-JT-_-R3W1ND Posted March 29, 2019 Posted March 29, 2019 21 minutes ago, [DE]Rebecca said: (although, friends, why not choose Ammo Drum)? Couse your ban politics is maximum unclear. People get bans for open Cheat Engine, they lost plat if they trade with somebody who bough plat from 3rd part. You didn't even can't clearly say can we use macros in mouse and KB, or not. Now, you even set up autoban in trade for 2 weeks. Maybe, there are reasons, but i guess, nobody who get lucky with cat don't know about it. Just like anyone else. And (exuse me if i mistaken here), once even clan giveaways was a reason for a ban. So, ppl try to avoid any kind of attension. Just in case. 3
PETI258 Posted March 29, 2019 Posted March 29, 2019 Nice sheet. Do we have an official stand on bringing back sentinel weapons also the Artax? 1
Gremlin Posted March 29, 2019 Posted March 29, 2019 (edited) Time to skew data with some trash trades bois. This is going to be so easily manipulated by the boogeyman riven mafia. Edited March 29, 2019 by Ker-Blammo 5
Malziel Posted March 29, 2019 Posted March 29, 2019 This is such a useful amount of information. I hope this will eventually lead to daily platinum trade caps, or removing rivens from trading altogether however. The amount of plat a person can spend on some of these items is beyond asinine, and I can only hope that DE will address this in time.
StikElLoco Posted March 29, 2019 Posted March 29, 2019 It's a start, seems really easy to abuse though. 4
(PSN)xtharbadx Posted March 29, 2019 Posted March 29, 2019 This is great. One question thou, what stops a riven mafia gang from repeatably trading amongst themselves to influence prices? Most simple scenario, 2 guys keep trading a riven between themselves for 1k plat hundreds of times, wouldn't that influence the metrics? Even harder to track if it's a larger and more organised group. 3
-JT-_-R3W1ND Posted March 29, 2019 Posted March 29, 2019 BTW Well, i guess, from now, much less ppl will use rivens then they need to give plat for somebody. And this data will be a bit more accurate later. Sorry, i don't believe anybody will pay 1000p for unrolled viper riven. Or Stubba. Stddev 1091, lol. Quote itemType "Pistol Riven Mod" compatibility "VIPER" rerolled false avg 129.5 stddev 292.8775341333 min 10 max 1000 pop 0.0301 itemType "Pistol Riven Mod" compatibility "STUBBA" rerolled false avg 395.5 stddev 1091.2167357064 min 10 max 4300 pop 0.0421 2
MunsuLight Posted March 29, 2019 Posted March 29, 2019 à l’instant, (PS4)xtharbadx a dit : This is great. One question thou, what stops a riven mafia gang from repeatably trading amongst themselves to influence prices? Most simple scenario, 2 guys keep trading a riven between themselves for 1k plat hundreds of times, wouldn't that influence the metrics? Even harder to track if it's a larger and more organised group. I can see that, but i dont think that 2 guys trading each other the same riven over and over will screw date. What is 26 trades on like .... thousands of trade by day
(PSN)xtharbadx Posted March 29, 2019 Posted March 29, 2019 1 minute ago, MunsuLight said: I can see that, but i dont think that 2 guys trading each other the same riven over and over will screw date. What is 26 trades on like .... thousands of trade by day 2 players is the simplest scenario. Now imagine a fairly large group ( riven mafia style ) with hundreds of people trading amongst themselves. Maybe I'm being pessimistic, but technically I don't see why that wouldn't be possible as a method to game the market. 4
DrBorris Posted March 29, 2019 Posted March 29, 2019 (edited) I know this is just phase 1, but adding a stat for the median value would help a ton in understanding the distribution of sales. Edit: Also knowing a rough ball-park for the total amount of Rivens traded, would help with uncertainty. Edited March 29, 2019 by DrBorris 3
DrBorris Posted March 29, 2019 Posted March 29, 2019 3 minutes ago, (PS4)xtharbadx said: 2 players is the simplest scenario. Now imagine a fairly large group ( riven mafia style ) with hundreds of people trading amongst themselves. Maybe I'm being pessimistic, but technically I don't see why that wouldn't be possible as a method to game the market. I would assume that would raise quite a few red flags at DE if they saw this happening, much like how you can be auto-banned for collecting an "impossible" amount of resources in a single mission.
Gremlin Posted March 29, 2019 Posted March 29, 2019 (edited) 10 minutes ago, -JT-_-R3W1ND said: BTW Well, i guess, from now, much less ppl will use rivens then they need to give plat for somebody. And this data will be a bit more accurate later. Sorry, i don't believe anybody will pay 1000p for unrolled viper riven. Or Stubba. Stddev 1091, lol. itemType "Pistol Riven Mod" compatibility "STUBBA" rerolled false avg 395.5 stddev 1091.2167357064 min 10 max 4300 pop 0.0421 You should check seer and hind... Edited March 29, 2019 by Ker-Blammo
StarGuardianShaco Posted March 29, 2019 Posted March 29, 2019 Why are some sales missing? There was a kohm sold for 8K last week, why isn't it showing up?
Lagael Posted March 29, 2019 Posted March 29, 2019 12 minutes ago, (PS4)xtharbadx said: This is great. One question thou, what stops a riven mafia gang from repeatably trading amongst themselves to influence prices? Most simple scenario, 2 guys keep trading a riven between themselves for 1k plat hundreds of times, wouldn't that influence the metrics? Even harder to track if it's a larger and more organised group. I thought of the same thing. I hope DE can implement tools that track unusual prices and suspicious trading between players. Also hoping those tools don't result in auto-banning innocent Tenno. The weekly reset implies that this won't be the optimal tool for the average user, but like someone mentioned already, it will be great for Semlar and other devs. Anyway, this thing is a really good thing, thanks DE!
kelllen Posted March 29, 2019 Posted March 29, 2019 A few questions, from the perspective automating the collection of this data for building an application: How stable is the URL? Is it unique to this data drop or can I continue to poll it on a (weekly) cadence? Can we get a date or date range in that data somehow? (otherwise, how do I know when new data is available) And if the data structure is going to evolve, I recommend a version number in there (though, that's definitely more of a "nice to have").
Kai Posted March 29, 2019 Posted March 29, 2019 How would this affect in the scenario wherein Rivens were traded for another riven? I believe players can still manipulate the market by simply trading a Riven and Platinum back and forth, provided they have enough credit to supply all their trades daily.
OmgItsHongxD Posted March 29, 2019 Posted March 29, 2019 1 hour ago, Ker-Blammo said: Time to skew data with some trash trades bois. This is going to be so easily manipulated by the boogeyman riven mafia. This is too true. Upvoted and quoted you for awareness. 2
Jack__The_Ripper_ Posted March 29, 2019 Posted March 29, 2019 T H A N K Y O U S O M U C H WE 🖤 YOU DE !!!!
Kylo. Posted March 29, 2019 Posted March 29, 2019 1 hour ago, Ely.I said: How's the popularity calculated and expressed? Kinda don't understand. Is it %? It is. No need to divide by 100.
Malaki_7 Posted March 29, 2019 Posted March 29, 2019 Is there any documentation for this? Should we just hook it up like a normal API?
AzureTerra Posted March 29, 2019 Posted March 29, 2019 2 hours ago, [DE]Rebecca said: (although, friends, why not choose Ammo Drum)? Because you stopped us from trading the damaged one
(PSN)xtharbadx Posted March 29, 2019 Posted March 29, 2019 1 minute ago, Malaki_7 said: Is there any documentation for this? Should we just hook it up like a normal API? It's just a JSON file that you can pull via HTTP. The description of the attributes is on the post. Easy to setup a scheduled job to pull it weekly and use your preferred JSON parser.
Malaki_7 Posted March 29, 2019 Posted March 29, 2019 (edited) @(PS4)xtharbadx Cool. Thanks! Edited March 29, 2019 by Malaki_7
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now