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The Duviri Paradox: Hotfix 33.0.7


[DE]Megan
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The Duviri Paradox: Hotfix 33.0.7

 

Changes

  • Banshee’s Silence no longer stuns CC immune enemies (VIPs/bosses, Overguard, etc.). While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities. 

    • The main motivation was to fix Thrax Legatus enemies falling through the map and going invisible due to Silence - causing a progression halt in Spiral/Circuit Stages. It also brings Silence in line with other stun, stagger, knockdown, etc. abilities and how they are intended to be ignored when CC immunities are present. 

  • Made the following changes to the Shrine Assemble objective: 

    • Changed the VFX for the Shrine Assemble pieces to red so that they are easier to find.

    • Updated the orb that travels from player to Shrine after picking up pieces to make it much easier to see. It is now a big ball of red energy - much harder to miss now!

    • Made some optimizations to the Shrine Assemble objective. 

  • Updated Strun’s Incarnon Genesis Evolution II “Blazing Barrel” description to say “On Firing” instead of “On fire”. 

    • Now reads: “Increases Damage by +2. On Firing: +5% Multishot. Stacks up to 5x.”

  • Adjusted the radius and gain of Luscinia’s singing cue in the Undercroft.

  • Removed unnecessary spaces between durations and measurements (150 s to 150s) in the Drifter Intrinsic descriptions to improve readability. 

  • Made slight updates to the Orowyrm’s attack VFX.


 

Fixes:

  • Fixed the Hidden Chests near the Throneguard Barracks and Titan’s Rest areas of Duviri spawning underground - causing a halt in Spiral progression as they were inaccessible.

  • Fixed the Hidden Chest near The Agora not opening during Spiral stages - causing halt in progress.  

  • Fixed casting Shadows of the Dead during the Orowyrm fight causing Host migration. 

  • Fixed Host migrating while in Teshin’s Cave leaving Clients without proper objectives in Duviri.

  • Made fixes towards being unable to use Drifter’s Restorative ability when prompted to in The Duviri Paradox Quest - causing a halt in Quest progress. 

  • Fixed the Orowyrm getting stuck doing donuts in the sky instead of following its intended path if a player was controlling it at the time of Host migration. 

  • More fixes towards Host migrating during Undercroft Excavation missions leading to enemies no longer spawning - causing mission progression to come to a halt (even after collection 300 Cryotic). 

  • Fixed getting indefinitely stuck in the Undercroft after Host Migration without a countdown timer. 

  • Fixed Clients being unable to complete the Shrine Assemble objective after Host migration using the pieces that were dropped beforehand. 

  • Fixed Clients that load back into Duviri from Host migrating after completing the Orowyrm fight being unable to extract via portal. 

  • Fixed becoming invincible after interacting with the mirror in Teshin’s Cave with the Rank 10 Endurance Intrinsic “Cheat Death”. 

    • Also fixed interacting with the mirror before entering Duviri causing the Endurance Ranks 2, 4, 7 and the Combat Rank 10 Intrinsics not working. 

  • Fixed Hosts in a full squad losing rewards and resources after crashing or closing the game. 

  • Fixed Clients Transfering to Drifter from Excalibur Umbra while waiting to load into the Undercroft causing the entire squad to get permanently stuck in the loading area - causing halt in progression of Spiral and Circuit stages. 

  • Fixed crash that could occur if the chest after the Orowyrm fight is opened while a player is spectating after being downed.

  • Fixed crash with Host migration while playing The Duviri Experience. 

  • Fixed crash related to the dynamic skies in Duviri when the Spiral changes.

  • Fixed case where you could enter Duviri as Warframe instead of Drifter from Teshin’s Cave.

  • Fixed the Syam’s Heavy Attack shockwaves not being affected by Melee Damage Mods. 

  • Fixed Ceramic Dagger’s Incarnon Evolution II upgrades “Gun and Blade” and “Butcher’s Opportunity” not applying their damage bonuses. 

  • Fixed Boltor Prime’s Status Chance Incarnon Evolution IV upgrades being lower than intended (was 10% and is now 18%). 

  • Fixed the Shawzin Emote not being given after acquiring the Courtly Shawzin from completing all the Virtuoso songs in Duviri - causing players who have never owned a Shawzin to be unable to play their new shiny instrument! As reported here

    • If you were affected by this issue, the next time you log in the Shawzin Emote will be in your inventory. Simply equip it onto your Emote Wheel via the Arsenal to use in-mission. 

  • Fixed cases where an entire portion of the Duviri map could completely disappear after completing the Orowyrm fight. 

  • Fixed being able to lock onto and teleport to Defense Target with Stalker’s Teleport ability (Rank 10 Opportunity Drifter Intrinsic) - causing Stalker to clip through the target.

  • Fixed opening the pause menu while encountering the Dax Equitem causing it to linger on screen after exiting. 

  • Fixed players not being able to use the customization mirror in Teshin’s Cave at the same time.

  • Fixed interacting with mirror in Teshin’s Cave as Warframe creating a Warframe x Drifter abomination. 

  • Fixed Clients not seeing Magus Agress’ cooldown timer in the HUD. 

  • Fixed Kaithe names not saving if they went over the 24 character limit.

    • Also fixed the limit not being obvious in the UI. 

  • Fixed inconsistencies with how selected Energy colors appear on the Bishamo Hawk Pauldrons. 

  • Fixed the Bishamo Hawk Leggings not using selected Energy colors. 

  • Fixed offset issues with the Zenoriu and Erlang Prime Oculus when equipped on Drifter. 

  • Fixed the Gauss Nitrolyst Helmet not opening/closing during Redline. 

  • Fixed positioning issues for Acrithis and Luscinia in Duviri.

  • Fixed long hitches that would occur when leaving Teshin’s Cave back to the Orbiter.

  • Fixed a hitch affecting players with most Focus trees unlocked.

  • Fixed a hitch that would occur when Warframe buffs would first occur in a mission.

  • Fixed public matchmaking to Duviri loading players into the Dojo or Zariman instead if they were at those locations when joining a Duviri session. 

  • Fixed a large gap in the floor leading to out of bounds exploration in the Corpus Ice Planet tileset. 

  • Fixed camera placement on Drifter being too low after using Transference in the Dormizone for players on the Paradox Path. 

  • Fixed the Protosomid Shoulder Guard being invisible in the Arsenal and flashing in the Orbiter.

  • Fixed Clients Drifter appearance not being accurately updated for other players.

  • Fixed the Sly Devolution Mod for the Sly Vulpaphyla having very long and unnecessary decimal points. As reported here

  • Fixed the Drifter Melee weapon purchase context action in Teshin’s Cave overlapping with the Decree UI prompt.

  • Fixed a rare script error that would sometimes occur when aborting certain Railjack missions.

  • Fixed the “Tactical Repositioning” Decree using the same icon as “Morale Boost”. It now has its own!

  • Fixed “PH” text appearing when approaching the elevator in the Zariman when the rest of the squad has yet to arrive. 

  • Fixed a certain teleport volume in Duviri near the Orion Tower that would trap players in a falling loop. 

  • Fixed hole in Orokin Tower tileset map allowing players to go out of bounds.

  • Fixed being unable to place an Extractor on the Zariman via the Warframe Companion App. 

  • Fixed the Granum Void particle pickup SFX being heard from outside of the Granum Void. 

  • Fixed the Tonkor’s explosion SFX being too loud if it has the Daecret Skin equipped.

  • Fixed script error when quickly scrolling through Foundry.

  • Fixed script error when entering the Upgrade screen. 

  • Fixed script error related to Acrithis respawning in the courtyard after defeating the Orowyrm and Host migrating.

  • Fixes towards potential script errors from Drifter’s Guiding Hand ability. 

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How about fixing resource booster not counting for Circuit?

I guess fixing bug that stifle progression is at the very bottom of priorities, but if it's beneficial for us then it gets nerfed fixed ASAP.

U7TqBM0.png

Edited by Buldozers
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1 minute ago, [DE]Megan said:

While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities.

While I'm still not happy with Overguard and it's neutering of CC warframes and their survivability, I am thankful at least this part was kept.

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Well lets go see if DE have actually fixed it on the 7th fix .. hopefully we get more than 2 in 8 games working without failure..

Edit:  OMG DE, what are you on !!!   .. Circuit still completely broken .. who is responsible for testing your updates cause they need to be  replaced with someone who knows how to check / test .. 

Edited by -AncientWarrior-
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I'm sure it's been asked before, but can we have Rune Marrow be a shared pickup or at least automatically get marked when someone grabs it? You need tons and combing over every map of every Circuit/Undercroft, especially when other people are breaking the Compacts, gets very very tiring.

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7 minutes ago, Zahnny said:

While I'm still not happy with Overguard and it's neutering of CC warframes and their survivability, I am thankful at least this part was kept.

Skill issue of not killing?

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Please fix waypoint marking on the map breaking with mounting/dismounting K-Drive/Kaithe. They have been broken for a long time now.

 

2 minutes ago, [DE]Megan said:

Made the following changes to the Shrine Assemble objective: 

Kaithe racing still waiting to be re-enabled.

 

There is a chance that a hidden chest will not contain a reward, it is thought to be that you have opened another one in too close proximity. Is this getting fixed?

 

4 minutes ago, [DE]Megan said:

Fixed being able to lock onto and teleport to Defense Target with Stalker’s Teleport ability (Rank 10 Opportunity Drifter Intrinsic) - causing Stalker to clip through the target.

Please also fix excavator collision! I can wall ride off the top yet I don't stand on top of it. It was broken over a year ago and still hasn't been fixed. Even if this is "intended" it still isn't right from a logic standpoint, if I can wallride off of it then there needs to be a wall there.

 

5 minutes ago, [DE]Megan said:

Fixed the Shawzin Emote not being given after acquiring the Courtly Shawzin from completing all the Virtuoso songs in Duviri - causing players who have never owned a Shawzin to be unable to play their new shiny instrument! As reported here

  • If you were affected by this issue, the next time you log in the Shawzin Emote will be in your inventory. Simply equip it onto your Emote Wheel via the Arsenal to use in-mission. 

Please also add inbox message for Courtly Shawzin or maybe even adding Shawzin play locations to the overlay map HUD.

 

6 minutes ago, [DE]Megan said:

Fixed cases where an entire portion of the Duviri map could completely disappear after completing the Orowyrm fight. 

Oh yeah encountered that one once. Was hilarious to see. Also, improvements to the overlay map please? It is severely lacking, why is the objective marker on it a camo orange AOE effect that is smaller than the only thing on the map which is the warp points? The one example of how hilariously bad the map is since it has no other features with how barebones it is.

 

8 minutes ago, [DE]Megan said:

Fixed a certain teleport volume in Duviri near the Orion Tower that would trap players in a falling loop. 

Just make us have unlimited /unstucks or make it easier to use so that we don't have to rely on it as a crutch to get out of situations like this.

 

9 minutes ago, [DE]Megan said:

Banshee’s Silence no longer stuns CC immune enemies (VIPs/bosses, Overguard, etc.). While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities. 

  • The main motivation was to fix Thrax Legatus enemies falling through the map and going invisible due to Silence - causing a progression halt in Spiral/Circuit Stages. It also brings Silence in line with other stun, stagger, knockdown, etc. abilities and how they are intended to be ignored when CC immunities are present. 

I am confused as to exactly the whole issue with this here. Personally, please just make it so if enemy is invulnerable cannot be stunned/CC/slowed etc. This would fix the issue while also alleviating indirect griefing by prolonging boss invulnerability phases.

 

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We still don't have feedback from DE on Cinta's alt fire being super buggy or having ultra weird design.

Seriously, take a look at it - maybe someone misplaced a few decimals in code because there's no way this range and damage are intended, right?

Thanks for excavation fixes.

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Quote
  • Banshee’s Silence no longer stuns CC immune enemies (VIPs/bosses, Overguard, etc.). While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities. 

    • The main motivation was to fix Thrax Legatus enemies falling through the map and going invisible due to Silence - causing a progression halt in Spiral/Circuit Stages. It also brings Silence in line with other stun, stagger, knockdown, etc. abilities and how they are intended to be ignored when CC immunities are present. 

the trend of nerfing underused CC-reliant warframes with the motivation of fixing new content bugs needs to stop, especially when it fails to address the root cause. additionally, saying that it's done to bring these abilities in line with others that can't affect CC immunity doesn't really hold water either when tankier frames have got better, moddable abilities that can still apply hard CC to overguarded enemies

it is sad to see that even though the nerf didn't fix anything, the decision was still made to keep the change in. it should have been rolled back when it was determined that it benefits no one since the fix didn't take, and is to the detriment of many others who need the CC for higher content. banshee now gets much more easily shredded by eximus units in the rest of the game because of a bug on a single tileset in a new mode. make it make sense.

 

as always though, appreciate the fixes and am looking forward to more stable circuit runs

Edited by Muse.psd
some words
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