Popular Post [DE]Danielle Posted February 22, 2019 Popular Post Posted February 22, 2019 (edited) On Devstream #123, we declared that the Alert system as we know it now will soon retire. For those of you who have been with us since 2013, there have been almost 6 years of Alerts in your World State Window. An ever-growing reward list of Warframe Helmets, Weapon Blueprints, resources, and more, and an endless scrolling of @WarframeAlerts’ timeline. It has long been one of the Warframe’s quintessential daily “check in” activities, and one that is familiar to new and veteran players. Here in this (lengthy - TL;DR provided at the bottom!) post we will break down why we are getting rid of Alerts and what we are replacing them with! We are replacing randomly generated Alerts with a new lore-driven system called 'Nightwave'. The Wolf of Saturn Six broadcasts will soon be heard… Let’s break down the removal of Alerts by looking at the current system and what will be changing with Nightwave: CURRENT ALERT SYSTEM Open the World State Window to the Alerts tab and select from the list of time limited missions on unlocked nodes. Start these missions within the allotted time and successfully complete them to earn the advertised reward and Credits. Rinse repeat! What the current system offers now: A quick and easy way to discover and complete unlocked nodes in the Solar Map, earn Credits, Weapon Blueprints, Mods, and more to build up your inventory (primarily new player driven). A quick and easy way to play Warframe. Hop in and out of missions when you are short on time (anyone). A free path to earning cosmetics: Warframe Alt Helmets and Weapon Skins. The only path to earning many Auras: essential parts of builds. What the current system lacks: Reliability: Missing a time limited mission with an Alert-only reward means waiting for it to rotate back into the live Alerts, at which time you may not be available (work, school, walking the dog, sleep, you know, the important stuff!). Creates roadblocks to earning some of the essentials for new players (ex: Aura Mods), and general required crafting resources (ex: Nitain). This has also created dependencies on the Warframe Alerts Twitter accounts and other third party apps that track Alert status that pulls you out of the game. Clutter: Just scroll the @WarframeAlerts feed... Credits. Credits. Credits. Credits. Challenge/Variety: For players with resource, weapon, and Credit abundances, etc. the Alerts tend to fall in the “if needed” category and are mostly overshadowed by Sorties as they offer more level appropriate missions and rewards. Alert difficulty levels are also random, so while active Alerts may offer needed rewards, the mission required to earning them may not be of interest. Fun-Factor/Narrative: "Tenno, there is a time-limited mission Alert available. Check navigation." said the Lotus. NIGHTWAVE Nightwave will be airing soon. What is it? Nightwave is a pirate radio series brought to you by the rogue Nora Night. The Wolf of Saturn Six is the first Nightwave, our replacement to the current alert system where daily/weekly challenges are offered over the course of multiple weeks and will center around new characters and Episodes. Completing challenges will earn you Nightwave Standing and ranking up will reward you with a special kind of currency that expires after the Series has completed. For The Wolf of Saturn Six we are calling this special currency “WOLF CREDS”, which you can earn and spend! This may sound familiar to Syndicates in some ways, but not in others. Unlike existing Syndicates, you do not use the Standing earned to purchase offerings. Standing for Nightwave is unique in that it is used solely for rising up the ranks. So for Wolf of Saturn Six, each rank reached unlocks a special reward specific to Wolf of Saturn Six (primarily cosmetic and others!). You will also be granted Wolf Creds that you can spend in a specialty Cred Offerings shop! So, how does Nightwave fill what the current Alert system lacks? Reliability + Clutter: We want to eradicate the “snooze (literally) you lose” system we have now and give the freedom to choose the rewards you want/need from the current Alert system (and more down the road!) in a more reliable and predictable format. No more Twitter feeds, no more “wrong time wrong place” - it will all be housed under the Nightwave roof. We are doing this in 2 ways: 1- Moving the Alert reward items into the Cred Offerings. What you see will be what you can get, and what you get will be available for a longer period of time, not just a blip - there is no rug pulling from under your feet, the Cred Offerings are visible at any time from the Nightwave window for that duration. Over the course of the Nightwave, the rewards from the four categories you see in the list below will rotate (Aura Mods, Helmets, Weapon Skins, and Weapon Blueprints) with evergreen rewards available permanently throughout. There will be no limit to how many times you can purchase an item, unless of course you run out of Wolf Creds.Note: You’ll see a large inventory of Warframe Helmets in the Cred Offerings as they are the biggest category out of the four! *Image above displays just some of the rewards in a rotation as an example and is not limited to this number of rewards! You can see exactly when the current offerings will leave with the 'New Offerings' timer at the bottom.Current Alert-specific Rewards that are moving into the Nightwave Offerings rotation: Evergreen Rewards: Orokin Catalyst Blueprint Orokin Reactor Blueprint Nitain Extract Except that the offering will be a bundle of 5! Vauban Component Blueprints Aura Mods: Corrosive Projection Dead Eye Enemy Radar Energy Siphon EMP Aura Infested Impedance Loot Detector Pistol Scavenger Physique Rejuvenation Rifle Scavenger Rifle Amp Shield Disruption Shotgun Scavenger Sniper Scavenger Speed Holster Sprint Boost Steel Charge Warframe Alt Helmets Blueprints Weapon Skins: Scindo Dagger-Axe Skin Blueprint Dual Zoren Dagger-Axe Skin Blueprint Fragor Brokk Skin Blueprint Scindo Manticore Skin Blueprint Weapon Blueprints: Ceramic Dagger Blueprint Dark Dagger Blueprint Dark Sword Blueprint Glaive Blueprint Heat Dagger Blueprint Heat Sword Blueprint Jaw Sword Blueprint Pangolin Sword Blueprint Plasma Sword Blueprint Alert Rewards that are not moving into the Nightwave Cred Offerings: All of the below rewards were added to Alerts retroactively to try and make up for Alerts being a bit 'missable'. None of these items originally launched in Alerts. Forma Blueprint We are swapping out the Blueprint reward from the current Alert system to a bundle of built Forma that will be part of the Reward Tiers list in Nightwave. Kubrow Egg Kubrow Eggs were added to the Alert system in Update 15. With the the overall drop rate increase of Eggs in Update 18.8 and the removal of pickup limit on Kubrow Eggs in Update 23.10, Kubrow Eggs aren’t as hard to earn as they once were before they were added to the Alerts. 5x Kavat Genetic Codes Since we are removing the Genetic Codes from the Alerts, we will be increasing the chance of earning 1x Code per scan from 15% to 25% and Resource boosters will apply to scans! 20x Void Traces Traces can easily be earned while playing Fissure missions! 100-150x Endo Endo can easily be earned elsewhere! Resource Rewards Resources can easily/passively be earned in mission! Nightmare Mode Mods Will still be able to be earned by playing Nightmare Mode missions! 5x Synthula Synthula was introduced with The Pacifism Defect and was added to Alerts as a means of acquiring the Stim technology outside of Clan research. Since the demand for the item post-Event has decreased (as it is used to buff NPCs), we have simply left it as Clan research. 2- Diversifying the acquisition of core Warframe goods through Tier Rewards. More ways for you to get the things you want/need which includes debuting purchase-only items like Inventory Slots and some cosmetics into earnables. Additionally, Tier Rewards will include items new to Warframe (some familiar some not!) pertaining to Nightwave and The Wolf of Saturn Six. The goal: Focus on story-driven aspects of Nightwave and explore what could be offered gameplay-wise without relying on Mastery Rank. We’re excited about the prospects of what Nightwaves will offer reward-wise compared to Alerts, but with large systematic changes comes many adjustment periods. With Nightwaves we have more flexibility to explore desirable reward options, and in doing so, we’ll definitely be shifting things around, adding and removing, and ultimately learning as we go. A new system means new challenges, and as always, your feedback is crucial to the process! Challenge/Variety + Fun-Factor/Narrative: You can expect “Elite Weekly” challenges for those looking to earn more faster. The challenges can range from completing certain mission types to performing certain actions/tasks and everything in between. You can also expect rich stories told by Nora Night - which we won't be spoiling in this rather matter-of-fact Dev Workshop. Additional notes: We are removing the time-limited Alerts from the World State Window, but the remaining will still be available from that tab: Arbitrations Void Trader location/countdown Weekly Alerts: Maroo’s Bazaar - Ayatan Treasure Hunt Larunda Relay - Help Clem Tactical Alerts Devstream Gift of the Lotus Alerts New Warframe Alt Helmets will be added into their category rotation in the Cred Offerings shop. New items may be added to the Cred Offerings rotation with the emergence of new Nightwaves. For Wolf of Saturn Six you will be seeing new Desert-Camo Skin Blueprints in the rotation! A whole 6 years of memories with the Alert system, big changes and even bigger levels of excitement. We can’t wait for you to dive into The Wolf of Saturn Six! TL;DR - We are removing Alerts and replacing them with an Episodic/Program called Nightwave! Here’s a breakdown of the above 6 pages: Nightwave: A pirate radio series brought to you by the rogue Nora Night. Unlike Alerts, there is variety in challenge, lore, and less luck involved with what is available in terms of rewards. The Wolf of Saturn Six: The first Nightwave! Nightwave Rewards: The current Alert rewards will be moved into a “Cred Offerings” store, where they can be purchased with currency earned from ranking up with Nightwave. Reward tiers will also be available, debuting with some purchase-only items like Inventory Slots and some cosmetics into earnables (along with some items new to Warframe!) New System, new challenges! With Nightwaves we have more flexibility to explore desirable reward options, and in doing so we’ll definitely be shifting things around, adding and removing, and ultimately learning as we go. A full detailed write up on how to participate in Nightwave: The Wolf of Saturn Six will be available upon launch. And as is commonplace with workshops, there are bound to be changes between this posting and launch! ----------------------------------------------------------------------FAQs from your comments! What is the difference between Nightwave Standing and Tier rewards? Nightwave may sound familiar to Syndicates in some ways, but not in others. Unlike existing Syndicates, you do not use the Standing earned to purchase offerings. Standing for Nightwave is unique in that it is used solely for rising up the ranks. So for Wolf of Saturn Six, each rank reached unlocks a special reward specific to Wolf of Saturn Six (primarily cosmetic and others!). You will also be granted Wolf Creds that you can spend in a specialty Cred Offerings shop! What happens to Wolf Creds after the Nightwave Series completes? This was answered on today's impromptu Devstream with Rebecca and Steve: What does the countdown timer in that screenshot indicate? Saw some confusion on this! To clarify, Creds do not expire at the end of this particular timer. That timer simply indicates the length of that particular reward rotation within the Nightwave Series. In other words, Creds only expire after the whole Series has come to a complete close. So for the duration of the first Nightwave Series (The Wolf of Saturn Six), you will use "Wolf Creds" you earn to purchase from the Cred Offerings store. When The Wolf of Saturn Six comes to a full conclusion, they will expire. Are Nightwaves Mastery Rank locked? Nope! No restrictions to participating asides from having completed Vor's Prize of course. Edited February 25, 2019 by [DE]Danielle Udated FAQ section + edited incorrect information in TL;DR about Wolf Creds 76
iPeer Posted February 22, 2019 Posted February 22, 2019 These changes seem good. Wondering if the current reward rotation will be available in the worldstate API, though. 1
Kylo. Posted February 22, 2019 Posted February 22, 2019 This looks fantastic. Looking forward to it. 1
(PSN)corpusbonds Posted February 22, 2019 Posted February 22, 2019 Oof. Not sure how I feel but I guess I’ll see when it comes out. 3
Ventura_Highway Posted February 22, 2019 Posted February 22, 2019 (edited) I am mildly unokay with the Nightmare mods being relegated into Nightmare mode, which I think is fundamentally broken because the mission mods seldom warrant serious build changes. But this is rather promising otherwise. Like, let me elaborate. Nightmare mode is where you rush a given mission repeatedly for a one-off chance of a given mod. They are weighted to favor certain mods, of course. Spamming missions is nothing new in Warframe but encouraging going into Nightmare mode is an unfortunate sacrifice for the improvements to the alert system because nightmare mode is just as engaging as starchart content, which is to say not really at all. In the future it might be better to add them to harder difficulty "new alerts." Edited February 22, 2019 by Ventura_Highway 4
OvisCaedo Posted February 22, 2019 Posted February 22, 2019 (edited) I do not understand what "tier rewards" are supposed to mean. the post is written as if this is somehow different from the "cred rewards" shop, but offers no explanation as to what it actually refers to...? Edited February 22, 2019 by OvisCaedo 1
Vrai-Num Posted February 22, 2019 Posted February 22, 2019 You are removing 20x Void Traces? Instead of keeping it and buffing the amount to 40-60 traces? Well tbf, the amount of traces from opening relics also needs a buff since forever, you should at least increase the minimum amount you can get to 20 and the max amount to 50. 3
shut Posted February 22, 2019 Posted February 22, 2019 This sounds awesome, but I'm a bit apprehensive about the "lore". Does this system expect new Wolf-related lore to be written continuously as time progresses? Or is it a small "lore bomb" upon release but not necessarily being continuously updated? I hope it's the latter. Writing lore continuously as time progresses is not an easy task, and we all saw that it was rather infeasible with the Synthesis Imprints. 1
JazaJ Posted February 22, 2019 Posted February 22, 2019 Unless I am misunderstanding, why do the "wolf credits" expire? Seems pretty silly. Rank up > get wolf credits > don't spend them > they expire > ???? > no grofit. 5
Knight_Prospekt Posted February 22, 2019 Posted February 22, 2019 (edited) Those sweet 300 oxium alerts vanishing might be a little bit of a sore spot for folks... Otherwise this looks quite positive. Definitely interested in checking it out. Edited February 22, 2019 by Knight_Prospekt typo 10
EDM774 Posted February 22, 2019 Posted February 22, 2019 (edited) HYPE! Edited February 22, 2019 by EDM774
Tobiah Posted February 22, 2019 Posted February 22, 2019 (edited) will the new structs be in the worldstate in advance so community tool developers like me can prep for launch? context Edited February 22, 2019 by Tobiah 1
Ventura_Highway Posted February 22, 2019 Posted February 22, 2019 4 minutes ago, JazaJ said: Unless I am misunderstanding, why do the "wolf credits" expire? Seems pretty silly. Rank up > get wolf credits > don't spend them > they expire > ???? > no grofit. Probably the same reason Argon does, to prevent you from building a megapile that you just build/buy everything with in the future. 3
Corsolider_Gaming.TTV Posted February 22, 2019 Posted February 22, 2019 (edited) Will there be standing caps for this faction like all the others, and will the standing / creds be 2 different things? Edited February 22, 2019 by Corneilla
ArautoDaBad Posted February 22, 2019 Posted February 22, 2019 10 minutes ago, JazaJ said: Unless I am misunderstanding, why do the "wolf credits" expire? Seems pretty silly. Rank up > get wolf credits > don't spend them > they expire > ???? > no grofit. If I got it right, they meant it will expire after the series rotates. So when "The Wolf of Saturn" moves to...idk, "The Bear of Pluto", you will have to play the new Nightweave in order to get the rewards, thus preventing players from getting the goodies for free 2
Amazerath Posted February 22, 2019 Posted February 22, 2019 Since this looks a lot like a syndicate will there be daily standing caps? Or will the standing cap be the inability to repeat the challenges? 1
(PSN)BigMcK24 Posted February 22, 2019 Posted February 22, 2019 love everything about this with the exception of kavat genetic codes. Wild kavat are nearly impossible to scan since they move so fast. 25% is still pitiful. 2
JazaJ Posted February 22, 2019 Posted February 22, 2019 5 minutes ago, Ventura_Highway said: Probably the same reason Argon does, to prevent you from building a megapile that you just build/buy everything with in the future. 2 minutes ago, ArautoDaBad said: If I got it right, they meant it will expire after the series rotates. So when "The Wolf of Saturn" moves to...idk, "The Bear of Pluto", you will have to play the new Nightweave in order to get the rewards, thus preventing players from getting the goodies for free Yeah but we stockpile everything else in this game. I don't see the point in adding another syndicate where players need to grind points in order to get what was available from 1 alert before. Yes, people miss alerts, but the game doesn't need more grind attached to more sydicates where your "rep" expires. Sorry don't like it. 12
JaycemeSwain Posted February 22, 2019 Posted February 22, 2019 26 minutes ago, [DE]Danielle said: All of the below rewards were added to Alerts retroactively to try and make up for Alerts being a bit 'missable'. None of these items originally launched in Alerts. 5x Kavat Genetic Codes Since we are removing the Genetic Codes from the Alerts, we will be increasing the chance of earning 1x Code per scan from 15% to 25% and applying Resource boosters will to scans! As understandable as this is, maybe have it be a 50% chance from the scans, but also make it a 15% chance as a drop from kavats. This would help easy the transition out the alerts. 30 minutes ago, [DE]Danielle said: Nightmare Mode Mods Will still be able to be earned by playing Nightmare Mode missions! This is understandable, but we could potentionally see in future nightwaves, nightmare specials, which would allow for us to do nightmare missions to get more credits and let us get the one nightmare mod we want for a price 3
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