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On 2021-02-11 at 10:33 AM, hortiSquash said:

Found multiple melee issues:

  • combo shouldnt increase damage
  • max combo is offset by 1, you may have mixed combo tier and combo multiplier at one point
  • in Blank melee weapon, you cannot input Heavy attack stats
  • combo duration effects in rivens are not in seconds but in %
  • initial combo isnt applied for Heavy attacks

Suggestions:

  • would be nice to have an effective HeavyAttack speed, from both AttackSpeed and WindUp
  • and thus a HeavyAttack DPS obviously

Combo adding into damage is a leftover pre-melee 3.0. I'll have to add that to our issue tracker for things to fix, same goes for the max combo. Blank melee weapon not having heavy attack stats being in it is another result of it being added pre-melee 3.0, where heavy attack wasn't a thing at the time. I'll also add this to the issue tracker. Same problem goes for the initial combo issue with heavy attacks. Conversion between the old melee system and new one had a lot of random changes that took place over time. Not surprised random bits and pieces were overlooked or became buggy. The combo duration (along with anything else riven related that's flat duration) is known by another report.

As for your suggestions, they would be interesting to have stat wise. Would definitely help with some of that information. I do however have a question in regards to:

On 2021-02-11 at 10:33 AM, hortiSquash said:

Sorting mods by %DPS increase would be INSANE

What exactly do you mean by this? Sorting the mods where? In the mod listing? If so, not relatively feasible due to the fact it's sorted by name and adding a sorting option for this one particular case wouldn't be worth the effort.

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Il y a 3 heures, Kalbintion a dit :

What exactly do you mean by this? Sorting the mods where? In the mod listing? If so, not relatively feasible due to the fact it's sorted by name and adding a sorting option for this one particular case wouldn't be worth the effort.

A bit like Overframe.gg does, i hate the website but this one feature is so great. If you cant sort them in the mod listing at least try to display how much each mod adds and would add to the DPS. Its like extremely useful when making a build. It may be really complex to implement though, maybe focus on updating whats left over from pre-melee 3.0 :)

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18 hours ago, hortiSquash said:

A bit like Overframe.gg does, i hate the website but this one feature is so great. If you cant sort them in the mod listing at least try to display how much each mod adds and would add to the DPS. Its like extremely useful when making a build. It may be really complex to implement though, maybe focus on updating whats left over from pre-melee 3.0 :)

Yeah I agree. Overframe.gg is trash but they have a feature that shows the weighted DPS increase per mod and it changes as you add them

For example, point strike would increase by 65%, but if you have a riven with high crit chance, the gain on point strike shifts to 30%, and other mods are weighted higher such as crit damage and fire rate

It allows you to fully optimize the best build possible

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  • 2 weeks later...

Having a problem with missing mods on nezha prime, i tried refreshing the page in case it was a problem on my end but it made no difference.

mods i cant find but probably aren't limited to:

Vitality, Adaptation, redirection, steel fiber, streamline, armored agility, intensify, gladiator aegis, vigor, all umbral mods and all prime mods except Primed Sure Footed

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  • 3 weeks later...

It'd be really helpful if you could put in strength values and toggle the augment for Exalted Blade. Without having those 2 things, the Exalted Blade builder is sadly literally useless. I've actually been hoping for this to eventually get added, but it's been a couple years now and it's clear it likely won't happen. I've had to resort to doing my own math for Excalibur and testing all of my stuff in-game, rather then testing different builds on the site before making them in-game like I usually do.

Most Excalibur builds use the Chromatic Blade augment which completely changes the stats on his Exalted Blade(perhaps at least adding an alternate Exalted Blade in the melee weapon list with Chromatic Blade enabled would be good enough to help out Excalibur builds a ton). It would also help a ton to at least add a Power Strength modifier, since without it, anything built in the builder for Exalted Blade is completely inaccurate.

Edited by Lunar
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  • 2 weeks later...
On 2021-02-27 at 2:36 AM, NeonDrip said:

Having a problem with missing mods on nezha prime, i tried refreshing the page in case it was a problem on my end but it made no difference.

mods i cant find but probably aren't limited to:

Vitality, Adaptation, redirection, steel fiber, streamline, armored agility, intensify, gladiator aegis, vigor, all umbral mods and all prime mods except Primed Sure Footed

Mods are still missing as of April 1, 2021

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  • 3 weeks later...
  • 3 weeks later...
  • 4 weeks later...

It has been quite some time since the last site update, and it is finally being worked on. Got busy with other projects and things but with the summer here and it being blazingly hot outside (humidity doesn't help) I have a bit more time to sit around and work on the update. This post, just like some in the past, is a reference on the upcoming update and what all it includes for the site. It does not mean it is live now. A proper full on post (and news item on the site) will be included when this update is completed. The goal is cover U29.8 all the way through to U30.3 - More may be added depending on game updates but as even the latest says its unlikely to happen til the next major release any additional hotfixes probably wont be included.

Note: The spoiler formatting is literally copy/pasted from our update PR on the sites private code base, as such, it is intended for markdown via github compared to warframe forums. Attempting to replicate the display here without being a proper update post is needlessly time consuming of a process that could have been spent doing the update instead, as things may be added to this list for the update at a moments notice or rarely removed due to a complication.

Spoiler

# Frames
* [x] Add [Octavia Prime](https://warframe.fandom.com/wiki/Octavia/Prime) (U29.9)
* [x] Add [Sevagoth](https://warframe.fandom.com/wiki/Sevagoth) (U30)
  * [x] Finish Sevagoth's Ability stats
  * [x] Add JS
* [x] Add Sevagoth's Shadow
  * This is being done due to the nature of the frame
  * [x] Finish Sevagoth's Shadow's Ability stats
  * [x] Add JS
* [x] Add [Gara Prime](https://warframe.fandom.com/wiki/Gara/Prime) (U30.3)

# Companions
* [x] Add [Nautilus](https://warframe.fandom.com/wiki/Nautilus) (U29.10)

# Weapons
* [x] Add [Tenora Prime](https://warframe.fandom.com/wiki/Tenora_Prime) (U29.9)
* [x] Add [Pandero Prime](https://warframe.fandom.com/wiki/Pandero_Prime) (U29.9)
* [x] Add [Carmine Penta](https://warframe.fandom.com/wiki/Carmine_Penta) (U29.10)
* [x] Add [Epitaph](https://warframe.fandom.com/wiki/Epitaph) (U30)
* [x] Add [Astilla Prime](https://warframe.fandom.com/wiki/Astilla_Prime) (U30.3)
* [x] Add [Volnus Prime](https://warframe.fandom.com/wiki/Volnus_Prime) (U30.3)
* [x] Add Companion Weapon [Verglas](https://warframe.fandom.com/wiki/Verglas) (U29.10)
* [x] Add [Shadow Claws](https://warframe.fandom.com/wiki/Shadow_Claws)
  * Sevagoth's Shadow Weapon

# Mods
* [x] Add [Internal Bleeding](https://warframe.fandom.com/wiki/Internal_Bleeding) (U29.10)
* [x] Add [Hemorrhage](https://warframe.fandom.com/wiki/Hemorrhage) (U29.10)
* [x] Add [Votive Onslaught](https://warframe.fandom.com/wiki/Votive_Onslaught) (U29.10)
* [x] Add [Auto Omni](https://warframe.fandom.com/wiki/Auto_Omni) (U29.10)
* [x] Add [Cordon](https://warframe.fandom.com/wiki/Cordon) (U29.10)
* [x] Update [Reflection](https://warframe.fandom.com/wiki/Reflection) (U29.10)
* [x] Update [Critical Delay](https://warframe.fandom.com/wiki/Critical_Delay) (U29.10)
* [x] Update [Creeping Bullseye](https://warframe.fandom.com/wiki/Creeping_Bullseye) (U29.10)
* [x] Update [Umbral Intensify](https://warframe.fandom.com/wiki/Umbral_Intensify) mod set bonus (U29.10)
* [x] Update [Shock Absorbers](https://warframe.fandom.com/wiki/Shock_Absorbers) (H30.0.8)
* [x] Add [Fused Reservoir](https://warframe.fandom.com/wiki/Fused_Reservoir) (U30.2)
  * [x] Add JS for augment mod
* [x] Add [Hearty Nourishment](https://warframe.fandom.com/wiki/Hearty_Nourishment) (U30.2)
  * [x] Add JS for augment mod
* [x] Add [Repair Dispensary](https://warframe.fandom.com/wiki/Repair_Dispensary) (U30.2)
  * [x] Add JS for augment mod
* [x] Add [Airburst Rounds](https://warframe.fandom.com/wiki/Airburst_Rounds) (U30.2)
  * [x] Add JS for augment mod

# Other Additions / Bug Fixes
* [x] Fix Nezha Prime missing mods
  * ** MADE LIVE ** 
  * Initially reported by [NeonDrip](https://forums.warframe.com/?app=core&module=system&controller=content&do=find&content_class=forums_Topic&content_id=163393&content_commentid=12054828)
  * Thanks to RoseLTW and Rombus6 for bringing it up again
* [x] Verify Garuda Abilities
  * Reported by [Sin_of_the_Spider](https://forums.warframe.com/topic/163393-warframe-builder/page/172/?tab=comments#comment-12134268)
  * [x] Updated Blood Altar Heal Radius range value
  * [x] Updated Bloodletting Energy Gain values
  * [x] Updated Seeking Talons status chance %
* [x] Fix Carnis Carapace not showing 60% Armor gain at max rank
  * Reported by [Flannoit](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12256051)

# Notes
* U29.10 introduced drastic changes to Railjack systems (modding primarily) that will delay the Railjack builder section of the site
* Chromatic Blade damage type selector, suggested by [Archon](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12079110), will be pending next site update

# References
U29.8.0: https://forums.warframe.com/topic/1248934-star-days-update-2980/
H29.8.1: https://forums.warframe.com/topic/1249855-star-days-hotfix-2981/
U29.9.0: https://forums.warframe.com/topic/1250473-octavia-prime-update-2990/
H29.9.1: https://forums.warframe.com/topic/1250638-octavia-prime-hotfix-2991/
U29.10.0: https://forums.warframe.com/topic/1253565-update-29100-corpus-proxima-the-new-railjack/
H29.10.1: https://forums.warframe.com/topic/1253744-corpus-proxima-the-new-railjack-hotfix-29101 /
H29.10.2: https://forums.warframe.com/topic/1253850-corpus-proxima-the-new-railjack-hotfix-29102/
H29.10.3: https://forums.warframe.com/topic/1255179-corpus-proxima-the-new-railjack-hotfix-29103/
H29.10.4: https://forums.warframe.com/topic/1255250-corpus-proxima-the-new-railjack-hotfix-29104 /
H29.10.5: https://forums.warframe.com/topic/1255521-corpus-proxima-the-new-railjack-hotfix-29105 /
H29.10.6: https://forums.warframe.com/topic/1255713-corpus-proxima-the-new-railjack-hotfix-29106/
H29.10.7: https://forums.warframe.com/topic/1256039-corpus-proxima-the-new-railjack-hotfix-29107/
H29.10.8: https://forums.warframe.com/topic/1256868-corpus-proxima-the-new-railjack-hotfix-29108/
H29.10.9: https://forums.warframe.com/topic/1257043-corpus-proxima-the-new-railjack-hotfix-29109/
H29.10.10: https://forums.warframe.com/topic/1257553-corpus-proxima-the-new-railjack-hotfix-291010/
U30.0.0: https://forums.warframe.com/topic/1258560-call-of-the-tempestarii-update-30/
H30.0.1: https://forums.warframe.com/topic/1258654-call-of-the-tempestarii-hotfix-3001/
H30.0.2: https://forums.warframe.com/topic/1258941-call-of-the-tempestarii-hotfix-3002/
H30.0.3: https://forums.warframe.com/topic/1259228-call-of-the-tempestarii-hotfix-3003/
H30.0.4: https://forums.warframe.com/topic/1259484-call-of-the-tempestarii-hotfix-3004/
H30.0.5: https://forums.warframe.com/topic/1259551-call-of-the-tempestarii-hotfix-3005/
H30.0.6: https://forums.warframe.com/topic/1260376-call-of-the-tempestarii-hotfix-3006/
H30.0.7: https://forums.warframe.com/topic/1260721-call-of-the-tempestarii-hotfix-3007/
H30.0.8 + H30.0.8.1: https://forums.warframe.com/topic/1261452-call-of-the-tempestarii-prime-vault-hotfix-3008-30081/
U30.1: https://forums.warframe.com/topic/1261802-call-of-the-tempestarii-tennogen-update-3010/
H30.1.1: https://forums.warframe.com/topic/1262687-call-of-the-tempestarii-tennogen-hotfix-3011/
U30.2: https://forums.warframe.com/topic/1263575-call-of-the-tempestarii-tennogen-update-3020/
H30.2.1: https://forums.warframe.com/topic/1263706-call-of-the-tempestarii-tennogen-hotfix-3021/
H30.2.2: https://forums.warframe.com/topic/1263763-call-of-the-tempestarii-tennogen-hotfix-3022/
U30.3: https://forums.warframe.com/topic/1265162-gara-prime-update-3030/
H30.3.1: https://forums.warframe.com/topic/1265229-gara-prime-hotfix-3031/
H30.3.2: https://forums.warframe.com/topic/1265543-gara-prime-hotfix-3032/
H30.3.3: https://forums.warframe.com/topic/1265693-gara-prime-hotfix-3033/
H30.3.4: https://forums.warframe.com/topic/1266345-gara-prime-hotfix-3034/
H30.3.5: https://forums.warframe.com/topic/1267287-gara-prime-hotfix-3035/

 

Edited by Kalbintion
Update Progress - Update In Review
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On 2021-02-27 at 2:36 AM, NeonDrip said:

Having a problem with missing mods on nezha prime, i tried refreshing the page in case it was a problem on my end but it made no difference.

mods i cant find but probably aren't limited to:

Vitality, Adaptation, redirection, steel fiber, streamline, armored agility, intensify, gladiator aegis, vigor, all umbral mods and all prime mods except Primed Sure Footed

 

On 2021-04-01 at 12:32 AM, RoseLTW said:

Mods are still missing as of April 1, 2021

 

On 2021-05-14 at 6:17 AM, Rombus6 said:

Bug: Nezha Prime is missing a large quantity mods

 

This issue should be fixed, let me know if any additional mods are missing. A typo caused the vast majority of mods to not appear (was tagged warfarme instead of warframe, oops)

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  • 1 month later...
3 hours ago, Flannoit said:

I don't know if this has been reported yet or not, but Warframe-Builder does not show the Combustion Beam mod with Atomos.

EDIT: Actually, apparently, Atomos isn't SUPPOSED to be able to use it. I guess when I had it on mine way-back-when it was a bug.

There was a brief period of time when it got released that it was equippable on secondary weapons erroneously - it got shadow fixed at some point without mention but yeah if its on your weapon and isnt intended to be it wont auto-remove it. DE does some weird things regarding invalid/updated mods.

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16 hours ago, Kalbintion said:

There was a brief period of time when it got released that it was equippable on secondary weapons erroneously - it got shadow fixed at some point without mention but yeah if its on your weapon and isnt intended to be it wont auto-remove it. DE does some weird things regarding invalid/updated mods.

That explains a lot, yeah. I also found out at some point one of my warframes was in the negatives on cost, which I assume is similar.

Also, I'm not sure if this has been brought up, but would it be possible to make it so we can sample Arcanes? At least on weapons.

Most notably the Primary/Secondary Arcanes, as well as the new Galvanized mods? You can currently "theory-build" the damage buff by adding it to the aura but in some cases (like the Galvanized mods) you're still missing out on an accurate mod/stat boost. (For example of Shot/Savvy/Aptitude, +80% status at max level)

(P. Deadhand, Dexterity, Merciless, S. Deadhand, Dexterity, Merciless) ([Rifle] Galvanized Aptitude, Chamber, Scope, [Shotgun] Acceleration, Hell, Savvy, [Pistol] Crosshairs, Diffusion, Shot)

We can also technically some of them with their max boosts using a Riven as the fill-in but that also stops us from inputting whatever riven we actually have.

EDIT: Arrow Mutation on Daikyu is very glitchy. Equipping it and lowering the rank of it increases the weapon's mod capacity cap. Ranking it back up while equipped makes it cost an erroneously large amount. (-1 when equipped to Daikyu with same polarity, ranked up now it says -6 and it says the weapon capacity cap is now 66.)

Edited by Flannoit
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10 hours ago, Flannoit said:

Carnis Carapace eroneously doesn't give any Armor, but still has the Armor % bonus. Like its twins, it should give 60% armor, 90% health. Warframe Builder shows it giving "% Armor. 90% Health." instead of the correct 60%/90%.

Nice catch, issue is due to the missing value on the back-end. So it didnt know what value to use at that rank. Will be fixed pending next site update in the next day or two.

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18 hours ago, Kalbintion said:

Nice catch, issue is due to the missing value on the back-end. So it didnt know what value to use at that rank. Will be fixed pending next site update in the next day or two.

I noticed it a while back but I think I just forgot to report it since I didn't have much reason to build armor before. Since I got Rhino (and am gunning for his Prime) I actually had a reason to goof around with armor (for Iron Skin), so I ended up encountering the issue again.

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  • 2 weeks later...
On 2021-08-09 at 11:56 PM, Kalbintion said:

Nice catch, issue is due to the missing value on the back-end. So it didnt know what value to use at that rank. Will be fixed pending next site update in the next day or two.

Site update will be going out later today at approximately midnight EST to add some missing things per working update post mentioned.

Edited by Kalbintion
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Site Update! Covering U29.8.0-H30.3.5

A long awaited site update is now out! This update includes a bunch of the missing stuff from U29.8 all the way through to 30.3, right before the 30.5 update release that included all the new tenet/kuva/etc stuff. That update is being worked on as time permits and should hopefully not take as long as this one did. However, keep in mind that the 30.5 update has around over 100 changes that has to be tracked by the site and updated for, and while the majority of them are simply adding weapons and mods, there are things that take time like adding Yareli and the modular hounds (and moas! from Fortuna!) they introduced with the Sisters of Parvos update.

Frames

  • Added Octavia Prime
  • Added Sevagoth
  • Added Sevagoth's Shadow
    • This was added as a separate frame due to being able to mod both independently
  • Added Gara Prime
  • Updated Garuda Abilities
    • Thanks to Sin_of_the_Spider for the report
    • Updated Blood Altar heal radius range values
    • Updated Bloodletting energy gain values
    • Updated Seeking Talons status chance %
  •  Fixed Nezha Prime missing mods
    • This was made live a little while ago.
    • Thanks to NeonDrip for the report

Companions

  • Added Nautilus

Weapons

  • Added Tenora Prime
  • Added Pandero Prime
  • Added Carmine Penta
  • Added Epitaph
  • Added Astilla Prime
  • Added Volnus Prime
  • Added Verglas
  • Added Shadow Claws

Mods

  • Added Internal Bleeding
  • Added Hemorrhage
  • Added Votive Onslaught
  • Added Auto Omni
  • Added Cordon
  • Added Fused Reservoir
  • Added Hearty Nourishment
  • Added Repair Dispensary
  • Added Airburst Rounds
  • Updated Reflection
  • Updated Critical Delay
  • Updated Creeping Bullseye
  • Updated Umbral Intensify Mod Set bonus
    • There is a known issue regarding this mod set slated to be fixed in the next site updat
  • Updated Shock Absorbers
  • Fixed Carnis Carapace not showing 60% Armor gain at max rank
    • Thanks to Flannoit for the report

Known Issues

  • Umbral mod bonuses does not scale Tau Resistance. This is a known issue discovered when updating the mod for this site update, due to an odd complication in the data format or the backend dealing with set mods something went wrong when attempting to correct this. It is being looked into but time did not permit to fix this site update without pushing it off for another week or more depending on time allowing.

Notes

  • Chromatic Blade damage type selector, suggested by Archon, was slated for this site update but it was pushed off to the next one due to time constraints and the desire to get this out sooner rather than later with how long everyone has been waiting.

 

Closing

Thank you all for your patience and willingness to wait for the site update. If there are any issues with this site update, please let us know and we will attempt to fix the issues present on the site as fast as possible given availability. 

Edited by Kalbintion
Oops forgot my own usual ending blurbage lol
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10 hours ago, Flannoit said:

Thanks for the update! We're still missing Galvanized mods, but other than that, seems like for the most part everything's here!

Galvanized mods were added in 30.5, which that site update didn't cover. They'll be there soon enough(tm). In fact the post following this is the current "Where we're at" post that I have done in the past for other site updates.

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Update slated for release between Monday, Sept 6th @ 10pm Central to Tuesday, Sept 7th @ 6am

 

Here's my usual post of where we are for the next site update so you can get an idea of how much has been done. Please remember that none of this is live but is pending the next site update. At time of this original posting not even the PR text is fully complete (missing primarily links lol) so its still very much early in development but a progress report posting none the less for all future referring back to until site release when a full on update post will be made.

Note: The spoiler formatting is literally copy/pasted from our update PR on the sites private code base, as such, it is intended for markdown via github compared to warframe forums. Attempting to replicate the display here without being a proper update post is needlessly time consuming of a process that could have been spent doing the update instead, as things may be added to this list for the update at a moments notice or rarely removed due to a complication.

Spoiler

# Frames
- [x] Add [Yareli](https://warframe.fandom/com/wiki/Yareli) (30.5)

# Companions
- [x] Add Modular Moa's/Hounds
  - [x] Para (MOA)
  - [x] Lambeo (MOA)
  - [x] Oloro (MOA)
  - [x] Nychus (MOA)
  - [x] Bhaira (HOUND)
  - [x] Dorma (HOUND)
  - [x] Hec (HOUND)

# Weapons
- [x] Add Tenet weaponry damage bonus selector (like kuva weaponry)
- [x] Add [Tenet Envoy](https://warframe.fandom.com/wiki/Tenet_Envoy) (30.5)
- [x] Add [Tenet Diplos](https://warframe.fandom.com/wiki/Tenet_Diplos) (30.5)
- [x] Add [Tenet Spirex](https://warframe.fandom.com/wiki/Tenet_Spirex) (30.5)
- [x] Add [Tenet Tetra](https://warframe.fandom.com/wiki/Tenet_Tetra) (30.5)
- [x] Add [Tenet Flux Rifle](https://warframe.fandom.com/wiki/Tenet_Flux_Rifle) (30.5)
- [x] Add [Tenet Arca Plasmor](https://warframe.fandom.com/wiki/Tenet_Arca_Plasmor) (30.5)
- [x] Add [Tenet Cycron](https://warframe.fandom.com/wiki/Tenet_Cycron) (30.5)
- [x] Add [Tenet Detron](https://warframe.fandom.com/wiki/Tenet_Detron) (30.5)
- [x] Add [Tenet Agendus](https://warframe.fandom.com/wiki/Tenet_Agendus) (30.5)
- [x] Add [Tenet Exec](https://warframe.fandom.com/wiki/Tenet_Exec) (30.5)
- [x] Add [Tenet Livia](https://warframe.fandom.com/wiki/Tenet_Livia) (30.5)
- [x] Add [Tenet Grigori](https://warframe.fandom.com/wiki/Tenet_Grigori) (30.5)
- [x] Add [Kompressa](https://warframe.fandom.com/wiki/Kompressa) (30.5)
- [x] Add [Ambassador](https://warframe.fandom.com/wiki/Ambassador) (30.5)
- [x] Add companion weapon [Akaten](https://warframe.fandom.com/wiki/Akaten) (30.5)
- [x] Add companion weapon [Batoten](https://warframe.fandom.com/wiki/Batoten) (30.5)
- [x] Add companion weapon [Lacerten](https://warframe.fandom.com/wiki/Lacerten) (30.5)
- [x] Add [Kuva Hek](https://warframe.fandom.com/wiki/Kuva_Hek) (30.5)
- [x] Add [Kuva Grattler](https://warframe.fandom.com/wiki/Kuva_Grattler) (30.5)
- [x] Add [Kuva Zarr](https://warframe.fandom.com/wiki/Kuva_Zarr) (30.5)
- [x] Add [Cadus](https://warframe.fandom.com/wiki/Cadus) (30.5)
- [x] Add [Vastilok](https://warframe.fandom.com/wiki/Vastilok) (30.5.4)
- [x] Update Glaives
  - [x] Update [Cerata](https://warframe.fandom.com/wiki/Cerata) (30.5)
  - [x] Update [Falcor](https://warframe.fandom.com/wiki/Falcor) (30.5)
  - [x] Update [Glaive](https://warframe.fandom.com/wiki/Glaive) (30.5)
  - [x] Update [Glaive Prime](https://warframe.fandom.com/wiki/Glaive_Prime) (30.5)
  - [x] Update [Halikar](https://warframe.fandom.com/wiki/Halikar) (30.5)
  - [x] Update [Halikar Wraith](https://warframe.fandom.com/wiki/Halikar_Wraith) (30.5)
  - [x] Update [Kestrel](https://warframe.fandom.com/wiki/Kestrel) (30.5)
  - [x] Update [Orvius](https://warframe.fandom.com/wiki/Orvius) (30.5)
  - [x] Update [Pathocyst](https://warframe.fandom.com/wiki/Pathocyst) (30.5)
  - [x] Update [Xoris](https://warframe.fandom.com/wiki/Xoris) (30.5)
- [x] Update [Kuva Nukor](https://warframe.fandom.com/wiki/Kuva_Nukor) (30.5)

# Mods
- [x] Add [Equilibrium Audit](https://warframe.fandom.com/wiki/Equilibrium_Audit) (30.5)
- [x] Add [Repo Audit](https://warframe.fandom.com/wiki/Repo_Audit) (30.5)
- [x] Add [Null Audit](https://warframe.fandom.com/wiki/Null_Audit) (30.5)
- [x] Add [Diversified Denial](https://warframe.fandom.com/wiki/Diversified_Denial) (30.5)
- [x] Add [Evasive Denial](https://warframe.fandom.com/wiki/Evasive_Denial) (30.5)
- [x] Add [Reflex Denial](https://warframe.fandom.com/wiki/Reflex_Denial) (30.5)
- [x] Add [Synergized Prospectus](https://warframe.fandom.com/wiki/Synergized_Prospectus) (30.5)
- [x] Add [Aerial Prospectus](https://warframe.fandom.com/wiki/Aerial_Prospectus) (30.5)
- [x] Add [Focused Prospectus](https://warframe.fandom.com/wiki/Focused_Prospectus) (30.5)
- [x] Add [Power Drain](https://warframe.fandom.com/wiki/Power_Drain) (30.5)
- [x] Add [Malicious Code](https://warframe.fandom.com/wiki/Malicious_Code) (30.5)
- [x] Add [Hard Reset](https://warframe.fandom.com/wiki/Hard_Reset) (30.5)
- [x] Add [Swift Mercy](https://warframe.fandom.com/wiki/Swift_Mercy) (30.5)
- [x] Add [Firewall](https://warframe.fandom.com/wiki/Firewall) (30.5)
- [x] Add [Counterbalance](https://warframe.fandom.com/wiki/Counterbalance) (30.5)
- [x] Add Galvanized Mods
  - [x] Add [Galvanized Crosshairs](https://warframe.fandom.com/wiki/Galvanized_Crosshairs) (30.5)
  - [x] Add [Galvanized Diffusion](https://warframe.fandom.com/wiki/Galvanized_Diffusion) (30.5)
  - [x] Add [Galvanized Shot](https://warframe.fandom.com/wiki/Galvanized_Shot) (30.5)
  - [x] Add [Galvanized Scope](https://warframe.fandom.com/wiki/Galvanized_Scope) (30.5)
  - [x] Add [Galvanized Chamber](https://warframe.fandom.com/wiki/Galvanized_Chamber) (30.5)
  - [x] Add [Galvanized Aptitude](https://warframe.fandom.com/wiki/Galvanized_Aptitude) (30.5)
  - [x] Add [Galvanized Hell](https://warframe.fandom.com/wiki/Galvanized_Hell) (30.5)
  - [x] Add [Galvanized Acceleration](https://warframe.fandom.com/wiki/Galvanized_Acceleration) (30.5)
  - [x] Add [Galvanized Savvy](https://warframe.fandom.com/wiki/Galvanized_Savvy) (30.5)
- [x] Update [Berserker](https://warframe.fandom.com/wiki/Berserker) (30.5)
- [x] Update [Bloodrush](https://warframe.fandom.com/wiki/Bloodrush) (30.5)
- [x] Update [Condition Overload](https://warframe.fandom.com/wiki/Condition_Overload) (30.5)
- [x] Update [Critical Delay](https://warframe.fandom.com/wiki/Critical_Delay) (30.5)
- [x] Update [Creeping Bullseye](https://warframe.fandom.com/wiki/Creeping_Bullseye) (30.5)
- [x] Update [Critical Deceleration](https://warframe.fandom.com/wiki/Critical_Deceleration) (30.5)
- [x] Update [Cautious Shot](https://warframe.fandom.com/wiki/Cautious_Shot) (30.5)
- [x] Update Berserker Fury to no longer stack with Fury/Primed Fury
- [x] Update the following mods to no longer work on Deconstructor, Deconstructor Prime, and mark as unavailable on the new Hound weapons (Akaten, Batoten, Lacerten)
  - Amalgam Organ Shatter
  - Corrupt Charge
  - Enduring Strike
  - Body Count
  - Blood Rush
  - Dispatch Overdrive
  - Drifting Contact
  - Energy Channel
  - Finishing Touch
  - Focus Energy
  - Focused Defense
  - Guardian Derision
  - Killing Blow
  - Life Strike
  - Maiming Strike
  - Parry
  - Quickening
  - Reflex Coil
  - Relentless Combination
  - Seismic Wave
  - True Punishment
  - Weeping Wounds
  - Gladiator Might
  - Gladiator Rush
  - Gladiator Vice
  - Carnis Mandible
  - Jugulus Barbs
  - Saxum Thorax
  - Motus Impact
  - Proton Snap
  - Tek Gravity
  - Strain Infection
- [x] Update Galvanzied Blade name to Conductive Blade (30.5)
- [x] Update [Sequence Burn](https://warframe.fandom.com/wiki/Sequence_Burn) (30.5)
- [x] Fix Umbral mods not scaling Tau Resistance

# Other Additions / Bug Fixes
- [x] Fixed a random case of certain mods (like Pacifying Bolts or Sonic Boom) showing up on things it wasnt supposed to (like Bo)
- [x] Add Chromatic Blade damage type selector
  - Suggested by [Archon](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12079110)
- [x] Fix Revenant's Reave's restoration text
  - Reported by [Flannoit](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12273353)
- [x] Add Mutation Stacks for Nidus
  - Suggested by [Flannoit](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12273353)
- [x] Update Blank Melee weapon stat inputs for melee 3.0
  - Reported by [Flannoit](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12273353)
- [x] Fix Sevagoth's Gloom Death Well gain %
  - Rounding error (set to 0 decimals, should be 1)
  - Reported by [Flannoit](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12273353)
- [x] Fix Reave's duration stat not showing the correct number of decimals
  - Rounding error (set to 0, should be 2)
  - Reported by [Flannoit](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12273353)
- [x] Fix Exilus slot on Weapons counting as aura/stance slots when upgrading/downgrading mod ranks
  - Reported by [Flannoit](https://forums.warframe.com/topic/163393-warframe-builder/?do=findComment&comment=12273353)


# Notes
- Subsumed abilities are not slated to be added to the site at this time due to the nature of them.
- Kitguns are not yet slated to be added to the site pending a proper site solution due to the nature of them.
  - Feedback would be nice regarding MOAs/Hounds when this site update is released to see if the methodology to create them works well enough and makes enough sense to attempt to apply it for kitgun weaponry.

# References
U30.5: https://forums.warframe.com/topic/1269749-update-305-sisters-of-parvos/
H30.5.1: https://forums.warframe.com/topic/1269937-sisters-of-parvos-hotfix-3051/
H30.5.2: https://forums.warframe.com/topic/1270347-sisters-of-parvos-hotfix-3052/
H30.5.3: https://forums.warframe.com/topic/1270868-sisters-of-parvos-hotfix-3053  /
H30.5.4: https://forums.warframe.com/topic/1272505-sisters-of-parvos-hotfix-3054/
H30.5.5: https://forums.warframe.com/topic/1274960-sisters-of-parvos-hotfix-3055/
U30.6: https://forums.warframe.com/topic/1275793-nightwave-nora’s-choice-update-3060/

 

 

Edited by Kalbintion
Update slated for release between Monday, Sept 6th @ 10pm Central to Tuesday, Sept 7th @ 6am
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3 minutes ago, Kalbintion said:

Galvanized mods were added in 30.5, which that site update didn't cover. They'll be there soon enough(tm). In fact the post following this is the current "Where we're at" post that I have done in the past for other site updates.

I admittedly checked for Gara Prime first (since she's very recent and also very high up on the letter list) to see how updated it was, so I actually didn't notice Yareli was still missing. But again, Galvanized mods are really the only other major difference other than Sister weapons and Yareli between 30.5 and live, so it's still good to have everything else be updated! Thankfully you can still utilize a riven to simulate the status bonus from galvanized and apply the damage buff to the aura stat to more accurately keep track of maximum damage. Same with Multishot. (Only downside is if you're trying to use a riven than takes up most/all those slots)

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