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Atlas Prime: Update 25.8.0 + 25.8.0.1


[DE]Megan

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Wooo finally my favorite is primed. It was a long wait but i cant wait to break heads with Atlas prime. DE you guys are the best. Aint no dev team better than you. I've enjoyed warframe for 5 years for this reason cause you guys ROCK. 

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vor 9 Stunden schrieb xHeretic:

https://forums.warframe.com/topic/1130656-tennogen-nightwave-episode-5-hotfix-2577/
 

Zitat

Missed Vaporize Changes from Update 25.7.0:
This was initially meant for the upcoming release of Dethcube Prime, but it squeezed through the Mainline cracks.

  • Vaporize's base Damage of 600 now multiplies with Mods equipped to your Sentinel's gun.
  • Increased Vaporize’s max Range to 30 meters from 4 meters.
  • Decreased the cooldown to 10 seconds from 30 seconds.

Additional Vaporize Changes:

  • Vaporize now has Punchthrough and can hit multiple enemies at once.
  • Updated the FX of Vaporize.

 

nice, I missed this one thank you

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20 minutes ago, Ecksearoh said:

I have a Dethcube Prime part that shows up in my inventory but is not visible in the Foundry. Is this a common bug?

sentinel parts arent craftable so u cant see them unless u have the main blueprint

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Atlas Prime: Hotfix 25.8.0.1 is now live!

Changes:

  • Atlas Prime’s Tectonics rock wall now has a Primed appearance! 

TennoGen Fixes:

  • Fixed Gara Zamariu’s Helmet dangles not applying chosen Energy color.

Fixes: 

  • Fixed inability to use Warframe Abilities / Transference if Atlas’ Titanic Rumbler Augment Mod is activated due to bindings. 
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32 minutes ago, Zyga21 said:

red text for those who care to keep up with the warframe anime lore

Season 2 best Season.

33 minutes ago, [DE]Megan said:

Atlas Prime’s Tectonics rock wall now has a Primed appearance! 

I checked it earlier in game -- while I appreciate the intention I do think some improvements could be made (and then take a look at expanding this across other abilities, if possible), as right now it feels a bit weird -- especially the gold areas. Feels less compact (rock wise) than the standard look too, I feel like there's more gaps (but didn't check it thoroughly to compare). The Emissive idea, just like in the Rumblers, I like though!

At the end of the day though I'd rather wait for a large update to get visual changes than trying to hurry in changes though, so take the proper time if it's needed :3

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THANKS SO MUCH FOR FIXING FARMING! I wrote one of the popular reddit posts on that issue and I'm so glad to finally see it has been rectified!

 

Endo Drop boosters and Faction standing boosters when? :D (Please allow us to have double max standing for the booster period if you do that).

Also the Dojo needs love plz

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Since the latest update, PC controllers no longer respond. The game clearly detects it since inside the [ESC] menu I can still move the crosshair around with the analog stick, but no button presses are registered, and if I exit that menu then there is no response from the either stick anymore. Technically there's a temporary work-around by enabling a configuration in Steam's settings, but that creates wild problems with button configuration being locked to defaults and sensitivity unable to be adjusted.

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Still not fixed about damage calculated.

Mirage Eclipse damage bonus bug (And other buff such as Roar)

- No damage bonus with Catchmoon (or all secondary not sure)

- Damage bonus now applies a Multiplicative bonus (Nomally Additive)

Now Mirage is highest damage buff not Chroma.

Don’t ignore about damage calculated bug 

I play this game for 4 year because i love damage calculated this game.

Dont ignore good thing in this game.

This bug has been around for long time.

Ty

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