Valiant Posted February 21, 2018 Share Posted February 21, 2018 6 hours ago, Nazariy said: I'm not saying every weapon has to suit every environment, but the weapons that are under active revision (or at least some of them) should be suited to the environment that's under active development. If the current update were U22 Narrow Corridors of Eidolon, I'd change my tune. Think my original post still kind of answers this but anyways. They still work, just not everywhere and you have to adapt your playstyle and whether you use them or not. Other weapons exist and some with Poe in mind so they should be considered more over beam weapons which clearly have a limited range. They were initially created for or with a certain environment in mind at the time so they serve that purpose. I'm just not seeing a real issue here as it's rather apparent what limitations De want to have with beam weapons. At least for the time being. Link to comment Share on other sites More sharing options...
ElRabzter Posted February 21, 2018 Share Posted February 21, 2018 What happened to the Amprex's Critical Chance, the 50% crit was helping it compete with other rifles as one of the few guns that could hit orange crit naturally.... Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted February 21, 2018 Share Posted February 21, 2018 Phage needs more like 25% crit as status is trash on shotguns anyway, and REALLY horrible on beam weapons, so absolutely terrible on a beam shotgun. Link to comment Share on other sites More sharing options...
Kurokoz Posted February 21, 2018 Share Posted February 21, 2018 9 minutes ago, (PS4)big_eviljak said: Phage needs more like 25% crit as status is trash on shotguns anyway, and REALLY horrible on beam weapons, so absolutely terrible on a beam shotgun. We don't know if it will still be a shotgun based thing AND beam weapon status is changing completely. Not gonna be that terrible per second stuff Plus 31% status chance is enough to get 100% which is terribly good on shotguns Link to comment Share on other sites More sharing options...
Guest Posted February 21, 2018 Share Posted February 21, 2018 My Cycron is ready. That juicy Riven which adds Damage, Fire Rate and Reload Speed is ready I am happy I did not sell my Flux Rifle and Glaxion. My Ignis Wraith is more than happy to take over ember now. Link to comment Share on other sites More sharing options...
(PSN)purpleskullgamin Posted February 21, 2018 Share Posted February 21, 2018 34 minutes ago, (Xbox One)DevilishSix said: Yeah but be careful or DE will think your serious and start the nerf train rolling again. Sadly, that's why I made sure to clarify that right away. Link to comment Share on other sites More sharing options...
DustyFlash Posted February 21, 2018 Share Posted February 21, 2018 For EVERYONE who considers this update a "nerf" to beam weapons: Beam Weapons got their damage lowered ,sure, however they got status/sec removed and replaced with damage per instance/tick, beam weapons will now be the most status effective weapons in the game, abble to proc a status effect for every instance of damage, roughly 10 instances happen in one tick, one tick! After the update Beam Weapons will not be weaker, but far stronger than most rifles supported by their new unique damage/status mechanic. Bassically, a rifle can do 7 status effects in a second. While a Beam can do 30+ status effects in a second. Link to comment Share on other sites More sharing options...
ganjou234 Posted February 21, 2018 Share Posted February 21, 2018 1 hour ago, Crimson_S said: Status per second is being removed. *Bless* Link to comment Share on other sites More sharing options...
zWhiteKz Posted February 21, 2018 Share Posted February 21, 2018 Yup beam weapon now is heavy STATUS base which can open to many new builds/ways to play the game now Applause to DE for this change but i kinda worry that Beam weapon gonna outDPS all the rest of the weapon kits we have (need testing so it just concern) Link to comment Share on other sites More sharing options...
(XBOX)mr Luigibro Posted February 21, 2018 Share Posted February 21, 2018 6 hours ago, LuinCeltchar said: I don't need to wait and see to know that no innate punch-through and a 33% reduction in range is going to kill Ignis/IgnisW for me since crate clearing is the only thing I use it for. I just hope DE aren't preparing to slow the pace of the game down with damage 2.5, otherwise I'm out. The fast pace is the only thing that makes the mostly atrocious RNG somewhat bearable. Same here, was the reason I used it as well. Loved it so much I put 7 forma into it. Well, I'm just going to have to wait until they either 1. Post a updated version of this rework like with the previous Warframe and Weapon changes or 2. Get it in game and test it out. Sadly, i'll probably be putting it away indefinitely. (unless these changes make it more viable in 50-60 encounters in which case, refer to #2 lol) Link to comment Share on other sites More sharing options...
lullul1635 Posted February 21, 2018 Share Posted February 21, 2018 I hope it gets better than before Link to comment Share on other sites More sharing options...
(XBOX)mr Luigibro Posted February 21, 2018 Share Posted February 21, 2018 2 minutes ago, lullul1635 said: I hope it gets better than before Same, That's what i'm hoping for, just gonna have to wait and see! (Fingers crossed lol) Link to comment Share on other sites More sharing options...
Bladereap3r Posted February 21, 2018 Share Posted February 21, 2018 it will be interesting to see how our old fav's (if you will) play out in game in real time when the patch roles out! Thankx Dev's for the advanced peek! Link to comment Share on other sites More sharing options...
SharkPot Posted February 21, 2018 Share Posted February 21, 2018 Laser's have technically infinite range but reduced intensity over distance, but apparently in DE's logic laser's have the smallest range. Ok. Also would rather prefer demonstration of the new mechanics than just a post of how it's better, since I'm having difficulty to say if it's a strict upgrade or just roundabout way of saying it's mastery fodder. Also are these damage values 10% version or the 100% version of the final values? Link to comment Share on other sites More sharing options...
AKShamu28 Posted February 21, 2018 Share Posted February 21, 2018 Just noting, this isn't as convenient as the other Dev Workshops in terms of presentation. Without the current numbers, it takes a bit more time to research how much everything is getting changed by (EG Blahblah 200 to 240 Damage etc). I just think that the presentation could be improved upon, sorry and thank you. Link to comment Share on other sites More sharing options...
Cryptix123 Posted February 21, 2018 Share Posted February 21, 2018 Just so everyone knows: STATUS/SEC IS BEING REMOVED. CONFIRMED BY REBECCA VIA TWITTER. Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted February 21, 2018 Share Posted February 21, 2018 1 hour ago, Kurokoz said: We don't know if it will still be a shotgun based thing AND beam weapon status is changing completely. Not gonna be that terrible per second stuff Plus 31% status chance is enough to get 100% which is terribly good on shotguns Oh, ther changing the per second mechanic? In that case... I'm intrigued! Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted February 21, 2018 Share Posted February 21, 2018 Embolist gonna rock Link to comment Share on other sites More sharing options...
Kageroh Posted February 21, 2018 Share Posted February 21, 2018 Yay, MORE nerfs to the Synoid Gammacor. *buries it deeper in the 'old friend but now trash pile'* -_- Link to comment Share on other sites More sharing options...
ShadowAnimal Posted February 21, 2018 Share Posted February 21, 2018 vor 10 Stunden schrieb [DE]Rebecca: Ignis Wraith Mastery Rank 9 Damage 35 Heat Fire Rate 8 Status Chance 29% Critical Chance 17% Critical Damage 2.5x Magazine 200/800 Capacity 27m Range 0.15m beam thickness expanding to 3m at end point Flame passes through all avatars damaging them but will now be stopped by level geometry and require punch through mods to penetrate walls. We had to make some compromises in the base beam functionality to properly have the flame pass through avatars and hit everything like a flamethrower, but punch-through Mods can be used for those who valued it's wall-clearing behaviour So you're boosting the DMG, Crit Chance & Status Chance, but higher the MR, nearly halving the Range and delete the punsh through.. Im not so happy with it, even if it seemed to be weak after some last patches.. But ill see if i can put one of my fav. into the trash or not Link to comment Share on other sites More sharing options...
Cryptix123 Posted February 21, 2018 Share Posted February 21, 2018 Can we have the Phage's status bumped up to 33% please? It'd allow us to have a viral + heat build without requiring radiation. Link to comment Share on other sites More sharing options...
Xsoskeleton Posted February 21, 2018 Share Posted February 21, 2018 10 hours ago, Neptius said: What? Corrosive? Ok but why? infested weapon but shoots pure lightning kinda weird for DE maybe, so they mixed toxin in it and poof, corrosive, that aside u can mod for viral and radiation for grineer meltdown combination Link to comment Share on other sites More sharing options...
MeiWIZ Posted February 21, 2018 Share Posted February 21, 2018 RIP my Amprex Link to comment Share on other sites More sharing options...
Xsoskeleton Posted February 21, 2018 Share Posted February 21, 2018 rip my 200% cc amprex to strengthen my 4 legged pets Spoiler Link to comment Share on other sites More sharing options...
CaptainJLP Posted February 21, 2018 Share Posted February 21, 2018 11 hours ago, [DE]Rebecca said: Embolist Mastery Rank 9 Fire Rate 8 Damage 35 Poison Status Chance 41% Critical Chance 3% Reload 1.3secs 9m Range 1m Radius at beam end point .5 Ammo requirement 11 hours ago, [DE]Rebecca said: Mastery Rank 5 Fire Rate 8 Damage 29 Fire Status Chance 21% Critical Chance 15% Critical Damage 1.7x Magazine 70/300 Capacity 15m Range Last time I checked we are in damage 2.0, Not damage 1.0, Poison and Fire are from Damage 1.0 which were replaced by Toxin and Heat, you should probably change this to stop confusion. Link to comment Share on other sites More sharing options...
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