Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

Chains of Harrow: Hotfix 21.0.9


[DE]Megan
 Share

Recommended Posts

Chains of Harrow: Hotfix 21.0.9

Changes

  • Operators are now affected by the Smeeta Kavat Mischief/Charm buffs.
  • Improved and widened the Reactant marker visibility range.
  • Improved Kavor Defectors colliding with players and each other.
  • Improved enemies for targeting Atlas' Tectonic Bulwarks so they shouldn't get stuck (at least as often).

Opticor Change:

  • Opticor now benefits from Critical Chance / Critical Chance Multiplier Mods (the existing beam always did but the radial AoE damage did not).

Panthera Change:

  • Panthera Alt-Fire will now benefit from weapon explosion radius Mods.

Fixes

  • Fixes towards Chat sometimes spontaneously not working. 
  • Fixed volumetric lighting not working properly when in DX10.
  • Fixed being able to use Atlas' Tectonics Bulwark to prevent Defectors from bulwalking through doorways. The Bulwark wall now detects Defectors and the wall will collapse.
  • Fixed a case where Atlas’ Tectonic Bulwark walls can have weird targeting from enemies, causing them to either not see the wall or attack it in incorrect ways (eg. shooting it when they can melee it).
  • Fixed being stuck in a continuous Emote state upon selecting a looping Emote like the Ki’Teer Presence or Meditating Emote.
  • Fixed the Scourge not being affected by Heavy Calibers accuracy reduction. 
  • Fixed UI displaying 227 total missions playable when there are actually only 226. 
  • Fixed several issues with in-world markers for Hosts and Clients. 
  • Fixed certain weapons shrinking when applying skins on them.
  • Fixed seeing duplicate FX for Harrow’s Covenant as Client.
  • Fixed a missing blocking volume that was allowing players to go out of bounds in the Earth Forest tileset. 
  • Fixed Nyx’s Mind Control FX lingering on Ramparts. 
  • Fixed the Hyena Sigil FX not fading enough near the edges. 
  • Fixed missing muzzle flash on the Tigris Prime.
  • Fixed buff indicator for the Zenith disc lifespan not being removed if you recall the disc manually.
  • Fixed Relic refinement sort by name being inconsistent, and list issue creating a visual copy of a Relic in the grid.
  • Fixed Clients setting Exterminate markers on enemies who don't count towards mission progress.
  • Fixes towards Equinox’s cloth getting stuck between legs.
  • Fixed Equinox's mesh being reset to the mixed form when previewing Helmets/Skins/etc in the Arsenal.
  • Fixed Warframes in Landing Craft/Relay getting stuck in a weird animation state after exiting the Arsenal quickly with only a Melee weapon equipped.
  • Fixed hitches when scrolling through Sigils in the Arsenal.
  • Fixes towards the Grax Mirage skin to better match the original Steam Workshop images.
  • Fixed Operator Void Beam not using Energy properly in the Simulacrum.
  • Fixed Clients being able to use Transference while wall clinging in order to float.
  • Fixed using the Arsenal as Client causing permanent invincibility in the Simulacrum.
  • Fixed a crash that could occur when starting a Dojo duel.
  • Fixed the Host experiencing a significant hitch when the Client finishes loading into a Dojo duel.
  • Fixed two Earth Forest tilesets with broken connections to portals which caused issues with objectives and marker pathing.
  • Fixes no enemies sometimes spawning in Earth Forest Exterminate until near the extraction room.
  • Fixed some positioning of weapon trails on sparring weapons (Obex, Kogake, Hirudo, etc).
  • Fixed black and untextured wreckage in Corpus Archwing tilesets. 
  • Fixed the Javlok playing a weird animation when quickly cycling through ‘Randomized’ color options.  
  • Fixed the Scourge damaging or killing players when picking it up while paused in Limbo’s Rift before it hits the ground.
  • Fixed the Sari Syandana covering the pause menu when playing Solo. The wings will now close a lot faster when pausing.
  • Fixed the Scourge and Cycron Status lasting longer for the Host.
  • Possible fix for Companion Pets being insta-killed in some rare cases (without going into bleedout).
  • Fixed a localized typo of Chroma in his Helmet description text.

Conclave Changes & Fixes

  • Increased ammo capacity of Pyrana in Conclave.
  • Fixed Oberon’s Reckoning not lifting enemies in Conclave.
  • Fixed Oberon’s Reckoning not being terminated if Oberon was killed during the cast in Conclave.
     
  • Like 3
Link to comment
Share on other sites

Nice! Glad to see Operators can now get more Kuva.

1snf85.jpg

Still no fix to Quick Thinking brutally staggering as per: (I think the issue is somehow most shots are registered as lethal.)

 

Edited by --Q--Voltage
  • Like 1
Link to comment
Share on other sites

1 hour ago, [DE]Megan said:

Operators are now affected by the Smeeta Kavat Mischief/Charm buffs.

Thanks for the change, was really annoying :smile:

Although, there are still some problems that may require attention:

  • 'Hunhow's Datascape' and 'Harrow's Temple' captura scenes are not tradable like the others from syndicates. Would be nice to know if it's a bug or a feature.
  • When running out of armor integrity in JV, Quick Thinking starts staggering the player at every damage tick, basically stunlocking the player to death. This is particularly annoying and frustrating when there are little to no charges, or when the player needs to prioritize the objective over the armor integrity (best example is the elevator phase).
  • The Jordas Golem failing to dock properly in the 3rd stage of JV has become much more frequent. We believe that it's caused by the players reaching the damage cap too quickly, or reaching it when the golem is in a determined position, making it perform a weird animation when docking.
  • Impact procs in Archwing deal significally more damage than before, making the tunnels in the 3rd stage of JV really hard without shieald restore items.
Edited by -CLM-Joker
Link to comment
Share on other sites

Please fix the chat crashing the UI, it is still a persistent issue

EDIT: Apparently the post was stealth updated to reflect the fix unknown.png?width=905&height=594

Edit notes would be nice if included to reflect mistakes made when a person first looks at the patch notes

Edited by bungawunga
Link to comment
Share on other sites

On 17/7/2017 at 11:10 PM, [DE]Megan said:

Changes

  • Operators are now affected by the Smeeta Kavat Mischief/Charm buffs.
  • Improved and widened the Reactant marker visibility range.

Opticor Change:

  • Opticor now benefits from Critical Chance / Critical Chance Multiplier Mods (the existing beam always did but the radial AoE damage did not).


 

Good changes.Now harvesting kuva will be easier.

Edited by Proteo
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...