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Atlas Prime: Update 25.8.0 +

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Yeah after messing with Gauss a bit I don't really like him now unfortunately. His battery is basically a dead mechanic now. It charges too easily and is consumed too slowly; even with 8 lvl100 heavy gunners firing at me and both Kinetic Plating and Redline active the only way I could get it to actually drain significantly was to sit almost completely still and let them mow me (which... kind of confirms my suspicions that this is exactly what all the people complaining about his battery drain were doing). As long as you just press 1 or bullet jump occasionally you can more or less ignore the battery and just play him as a conventional tank.

The changes to Gauss were well-intentioned and certainly what the community asked for but I'm pretty sad that a really exciting and unique frame had to be mechanically neutered to the extent he did. Gauss quickly earned a place in my loadout slots because of how fun he was but I don't really forsee myself playing him much now even though he's objectively stronger.

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vor 9 Stunden schrieb xHeretic:



Missed Vaporize Changes from Update 25.7.0:
This was initially meant for the upcoming release of Dethcube Prime, but it squeezed through the Mainline cracks.

  • Vaporize's base Damage of 600 now multiplies with Mods equipped to your Sentinel's gun.
  • Increased Vaporize’s max Range to 30 meters from 4 meters.
  • Decreased the cooldown to 10 seconds from 30 seconds.

Additional Vaporize Changes:

  • Vaporize now has Punchthrough and can hit multiple enemies at once.
  • Updated the FX of Vaporize.


nice, I missed this one thank you

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A 3-Day Mod Drop Chance Booster has been added in the following places:

    In place of the Sortie Credit Booster reward.


Ohh, please don't do this. Why would you replace the credit booster in that drop table?

Edited by Andvarja
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Atlas Prime: Hotfix is now live!


  • Atlas Prime’s Tectonics rock wall now has a Primed appearance! 

TennoGen Fixes:

  • Fixed Gara Zamariu’s Helmet dangles not applying chosen Energy color.


  • Fixed inability to use Warframe Abilities / Transference if Atlas’ Titanic Rumbler Augment Mod is activated due to bindings. 
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32 minutes ago, Zyga21 said:

red text for those who care to keep up with the warframe anime lore

Season 2 best Season.

33 minutes ago, [DE]Megan said:

Atlas Prime’s Tectonics rock wall now has a Primed appearance! 

I checked it earlier in game -- while I appreciate the intention I do think some improvements could be made (and then take a look at expanding this across other abilities, if possible), as right now it feels a bit weird -- especially the gold areas. Feels less compact (rock wise) than the standard look too, I feel like there's more gaps (but didn't check it thoroughly to compare). The Emissive idea, just like in the Rumblers, I like though!

At the end of the day though I'd rather wait for a large update to get visual changes than trying to hurry in changes though, so take the proper time if it's needed :3

Edited by NightmareT12
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THANKS SO MUCH FOR FIXING FARMING! I wrote one of the popular reddit posts on that issue and I'm so glad to finally see it has been rectified!


Endo Drop boosters and Faction standing boosters when? :D (Please allow us to have double max standing for the booster period if you do that).

Also the Dojo needs love plz

Edited by AeliosZero
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Since the latest update, PC controllers no longer respond. The game clearly detects it since inside the [ESC] menu I can still move the crosshair around with the analog stick, but no button presses are registered, and if I exit that menu then there is no response from the either stick anymore. Technically there's a temporary work-around by enabling a configuration in Steam's settings, but that creates wild problems with button configuration being locked to defaults and sensitivity unable to be adjusted.

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