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Pablo‘s Q&A for Chinese build


jxtichi012

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7 hours ago, jxtichi012 said:

Question 4:

Do you consider adding Farming Areas in the Drifter Camp or on the Plains of Eidolon where players can cultivate specific plants and raise animals? Thought this mode might be popular, not only expanding the player base, and but also improving Warframe's retention rate.

Pablo:

This is a bit of a spoiler, hopefully no one will see this. But if you go and visit your dormizone, in the Angels of the Zariman that just came out, just look around, you might see a little tease of what's to come, a little tease of what's to come.

College Basketball No GIF by NCAA March Madness

I try to not be pessimistic but I really don't like the idea of adding Concentrated Farmville to WarFarm. I already got enough E-I-E-I-O going on

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8 hours ago, jxtichi012 said:

Question 1:

 Regarding Culture: I certainly wouldn't mind seeing more colonies, or perhaps actually visiting a Solar Rail: since they are supposedly integral parts of the Origin System's infrastructure. one faction I really want to see is Rail Pirates, scavengers who live outside of the big factions and try to eke out a living any way they can. would be nice to recruit them as railjack crew members and have an actual raiding party!

8 hours ago, jxtichi012 said:

Question 2:

Regarding the Orokin: Pavlov sort of touched on the idea of this, as the jumping between eras means you get to see the Vaults in both their dilapidated and original Empire-Era forms. I've always wanted some kind of flashback mission, where we can actually see glimpses of life during the Empire, and of key moments like the fall of the Orokin. I suppose we had a few samples of this in the Sacrifice, in the form of Ballas' conversations with the Dax, but it would still be nice to see more.

8 hours ago, jxtichi012 said:

Question 3:

Regarding Umbras: I kind of figured we would never get another Umbra, and that he was mainly just a way of giving non-founders a better version of Excalibur. I know a few people who will still be let down by hearing that news from Pablo though..

8 hours ago, jxtichi012 said:

Question 4:

Regarding Plant/Animal breeding: I guess Pablo basically just confirmed it, but I figured that the Dormizone would be expanded upon as so many people have been asking for it to not be yet another forgotten space. I wonder if we'll actually be able to grow and harvest plants to save ourselves from scanning them to make Apothics/Antitoxins etc., or if it will just be purely aesthetic.

8 hours ago, jxtichi012 said:

Question 5:

Regarding Trials: it doesn't sound like they're ever coming back lol, though I think most of us who were around long enough to play them knew that already. I'd rather DE focus on trying to to make more engaging regular game modes going forward: Angels of the Zariman introduced some good modes, Void Flood in particular is a favourite of mine. 

8 hours ago, jxtichi012 said:

Question 6:

Regarding Warframes: it definitely shows that more recent frames get a lot more attention to detail put into their visuals, but I REALLY wish DE could go back and look at some of the oldest frames again - lord knows Hydroid needs a rework - and most of the older frames could at least use some tweaks to their kit to put them more on par with recent frames. as far as themes, we've basically covered all of the bases, except for Werewolf, Insect, Sniper and Heavy Weapon themes: those are the ones I'd like to see most.

8 hours ago, jxtichi012 said:

Question 7:

Regarding Operator Melee: I always kinda wanted a void-energy Wristblade amp for the Operator, but I suppose them being so different from the warframes make sense: after all, when the Tenno were trained in their martial arts, they were always in their warframes, and thus have no real experience or need to peform those kind of moves without, adn it would also make the Operator feel too similar to the frame, which I do think is already starting to happen: a lot of content can actually be done just with a half-decent Operator setup without even using your frame lol.

9 hours ago, jxtichi012 said:

Question 8:

Regarding the Quills: I'm glad they might be expanding on them more in future, but at the same time, there's a certain air of mystery to them, and once that's taken away, you can't really put it back. I have a feeling they might play a more important role in a future quest, possibly Planes of Duviri, but it's hard to say without anything concrete to go on.

9 hours ago, jxtichi012 said:

Question 9:

9 hours ago, jxtichi012 said:

Because we really like the power fantasy warframe, but the opposite side of that is that some warframes are so powerful, that it's kind of impossible to make really tough bosses.

Regarding Bosses: I quoted this directly because of it's importance: a LOT of people I see on here just come out with "why don't they make challenging bosses", and when I tell them it's more or less impossible due to how strong our frames are, they never seem to believe me: well here it is from Pablo himself: we cannot have a true challenge unless fundamental changes - yes, most likely nerfs - are given to our frames, so we can all expect more heavy Damage Resistance/Status & CC immune bosses to come in the future, because that's all that's on the cards, and probably always will be. I just hope that whatever future Boss content we get will be reworks for the weakest placeholde rones (Sarge & Phorid), and we finally get our 3rd Orb Mother fight.

9 hours ago, jxtichi012 said:

Question 10:

Regarding a Warframe Series/Anime/film etc: I personally would love something like this, and it would be great publicity for the game, but it's a huge ask, costing a LOT of time and money to make, especially if it's to be done right. there's plenty of ideas for stories and plots for such a thing, but DE would need to find people who really know warframe to work on something like this, as it seems like they can't do it themselves. ultimately I don't think it's ever gonna happen, but if it does, I'll be watching it in eager anticipation!

9 hours ago, jxtichi012 said:

Question 11:

Regarding Lotus: I've never been in any doubt that Lotus would remain in Warframe in some form, if only because Rebecca has no intention or reason of giving up her role. I think it will be a while before she's a major character in the actual plot again, which is fine by me, as it gives other characters I like more some time in the spotlight.

9 hours ago, jxtichi012 said:

Question 12:

Regarding Operator/Drifter cosmetics: kind of a shame that this isn't panning out as we hoped, but I guess as long as DE makes both Drifter and Operator cosmetics going forward, it won't be so bad. I like that they haven't ruled out Drifter potentially being used in a traditional combat role again, a lot of people enjoyed that, myself included. I have a feeling there will be times where we are stuck without our warframe and have to get by as Drifter for a while, but I wonder: exactly how do the Operator and Drifter switch in regards to the lore? do they both live together on the Orbiter, or does one exist while the other sort of "waits" in a void dimension or something? how does this work with regards to switching between Operator and Drifter during cinematic quests? would we have to choose which one to use before going in like we did in New War? I would like to know how that's gonna work.

9 hours ago, jxtichi012 said:

Question 13:

Regarding doing different things: we can certainly say DE will try almost anything once at this point, but I for one would NOT be interested in a BR mode, or chasing any other trends. not all of the new systems have been fun (Conservation and K-Drives were bad additions IMO), and some might accuse DE of already having strayed from warframe's core gameplay a few times due to there being so many non-warframe sections in recent quests. sounds like the next two updates will be quite interesting for one reason or another...

Overall I don't think Pablo intended to give much away at all, and was likely told by his bosses to only give vague answers so as to not land DE in any hot water and produce any misnformation on what's to come. I just hope that DE will continue to deliver on what they can promise and maybe once in a while start to re-examine some older content, as doing that would make myself and a lot of other long-time players happy, and would benefit new players going forward as well.

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20 hours ago, jxtichi012 said:

Background: Currently Wegame build (aka Chinese build or version) is the same build as the global build.

This is Pablo's Q&A for Chinese build, but I think there is some interesting stuff for global player.

 

Following is the transcript if you do not want to watch the video.

Hello, hello. My name is Pablo I'm a designer here at DE. And I got the pleasure today to join you for a Q&A to celebrate Bilibili's 100,000 members. I want to thank everyone from the WeGame community for supporting us, and I'm very glad to be here with you. Let's see what do you have to ask.

Question 1:

I'm so into this future space DE has created, you must have put a lot of effort into it, (We have, we have) , even designing several sets of languages for different factions. I'm eager to learn about the details. How they live on? What's the culture like? Are there any traditions or rules?

Pablo:

So it really depends, we've explored some of this, but not as much as we would like. But you know, it's something that we'll continue to do.

But for example, the Corpus, you know the Corpus they're not all the same. It's kinda like here on Earth, if you go and visit Italy, or you visit Jamaica, there's different customs, different cultures, and stuff like that. So they're similar for all the factions that we have.

So the Corpus, there is a main corpus that you fight and that you know, they're like a church of greed and the followings that they have. But then you can also, for example, go to Fortuna and then you find a very different subculture there, where there's like people that are more, bound to each other, and they're a little more loyal, they're not after the greed, they've being exploited, so they're different. And then you can look at the, for example, the Mycona Colony, which are the ones that appear during the Glast Gambit Quest, which have, the tradition of… I don't want to spoil the quest. But if you look at that, they show their traditions there they have some drawings, and they have like a history of something they do with infestation.

So we do wanna explore even more of that, like smaller, like little pieces of the world to kinda keep on building it. But it is a very vast world, so there's a whole lot of opportunity there.

Question 2:

I like the Orokin style architecture. Do you have any plans to implement this Orokin-style design for more in-game content? For example, in addition to the current Orbiter and the Drifter Camp, do you consider having the State of Orokin as the next open social area that allows players to walk in and experience this glorious Orokin Empire?

Pablo:

So actually we refer to that style as the Tenno style. Orokin style, we generally refer to it as the white and golds, from like the Void or Lua.

But for the Tenno style, right now we just curiously released Angels of the Zariman, which is a big shift, that is in that style only, it's..it's seen better days, let's just say. And you do have your dormizone, which is like your little apartment, and in there, it has all of that sort of stuff, and we have a little extra decorations and stuff that are in that style. The relays we also make them on that style. I don't think right now there's like any plans to expand for that, cause we literally just did one that is in that style. But for Orokin... they're gonna say more than that.

Question 3:

My favorite warframe is Excalibur Umbra. I'm curious about the next Umbra warframe will be, and what forms the Umbra series is going to be unveiled?

Pablo:

We don't really have plans for more Umbras at the moment. Excalibur Umbra is pretty special in the way that we did it. Like you know, there was a story behind it and obviously a request for sacrifice, it's all revolving a big kind of the origins of Excalibur Umbra.

So, never say never, but at this point we don't really have plans to go further into now making... you know, we have 49 warframes, so you know making 48 more Umbras is kind of daunting.

So yeah, at this point, we don't really have a plan for it. But never say never. I do love Excalibur Umbra, definitely I can see the desire.

Question 4:

Do you consider adding Farming Areas in the Drifter Camp or on the Plains of Eidolon where players can cultivate specific plants and raise animals? Thought this mode might be popular, not only expanding the player base, and but also improving Warframe's retention rate.

Pablo:

This is a bit of a spoiler, hopefully no one will see this. But if you go and visit your dormizone, in the Angels of the Zariman that just came out, just look around, you might see a little tease of what's to come, a little tease of what's to come.

Question 5:

Multi-player dungeons are impressive! Missed the old days when 8 Tennos worked together on Trial Missions. Have you considered bringing back this Trial Mission or launching a brand new Trial Mission?

Pablo:

We have, we actually have that something every now and then we talk about it again. 8 player missions were really... complicated for us the way everything set up in game right now, those 8 player missions were really prone to basically failure.

Essentially there were a lot of bugs that were really hard to test for us, and I don't know. So the answer, the truthful answer is we even don't know. Like we do miss them as well, we do miss the idea of the story missions, we do wanna bring them back at some point. It is not something we have forgotten about, we definitely go back and revisit every now and then, and maybe at some point, it will come back.

Question 6:

The distinct Warframes are the game's soul, I want to ask the design team, regarding the source of inspiration for the design of the warframe, are there any rules to follow?

Pablo:

Generally, they come from two different parts. Sometimes, basically we have some concept artists that basically make the signs, right now if I go on and look, there's like a folder with several concept arts for potential warframes, and there's like probably like 20+ scenes there, that are mainly just... you know, concept art, and a little bit of blurb for someone's idea and the name, and that's kinda it... So sometimes I'll go in to see the designer, and they'll take a look through that folder and be like: “Woo, that's really cool!”. And then I'll start to think: “OK, what could this warframe do? How could it work?”, and if I find something inspiring, then I grab it from there and then we continue.

The other path is, for example, for Nidus, it was the other way around. I had an idea for the mechanics I wanted, and then I talked to a concept artist, and I was like, “OK, this is kind of what I want.”, and from there, they developed the look and feel for him.

So it can come from either way. Generally like, in terms of rules there's not really rules. Mostly, I would say like there's some priorities and what things we care about, and you know...we want them to feel different. We don't want one Warframe to play very similar to another Warframe, we want them to feel distinct, in not only how they play but also how they feel, how they move, how they look, etc. So those are kind of the things that we value the most, you know, how unique is this warframe.

Question 7:

Will Operators have melee amplifiers or weapon systems similar to Warframes?

Pablo:

They will not, We actually recently removed melee from operators. They used to have a little...Void blast, I forgot the name for a moment, we removed that, and now when you press melee, you switch to your warframe and attack with melee.

We are adding a little bit more depth to the apps, we are revisiting a few of the choices that we made with apps in the past, and trying to add a little bit more of... a little bit more decision making for you guys, a little more customization. So we are looking at that, but we don't want... basically we don't want the operator to play the same as a warframe, because then what is the point of having both, right?

So we want you to feel one way when you're playing with your warframe and then when you switch to your operator, it should feel distinct in a way. So that's why we don't really want to have like a one-to-one match of how the gear works for your operator and for your warframe.

Question 8:

What is the purpose of The Quills and Little Duck? They know the capabilities of Tennos, Operators, and Sentiment very well, do these relate to the mysterious Void power?

Pablo:

Well, they relate...if you played The New War, and you went through the tower, the Unum, you know a little bit more of... Well, when I say a little bit more, it is a little bit more because it is pretty mysterious. You know there's a power there, and you know that the Quills and Little Duck by extension basically, follow the guidance of the Unum.And the Unum clearly is a power beyond what we know.

That's as far as I wanna go on that. We definitely will at some point get back to the Unum, it's definitely something that's very interesting. But in terms of like what they do in the world, the Quills and Little Duck can follow the guidance of the Unum is what they do.

Question 9:

Will there be more types and difficulties of boss challenges in the future? The current boss fights are not enough and not challengeable.

Pablo:  

Yeah, honestly this is one of those things that is very complicated to do. Because we really like the power fantasy warframe, but the opposite side of that is that some warframes are so powerful, that it's kind of impossible to make really tough bosses. Because the warframes are not like really tightly balanced, so it means essentially, you can find a strategy with current warframes to one or two shot most bosses. So we've always struggled with this because, while you can also do that, also if we make bosses really hard, then a lot of warframes become “unusable” for that content.

We do have some things coming kinda soon where we will be trying another swing at that, another swing making a bit more challenging combat. But we're not really looking, if you're thinking more like in the context stuff, you know, traditional MMO, where you have a raid with bosses, where it can take you months of coordinated war to finally defeat a boss, we're not really looking at that type of content at the moment.

Question 10:

Why don't we make a Warframe-themed Animation, like the Arcane: League of Legends, which received a big hit. Telling the story before Ordis transformed to Cephalon or the glorious past of Orokin, will be fascinating.

Pablo:

Obviously, I love the Arcane, it was super cool. One of the very interesting things, about how they did Arcane, is actually a lot of it was developed in house, so that's what kinda kept the feel and all of the...you know, the special sauce that they have the riot team to make this sort of stuff.

It's not a specialty that we have. He's probably beyond the things that we had in the past can thought about it and thought a little bit about ideation. It would be amazing, but you know, it's a bit far away from our... from the sort of things we've done before. So it would be really cool, though, it would be really cool.

Question 11:

I like the character of Lotus very much and don't want to see her turned into an ordinary NPC. Will there be follow-up Quests of Lotus?

Pablo:

I think Lotus will always be... a very central character. She's very important for many things in the story, it's not the end of her story.

But it is a like, the sequence of quests that we've done up to here, is the big arc that we had thought for her from beginning to end. Will there be other stories in the future that involve her? Absolutely, but I think you should consider like this part like first time. Obviously it's not a trilogy because there's more than 3 quests. But you know, it's her first big arc, and I'm very glad that it just kinda goes from beginning to end, and it feels like a complete story. But you know, there's always more things to tell after.

Question 12:

Will there be functional differences between the roles of the Operator and the Drifter in the main quests? And whether the Drifter and the Operator can share cosmetics in the future?

Pablo:

Basically, so for the first one, not really... this is a little tricky to answer because there is a thing that... As it currently stands, the operator and the drifter, work pretty much the same and it's mostly a change in looks. Obviously when you played with the drifter in the quest, the drifter played very different. And there might be a little bit of that coming back at some point, you know, you can look back at some older trailers to get an idea of what I'm talking about.

But for the most part, when you're playing with your operator or with a drifter, they're supposed to fulfill the same sort of role. As for the cosmetics, we are literally we've been looking into, this and trying to find how to share the skins.

Essentially the way that they're made makes it so it doesn't work. So we tried a couple, we had a couple ideas, technical ideas on how we could convert, from operator skins so that they could be used for drifter. Unfortunately, neither of those panned out. They didn't look quite right, there was essentially... when you are converting from one skeleton to the other, if something grows, imagine you have like an arm, if the arm is longer, it kinda looks more stretchy, but you cannot just scale it up because then it looks kinda like a sausage.

That's not like maybe it's a little hard to visualize. But in any case, the point is it's hard to just convert them, because proportions are different. So things end up looking, kind of... weird. We have one more idea on how to do it that is more complicated and time-consuming, but it's being explored. We were literally talking about it like earlier today. So we're still exploring ways to achieve it, we can't make any promise if it's gonna work or not. Because, you know, we've been trying stuff, unfortunately, it hasn't worked so far.

Question 13:

Will there be new gameplay in the future? such as BR or hide-and-seek mode?

Pablo:  

There'll definitely always be that different things that we explore. I mean, I think even if you look at Angels of the Zariman, you can see that it leans much more toward exploration than all the other updates did. So we're always trying different things.

I don't think we'll… I shouldn't say no, but I don't think we'll ever go into something like Battle Royale, or something like that where we're just totally departing from what is the core of Warframe.

But you can expect some pretty different things especially on the next two big updates. There's like a couple of things that do deviate quite a bit from, the norm of gameplay that we usually do. And I think that's about as far as I can go without spoiling too much.

That's it! Those are the questions that got sent to me, I hope you enjoyed your time here with me. I wanna thank you again for supporting us all this time, and I hope you have an excellent day!  Adios! 

 

Source: 

https://www.bilibili.com/video/BV1nB4y1R7Cg

https://www.bilibili.com/read/cv16755938

 

Ok guys, you know what this all means: Warframe farming simulator 2023 edition. Can't wait to raise some vent poppers and grow some maprico, truly the game changer we were waiting for

 

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13 hours ago, TomCruisesSon said:

College Basketball No GIF by NCAA March Madness

I try to not be pessimistic but I really don't like the idea of adding Concentrated Farmville to WarFarm. I already got enough E-I-E-I-O going on

Nah, Pablo is actually telling us that the new farm system is how we will farm werewolf frame by raising a couple hundred doggos.

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I have to admit something.

 

Not sure if i actually posted it, but at least i thought that it would be nice if we could grow plant decorations using scans with the simaris scanner. A few random items no one really uses aside, there is practically no use for those scans. Something like this would be an optional way to get some decorations if you want that though.

 

vor 11 Stunden schrieb (PSN)robotwars7:

Regarding Plant/Animal breeding: I guess Pablo basically just confirmed it, but I figured that the Dormizone would be expanded upon as so many people have been asking for it to not be yet another forgotten space. I wonder if we'll actually be able to grow and harvest plants to save ourselves from scanning them to make Apothics/Antitoxins etc., or if it will just be purely aesthetic.

A QoL-change?

Free decorations?

 

Who are we fooling. I think its pretty easy to guess how DE will implement this:

  • ressources you need for this farming process will be new (old scans or stuff like that wont work)
  • the farming process is a mandatory step for and handful of items (like one Warframe, Amp-Parts or something)
  • after that, the whole thing will have no use anymore
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17 hours ago, DreisterDino said:

I am totally with you there on how you handle that information (in another thread i just had a little personal rant regarding how i am done talking about potential in Warframe and that i just want to judge on what is actually in the game^^). I have stopped giving too much value on statements like this a long time ago aswell. I mean, i still have all the statements regarding the 3rd Orb floating in my head - and that went a lot further already than what they are saying about Raids. We both now the state of the 3rd Orb - with that i mean we know nothing and it went from "in a playable state" to "we have a page document written" to "we have some ideas" 😄

 

Indeed, there have been a lot more questions. Still, they decided to highlight Trials under the headline of "Whats next?". Thats what makes it so weird. You have all this stuff in the survey - and you chose to highlight the single topic you really have zero progress with? And while the last sentence of course doesnt imply "that all of it aligns with their current aspirations" it really isnt far fetched to think that at least the highlighted parts align with their aspirations.

 

Well, maybe for you thats common sense. But these results alone produced questions ala "wait, raids are coming?", "Nice, Raids when?" or statements like "cant wait for raids to return" and i am sure you have seen how it ignited new discussions about Raids in this forum.

 

Maybe for some people that are as invested as you and me its clear that it means nothing. But for many players, the whole wording can be really missleading.

While I agree with most of what you say here, the part I bolded is why players take things to mean what they dont. You showed right there that miss-quotes change messages alot. They never said all they said majority. Which can be anything from 51% to 99% out of the results. Just as DE didnt bold Trials along with the current aspirations quote.

All in all I think DE as a whole would be wise to listen to input specifically from Pablo, since he seems to have a slightly better grasp on how things really are. He seems less concerned about kewl, flashy and artsy, and more about what actually works and how things play. I love the others, I mean, they do a fantastic job, but I think that sometimes passion has a little too much say in how things are designed.

Which is also why adding raids ehr trials just because players may want it isnt such a good idea. If it wont work in the game, dont give in and add it just because the players want it. And like you say, it may be common sense for someone like me, but not for others. Which is very important to point out, and further lifts the point that DE should make the final decision unbiased by what the players want, be it me or others. If I hadnt experienced hours upon hours upon hours over 20 years or so in games raiding, I wouldnt know the difference between a proper working raid or not, or what makes them fail, feel uninteresting or non-engaging. But for WF it kinda fails at the start with how connections work in WF. I wouldnt mind a mindless raid in WF, with minimal actual raid feel to it aslong as I was atleast assured stable connections when doing it, and not having to rely on a potential taters and shoestring+cups host deciding if I get loot or not. We already have RNG in the game as a mechanic, no need for a wi-fi hipster to add a further layer of that ontop, especially not with crossplay around the corner.

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vor 5 Minuten schrieb SneakyErvin:

While I agree with most of what you say here, the part I bolded is why players take things to mean what they dont. You showed right there that miss-quotes change messages alot. They never said all they said majority. Which can be anything from 51% to 99% out of the results. Just as DE didnt bold Trials along with the current aspirations quote.

Í just picked up that wording from your previous post in which you said "Just because they mentioned that players want trials back along with more challenging content, it doesnt really imply that all of it alligns with their current aspirations or that trials are part of those aspirations", it wasnt my intention to miss-quote, you made me do it 😛 What i meant is that people will believe Raids are high on DE's priority list and that they are maybe working on it or have been working on it already - because why would they highlight Raids just above that sentence if its not part of their current aspirations? Thats just missleading.

 

Anyway, you are right that they should just not do Raids if it causes that many problems and put a stop to it.

 

But it would be refreshing to get an honest statement for once so people can stop hoping for it (more or less like Pablo did here) instead of putting it on Roadmaps (even if by player request), asking for it in Surveys (although its clear people want it), highlighting it in the results and always react with marketing phrases like "we are working on it but cant show anything currently" when asked for it in Devstreams which make it seem like there is an active development going on - when in reality, they have nothing and are "talking about it every now and then".

 

But no, even Pablo had to close his answer with "maybe at some point it will come back". And when is that something? Are you expecting this whole system to suddenly work because you are talking about it every now and then? 😄 Yeah, never say never, but when you are not working on it, say it.

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21 hours ago, TARINunit9 said:

So the Umbras are cancelled, good to at least have closure on it

Never understand why people just won't give up on the other Umbras like come on it's pretty obvious why Excalibur Umbra is a thing in the first place isn't it? It's called "THE Umbra" in the Sacrifice and that pretty much stated its uniqueness. The other warframes (which have a fully functional and accessible Prime variant) just don't have a necessity for an Umbra variant.

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44 minutes ago, Marvelous_A said:

Never understand why people just won't give up on the other Umbras like come on it's pretty obvious why Excalibur Umbra is a thing in the first place isn't it?

Devstream 58 at the time promised more Umbras, that's why

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2 hours ago, DreisterDino said:

Í just picked up that wording from your previous post in which you said "Just because they mentioned that players want trials back along with more challenging content, it doesnt really imply that all of it alligns with their current aspirations or that trials are part of those aspirations", it wasnt my intention to miss-quote, you made me do it 😛 What i meant is that people will believe Raids are high on DE's priority list and that they are maybe working on it or have been working on it already - because why would they highlight Raids just above that sentence if its not part of their current aspirations? Thats just missleading.

 

Anyway, you are right that they should just not do Raids if it causes that many problems and put a stop to it.

 

But it would be refreshing to get an honest statement for once so people can stop hoping for it (more or less like Pablo did here) instead of putting it on Roadmaps (even if by player request), asking for it in Surveys (although its clear people want it), highlighting it in the results and always react with marketing phrases like "we are working on it but cant show anything currently" when asked for it in Devstreams which make it seem like there is an active development going on - when in reality, they have nothing and are "talking about it every now and then".

 

But no, even Pablo had to close his answer with "maybe at some point it will come back". And when is that something? Are you expecting this whole system to suddenly work because you are talking about it every now and then? 😄 Yeah, never say never, but when you are not working on it, say it.

Ah got it. It just came across differently, like things do at times on the interwebz. And I agree with you, especially considering DE's oldnew promise of not overhyping things too early. So regarding trials they should have kept their mouths shut (or uh fingers off the pen/keyboard) and not mentioned it at all, since people can and will read what they want out of things. It seems the two of us mean the same thing regarding how people treat info provided.

And I'm fully with you on the two other things. If it causes the expected issues they should just stop thinking about it and focus on other things. And they should be open about it and give a simple clarification and possibly better insight regarding what roadblocks, bumps and problem they run into or expect from trials/raids. Plus I doubt Pablo is alone with his view on the problems surrounding raids. Some of the others must have previous MMO and raid experience to see the issues at hand specific to this game.

Personally I think DE sees possibly three issues. Atleast I would if I was involved.

1. Connectivity, it is an obvious one. It will cause massive issues in its current state.

2. Content challenge levels due to massive power creep and the lack of a real tank/healer/dps system. When they discuss this I'm fairly sure alot of "Nihil" and "Exploiter" ideas are thrown around to counter power creep. But at the same time I'm sure people involved also highlight that such a move just to have raids would render progression null and void. Which is a thing many players wont accept.

3. Is there a point to add content that increases mandatory group size when it can just aswell be designed for solo or small groups due to overarching issues in point #2.

Then in connection to 1 and 3 I suspect that someone at DE also goes to the point of discussing dedicated servers specifically for trials, but then the question falls back to if it would really be worth the investment just to make larger group content that really can be done for solo or small groups just the same due to the issues of point 2.

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4 hours ago, Marvelous_A said:

Never understand why people just won't give up on the other Umbras

Because they'd be #*!%ing cool. An arsenal of awakened Warframes that fight alongside a roided-out post-training-montage Operator is such an obvious next step.

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8 minutes ago, PublikDomain said:

Because they'd be #*!%ing cool. An arsenal of awakened Warframes that fight alongside a roided-out post-training-montage Operator is such an obvious next step.

This.

Additionally, the events of the quest The Sacrifice leave the open question in the back of one's mind - "what about all the other Warframes I've collected?  Can they... be woken up, or are they too far gone?"

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On 2022-05-23 at 8:57 AM, Voltage said:

Actually his answer to Raids and Umbra is relevant because past Devstreams actually gave the opposite impression. DE has seemed to show they would like to add both of these things in the future but the answers here actually seal the deal. I was under the assumption Raids were in the works (not prioritized but being slowly done). The answer here makes it sounds like it's not really happening, so I appreciate Pablo having a more honest answer than how "dodgy" Steve and the team act on stream with questions like these.

His answer on Operator Melee is funny because Operator Affinity distribution actually divides between Amps and an unused Melee slot. Pretty funny/sad.

DE Scott talked about Raids last year on Shy's YouTube page and referenced the third orb fight. He also mentioned the 8 player thing being really difficult to overcome,  and that makes perfect sense. For it to work, all 8 players have to have stable internet but we all know that is hard in a 4 player pub play. 

The bigger issue is that DE actually listens to us and "elite" players made absolutely sure to tell DE "no bullet sponges, no time gates, no damage gating, CC abilities must work, crits and stats must work, all frames must be viable, etc". So, in essence, we kicked DE out of the standard raid formula and demanded they create something new. Now, at the same time, players can't handle eximus units so, how can DE accommodate such a bipolar group of players? 

We need to get our act together first and stop demanding stop restrictions.

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1 hour ago, (PSN)GEN-Son_17 said:

DE Scott talked about Raids last year on Shy's YouTube page and referenced the third orb fight. He also mentioned the 8 player thing being really difficult to overcome,  and that makes perfect sense. For it to work, all 8 players have to have stable internet but we all know that is hard in a 4 player pub play. 

The bigger issue is that DE actually listens to us and "elite" players made absolutely sure to tell DE "no bullet sponges, no time gates, no damage gating, CC abilities must work, crits and stats must work, all frames must be viable, etc". So, in essence, we kicked DE out of the standard raid formula and demanded they create something new. Now, at the same time, players can't handle eximus units so, how can DE accommodate such a bipolar group of players? 

We need to get our act together first and stop demanding stop restrictions.

It's pretty simple: DE should develop a Raid in their eyes and when taking feedback, hand-pick different players from different stages of the game to get appropriate feedback and actually take it into account before the mode ships (utilizing the test cluster properly). Gamers like to complain, especially with how easy it is on the internet. DE can't do anything about that nor can any other developer. 

Can't blame players when we've been missing role-based coop missions for 4+ years now.

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1 hour ago, (PSN)GEN-Son_17 said:

The bigger issue is that DE actually listens to us and "elite" players made absolutely sure to tell DE "no bullet sponges, no time gates, no damage gating, CC abilities must work, crits and stats must work, all frames must be viable, etc". So, in essence, we kicked DE out of the standard raid formula and demanded they create something new. Now, at the same time, players can't handle eximus units so, how can DE accommodate such a bipolar group of players? 

By taking an active role in balancing the game, maybe? Pablo says it himself, "the Warframes are not like really tightly balanced". Nor is anything, really. The guns aren't balanced, the frames aren't balanced, the enemies aren't balanced, the modes aren't balanced. So it's no wonder that when "you can find a strategy with current Warframes to one or two shot most bosses" it becomes "kind of impossible to make really tough bosses". And they can take "another swing making a bit more challenging combat" all they like but, as we've seen over and over again, inevitably "a lot of warframes [will be] 'unusable' for that content". Players are only so "bipolar" because DE lets them be, they've ceded control of the game's balancing all on their own. If they've been kicked out of anything it's only because they've let themselves be kicked out.

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What I don't like is the fact that for years steve and team promised that reaids were coming back and more umbras were going to be released.

Not once but multiple times.

And now comes Pablo out of the blus and says "lol no"

While I accept this still doesen't feel real tbh

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21 minutes ago, Uan91 said:

What I don't like is the fact that for years steve and team promised that reaids were coming back and more umbras were going to be released.

Not once but multiple times.

And now comes Pablo out of the blus and says "lol no"

While I accept this still doesen't feel real tbh

Being critical, so much content gets talked about and shown only to sort of disappear.

@PublicDomain pointed out the cluster missile archgun weapon in another thread, it was shown as ingame and working years ago IIRC. Modular archwing is said to be mostly done and just sort of sitting there. The Kubrow hair issue was linked with the AOZ update. Maybe the last devstream before TNW, when asked about mechs in normal missions the answer was basically "wait for TNW and see." Well TNW came and went months ago, no changes and silence from DE.

DE have a communication issue, when they say "possibly" take that as a NO until you see it in the patchnotes. As seen by raids their "working on" is another term for possibly.

The folk on the devstreams need to stop acting like players are their friends, players are customers and should be treated as such foremost. DE also control the development of WF, if they don't want mechs in normal mission a strait 'No' is all that is needed and not this string along BS.

More honesty and some strait answers should be the way forward.

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1 hour ago, L3512 said:

@PublicDomain pointed out the cluster missile archgun weapon in another thread,

1 hour ago, L3512 said:

Maybe the last devstream before TNW, when asked about mechs in normal missions the answer was basically "wait for TNW and see." Well TNW came and went months ago, no changes and silence from DE.

Hard to blame them for not wanting to expand Necramechs with Arquebex being so stupid. 10M ranged Viral/Heat DPS with a 6m blast radius with no falloff that hits through walls and can be channeled and AFK'd for minutes at a time? You can already see a preview of what this would do to normal missions when you play open world bounties. People just idling in their mechs spinning in circles murder-killing everything the second it spawns.

And it's not like they even need to say "no" to mechs in regular missions, they've already done all the work to get them there and mechanically they function just fine. They're just imbalanced AF, but that can be avoided with only the slightest iota of proactive game balance. Like by just... not giving the Arquebex 80k unmodded DPS...? No? Cause that'd be a great place to start.

https://c.tenor.com/UBdIx9zcTZQAAAAM/why-for-what.gif

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59 minutes ago, PublikDomain said:

Hard to blame them for not wanting to expand Necramechs with Arquebex being so stupid. 10M ranged Viral/Heat DPS with a 6m blast radius with no falloff that hits through walls and can be channeled and AFK'd for minutes at a time? You can already see a preview of what this would do to normal missions when you play open world bounties. People just idling in their mechs spinning in circles murder-killing everything the second it spawns.

And it's not like they even need to say "no" to mechs in regular missions, they've already done all the work to get them there and mechanically they function just fine. They're just imbalanced AF, but that can be avoided with only the slightest iota of proactive game balance. Like by just... not giving the Arquebex 80k unmodded DPS...? No? Cause that'd be a great place to start.

I do not understand the thought process of Arquebex and hence mechs being simultaneously balanced for open worlds and RJ thus allowed and unbalanced for normal gameplay thus not allowed. Did they accidentally throw another zero in the base damage and just roll with it?

Either way I'm not disputing Arquebex being absurd however I would also point out that in something like a normal SP survival you'd realistically end up with the same result as Khora only with more particles.

Personally I like mech gameplay and want them in normal missions, more mechs would also be cool. I'm fine with not getting this though but an yes/no answer after almost two years would be nice, rather than just assuming it's a no but no one at DE has the balls to say it.

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Shame to hear that the Operator Drifter cosmetics are on their last legs, cause I really would love to see some of them on the Drifter...

...but I'm kinda more stoked that Gardening is a possibility; especially if it's possible to use them as decorations.

I've been dying to create a garden in my orbiter for years, and want to turn the Vista Suite into a partial garden as well. The potted plants so far just aren't the same.

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10 hours ago, PublikDomain said:

By taking an active role in balancing the game, maybe? Pablo says it himself, "the Warframes are not like really tightly balanced". Nor is anything, really. The guns aren't balanced, the frames aren't balanced, the enemies aren't balanced, the modes aren't balanced. So it's no wonder that when "you can find a strategy with current Warframes to one or two shot most bosses" it becomes "kind of impossible to make really tough bosses". And they can take "another swing making a bit more challenging combat" all they like but, as we've seen over and over again, inevitably "a lot of warframes [will be] 'unusable' for that content". Players are only so "bipolar" because DE lets them be, they've ceded control of the game's balancing all on their own. If they've been kicked out of anything it's only because they've let themselves be kicked out.

This, really.

The players aren't bipolar. The damage/scaling system underlying everything is. For some people bullet sponge SP, Eximi or whatever else are very, very real while others can trivially dispatch groups of them any level, and by extension any opponent if the devs do not resort to immunities, invulnerabilities, outright disabling our kit and the like.

The imbalance goes beyond the warframes or weapons. It's in the way damage is calculated and mitigated.

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On 2022-05-23 at 9:22 AM, jxtichi012 said:

Question 4:

Do you consider adding Farming Areas in the Drifter Camp or on the Plains of Eidolon where players can cultivate specific plants and raise animals? Thought this mode might be popular, not only expanding the player base, and but also improving Warframe's retention rate.

Pablo:

This is a bit of a spoiler, hopefully no one will see this. But if you go and visit your dormizone, in the Angels of the Zariman that just came out, just look around, you might see a little tease of what's to come, a little tease of what's to come.

Erm. Huh. That's an unexpected answer.

On 2022-05-23 at 9:22 AM, jxtichi012 said:

Question 8:

What is the purpose of The Quills and Little Duck? They know the capabilities of Tennos, Operators, and Sentiment very well, do these relate to the mysterious Void power?

Pablo:

Well, they relate...if you played The New War, and you went through the tower, the Unum, you know a little bit more of... Well, when I say a little bit more, it is a little bit more because it is pretty mysterious. You know there's a power there, and you know that the Quills and Little Duck by extension basically, follow the guidance of the Unum.And the Unum clearly is a power beyond what we know.

That's as far as I wanna go on that. We definitely will at some point get back to the Unum, it's definitely something that's very interesting. But in terms of like what they do in the world, the Quills and Little Duck can follow the guidance of the Unum is what they do.

So... this implies that the Unum has a big role to play in everything with Duviri, if what I'm picking up here isn't far off the mark. Didn't expect the Unum to tie into anything outside of Cetus.

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