me want to quit Warframe outright? No, not really, I still enjoy the game overall more. I've actually really enjoyed the direction the game has been going the last few years significantly, especially outside of monetisation issues like Regal Aya (initial plan), and Heirlooms (especially initial design). Would I enjoy and appreciate if all those that were critical of such decisions all declared to DE that we would abstain from the game for a week, to send a message, to please avoid such anti consumer practices? I mean... sure, but thats only really nice in theory. For some people they can be critical, but also work is tough, and they look forward to weekends where they can play their fav game. What about people with other issues and life struggles who are a bit more apathetic. Like those kind of actions require organisation and effort and planning... There is also a pretty obvious alternative as well. Complaining and criticising, expressing ones self on Forums, Reddit, Social media, Twitch, Youtube etc That also all being said, some people also won't be happy with an either or situation, where its one or the other, bad monetisation practices? Or the game dying and not existing. Many people may not be happy with decisions, but they will still want to play the game, but also, since different peoples thresholds are different, people do actually also often just leave the game regardless, which is why games like Warframe already often have a retention problem. Its a complicated issue. Like there is short term and long term planning and ideas... Something like Heirlooms, is probably pretty good for short term, but they may have more negative long term consequences. DE though to their credit are pretty good as far as changes they make, as far as consumer friendliness (even if often the more obvious consumer friendly action, would have to just not have done the thing). Secondly. "Losing trust" in DE. its already something that happens, anyway. For different people already, to different degrees. Individuals perceptions about what entails "going back on their word", in a game, that is using a FTP model, the type that regularly updates and plans to regularly update, and often adjusts values, introduces new systems, makes acts/claims, changes or modifies acts/claims. For many people DE already went back on their words for older Deluxe skins, for certain Supporter packs, for certain item rewards, even Regal Aya and Heirlooms, had moments where they expressed "we can't change these" to "we can now change these". Which as far as ethics goes? Its not black or white, variables matter, and then there is ethics, and then there are ethics... Their are words and then there is legalese. Add in consumer friendliness, consumer rights, power dynamics of a business versus individuals... Personally I am more familiar with how breaking science, can take a while to become more widely understood in the science community, and then why/how long it can take to start to permeate through mainstream normal culture and society, before perceptions are such that people start to demand policy in leaderships, Governments acknowledge and address (and this in itself can be complicated, because politics), I am more familiar with that process than the law catching up to games. There was a clip that went viral a few years back, demonstrating how many legal systems are just ill equipped to deal with several video game issues regarding consumers, when an older lawmaker and I think judge was interviewed/questioned by a younger professional over some video game terms, and it was... the older individual just had no context for any of the terms being used. Video games were just a huge blind spot, and its those types of oversights that can be exploited and can take time to patch up. I am talking generally here, the main point I want to make though, is that a lot of individuals "trust" is subjective and flawed, and using their own discretion. "Oh those Supporter packs, Deluxe skins, that heavily implied and worded to be limited and gone, that many people interpreted as such, well they didn't say in bold letters, literally never going to return, so I wouldn't lose trust in DE over that... Only Heirlooms". Not to imply thats invalid, its very valid and fair enough for an individual, just not necessarily more valid or fair that other takes. There is some overlap with consumer friendliness and ethics, but also dynamic between two individuals and an individual as a consumer and a business , eh... Applying ethics there can be done, but.. This isn't my neighbour making a promise to try and not cut into my flower garden and using more care in the future and learning from their mistake. For many, Heirlooms were a type of going back on their word as well, if any of you are familiar with Steve's idea of player parity was, at a base level. For consumer friendliness company's should go back on their words, if those terms weren't good for their consumers. Its also pretty easy to test this, just insert any example where they would say something silly and bad, have them articulate they wont change their mind on it. Then question whether they actually should, because the thing was bad. DE: "We are going to make Warframe a subscription service now. 10k a month. You can't change our minds on this. This is final." Community: "Thats really dumb though. Then again, they said we can't change their mind and its final, and I would lose respect for them if they did so..." Also yes, its a silly absurd example on purpose, to make the point clear. Context matters. Even though I think Warframe is at its best and strongest overall right now. I don't blame people who have already lost trust in them already, or who leave. Even though I think DE is one of the most consumer friendly and relatively ethical game devs, around, I don't think its something they should take for granted, or rest on. Rather something they should strive to maintain and upkeep, especially over time. I don't blame those that reject that they are, because of Regal Aya (initial), and Heirlooms (ongoing). Thirdly, I wanted to address some peoples belief in law around DE being legally bound. I am not a lawyer. That being said, I probably know a tiny bit more than the average person on such matters, and have already made posts on this, and PublikDomain already made an excellent post about this recently. DE can't offer Heirloom skins again, because if they do, the Moon will destroy the Earth. I state this with 100% confidence and sincerity. Its common sense. If you quote me, and reject this factual truth, I will just repeat myself, but maybe adjust the words around slightly, so I am essentially saying the same thing. People stating your belief may reassure your own existing beliefs about a situation, but in no way do they offer explanative power or insight to give what you say credibility or persuasive power. In various countries legal systems, and relevant legal text, there is a lot of legalese that can play important roles in such situations. So much so I am personally hesitant to say anything with conviction or confidence one way or another, but enough for me to also think, that if you aren't a lawyer who specialises in such, you random anonymous person, probably shouldn't either and expect to be viewed as credible or accurate. Not only that but much of the legalese is often there to be favourable to some over others, but the way and how... well again its complicated. My main point is, I don't think this situation is as legally binding as some of you think it is. Just by reading up on relevant points in advertising law, across different countries, you can see how and why, if not disputable. Which to be clear, isn't necessarily a good thing, that such companies can be so "misleading" but there is a whole lot more than still needs to be done as far as regulation, and responsibilities and accountabilities. The stronger and more robust the laws are for consumers, the better, but also in such situations, companies like DE would probably be more hesitant to roll out Heirlooms as they were originally, as opposed to creating scenarios where they are legally obliged to commit to something which may be bad for business overall/long term.
  9. Personally, i am a big Unairu fan. Its armour strip and shield strip aren't the best in the game, compared to some other tools, and I also personally tend to think armour stripping isn't as vital in most of the game, even Steel Path as some might, but there are certain single enemies that become way more convenient to face, if you do at least have one sort of armour strip available, like Steel Path Void Angels, Acolytes, so on. Means if you want, you don't have to care about armour stripping with the rest of your builds, if you are so inclined. Along those lines though, I think your playstyle and preferences matter too. Like if you main a Warframe that already has an armour strip, Unairu's will be less relevant. That being said I also think Last Gasp is great, especially for longer Endurance runs, especially if you are solo, especially since a lot of new content like Netracells punishes death big time and won't allow normal self revives. Having the armour strip and shield strip will also allow that as well. The other waybound makes you pretty tanky as well. Then again so are the Madurai Waybounds. In hindsight I might also not be the best person to answer, since I went pretty hard on all my focus schools, with lens (I played a lot of Disruption), Eidolons, and unlocked all my waybounds and focus schools nodes years and years ago. In general though I would say tailoring around your own play styles is a pretty good idea (if you are a big melee person, Naramon, if you want to have more offensive powers, especially some of your Operator tools, Madurai. Vazarin for some defensive healing options, Unairu for utility/defensiveness. Good luck. Plus remember to check you are using your lens on your favourite Incarnons or nukes (Lens seem to have become pretty common rewards in a lot of newer content. I have like so many, but since I am maxed out, I have nothing to slot them in).
  10. "Life deals out few things besides pain. Over the course of your life, you will be hardened by grief, and despair. But from that pain you'll grow sharp, strong fangs, though they may not be the kind you can see. By overcoming grief, you will sharpen the fangs of your heart". Not actually a quote by Teshin, but from a character (Seizō Katō ) a few have speculated as being one of the chef sources of inspiration behind a lot of Teshin, a character from the Japanese animated movie (based on a book of the same name) Chirin no Suzu, released in 1978. The movie also covers a few themes and ideas that Teshin also remarks on. War, revenge, death, our place within nature, and so on.
  11. Whilst I disagree with some of your framing, I overall agree with the broader general sentiment and point. I was watching a Warframe stream around the time Dante came out, they streamer fashion framed their Dante to look pretty good, with the new Dante armour cosmetics, Oni Prime Ephemera, and one of the Heirloom Signas. Someone in chat asked them what the pieces were specifically. The streamer answered them with the above information. "These armour pieces are brand new, you can buy them from the market, they are Dante's. This Ephemera is from Grendel Prime Accessories... you can't buy it right now, but it will eventually return and be available again in the future... Oh this Signa though.. yeah you'll never be able to get this... Sorry.", I think that sucks when that happens. Like when you see cool stuff, you want to replicate it. Being told you can't, is going to be a negative against the game. For some people anyway, regardless of what you personally may think/justify to yourself. When I first started getting into Warframe, I did my research, because I was also that viewer asking such questions. The idea of being locked out of content, is something that will often determine whether I support a game or not. I heard about a certain Warframe and weapons that were the only gear that wouldn't return, but everything else, Warframe players explained? Everything else was fine and on rotation, and would eventually return. Save except for some very very niche system exclusive skins, that honestly weren't that great anyway. Anyway, the topic can be a bit potentially complex, and I am skeptical of those that aren't lawyers who insist this is a legal matter and DE can't do something, because DE themselves never phrases or frames the issue in that way. There are some general and broad laws in some countries that covers such situations, but again, most of the sentiment I see from people, are from people who lean on "common sense" or having really really strong opinions on the matter, rather than having a sincere and legitimate legal expertise or understanding on the issue and a willingness to actually go into nuance with you over it. Its also a bit muddier than some suggest, since I know plenty of people who brought the skins, but disagree with FOMO tactics overall. They would be more than happy and even encourage if the skins were made available to others. Even if there are some who brought the skins, who wouldn't be happy. Just like there are some who didn't buy the skins, and would be happy if they returned, and some that didn't but would be unhappy, because they themselves may like the general idea of exclusive items, that have them stand out special. Plus many who are just generally apathetic and don't care. Also interestingly they did roll out once prior exclusive items a few months ago, in some of the Supporter Packs that were once heavily advertised around the idea of being limited time. The wording and phrasing was a bit different with Heirlooms, for some that make suggest a different level of barrier for return, but eh. At the moment it wouldn't surprise me one way or the other if they did return or didn't return, but I do personally think they should return, but I also think objectively it would be better for the games long term success. If Heirlooms existed when I was thinking about getting into the game, I would have avoided it. Heirlooms had me considering leaving the game, even though I think in every other way Warframe is the best its been, and I am still waiting to see what they will do next time, since they have implied that more may come, but heavily adjusted/changed. My ideal scenario is that near the end of this year, more Heirlooms are announced, but that they will be explained to be on rotation, so eventually returning in the distant future, and they will subtly imply that "other Heirlooms will follow this routine too", when they are released later. Which will also create a lot of discussion/arguments on Forums. Then eventually after softening some to the idea Heirlooms will return (lets say the next two are for Ember and Excalibur, then after that Mesa and Volt etc), they would announce that they decided it would be weird if all other Heirlooms could return periodically except the first two (Mag and Frost), so throw them in the rotation. Enough time had passed, people will be annoyed either way, but this way will probably earn them more money long term, and restore some important good will. Just random scenario guessing though.
  12. Friendly and respectful reminder that its really rare that something in such contexts, have "no need", because unless you have the internal data associated, or such data is made completely transparent by the developer, there may be some reasons such systems are designed as such. Which also, to be clear, isn't myself personally endorsing or agreeing that such systems need to be a thing, just that there is a difference between someones outside subjective view concluding there is "no need", and internal data that shows a developer that there are strong incentives to employ such systems. Likewise understanding and acknowledging the reasons, also doesn't mean you have to like or agree with them, but disliking and disagreeing with a reason/need is different than believing no reason or need exists. Its a bit like Chesterton's Fence. Also I was recommended and watched that Legendary Drops Warframe video on the day it was released, so my memory is a bit hazy, but IIRC even though they were critical of the Foundry timer, they also supposed/guessed the reasons why it may exist, they were also generally pretty positive overall. They are still ultimately just one person (I liked their vid, for clarity), and I don't say that to be dismissive of their views, or yours, or even my own, but perspectives will often be very different when your on the inside, with important internal data that we usually don't get access to, when their livelihoods and careers are on the line. Again, not that it invalidates fans preferences or desires to see changes, just... we aren't monoliths, or hive minds and our behaviours as a whole will often inform devs of patterns and trends that may not match what some of us, view as the "majority viewpoint". Also sometimes such systems whilst seeming like they are discouraging people from playing, whilst what I say next may seem odd, sometimes its more about being a filter or training people on what to expect a bit. For example, I also have a small circle of friends that all pretty much rejected and don't want to play Warframe. Why? Well its a free to play that had grind/farming. They mostly prefer games you pay an upfront price for, that are more story significant, and usually if you beat a boss once, thats it. Warframe can't really change in ways to accomodate them. Not without dramatically changing whats appealing to others or its core structure. The friends I had would rather just pay a bigger upfront price. Many of Warframes early systems are basically previews and explanations of why and how its a free to play, and why how, premium currencies can make for a lot of convenience and circumventing of certain systems, that may be a tiny bit frustrating, unless.... you put in time and energy to grind, and be patient. Again a lot of these systems are relative and they can always be fine tuned, refined, adjusted, but one persons foundry timer, is another persons forma issues, is another persons issue with Prime cosmetics being so expensive, is someone else's issue with RNG, is someone else's issue with Nightwave timers, like... There are a lot of systems/practices in Warframe that are designed to incentivise A. Using real money. B. Playing so much you can carve out a trading path to get currency that way. C. Engaging and spending time in the game to boost its playerbase. Whilst the game doesn't want to encourage potential players to leave, the game also needs to make sure potential players start to recognise and understand what the game is, and to slowly acclimatise to such systems. Like there are a lot of systems in Warframe, that people wouldn't be sad to see go, but they also sort of get why they exist, and are apathetic or only marginally bothered by. Like I personally wouldn't be bothered if the crafting timers went, just like I would like Forma system to be overhauled to be more user friendly, and for Eidolon cycles to be changed so people could hunt Eidolons anytime, but... Forma as it is, is one of the best and most consistent ways DE makes money and, just other reasons for both. Also to be clear, I think its good to ask this as a question and for it to be brought up. Its something DE should reflect on time to time, but they will also usually have data we aren't privy to, and know the habits of those that stay and those that bounce and why/how that can be, and what potential changes to make to offset those numbers in ways that work for them.
  13. I like both, but if there was an evil hyena with opposable thumbs that would switch a button that would destroy all of the Earth if I didn't choose then... I'd go for new Warframes. At the moment there are only really like 3 Warframes I would like to see get a rework, and out of the last ten "new" Warframes, I thought all were really great, except for one of them... I like getting new shiny things, plus play most of the older things anyway, as they already are.
  14. I'm largely apathetic to this. Like I get what you are saying, and don't necessarily disagree either, but also there are likely several out of game reasons to do with convenience and such motivations I am completely cool with. Then lore wise is covered and gameplay wise... Well again, doesn't really bother me. Like I guess it would be nice to have Nightmare missions in the labs, but I am more happy that they are included in Omni Fissures with Zariman, since gameplay wise thats something I care about/desire more, having new locations having Relic Fissures You might know this already but Derelicts use to be separate with their own node, but got folded into Deimos around the time of that update (not sure on the exact exact update/time specifically). Thats why that might seem disjointed. I can't remember the exact explanation either.
  15. Warframe is the kind of game, that knows what it is doing, and does that well, even if what it is trying to do, is a little odd compared to most other games. Which also means, that players that are good at picking up and learning the game and its general systems, if they decide that they like them? You can be pretty efficient, if you don't like its deal, which is going to be common, better to avoid. There can be some friction/conflict that occurs if a player doesn't pick up the broad vibe of the game well, or fast enough, and or they do, and they like it, but their enjoyment/appreciation is sort of split or conditional, and counter weighed by what they find as many negatives/issues with the game they hope re fixed/changed. Like Endo, Credits and Platinum are essentially the same thing, they just have some important differences, that influence how different players may interact with them. Their are lots of smaller strategies and approaches that can either diminish or amplify such interactions. As a small example, I personally never had issues with Credits or Endo, because in games I am pretty observant and diligent in my approach. Like when the game is giving you hundreds of Mods, and many have different maximum upgrade levels, and whether they are Bronze, Silver, Gold or higher (like Primed or Sacrificial, Amalgram etc), then you cross reference that with how many weapons are in the game, and how by default they have limited capacity depending on how much you invest on them (Catalyst + Forma)... well probably could be cost effective to only upgrade important mods, but also not necessarily to maximum. Not only that, sometimes could even be more efficient if you have certain mods at different levels, none being at the max (like a rank 4 and a rank 6 Serration), since some weapons capacity difference)... My smaller example is getting a little large, my main point is, this is a way to save a lot of Endo in the early game. Invest large in gear that carries you, and gear you really have fun with and enjoy, and then eventually you will likely end up with a lot of excess. So its like many real life scenarios, as far as effective cost management. Likewise, being a FTP is going to very different from someone who has more disposable income and can spend real money on the game, because it can greatly speed up several of the games systems. That being said, that can also be somewhat simulated by being willing to grind and trade for Plat... but depending on the kind of person you are, you might not like having to trade or rely on others that much and or navigating trading practices, websites, dealing with people, having to put time into grinding, especially since by default, people will tend to trade for stuff they don't have or are finding hard to get, which usually also means, you may also face that same issue, (unless for example you have been around in the game so long you have a lot of vaulted items to sell, but thats also a time investment too)... This is also why good framing around the idea of paying to win, can fall apart, because games are so diverse now, and context matters. Like a free to pay game, is different to a full price paid game. PVP is different to PVE. Like there are a lot of other details that become relevant. Like this is also a "grind to win" game, and generally a grindy game. Its one of the core gameplay loops. Not the only one, but attitudes and perceptions matter here too. For example, for some people the fun bit is getting the eventual reward. For some, its the actions in getting the reward, and for some its both. Also, variables exist within those too, like I like Disruption, so getting Dante recently was a breeze. Some people don't like Disruption, and I saw someone annoyed that the Dante farm "takes too long", and "doesn't respect players time", which sure, fair as far as their preference, even if I think objectively Dante's grind is one of the most relatively time efficient. I often get recommended quite a few Youtuber games content creators playing Warframe for the first time, and most are usually pretty favourable and impressed by the game being FTP and having pretty good monetisation. Also just impressed, by how much is in the game, for free. Again, though Warframe isn't going to be for everyone. I probably would have bounced off this game really hard if I was a FTP player or younger. Its my chill background game now, that I can spend money on now and then, for cool cosmetics etc (Though originally, it was to just give myself breathing room with slots). I also personally think Warframe is at its strongest right now (well based on the criteria I would set for the game). As far as content you can do right now, so many systems, tools, gear, quests, missions, collectibles, so much for one to do. Again though, if you enjoy that, you can eat rich, if you are more particular, more doesn't always mean better.
  16. I have a really important question that must be answered! 1. If Jade from Warframe, fought with Jade from Mortal Kombat, and Jade from Beyond Good And Evil, and Jade from DC comics, and other Jade from DC comics, and Jade from Jackie Chan Adventures, and Jade from the Mortal Kombat comics based on the video game, and Jade from Victorious, and Mara Jade from Star Wars? Who would be the last person standing? As in the one to avoid the Jade Light? 2. Is the Shadows in Jade Shadows a Sonic reference? H. P. Lovecraft? What We Do in the reference? 3. Does the implication of seeing Protea Prime, in game, suggest that there is a Protea Prime out side the game, and can we purchase them, and do they also come with free energy? 4. When can we expect Atomicycle Prime? Can Kaithes ride the Atomicycle? Is the Atomicycle secretly an Incarnon weapon? Is the Atomicycle secretly a Kaithe that can transform to blend in with motor vehicles, like some... sort of disguise? Thanks and salutations!
  17. If it was easy and convenient, as in resources and time weren't an issue, then maybe. Except to my understanding they aren't, so such products would require effort, time and resources that could likely be put elsewhere, like new designs and ideas. Like there are some Warframes that I think would be cool, if we could see alternative designs for, and some I would want, but again... not necessarily at the cost of alternative projects. For example I also want all deluxe skins to get Voidshell technology, but not if it meant that Warframe stopped producing updates for a year. I'd like more Warframe reworks to Frames, but not if it meant no new Warframes or Primes for a year. So on. Could be fun, could be cool? I don't think is likely to happen, realistic or worth holding your breath over. Also, to address certain ideas expressed so far, more nuanced takes on gender aren't a modern invention. Like many things, what country, nation, age, culture, and language you look at, whilst more simpler terms for gender are pretty prevalent and common, they aren't the only examples. Many different cultures in times past had more nuanced, or increased complexity (relatively speaking), just other time such ideas often get folded, simplified, complicated so on. Even for English speakers, girl use to be for both boys and girls (modern meaning), like a few hundred years ago, and modern day boys had to be distinguished other ways. Then later pink used to be a colour for boys and that baby blue light colour for girls, until IIRC the 1940's. History wasn't something that started when you were born, not everything you learned as a child at school is necessarily historically accurate or simple, (did you know there are actually more than 5 senses?). Nothing wrong with having a view, just be aware your view may also have been an invention/byproduct of the times you were born in/raised in.
  18. That totally makes sense, and I acknowledge that I am probably the odd one here. For example, I already often played with the Daikyu with no fire rate mods, or the like, because I would enjoy the long steady pull back of the bow, lining up the perfect shot on a line of enemies running towards you, then firing the perfect "shot" where your arrow punches through a dozen or so enemies, So the slower fire rate and the slower projectile but infinite body punch through of those weapons reminded me a lot of the Daikyu, just enhanced. I do have different builds for them though, one for solo play where I can go for super satisfying slow shots, and one for MP, that is faster fire rate and speed and just more kill efficient/DPS/KPM based.
  19. I think these are interesting and fun ideas... but they may work better as unique interactions, for different or specialised tools, like specific weapons or potential Warframes. Like Sirocco has something similar, as does the Nataruk. You can also get a Decree in Duviri that can make finishers affect enemies in proximity. The reason I would limit it though, is not everyone wants to play that way, and that would potentially clash and conflict with many other goals and systems already in the game. So if you make it opt in systems, then people who might enjoy it, can engage with it, and those that don't, can avoid/opt out. Having a weapon with that as a gimmick, could be fun, a Warframe with that sort of finisher or interaction with enemies, likewise. All weapons and Warframes though? To put it another way, I like Lavos, but I definitely understand those that do not like infusing elements. Imagine if all Warframes had to mix their abilities? More engaging, but many people would just quit the game. I love the Nataruk, but most days I just like taking weapons that shoot, no active timing mini game present. I think you generally want the core gameplay to appeal to the general base, and as inclusive to as many different play styles. Its through choices, that you can get more interesting and niche with such ideas, which is also something they already generally tend to do. Lots of different tools, can shape gameplay (like having some Arcanes and Mods that encourage more finishers, weapons that have timing elements), so more of them could be nice.
  20. Dread/Paris Prime: They are functionally pretty similar, I like both, and the Paris Prime a tiny bit more for the ability to actually change its colour channels more. I use to use them both a bit even before they got Incarnons because I just like bows. Well since this is Warframe, specifically traditional like bows. That being said, I like the stats buffs they got, and I also like the Incarnon modes too, and swapping between them when fit. I also love using them both with Mag, Nidus, Khora, and other Warframes with grouping abilities. Especially down long corridors too, the amount of numbers that pop up, plus the sound design of enemies being ripped in two, etc. Braton Prime/Phenmor: They are a bit different, but I have a soft spot for both of them for similar reasons. Phenmor was the first Incarnon I used, and it immediately felt fun, and powerful, even for the kind of weapon it was. Revitalised my excitement for new weapon potential, and a reminder that there are ways to incentivise non "AOE" weapons. I always liked the Braton but felt it was a bit too underwhelming, but I kept mine and had a Riven for it to use in SP. Its incarnon was the first out of the second wave of Incarnons, but the new type that revitalised older weapons, and upon using it, it also felt fun and powerful, and made me realise that I would probably want to unlock all the new Incarnons... Boar Prime: My fav weapon types are shotguns, and then my third after bows are beam weapons. With Boar I get to have two of those, and the stat buffs were really really nice, especially for the regular form of it incarnon. Probably my most used Incarnon. Only think I think that could make me use it less, is if we get a Tigris incarnon (or some new version of the Exergis, Tenet or Incarnon).
  21. Its basically just a matter of waiting at this point. Like barring Warframe ceasing, DE have already talked about it coming a few times. Sort of in a "yes we will do that, but not yet, wait for the future". They have mentioned it a few times in Dev Streams, a few magazine interviews, but if someone wanted a source to check out personally, their last Reddit AMA, which I believe was last year, 2023, it was also brought up. IIRC to paraphrase the answer they gave "Yes we are doing Infested Lichs, but not this year", and then I think the most recent mention was by Rebecca somewhere (hence probably harder to search for), was to look out for Tennocon. So, we'll probably get more concrete information then. Personally, I am excited for it. I think Infested Liches would be fun. Their could be lots of lore explanations/reasons. Gameplay wise? I had a few random creative exercise style ideas. They probably won't do them the way I imagine, but... I thought it would be cool if Infested Lich weapons could borrow from both the established Nemesis/Lich system but also the Incarnon system. Like Corpus Liches came a few years after Kuva Lich, its going to be a few years for Infested Liches too. More systems have been added, and I think the idea of infested being so adaptive and about mutating could be interesting to see reflected in their Nemesis and weaponry as well. Like visually and in a gameplay sense, it could be fun to see. Like level 1 Infested Liches, could be a bit humanoid, but depending on how you initially kill them or level them up, they should start to adapt and mutate around that. Like if you use Heat, they should take on dark burn patches, but then become resistant to heat, and grow larger and get mutated arms and legs, and slowly become more monstrous. Then level 5 Infested Liches will be hulking bizarre mutated freaks, with giant pincer arms, tendrils bursting from chest etc Your weapons could be a bit similar, with evolutions being adaptions and giving the weapons different paths to customise and build around. Maybe they could borrow the Nidus Prime/Nidus aesthetic of visually mutating with stacks, so you could get weapons that start to glow and pulsate more. Could also make that if your Lich gets to level 5, you don't have to unlock the Evolutions, to incentivise people to actually fight the strongest level Liches as well (or ideas like that). I also thought it would be cool if their Thralls were mutated pet Juggernauts, they were mind linked to (and yes thus also meaning we might be able to get our own Mutated Juggernauts as pets as well lol).
  22. Its Ukax. Xaku, spelt upside down. Since what is 44 upside down? hh or also known as... 666 in Orokin! There also hasn't been a Warframe starting with U yet... and Xaku is made out of 3 Warframes? 3 is 6, but half! Three 3's also known as 666! Coincidence? I think not my friends... keep your eyes on the prize, read the relevant texts and literature and don't believe the hype!
  23. Thank you, I appreciate that. I also appreciate your effort and willingness to share your ideas at length as well. Don't mind what certain others replies claim, your original post even had a section that was framed for those who wanted a shorter version, but your framed and supported the rest of your thought processes well too regardless. To your points, I empathise with that. Its not something I personally have to worry about so much, at least not with Warframe, but its an issue close to my heart generally. Plus you know, the times and world we live in, lots to be anxious and worry about unfortunately. Thank you for your example with Warframes. I would generally agree with the point you are making with them. Like, by next years usage stats, Dante will probably have the most usage between them all, and I think say Qorvex might have the lowest, but I think Kullervo might carve out a niche for himself, and even with what I said, I was actually really happy that a Qorvex joined one of my Netracell missions earlier this night. Just as someone who tends to use less popular Warframes myself. Warframes will tend to be a bit tricky overall though when talking about comparisons, just because there are so many, the nature of Primes, cosmetics, Augments, and missions considered relevant and important. Like I personally really like Disruption, which also has a bit of a different meta than say survival, and so the recent Disruption changes are great to me. Some of the best weapons to use to kill the Demo are single target weapons, and some weapons that elsewhere are less popular (like say Quellor or Convectrix. I imagine that when Protea Prime arrives, Lua Apollo will be more populated than ever before. Its also a good place for some unusual Warframe picks as well, like I think Citrine is a pretty good Disruption Warframe. So is Khora, Nova, Mag, etc. Dagath potentially, I haven't used her much for that mode. Kullervo is. So its like all these variables add complications with our assessments, even if we can still conclude similar, like more people will still probably do Exterminate and Captures for fast Relics, than say Disruption where you can earn Relics as fast as you crack them, for Axi. I think in regards to tankiness and mods, sure, but also often for people convenience is a factor. In Warframe, given the ample tools we have access to, a lot of Warframes can achieve similar with adjustments and even play style... Like I personally like, enjoy and use Nyx more than Revenant. I also don't use her Augment (and I in fact subsumed off her 4, and when I play her in Steel Path, I stay alive, most via Rolling Guard and Chaos and focus firing down Eximus with weapons, but also basic parkour skills and movement, since in my opinion, knowing how to move through the game well is the best and most basic type of surviving the enemies. Especially when you become familiar with enemy AI and patterning. So its a survival tool every Warframe has innate access to, without powers and mods, but that being said... That requires being more alert, paying closer attention, using ideas like line of sight and soft cover and strafing fire and... I also might be hesitant to take Nyx into Deep Archimedea solo, because as good as I think my parkour is, some of the modifiers and challenges... This essentially means, the game does incentivise people to pick Warframes, like Revenant, Citrine, Nezha, Wukong, Dante, Styanax, Rhino, Protea etc and Warframes who are tougher, tankier, and take more to go down. Who also get that through more convenient or simpler ways. Its why I think that Limbo is in a tougher place for example, because Eximus and so many over guarded enemies, plus modifiers work against him. Same with Nyx, and modes having a lot of modifiers that might wreck their energy economy even if you use the augment (I think, like I said, I don't actually use the augment so my knowledge there is less than). Like I do find it a bit interesting how often Saryn is mentioned as being one of, if not the strongest "Warframe" but she often never leads the usage charts year to year, because whilst Warframe does put an emphasis on killing large groups of enemies... There is often other stuff going on, where most people usually want other tools. Like there is an ESO meta, but thats a bit general from other places too. Like aside from peoples preferences, in this sense, I feel like a lot of the design choices in modes like Netracells, and Deep Archimedea incentivise diversity. Lavos is a Warframe that scoffs at any energy limitations and debuffs for example (and I personally find them as tanky as Inaros if not more), granted, I don't necessarily think they are super popular, but I see them here and there (well not counting my ow usage). Like i get what you are saying about the elements, but like... I feel like that example is in a vacuum. Like there are many meta weapons that have innate elements for example, but the innate element in a vacuum isn't meta, but its not necessarily that important in the larger picture and context. Then I do agree that Dante is more meta than Qorvex, but then it sort of goes back to the meta, peoples perceptions, and how we split people into groups, the aspect of overlap, and the people that don't care about the meta. I remember coming across a person who wanted the Zenith to be accessible earlier. That argument aside, its because they claimed they wanted to do Profit Taker, and that Zenith was required for Profit Taker, and so they couldn't do Profit Taker yet... They wanted to, but weapon was locked/inaccessible. Their reasoning was that Zenith was the meta for Profit Taker, I explained to them, Profit Taker was completable without the Zenith, but they.. rejected my claim... and cited some older speed run meta guides. I also explained to them how Kuva Ogris was often used in several of the fasted Profit Taker speed runs, as a similar tool for dealing with Pylons, and IIRC the current fastest times use that weapon, but they also rejected that too... Then I just took them into a profit Taker run with the Arca Plasma and we were done in less than 5 minutes, but yeah... Perceptions versus reality. Again though nuanced, because its not like Zenith isn't consindered a good tool for PT just... Also yeah play style preferences and clashes. Like, its kind of a bit easy for me to say that I personally play for fun, because I have everything, and ample amounts of resources. I would maintain I was always that way, even when I started, so i often clash a little bit with people who play the games to try and get rewards faster, see public squads in Eidolons that can get tense and argue. I even myself will get a bit frustrated if people draw aggro away from the red circle in Netracells, and then the mission takes like 30 minutes... So I am not immune to being always chill... (though in that case its less about the rewards and more about pacing and time). Dante is still new. I imagine they will be quite popular going ahead, but I think their will be a dip. I suspect when Protea Prime and Jade are out, the chances of seeing two Dante's will be less common. Soloing Archimedea with Dante isn't too grand, its the sort of thing that will be pretty common and regular with people. Per peoples own discretion and willingness. Sorry this post was a bit long, am a bit too sleepy to be more concise. Appreciate your response and views all the same. I actually think we are quite similar as far as appreciating and enjoying some of the less popular and meta weapons and Warframes, from the sounds of us, you are just a bit more concerned and worried about how DE is moving a head, and I am less worried all in all. Not that I don't find your concerns valid. Maybe in 2 years time i might feel different, we might have Bramma incarnons and Jade might be twice as powerful as Dante and Saryn combined or something hehe Then I'll have to second guess my stance. I'm generally optimistic right now though.
  24. I think only people who have reached level cap in real life, should be able to talk about level cap in Warframe. Its common sense really. Of course the only way to get to level cap in real life is to subscribe to my Book, "How Sigma's Grind to Level Cap in Real Life by Slightconfuzzled: A True Story about Reaching Level Cap in Your Own Terms, by Creating Your Own Terms, and Not By Following Society's Terms like a Sheep" and the sequel to my Book "How Sigma's Buy Books about How to Grind to Level Cap in Real Life by Slightconfuzzled the Sequel: Part Deus. A Fictional Meta Narrative about Meta Commentary around Sigma Grind Mind Sets and How it Influences Cultural and Societal Norms and how the Sigma Surpasses them, and Gets to Level Cap, by Buying Books Which Tell You What to Do, but Not in a Way thats Ironic, The Lakers Beat the Supersonics!" Though the latter might be made into a movie, so if books aren't your thing, you might just want to wait for the Netflix version.
  25. Hey there stranger! I don't mind, thats a fun nickname. I missed your presence in the forums as well, I hope you have been well sinamanthediva!! By chance did you come across a Gruzzling during the Deep Archimedea? I am not one hundred percent certain, but, my current understanding is that rewards are shared, across the group, so you should have gotten Arcane Duplicate as well. Thats been my experience with friends, is that all our drops have been the same. That being said, the Gruzzling if you kill it, they can drop melee Arcanes, or Entrati Lanthorn (or if in Disruption, the Keys for the Conduits), so perhaps that is why/how you got Arcane Exposure? Possibly? I could be wrong, but I think the rewards are supposed to be the same, and universal. Then again this is Warframe so you know. Oh and no worries, I sympathise with your situation and that would be frustrating. Thank you for your kind and generous words as always. Have you done both weeks of Deep Archimedea? Oh and I am sorry to hear about your account issues, but glad to see you around and delivering opinions and views in your endearing and lovely way, as usual. All the best and hope you have a fruitful, Tau, Crescendo and Duplicate Blessed filled week!
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