[DE]Megan Posted June 1 Share Posted June 1 (edited) Tenno! While we’ve briefly paused on Hotfixing until we release Update 33.5 The Seven Crimes of Kullervo, we wanted to note a handful of documented issues that will be fixed when the Update launches. These are in-game fixes that require code, which means it requires a Cert Update to deploy these changes. If you’re not sure what sending to Cert means, we’ve posted a “Warframe Lexicon for Updates” to help explain our processes. Known issues that are fixed for The Seven Crimes of Kullervo: (this list is by no means exhaustive) Rune Marrow not being affected by Boosters in the Undercroft. The Killer’s Confidence Decree slows Warframes for the remainder of the mission after using abilities with large areas of effect (Commonly seen in the Undercroft and Orowyrm arena). Sevagoth’s Shadow does not benefit from Decrees. Joining missions with a full set of Stalker weapons and the Dread Incarnon evolution “Coup de Grace” crashes the game (workaround in the meantime: use a different weapon or a different evolution). Tapping Aim while in the middle of a melee swing causes your weapon to get stuck in Aim mode until you tap it again. “Ranger's Reload” Decree breaks Hema functionality. The Evolution 5 challenge "Complete a mission with an Incarnon weapon in every slot" doesn’t unlock if Incarnon Genesis weapons are used. Host migration after abandoning a Railjack mission causes Client to be stuck loading. Copying existing Decorations does not keep scaling or orientation. Unable to search for weapons with Incarnon Adapters installed in Arsenal. *Interception rewards skipping rounds. *Acrithis vendor and Komi boards becoming blurry if Depth of Field is enabled. The Hate’s Incarnon Form causing self-stagger. Zylok Incarnon projectile considering enemy bodies as "cover". Players sometimes being unable to purchase items from Acrithis' wares in Duviri. Dual Toxocyst headshot challenge being reset by status damage. Duviri missions being required to earn the Zariman Steel Path trophy. The Stranger's Hood not showing equipped Operator Accessories with the hood open. Being able to lose your Kaithe in Steel Path Orowyrm fight if you dismount during the Warframe stage of the fight. Atomos Incarnon projectile is invisible. Melee Incarnon weapons not showing Incarnon stats in the Arsenal. More fixes are actively being investigated - the above is a reflection of issues that been verified in Update 33.5. Under Review for the Update: The Soma’s Incarnon Form damage output and interaction with the Hata Satya Augment Mod. Upcoming “Quality of Life” (QOL) Changes: As mentioned in Devstream 171, we have an ongoing list of QOL changes based on Community feedback (this list is by no means exhaustive): Ability to preview Teshin’s Cave offerings in the Star Chart before entering Duviri. Tied to specific Drifter Intrinsics. (In development image for reference) Static Undercroft Portals in Duviri as optional side-objectives. Steel Path Circuit Arcanes will also be available here. Full Key Binding customization for the Drifter in “Control” settings. Players can now skip the Reward pop-up in the Circuit after unlocking multiple tiers at once. Reduced Maw Feeding difficulty by increasing the time allotted to feed. Added the ability to uninstall Incarnon Adapters. (for full details on how this works, look to the official patch notes!) Added the ability to move your Kaithe in the Duviri loading screen. Thank you all for your feedback and bug reports! If you have any more bug reports or feedback to share, you can continue to do so in our dedicated Duviri subforum. There’s lots more to come in Update 33.5: The Seven Crimes of Kullervo, such as Kullervo himself! Edited June 8 by [DE]Taylor added update! 51 Link to comment Share on other sites More sharing options...
spiralmenace Posted June 1 Share Posted June 1 cool, can we get operator amp scaffolds added to this list too please? 20 Link to comment Share on other sites More sharing options...
oceano4 Posted June 1 Share Posted June 1 Can you also fix Incarnon Atomos projectile being invisible too please? 2 Link to comment Share on other sites More sharing options...
Ambrosia_Rev Posted June 1 Share Posted June 1 Pet texture fixes too please, its been too long. 6 Link to comment Share on other sites More sharing options...
(PSN)Jmazing7 Posted June 1 Share Posted June 1 Could we get commas added to the damage numbers on console too? 10 Link to comment Share on other sites More sharing options...
Nomnivore1 Posted June 1 Share Posted June 1 Any word on the incarnon zylok form AoE being blocked by enemy corpses? 13 Link to comment Share on other sites More sharing options...
(PSN)BackTaBackGaming Posted June 1 Share Posted June 1 Understandable Megan 👍🏽 Have a nice day Link to comment Share on other sites More sharing options...
Voltage Posted June 1 Share Posted June 1 (edited) 11 minutes ago, [DE]Megan said: Known issues that are fixed for The Seven Crimes of Kullervo: (this list is by no means exhaustive) Rune Marrow not being affected by Boosters in the Undercroft. Does this also address the discrepancy with picking up other resources as Warframe in Duviri such as Cryotic from Undercroft Excavations or normal plant rewards after activating Transference? Also, the global resource booster not working in Duviri while it was live? 10 minutes ago, [DE]Megan said: Under Review for the Update: The Hate’s Incarnon Form causing self-stagger. I hope this also results in looking into Ceramic Dagger Incarnon and older weapons like Zakti/Zakti Prime that never had self-damage and were given self-stagger, which breaks functionality in many cases (Zakti opens enemies to finishers). Edited June 1 by Voltage 27 Link to comment Share on other sites More sharing options...
Aturixios Posted June 1 Share Posted June 1 (edited) Great news about knowing about the Rune Marrow in Undercroft not being affected by Boosters, but now that the update has been out for over a month now, can there be any compensation for players who had a booster active? ESPECIALLY during the Booster weekend where you acknowledged nothing about the issue and just let people waste their money and/or plat. Edited June 1 by Aturixios 26 Link to comment Share on other sites More sharing options...
rawrpup Posted June 1 Share Posted June 1 Finally my Dread Incarnon wills top crashing everyone else's game when I host! Link to comment Share on other sites More sharing options...
BowserNC Posted June 1 Share Posted June 1 Good QoL 2 Link to comment Share on other sites More sharing options...
TeaHands Posted June 1 Share Posted June 1 8 minutes ago, [DE]Megan said: Tapping Aim while in the middle of a melee swing causes your weapon to get stuck in Aim mode until you tap it again. 9 minutes ago, [DE]Megan said: Full Key Binding customization for the Drifter in “Control” settings. 1 Link to comment Share on other sites More sharing options...
Tiltskillet Posted June 1 Share Posted June 1 8 minutes ago, [DE]Megan said: we wanted to note a handful of documented issues that will be fixed when the Update launches. Thank you! 2 Link to comment Share on other sites More sharing options...
Commander843 Posted June 1 Share Posted June 1 Can you guys please check this out? It's literally ruined Eidolons and has issues with several AOE weps 3 Link to comment Share on other sites More sharing options...
VictorReznov345 Posted June 1 Share Posted June 1 There's also a visual bug with Hildryn and reloading twin pistols that's been a problem for a few months now. If you don't wait a bit before reloading her arms break immensely. Would be nice to get that looked at at some point. 1 Link to comment Share on other sites More sharing options...
(XBOX)NytroVT Posted June 1 Share Posted June 1 Hopefully Gun CO mods not working correctly on incarnon weapons will be fixed as well 6 Link to comment Share on other sites More sharing options...
LittleLeonie Posted June 1 Share Posted June 1 15 minutes ago, [DE]Megan said: The Soma’s Incarnon Form damage output and interaction with the Hata Satya Augment Mod. Can you please also look into the same thing on the latron with double tap? 5 Link to comment Share on other sites More sharing options...
(PSN)a01LB_SEGA4EVER Posted June 1 Share Posted June 1 More Time To Feed the Maw, would Make it better, yes. Even with two or three Drifters Performing this Task Together, Still a Challenge to Get a Perfect Feeding. Thank you. 1 Link to comment Share on other sites More sharing options...
KIREEK Posted June 1 Share Posted June 1 Any updates on being able to donate the Paragrimm decorations to dojo given that you can aquire more than 1? What about other unique decorations like the duviri story book, can those be donated to dojo even if they are unique and can't be obtained again? 3 Link to comment Share on other sites More sharing options...
Renzo Posted June 1 Share Posted June 1 12 minutes ago, [DE]Megan said: Under Review for the Update: The Soma’s Incarnon Form damage output and interaction with the Hata Satya Augment Mod. Soma's incarnon form damage output will be "almost acceptable" with hata-satya working on it, considering the incarnon form's damage output with point strike + avenger (25%+45%) makes the gun somewhat viable but still, let me make this clear, a lot weaker than other incarnon genesis weapons. Unless of course, there is something else broken with soma's incarnon like galvanized aptitude not working as it should. In this case the soma would probably be equal to other incarnon genesis weapons that do not have an AOE component on them. Maybe. 3 Link to comment Share on other sites More sharing options...
Godzilla853 Posted June 1 Share Posted June 1 9 minutes ago, (PSN)Jmazing7 said: Could we get commas added to the damage numbers on console too? Wait? how does it look on console? just a bunch of numbers? 1 Link to comment Share on other sites More sharing options...
TakasuNight Posted June 1 Share Posted June 1 (edited) It's possible: •Change your Warframe/Weapon configurations and change the Drifter's school in the Teshin Cave? •Choose the configuration of the exalted weapon? Each time with Titania I always have the third configuration, that is, the one with magnetic and toxin. •Being able to remove a weapon? (In the case of Garuda, if you accidentally put a melee, it is not possible to remove it, the only solution is to exit and re-enter) •Increase Kaithe's speed? If you get the upgrade that increases the Drifter's movement speed, it's pretty much useless; Only used for loot. •Start reworking/upgrading/improving warframes? Even a slot augment wouldn't be bad. •Speed up the steel path circuit, increasing the points you get? •Increase max riven slots and loadouts? Beyond this, is there any problems with the mod Equilibrium? I noticed that it is not always activated, and I don't understand. (Edit: Only in Undercroft) Edited June 1 by TakasuNight 6 Link to comment Share on other sites More sharing options...
Cerikus Posted June 1 Share Posted June 1 20 minutes ago, [DE]Megan said: we’ve posted a “Warframe Lexicon for Updates” to help explain our processes. This is very good. There are way too many threads that can be solved by reposting this now. Thank you. 2 Link to comment Share on other sites More sharing options...
(PSN)willitical Posted June 1 Share Posted June 1 I could we ever get a way to remap keywords and mice on ps4 the way xbox can, so that i could utilize gear hot keys, tactical menu, and ability menu ? 2 Link to comment Share on other sites More sharing options...
Trixie_Lulamoon Posted June 1 Share Posted June 1 I like when there is a development in the development of the developers developing a game that they develop for the development of a development in the community's development. ✌️ 2 Link to comment Share on other sites More sharing options...
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