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[DE]Megan

Atlas Prime: Update 25.8.0 + 25.8.0.1

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I'm only really here for Dethcube prime. 

 

Btw when are we getting a ballas trailer, for Dethcube prime? 

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i really dont understand DE, HOW hard is it to fix the goddamn visible clipping amp scaffold ????

its killing me..

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Posted (edited)
11 minutes ago, [DE]Megan said:

No bug is too small to be fixed. Thank you DE.

That being said:

- When performing a Ship Reactor Sabotage via the "Fire" path (re-introducing the Fuel cell), the expanding wall of flame emanating from the reactor and the eventual meltdown of the whole ship no longer occur. This makes the fire path very low-risk, and since I don't think I saw patch notes removing this. Some people say there is a "hidden timer" that counts down to mission failure after the sabotage is completed. If that is true, it's not really fair because nothing in the mission informs us about it.

- During Hive missions, after destroying a Hive the Lotus no longer explains what environmental effects are triggered.

- Several enemies still do not have Codex Entries. Some of these are: Vapos Bioengineer, Coildrives, Terra Turrets, Mite Raknoids. There are many more.

- During Operation Plague Star events, when talking to Nakak for the Operational Supply shop, she can be heard speaking but her lips do not move.

- When applying a Stradavar Tekelu Skin on Stradavar Prime, the clip does not rotate while firing as it does on the regular Stradavar.

- Grineer Articula offers only Frontier Grineer options for customization regardless of how many others were scanned

Spoiler

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- Kitgun clip remains attached to left hand after reload

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- An extra clip gets attached to kitguns when switching from the gun to an ability (such as Balefire) or carrying an object/datamass and then back to the gun.

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- When a downed Warframe or NPC is using a dual secondary, the animations will always be that of the one-handed secondary:

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- Tusk Eviscerators cannot use the Ramparts on the Plains. Here you can see them going to them, but being unable to mount the emplancement and becoming stuck

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- Reload animation and Dynamic Clip not working Soma Prime with a Skin

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- Danaus Sword and Shield skin is still bugged:

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- Perla Pistol Skin bullet tracer origins are bugged. This happens notably when the skin is applied to Sicarus Prime or Dex Furis, as well as other secondaries.

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- The Conclave Lobby screen frequently removes the heads of the various Warframes

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- Using Magus Lockdown makes Kela de Thaym fall down and renders her unable to get up for the entirety of the boss battle:

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- Archwing Ogma and Gox, as well as the Tusk Firbolgs are duplicated in Codex Diorama

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- Orokin Defense laser countdown timer is bugged

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- Grineer Turrets on the Kuva Fortress are all named Senta Turret regardless of their type; this is a Corpus name, however.

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- Some of the Corpus computer screens in the Gas City still use the old opaque texture

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- Ostrons' heads disappear when they are close to the edge of the camera

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- Tyl Regor's Fists go missing after the first time he launches them at an enemy as an explosive ranged attack. This leads to situations where they don't appear on him when he uses them to break the glass windows of his arena.

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- The Stratos Emblem doesn't show the central Tenno numeral for anyone other than the player Warframe - thus kind of invalidating it as a bragging rights reward

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- The control console of Plains Armored Vaults sometimes appears as black and untextured

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Edited by LordPreda
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Oh my god, they're actually finally adding axi relics to disruption, it's a miracl-

oh. it's... about a 20% chance of getting an axi relic. H-hooray. Guess I'm still not going to be doing those.

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11 minutes ago, GnarlsDarkley said:

Where are the Dispo changes?
I want to see crybabies :crylaugh:

 

11 minutes ago, Kylo. said:

V1zNit.png 

No Permission to see the Riven Changes?

 

9 minutes ago, Peter said:

Where is the disposition changes?

 

9 minutes ago, Caliboom said:

I want to see the riven changes, but the thread apparently doesn't exist?

 

9 minutes ago, JohnMorte said:

Seconded, and aren't riven changes supposed to be viewable before the patch is even released?

 

6 minutes ago, Tyfyter2002 said:

Devs:" Please read our Dev Workshop post for all the changes"

Dev workshop post:

6YQPmDj.png

 

https://forums.warframe.com/topic/1131603-october-2019-riven-disposition-updates/

3 hours ago, [DE]Connor said:

Hail Tenno!

With a new Prime Access comes another set of Riven balance tweaks! These changes should be live across all platforms shortly - full details below:


PRIMARIES

  Hide contents

Arca Plasmor: 0.6->0.55
Fulmin: 1->0.8

Javlok: 1.2->1.25
Latron: 1.25->1.3
Nagantaka: 1.1->1.2
Quanta: 1.25->1.35

Rubico: 0.7->0.65
Simulor: 1->1.1
Tiberon: 0.95->0.85
Tonkor: 1.15->1.3
Zhuge: 1.25->1.15


SECONDARIES

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Akjagara: 1.05->0.9
Ballistica: 1.05->1.1
Brakk: 1.2->1.25

Catchmoon: 0.6->0.5
Cyanex: 1->0.85

Gammacor: 0.9->0.95
Knell: 1.15->1.2
Lex: 0.9->1.05
Marelok: 0.9->0.95

Pyrana: 0.7->0.65
Rattleguts: 0.8->0.75

Sonicor: 0.9->1
Spira: 1.1->1.15

Tombfinger: 0.75->0.7
Twin Grakatas: 1.05->1.1

 

Once again, there are even fewer changes this round than our last wave of changes in July. Melee 3.0 changes are still in the pipeline, so we’ll have to wait a bit longer before those changes commence. 

Thanks for reading!

 

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Posted (edited)

DE: "Did you like our new Disruption game mode expansion? No? Well, I hope you didn't want this new Prime stuff because the relics specially DROP from this ONE game mode we're trying really hard to force you to like, instead of treating it like one of many optional game modes"

Players: "Yes, surely we won't mind that at all. That's not a constant issue or anything, constantly locking content into one specific game mode that not everyone enjoys. Nope, that's totally fine. Cough. Lua Spy. Cough. Hive Sabotage. Cough. The Open Worlds. Cough, cough cough, sorry, we're just sick. Of it."

Edited by Nssheepster
Overzealous mistype
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So you completely removed the credit booster from the sortie table in favor of mod drop chance booster?

WHY WOULD YOU DO THAT? Whyyyyyyy? Why do you hate people making money?

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*reading gauss changes*

 

My Warframe is strong! 

 

Thx guys love this update alrdy hehe 😍

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15 minutes ago, 8faiNt said:

 

thanks!

 

bro, not just this, the pose the noble pose,
pleasee how hard is it to fix this? operator noble pose on profile, its been a year,

whats the point having the school noble pose then ?? if we cant show it off

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16 minutes ago, [DE]Megan said:

Atlas Prime: Update 25.8.0

98df2f886efd1e479c87649a65cbdfe1.jpg 

Embody the herculean strength of the mountain with Atlas Prime. This titanic warrior comes with the Tekko Prime, the Dethcube Prime Sentinel and more!

d8ee5b9c47253472b76aa36a336ece16.jpg 

Get the newest Prime gear with Atlas Prime Access and Prime Accessories here: https://www.warframe.com/prime-access 

d2a143dd8f06d2dcbe4d49ad76e98257.jpg    

 

  • New Axi Relics for Atlas Prime, Tekko Prime, and Dethcube Prime now also drop in Rotation C of Galleon Disruption, Lua Disruption, and Jupiter Disruption.
  • A 3-Day Mod Drop Chance Booster has been added in the following places:
    • Baro Ki'Teer to his offerings over several visits during Atlas Prime Access
    • In place of the Sortie Credit Booster reward.

Mirage Prime, Kogake Prime, and Akbolto Prime have entered the Vault!
With this Vaulting comes the shift of the following Syndicate Sacrifice:

  • Replaced Arbiters of Hexis Syndicate Sacrifice of Mirage Prime Systems for the Equinox Prime Neuroptics.

With the addition of this new Prime Access comes the next wave of Riven Disposition changes! Please read our Dev Workshop post for all the changes:

General Additions:

  • Added new “fast whooshing” sounds to the Pathocyst.
  • Added a subcategory on the player Profile stats screen called "MOST USED EQUIPMENT".

Warframe Looting Ability Changes:
Warframe Loot Abilities will again be able to yield multiple-drops from already looted corpses. A single enemy can be looted by at most one Ability from each group - which is how it worked before, this just clarifies it. Warframe Looting Abilities have been split into separate functionality groups for clarity:

  1. Loot while alive: Ivara
  2. Loot petrified: Atlas 
  3. Loot on death: Wukong, Khora, Hydroid. An enemy can only be killed once, they can’t ‘die’ multiple times.  
  4. Loot corpse: Nekros, Chesa

These changes stem from a bigger conversation that was addressed yesterday regarding not providing closure on the Loot Frame changes from The Jovian Concord. All the information can be found here:


TennoGen Changes & Fixes:

  • Improved tinting on the Kuvael Ivara Skin and Kuvael Jester Mirage Skin.
  • Improved volume definition in several areas of the Ivara Kuvael Skin.
  • Improvements towards the Wisp Damas Skin to remove seam line of top of her hood.
  • Tweaked Wisp Graxx Helmet cloth to be heavier.
  • Tweaked Ash Ryuga Helmet ponytail cloth as per creators request to fix deformation.
  • Updated Saryn Ion Skin textures.
  • Fixed the Jotunheim Syandana not applying chosen Energy color.

Changes:

  • Atlas' Rumbler summons will now create a burst of rocks when summoned/destroyed.
  • Increased Neptune, Laomedeia Disruption Credit Cache rewards based on feedback:
    • Rotation A is now solely a 100% chance for a 2x 10,000 Credits Cache.
    • Rotation B is now solely a 100% chance for a 3x 10,000 Credits Cache.
    • Rotation C is now 95% chance for a 5x 10,000 Credits Cache.
      • Universal Medallion still remains as a 5% chance reward
    • You’ll recall when we launched this node, we mentioned that “Expect higher-than-usual Credit Rewards from this Endless mode. While it may not be a perfect competition for the Index, it’ll be a change of pace for those looking to get some Credits with a change of scenery.” We still aren’t in Index territory, but it should at least be more rewarding. Let us know what you think! 
  • Unveiled Sentinel weapon Riven Mods can now be equipped on any Sentinel weapon type instead of a specific type (e.g. shotgun).  All Veiled Sentinel Riven Mods are now "Companion Weapon Riven Mod".
  • Updated the terminology for Aim Glide/Latch Time to Aim Glide/Wall Latch Duration.
  • Teralyst vocals will now be ducked more when an Onkko transmission is playing.

Optimizations:

  • Fixed a script error when casting Gara’s Mass Vitrify. 

Gauss Changes & Fixes:
Passive:

  • Increased Shield regeneration speed buff from 80% to 120% max.
  • Increased Battery charge rate from moving by 25%. Going from 0% to 100% at full (unmodded) sprint now takes 20s vs 25s previously.
  • Battery will no longer drain during the Sanctuary Onslaught Zone teleport.
  • Gauss Spectres will start with 80% battery.
  • Fixed battery gain not taking vertical velocity into account.

Mach Rush:

  • Now grants 1% Battery charge per enemy hit during the dash.
  • Increased Battery charge rate during continuous run by 33%.
  • Can now jump from ground while running (cannot jump in air) without cancelling the dash.
  • Added small synergy with Thermal Sunder; running through a bubble will add its damage to your dash and impact burst.
  • Fixed the ability screen showing "distance per energy" and unintentionally applying both Efficiency and Duration under the hood, resulting in Energy drain not matching the UI when you had Duration Mods. Changed Energy per meter stat into Energy per second: unmodded Energy drain remains the same, and while speed Mods previously increased Energy drain (more distance covered), they now no longer do. Thus, Energy drain will be either the same or better than before, never worse.

Kinetic Plating:

  • Decreased Battery drain from damage by 33%.
  • While active, Melee weapon hits will grant a small amount of Battery charge.

Thermal Sunder:

  • Increased bubble Duration from 4/6/8/10 to 6/9/12/15.
  • Increased minimum radius from 33% max to 50% max.
  • Split damage into two stats for Cold vs Heat. Increased damage for Heat mode by 2x.
  • Removed Blast damage stat, the Blast will use the damage of the mode you are applying (Cold or Heat) + the additional damage for cancelling the Status.
  • Blast Armor removal increased from 0-50% to 0-100%.
  • Blast Armor removal will now apply before the Blast damage is dealt, causing it to be more effective.

Redline:

  • Increased Redline % gain rate by 33%.
  • Increased projectile seek chance from 33% to 50%.
  • Decreased passive Battery drain by 33%.

General:

  • Added new sounds to Gauss when his Redline is filled and when it has been exceeded!
  • Fixed aimglide applying while holding aim with sword alone during Gauss Mach Rush, allowing you to become Zephyr.
  • Fixed jumping while using Gauss Mach Rush across water giving you no height, resulting in you getting wet.
  • Fixed Slash Status Effects dealing full damage to Gauss while Kinetic Plating is active. Status damage will be determined by current damage reduction at the time the Status occurs.


Fixes

Thanks for the Gauss changes. Looking  forward to taking him out for a spin and checking them out.👏👏👏

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Those Gauss changes are from heaven. I could not be appier. It's more than what my brain secretly desired.

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Nice lots of Gauss changes and nice fixes. Can't wait to get my hands on the new primes. Hopefully that syandana has channeling for whatever reason. Just a bit of a shame there is no third accessory since I got it into my head that there would be but oh well. 

Could always still add in another...

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14 minutes ago, Jackel7 said:

Atlas mains/fans be like:

Pretty accurate, considering there are probably only three in existence.

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