DishonoredTenno Posted June 19, 2019 Share Posted June 19, 2019 Halo greeting citizen, i just realised that, we get fire dealing weapons, pistol, sticks as well but, not the archwing one. Why? Link to comment Share on other sites More sharing options...
Legion-Shields Posted June 19, 2019 Share Posted June 19, 2019 Maybe we will in the future. Link to comment Share on other sites More sharing options...
SneakyErvin Posted June 19, 2019 Share Posted June 19, 2019 Well Archguns are designed to be space weapons. A flamer in space probably wouldnt work too well. Link to comment Share on other sites More sharing options...
Lazarow Posted June 19, 2019 Share Posted June 19, 2019 Fire cant be started in vacuum, only with presence of air it can be. But this is a game so logic doesnt really have to apply Link to comment Share on other sites More sharing options...
-AoN-CanoLathra- Posted June 19, 2019 Share Posted June 19, 2019 4 minutes ago, SneakyErvin said: Well Archguns are designed to be space weapons. A flamer in space probably wouldnt work too well. 1 minute ago, AwkwardLazarow said: Fire cant be started in vacuum, only with presence of air it can be. But this is a game so logic doesnt really have to apply It could be a plasma thrower, or something similar. In Warframe, the damage type is called 'Heat', not 'Fire', so any source of sufficient heat could be a heat weapon. Link to comment Share on other sites More sharing options...
(XBOX)SupremeMorph Posted June 19, 2019 Share Posted June 19, 2019 1 Link to comment Share on other sites More sharing options...
Mr.SpookSpook Posted June 19, 2019 Share Posted June 19, 2019 Link to comment Share on other sites More sharing options...
MirageKnight Posted June 19, 2019 Share Posted June 19, 2019 30 minutes ago, (XB1)Lucas Jameson said: Salamanders gotta Salamander KILL IT WITH FIRE. 3 hours ago, AwkwardLazarow said: Fire cant be started in vacuum, only with presence of air it can be. This. 3 hours ago, AwkwardLazarow said: But this is a game so logic doesnt really have to apply It really should though. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted June 19, 2019 Share Posted June 19, 2019 (edited) I mean, I wouldn't be against a huge flamethrower. dunno if we'll get one though. maybe now that Archguns can be used in Atmo mode, we might get some purpose built heavy weapons: less suited to proper Archwing, but effective in Atmo mode. not long ago a guy also got a good pic of a rifle used by one of the new Corpus units that has a flamethrower function, so maybe we'll get that one day? who knows. edit: until then, Ignis Wraith and my Lega Prism Amp dubbed "Flammenwerfer" shall suffice. Edited June 19, 2019 by (PS4)robotwars7 Link to comment Share on other sites More sharing options...
Im_a_Turtle Posted June 20, 2019 Share Posted June 20, 2019 10 hours ago, SneakyErvin said: Well Archguns are designed to be space weapons. A flamer in space probably wouldnt work too well. It'd work great in Trench Runs tho. Link to comment Share on other sites More sharing options...
(PSN)haphazardlynamed Posted June 20, 2019 Share Posted June 20, 2019 Nezha signature weapon? Link to comment Share on other sites More sharing options...
BETAOPTICS Posted June 20, 2019 Share Posted June 20, 2019 13 hours ago, -AoN-CanoLathra- said: It could be a plasma thrower, or something similar. In Warframe, the damage type is called 'Heat', not 'Fire', so any source of sufficient heat could be a heat weapon. How would it work exactly? It would have short range AoE, something which would be painfully bad for Archwing. Or you could make it functional in that mode but it would be ridiculously powerful when deployed with Grav-Mag. I want a heavy flamer, I just have no idea how you could make it viable in one mode or not blatantly op in another. 1 Link to comment Share on other sites More sharing options...
Im_a_Turtle Posted June 20, 2019 Share Posted June 20, 2019 (edited) 8 minutes ago, BETAOPTICS said: How would it work exactly? It would have short range AoE, something which would be painfully bad for Archwing. Or you could make it functional in that mode but it would be ridiculously powerful when deployed with Grav-Mag. I want a heavy flamer, I just have no idea how you could make it viable in one mode or not blatantly op in another. Primary fire = Flamethrower Secondary fire = Giant Fireball (Or long ranged concentrated blowtorch) The main thing that will keep this gun from being OP is ammo consumption and ammo capacity. Edited June 20, 2019 by Im_a_Turtle Link to comment Share on other sites More sharing options...
mac10smg--Toa_of_Green Posted June 20, 2019 Share Posted June 20, 2019 (edited) So...I’ll take this opportunity to say I learned something from Dead Space. 14 hours ago, SneakyErvin said: Well Archguns are designed to be space weapons. A flamer in space probably wouldnt work too well. 14 hours ago, AwkwardLazarow said: Fire cant be started in vacuum, only with presence of air it can be. As long as a substance that ignites in the presence of an oxidizer is used, and a separate supply of a liquid oxidizing agent is present, a viable flame can be produced, even in a vacuum. Now, granted, I’m not exactly 100% on this, but given how super advanced this universe is, I’m almost certain that something like that would be possible anyhow. Edited June 20, 2019 by mac10smg--Toa_of_Green Link to comment Share on other sites More sharing options...
Corvid Posted June 20, 2019 Share Posted June 20, 2019 15 hours ago, -AoN-CanoLathra- said: It could be a plasma thrower, or something similar. Larkspur. Link to comment Share on other sites More sharing options...
0_The_F00l Posted June 20, 2019 Share Posted June 20, 2019 Isn't larkspur technically what you want? Link to comment Share on other sites More sharing options...
Im_a_Turtle Posted June 20, 2019 Share Posted June 20, 2019 1 minute ago, 0_The_F00l said: Isn't larkspur technically what you want? The Larkspur doesn't werf flammen, it's more like a radioactive Amprex than anything Link to comment Share on other sites More sharing options...
0_The_F00l Posted June 20, 2019 Share Posted June 20, 2019 12 minutes ago, Im_a_Turtle said: The Larkspur doesn't werf flammen, it's more like a radioactive Amprex than anything And how do you plan to transmit heat in a vaccum? Traditional fire won't work, a blow torch equivalent would work but have limited range, It's all radiation in space unless you throw molotov cocktails with oxygen included. 1 Link to comment Share on other sites More sharing options...
DishonoredTenno Posted June 20, 2019 Author Share Posted June 20, 2019 Il y a 9 heures, mac10smg--Toa_of_Green a dit : So...I’ll take this opportunity to say I learned something from Dead Space. As long as a substance that ignites in the presence of an oxidizer is used, and a separate supply of a liquid oxidizing agent is present, a viable flame can be produced, even in a vacuum. Now, granted, I’m not exactly 100% on this, but given how super advanced this universe is, I’m almost certain that something like that would be possible anyhow. this would be great, if it still burn in vacuum, we had flame thoughts that came from behind the arshwings, also why not if it looks like the animation from archwing as well if thay in boost. Link to comment Share on other sites More sharing options...
DishonoredTenno Posted June 20, 2019 Author Share Posted June 20, 2019 Il y a 23 heures, Legion-Shields a dit : Maybe we will in the future. in 40k years will be, i think. Link to comment Share on other sites More sharing options...
OneYenShort Posted June 20, 2019 Share Posted June 20, 2019 I figure we'll be shooting void blasts via some techno amplifier before having any form of a "flame" thrower in space just given the shere distance aspect that makes it implausible. Also, at those speeds in space, you are going to run into your own stream. Anyone who has ever spit out a window going at decent speeds probably understands this. So remember, be sure to go into the appearance of the weapon and make the energy color "yellow". Link to comment Share on other sites More sharing options...
Im_a_Turtle Posted June 20, 2019 Share Posted June 20, 2019 (edited) 14 hours ago, 0_The_F00l said: And how do you plan to transmit heat in a vaccum? Traditional fire won't work, a blow torch equivalent would work but have limited range, It's all radiation in space unless you throw molotov cocktails with oxygen included. How do you plan to transmit an edgy space teenager into the body of a biomechanical robotic super suit? We're well beyond the threshold of logical realism and 10 miles in Sci-fi fantasy. We have a shotgun that is literally a handmounted crystal that gets shattered over and over again. But i'll bite. Use thermite saturated in a self oxidizing gelling agent. It doesn't have to be a gas flamethrower, it could be a molten metal launcher like magnesium, aluminum, sci-fi burnymeltesium, or Tyl Regor's smoldering voice. Edited June 20, 2019 by Im_a_Turtle Link to comment Share on other sites More sharing options...
(PSN)ISWHATITIS11 Posted June 25, 2019 Share Posted June 25, 2019 On 2019-06-19 at 12:07 PM, AwkwardLazarow said: Fire cant be started in vacuum, only with presence of air it can be. But this is a game so logic doesnt really have to apply well they could call it a plasma torch turned into a weapon and the byproduct of the conductive electricity is heat which would technically be a "flame" thrower just food for thought Link to comment Share on other sites More sharing options...
(XBOX)Demon Intellect Posted June 25, 2019 Share Posted June 25, 2019 On 2019-06-19 at 12:04 PM, SneakyErvin said: Well Archguns are designed to be space weapons. A flamer in space probably wouldnt work too well. On 2019-06-19 at 12:07 PM, AwkwardLazarow said: Fire cant be started in vacuum, only with presence of air it can be. But this is a game so logic doesnt really have to apply Apparently some people have never heard of hydrazine... Link to comment Share on other sites More sharing options...
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