supernils Posted March 15, 2020 Share Posted March 15, 2020 Idk I've never gotten a heavy attack build to seem attractive to me, not even when I had additional incentive like a Riven or Zenistar. Heavy attacks seem bad, even with the Killing Blow mod in the time I do the attack I could land like 5 normal attacks AND keep my combo points. I mean yeah I could use combo efficiency mods (or Zenurik's Inner might even) but even then. Heavy attack locks you in place, breaking the fast paced flow of Warframe combat, then the frame moves forward as it strikes making it possible to even miss the target. When is a target even heavy attack worthy? Most of the mobs fall like flies. Why should I sacrifice mods slots for <10% of mobs? I'm sorry but the whole concept just seems like garbage to me. 😞 6 Link to comment Share on other sites More sharing options...
Oggyswe Posted March 15, 2020 Share Posted March 15, 2020 i made a heavy attack build with pennant and its really fun and interesting. so to me its a really awesome concept i could share it if you would want also sliding while using heavy attack lets you keep momentum so you dont stand still 7 Link to comment Share on other sites More sharing options...
Sahansral Posted March 15, 2020 Share Posted March 15, 2020 I found Liches to be good targets for heavy attacks, that´s it. Sure, you can use dedicated builds for heavy attacks and make the a bit less clumsy, but why bother? Regular attacks with acolyte mods are way easier to get good results with. 1 Link to comment Share on other sites More sharing options...
Lion Posted March 15, 2020 Share Posted March 15, 2020 The only melee weapon I bother with heavy melee on is Nikana, and only because nikana heavy attacks are even faster than most melee's regular attacks. 1 Link to comment Share on other sites More sharing options...
NovusKnight Posted March 15, 2020 Share Posted March 15, 2020 mostly I use my heavy hits on Liches - build combo on fodder, then plonk those arrogant schmucks with a nuclear-powered mega crit. 1 Link to comment Share on other sites More sharing options...
Yamazuki Posted March 15, 2020 Share Posted March 15, 2020 Some weapons have heavy attacks that are quicker than normal combos from other weapons, although, the issue is that if you're doing anything that doesn't die in one hit, using any weapon that isn't forcing slash on heavy attack is going to be pretty bad, as the slash procs quickly finish anything that didn't die to the initial hit. I personally really only find heavy attacks useful if there were more content around single targets that could actually be hit by melee weapons reliably, rather than requiring guns, or for content like Railjack where boarders are all grouped up and you can just use a heavy attack to kill them before they scatter, as you can't use bloodrush/weeping at Railjack content unless you're boarding and use Naramon in order to maintain x10-x12. I don't use heavy attacks regardless though, as there's only 1, or 2, animations per weapon making it pretty dull, and heavy attack builds don't allow you to do anything else with the weapon at later levels. I prefer just mixing combos. 1 Link to comment Share on other sites More sharing options...
xcrimsonlegendx Posted March 15, 2020 Share Posted March 15, 2020 Try a fragor or pennant with heavy attack mods, borderline OP. 4 Link to comment Share on other sites More sharing options...
LoneWolveYoutube Posted March 15, 2020 Share Posted March 15, 2020 1 hour ago, supernils said: Idk I've never gotten a heavy attack build to seem attractive to me, not even when I had additional incentive like a Riven or Zenistar. Heavy attacks seem bad, even with the Killing Blow mod in the time I do the attack I could land like 5 normal attacks AND keep my combo points. I mean yeah I could use combo efficiency mods (or Zenurik's Inner might even) but even then. Heavy attack locks you in place, breaking the fast paced flow of Warframe combat, then the frame moves forward as it strikes making it possible to even miss the target. When is a target even heavy attack worthy? Most of the mobs fall like flies. Why should I sacrifice mods slots for <10% of mobs? I'm sorry but the whole concept just seems like garbage to me. 😞 Heavy attacks are good on weapons with slash procs on their heavy attack. Try a scythe with combo efficiency. you can spam x12 heavy attacks that guranteed slash proc. slash procs can go above 100k on some weapons. 3 Link to comment Share on other sites More sharing options...
(PSN)CrazyBeaTzu Posted March 16, 2020 Share Posted March 16, 2020 It's called Exodia Arcanes. It gives hella energy. Link to comment Share on other sites More sharing options...
Ikyr0 Posted March 16, 2020 Share Posted March 16, 2020 (edited) mmm no. some heavy attack builds are godly. using this atm: https://youtu.be/xEa9m5bVz9M?t=396 With Exodia Brave and Life Strike, it's basically godmode. and the damage scales infinitely. Besides Zaw daggers, Furax Wraith, Nikanas, Fragor, scythes, and some others all have amazing heavy attacks. Edited March 16, 2020 by Ikyr0 3 Link to comment Share on other sites More sharing options...
MysticDragonMage Posted March 16, 2020 Share Posted March 16, 2020 (edited) heavy melee is powerful with very specific builds, but what i personally want for heavy attacks is for them to simply be convenient. not something requiring dedicated and very specific builds to utilize. Edited March 16, 2020 by MysticDragonMage Link to comment Share on other sites More sharing options...
Wolfdoggie Posted March 16, 2020 Share Posted March 16, 2020 I tried the heavy spam builds for a bit. Did a lot of damage and all but ugh, it's just spin2win 2.0 and I don't like gimmicky builds like that, they're not as fun as doing melee combos. But you can still do them when you want to with any old crit build for a heavy nuke, I mainly dump my combo counter on heavy slam attacks/atomic missiles as gap closers... The mobility on slams is too good and makes the gap closer melee combo almost pointless. ;s 2 Link to comment Share on other sites More sharing options...
Ikyr0 Posted March 16, 2020 Share Posted March 16, 2020 37 minutes ago, Wolfdoggie said: I tried the heavy spam builds for a bit. Did a lot of damage and all but ugh, it's just spin2win 2.0 and I don't like gimmicky builds like that, they're not as fun as doing melee combos. But you can still do them when you want to with any old crit build for a heavy nuke, I mainly dump my combo counter on heavy slam attacks/atomic missiles as gap closers... The mobility on slams is too good and makes the gap closer melee combo almost pointless. ;s I use heavy attacks to trigger Life Strike and Exodia Brave (heals and energy). I find heavy attack melee to be best on caster frames. 2 Link to comment Share on other sites More sharing options...
Kyronz Posted March 16, 2020 Share Posted March 16, 2020 (edited) at least we can now control heavy attacks, not just get paralyzed for a few seconds randomly every few minutes. Shame they could not go back to the old code there, where holding melee could reliably trigger a charged attack, but to much effort for that it appears. on my weapons they are still way to slow to actually use though. Edited March 16, 2020 by Kyronz 1 Link to comment Share on other sites More sharing options...
Veridian Posted March 16, 2020 Share Posted March 16, 2020 12 hours ago, xcrimsonlegendx said: Try a fragor or pennant with heavy attack mods,OP. FTFY. There's nothing borderline in 1 shots on lv 160 bombards 😄 Link to comment Share on other sites More sharing options...
Travis05 Posted March 16, 2020 Share Posted March 16, 2020 Life Strike. One hit on a squishy enemy and my hp bar is full again. 1 Link to comment Share on other sites More sharing options...
Venus-Venera Posted March 16, 2020 Share Posted March 16, 2020 vor 3 Minuten schrieb Travis05: Life Strike. One hit on a squishy enemy and my hp bar is full again. magnus repair or better vaz dash 😉 3 Link to comment Share on other sites More sharing options...
Ikyr0 Posted March 16, 2020 Share Posted March 16, 2020 3 hours ago, Battle.Mage said: magnus repair or better vaz dash 😉 Nah. I'd rather stay in my frame and continue killing. The heavy attack kills and heals in one swift move. 1 Link to comment Share on other sites More sharing options...
(PSN)sister-hawk Posted March 16, 2020 Share Posted March 16, 2020 Heavy attack builds can be very strong, but not every weapon is designed for it. I use one on Destreza Prime and Pennant, and a hybrid heavy/normal build on Silva and Aegis Prime and Paracesis. Keep in mind, normal attacks no longer benefit from the combo counter, only heavy attacks do. Blood Rush and Weeping Wounds do of course, but not every weapon needs them either. On many weapons, Sacrificial Steel is a better option and BR becomes redundant and less effective than another mod. Getting rid of BR means you no longer have to care about combo duration, and suddenly you’ve got two free weapon slots. 2 Link to comment Share on other sites More sharing options...
(PSN)jaggerwanderer Posted March 16, 2020 Share Posted March 16, 2020 My Mag Prime has a zaw with a heavy attack foucs. I can Pull enemeis then whack them with heavy attack. Feels so much like baseball. 1 Link to comment Share on other sites More sharing options...
SenorClipClop Posted March 16, 2020 Share Posted March 16, 2020 18 hours ago, supernils said: Heavy attack locks you in place No they don't? 3 Link to comment Share on other sites More sharing options...
Wolfdoggie Posted March 16, 2020 Share Posted March 16, 2020 5 hours ago, Battle.Mage said: magnus repair or better vaz dash 😉 Yup, being able to replace Life Strike for more damage thx to Operator made me very happy boi 1 Link to comment Share on other sites More sharing options...
(PSN)krizalid9999 Posted March 16, 2020 Share Posted March 16, 2020 (edited) 20 hours ago, Oggyswe said: i made a heavy attack build with pennant and its really fun and interesting. so to me its a really awesome concept i could share it if you would want also sliding while using heavy attack lets you keep momentum so you dont stand still I'm afraid pennant doesn't count. Why ? Because two handed katanas are the only melee with a very wide animation on heavy attack that this multiple enemies AND has 100% slash status which absolutely destroys anything it touches on heavy melee , the other melee weapon heavy attack cannot compare at all. Edited March 16, 2020 by (PS4)krizalid9999 Link to comment Share on other sites More sharing options...
Oggyswe Posted March 16, 2020 Share Posted March 16, 2020 15 minutes ago, (PS4)krizalid9999 said: I'm afraid pennant doesn't count. Why ? Because two handed katanas are the only melee with a very wide animation on heavy attack that this multiple enemies AND has 100% slash status which absolutely destroys anything it touches on heavy melee , the other melee weapon heavy attack cannot compare at all. well hirudos and gunsens heavy attacks are quiet good aswell and i havent even made heavy attack dedicated builds for them 1 Link to comment Share on other sites More sharing options...
Loza03 Posted March 16, 2020 Share Posted March 16, 2020 In so far as I can tell. Heavy attacks: Good burst, poor sustain. Better used as a secondary/backup weapon to a gun. Regular combos: poor burst, good sustain. Better used as the main damage-dealer for the mission. Link to comment Share on other sites More sharing options...
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