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The Steel path Circuit is still one of the worst gaming experience i've ever had.


(PSN)Hopper_Orouk
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6 hours ago, (PSN)Hopper_Orouk said:

AND IT’S NOT ABOUT DIFFICULTY!

Sorry, I had to make this in Big bold and all caps because some people here have the attention span of the "huh!" cat and wouldn't bother reading the thread before arguing with their own conclusions in the comments, no offense to anyone, it's just how it is.

 

The circuit randomizer, The thing I absolutely despise about the circuit is the randomizer, I can tolerate it in normal version, but on steel path, it's just a chore, nothing less of that.
it's one thing to cripple you by giving you harder enemies to fight, it's a completely different story when they try again by not giving you the things you want to use RIGHT NOW.

My experience with the circuit has been like this: I need this x reward or incarnon weapon, so I'm forced to play it, I scroll over to see which Warframe and weapon it has that I can tolerate using...I either leave the Duviri mode and come back later for another round of monopoly or clench up and just get this over with
Even when the circuit is giving me OP stuff, if it's not the things I want to use, it's never fun for me...and God forbid they give me trash items.

Not a Main problem: I play different Warframes a lot, so it's not just a problem for players who main one Warframe, I was obsessed with Hydroid the other week now my entire Warframe gameplay is centered around Hildryn, who knows in a few days it could be Dagath, Gauss, etc.

 

Playing one round of normal circuit to refresh the random drop is not a solution and it's adding to the CHORE: One answer I might get is "just play the normal circuit for one round and leave to get another round of Warframes and weapon that you might use....NO! this isn't helping the situation, this is just adding to the tedious chore.

 

yeah but that's about it, and I guess using stalker is fun so I enjoy that when he's available.

It's just about the highest level game mode the game offers, so I think it's more than fair that the game asks you to "prove" that you are masterful enough to take a limited selection and make it work towards the highest reward goals in the current game. We already have 95% of the game offering us the free choice to use whatever we want. It's refreshing to have a unique offering for a mode. 

Second, you are using phrases like "I'm forced", "a chore", "tolerate", etc. This seems like you would not enjoy it even if you had your ideal loadouts because it's more of a task than having fun playing a game. If that's the case, then I don't think there would be a point for DE to make adjustments.

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vor 3 Minuten schrieb (PSN)GEN-Son_17:

It's just about the highest level game mode the game offers, so I think it's more than fair that the game asks you to "prove" that you are masterful enough to take a limited selection and make it work towards the highest reward goals in the current game. We already have 95% of the game offering us the free choice to use whatever we want. It's refreshing to have a unique offering for a mode. 

Second, you are using phrases like "I'm forced", "a chore", "tolerate", etc. This seems like you would not enjoy it even if you had your ideal loadouts because it's more of a task than having fun playing a game. If that's the case, then I don't think there would be a point for DE to make adjustments.

Came here to say exactly that. But as in all endless game modes, ocurring bugs are especially annoying. So this is the only thing I want to change.

Warframe players are like: "Moar difficulty, more, there is no endgame, everything to easy"
Circuit is released "woah there, when I say more difficulty, I meant more difficulty that is actually doable for me!!! I don't want to feel bad!"

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I was doing some SP Circuit just recently and was strongly reminded of just how unbalanced SP is.

I like the Randomiser for the way it forces me to use new things in a different way to Randomise Loadout, and I use Steel Path to minmax my gear, making specific build and loadout choices designed to blow everything away as per what the mode is meant to be used for.

But then you mix the Randomiser which sits much better in the standard balanced game designed to enable variety of builds and loadout, and Steel Path which asks for specifically-considered builds and loadouts, and the result is me spamming abilities, not really thinking of what I’m fighting because it’s so enemy-dense that  only care that there’s enemies there, getting status-based Decrees because I’m not going to individually pick off enemies or chew through armour with direct damage, barely considering situational awareness because enemies are just sort of dying everywhere and I’m just spamming abilities or spraying ammo in their general direction and letting the status do its job whenever it feels like it

I can do it on my own with most loadouts I choose, but it’s often a slog and I prefer doing multiplayer, an option I often avoid elsewhere because other players will typically be designing themselves to solo the whole thing in general but in this case I’d gladly let them do so because I do kind of want to get it over and done with so I can get back to either minmaxing Steel Path or using custom builds and loadouts for desired gameplay in Standard

edit: I’m a little bitter after plenty of host migrations in the cave. I’m going to assume it’s because someone didn’t like the options

Edited by (NSW)Greybones
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I’m glad it exists in the form it’s taken because it does for most players something they could never bring themselves to do, which is forcing them to play at least a warped version of the game instead of giving them the option to turn it off.

It doesn’t do anything for builds so it’s only a matter of time before every option is so thoroughly optimised that we’re back to square one, but at least it’s tricking players into doing something approximating play, temporary as it may be, and I’m just glad the whole game does not live in the mode

Edited by (NSW)Greybones
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Agreed. I wouldn't say it's the worst experience, but there's always room for improvement. 

They need to give 30+ weapons to choose from. At least then I might have a decent chance to get something enjoyable. 

While it's true that decrees can help make most weapons viable, that doesn't make them enjoyable. 

Warframe has always been about choice, so it seems strange to me to include a game mode that effectively removes that aspect. 

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11 minutes ago, Olphus said:

they do that already. after you have most of the incarnon choices you can get a choices of rivens or kuva for the rank 5 and 10 options.

Thanks. Another user already corrected me on that. I just added an edit. I wasn’t aware that this was an option. 
 

I’m guessing it got added with Dagath, when I had already tapped out on the circuit. 

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I kinda understand the randomization issue when it comes to weapons but not frames.

In the past I'd taken every frame on the roster to level 300+ solo and that was with old scaling. Helmith can also solve that. Chroma has no CC to speak of making Defense kinda iffy but you can give it to him. Again though, with the right weapons he'd blow up level 800's fast enough to not need the CC.

Weapons and pugs tend to be my negative experience. I even ask others X frame or Y to form a strong group and go full through in one sitting. No one does that because they will just quit after the first round making it a self fulfilling condition. If someone has Rad Disarm Loki and crap weapons I don't mind cuz someone else prolly got Mesa, Saryn or whatever. Point being you can make the groups work from rank 1 to 10 but there's no effort like back in Void Key days.

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13 minutes ago, sunderthefirmament said:

Thanks. Another user already corrected me on that. I just added an edit. I wasn’t aware that this was an option. 
 

I’m guessing it got added with Dagath, when I had already tapped out on the circuit. 

Sorry, jumped the gun and replied before reading ahead. But yeah think it was dagath's update.

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1 hour ago, (PSN)Hopper_Orouk said:

all this bold and you still think I am complaining about the difficulty? feels bad man.

No shade your way. But at this point people get it. Problem is.  The issue you have with the game mode.  Is really what the game mode is all about. 

So then people responding to your post about how you don't like the game mode. Are either "forced" to agree with you and request change in the way of removing what makes the Circuit different. Or they have to respond that they don't agree putting them in the camp of "game mode is fine".  Even though they may have misgivings about it's design or mechanics.

The randomizer is the difficultly system for this mode. If you don't like it there's most of the game still available to you where you do have the choice.

And before we get into the discussion of the thing you want "Incarnon adapters" should be available elsewhere. Please consider the current track record for things before this such as.

Arcanes,

Arbitration rewards

Galvanized mods

Tenet/Kuva Weapons

Etc

Lots of power in this game is locked behind content many find "unpleasant" to deal with. 

 

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3 hours ago, (XBOX)Big Roy 324 said:

No shade your way. But at this point people get it. Problem is.  The issue you have with the game mode.  Is really what the game mode is all about. 

So then people responding to your post about how you don't like the game mode. Are either "forced" to agree with you and request change in the way of removing what makes the Circuit different. Or they have to respond that they don't agree putting them in the camp of "game mode is fine".  Even though they may have misgivings about it's design or mechanics.

The randomizer is the difficultly system for this mode. If you don't like it there's most of the game still available to you where you do have the choice.

And before we get into the discussion of the thing you want "Incarnon adapters" should be available elsewhere. Please consider the current track record for things before this such as.

Arcanes,

Arbitration rewards

Galvanized mods

Tenet/Kuva Weapons

Etc

Lots of power in this game is locked behind content many find "unpleasant" to deal with. 

 

Well the thing is, I like eidolon hunting, Arbitrations, Lich hunting and all these reward sources, why? they're content that I can face using my stuff...Never once complained about them and actually still actively doing them...(well except eidolon hunt in groups, I only do it solo now).

If I want to tolerate it, and I will use that word constantly with this game mode, i'd have to mentally detach my usual gameplay style and Warframe in general from it...as if I'm playing a different game all of a sudden. because other than that, I am NOT having fun.

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Go to Arsenal. Press the Randomize button on any Loadout. Jump into a Grendel mission. Have fun failing. 

I have every warframe in the game plus tons of weapons. What I don't like is most of my warframe have a specific playstyle that only works with certain weapons. Not to mention we can't switch Focus school in Tenshin's Cave. Though much of Steel Path Ciruit can be done with decree alone. Considering we get two per round.

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1 hour ago, (PSN)jaggerwanderer said:

Go to Arsenal. Press the Randomize button on any Loadout. Jump into a Grendel mission. Have fun failing. 

I have every warframe in the game plus tons of weapons. What I don't like is most of my warframe have a specific playstyle that only works with certain weapons. Not to mention we can't switch Focus school in Tenshin's Cave. Though much of Steel Path Ciruit can be done with decree alone. Considering we get two per round.

You can use loadout slots though. I created SP Circuit specific loadouts for my arsenal and discovered a lot of weapons I don't use much are really good when prepped for decree growth. The coolest part about the Circuit, IMO, is when the stars begin aligning and your given loadout begins to reward you. And now with Incarnons, shards and rivens beefing us up even more, I can't help but to get hyped and see how far I could go.

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1 hour ago, (PSN)Hopper_Orouk said:

If I want to tolerate it, and I will use that word constantly with this game mode, i'd have to mentally detach my usual gameplay style and Warframe in general from it...as if I'm playing a different game all of a sudden. because other than that, I am NOT having fun.

SP in general is a not a well-designed mode; it’s a mode that slaps on a bunch of modifiers and cranks the spawnrates and serves the purpose of giving a chance to test and refine builds until the mode is mush, but it’s not the place to go for either variety or balance, and repeat use of a build after it’s been optimised as much as is necessary to squash SP is of questionable value (it’s mainly the journey and experimentation and exploration that was important anyways)

Throw in the Randomiser which directly contrasts with the specialisation requirements that SP is about, and SP Circuit is trying to mash two worlds, variety and specialisation, together. And it only sort of works with the Decrees as the glue. I think treating SP Circuit like a different game makes sense, since it kind of isn’t even following the rules even without the introduction of Decrees because SP itself throws the book out the window from the getgo

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I've never found the random gear to be problematic except for regular Duviri (melee builds really need to be made usable vs the Wyrm). Since every single builds begins to feel exactly the same once you get enough Decrees rolling. All guns become status spreading monsters where you're aiming for headshots and rolling to reload/increase crit damage. Where all melee builds just become status spreading blenders. The only real difference your loadout makes is how troublesome the first few rounds are.

But the real RNG is hoping that you don't get Defense within the first two rounds, getting strong enough to risk the 3-4 Defense round, or the risk of wasting an immense amount of time in an Excavation on later rounds.

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12 hours ago, (PSN)Hopper_Orouk said:

Railjack at launch.

I really liked using Archwing during Railjack, at launch. You know, before they made the enemies 10 times easier. Railjack itself was of course terrible (still is, but with less game breaking bugs at least).

15 hours ago, (PSN)Hopper_Orouk said:

yeah but that's about it, and I guess using stalker is fun so I enjoy that when he's available.

I agree with your post, and I'd love to have Stalker playable in normal missions. He's basically the long requested Ash rework.

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My only gripe about Steel Path Circuit is the Jackal fight. You absolutely need to have a way to strip its armor, otherwise your weapons hit like wet noodles. I have forgotten to equip Unairu as my focus school sometimes which has led to some of the most aggravating and long drawn out fights against it imaginable. Circuit was so much better before they shoehorned in a copypaste boss that has no business being there.

Edited by Ace-Bounty-Hunter
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I finished sp circuit, got all the incarnons i wanted and some arcanes.

was it difficult? no

was it enjoyable? personally no

will i play it again? no

not everyone will like everything in the game, was never a fan of rougelikes games and this was no different. wouldn't want to change anything about it though, that would defeat the purpose of the randomizer.

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3 hours ago, (XBOX)Big Roy 324 said:

No shade your way. But at this point people get it. Problem is.  The issue you have with the game mode.  Is really what the game mode is all about. 

So then people responding to your post about how you don't like the game mode. Are either "forced" to agree with you and request change in the way of removing what makes the Circuit different. Or they have to respond that they don't agree putting them in the camp of "game mode is fine".  Even though they may have misgivings about it's design or mechanics.

The randomizer is the difficultly system for this mode. If you don't like it there's most of the game still available to you where you do have the choice.

And before we get into the discussion of the thing you want "Incarnon adapters" should be available elsewhere. Please consider the current track record for things before this such as.

Arcanes,

Arbitration rewards

Galvanized mods

Tenet/Kuva Weapons

Etc

Lots of power in this game is locked behind content many find "unpleasant" to deal with. 

 

 

I'm someone who firmly falls into the same category as the OP, though not just about steel path circuit. I somtimes enjoy Roguelikes, i have a few such games in my library, the problem is; i don';t play warframe to play a roguelike. If i want that experiance i'll go play one of my other games.

 

Thats the core problem with the whole of duviri for me, it's trying to be a game that ultimately is';t the core of what warframe is about. My co-op buddy on playing the duviri quest even commented that the whole thing felt like, and could have been a completely seperate game from Warframe. It just fundamentally doesn't belong.

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17 hours ago, (PSN)GEN-Son_17 said:

It's just about the highest level game mode the game offers, so I think it's more than fair that the game asks you to "prove" that you are masterful enough

If you ask the world's greatest sharpshooter to demonstrate their skill with a slingshot, a baseball bat, the butt of a rifle, and a rubber band gun, do you really think anyone is going to have an enjoyable experience?

That is the root problem with this game mode. The game itself has many weapons and frames, but not all of them are GOOD, or were even designed in this decade, so when people argue "just build everything, you're a master supposedly?" Or claiming that rng and bad weapons are "difficulty"

It is the most ridiculous thing I've ever heard. Only certain frames and weapons have the ability to scale effectively into extreme difficulty, and even be useful at all, and we're not allowed to use those consistently and that's the problem. 

The decrees are a power boost, but not a reasonable enough survivability boost to match the damage output of enemies after a while, again, unless you have a build that can properly leverage them. That is not most items.

I'm Legendary 3 and have damn near everything worth building built, and still have this problem! No amount of supposed mastery of the tenno arsenal can overcome RNG, or the fact that 80% of it was not made with anything over level 200 in mind!

Edited by Kaiga
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