(XBOX)BowlofTofu Posted August 13, 2018 Share Posted August 13, 2018 By that I mean, they put it in. A few people like it. Most don't like it. Then after a while the hype is gone and everyone is back to doing the same missions as before. I really want Railjack to work, and make a crew to raid and have fun taking down bigger ships. But I'm afraid it will be buggy, poor controls, and unintuitive. Do you guys feel the same or are hyped for it? Link to comment Share on other sites More sharing options...
Lancelot185 Posted August 13, 2018 Share Posted August 13, 2018 I think some caution and doubt is reasonable, DE don't always have a great track record for big updates like this. That being said, I'm pretty hyped for it, and hope they've learned from their mistakes. Link to comment Share on other sites More sharing options...
Omega-Shadowblade Posted August 13, 2018 Share Posted August 13, 2018 It'll work better than archwing did at the start. Unlike archwing, Railjack will not be a completely isolated system, it'll mesh into already established gameplay and add new things. As for how it'll control, they aren't even close to releasing it, it won't be ready by Fortuna, so hopefully they'll take their time to make it as streamlined as possible. Personally: I'm looking forward to it. Link to comment Share on other sites More sharing options...
DarthBane1 Posted August 13, 2018 Share Posted August 13, 2018 Have caution. Unless they rework Archwing AGAIN it WILL fail as it depends heavily on Archwing. Link to comment Share on other sites More sharing options...
Omega-Shadowblade Posted August 13, 2018 Share Posted August 13, 2018 (edited) 1 minute ago, DarthBane1 said: Have caution. Unless they rework Archwing AGAIN it WILL fail as it depends heavily on Archwing. Where'd you hear that? From what I saw Archwing was mainly used as transition. Most of the actual gameplay is either on the ship, or in the enemies'. Edited August 13, 2018 by Omega-Shadowblade Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted August 13, 2018 Share Posted August 13, 2018 One of the points DE made many moons ago when asked why they don't dump more resources into developing, refining, and expanding archwing was that there was a chicken-egg problem without regarding demand for it to be improved vs polishing it enough to generate the demand in the first place. As any developer, there are only a limited amount of resources to go around, and archwing was never central enough to Warframe to warrant the resources it'd take to really hone. Railjack foregrounds archwing in a way none of the previous content does. Rather than being an overly fancy taxi or secluded game mode spoken of in hushed whispers, it makes archwing a vital necessity, which will require DE to address for the good of the game mode. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted August 13, 2018 Share Posted August 13, 2018 at this point, all we can do is wait and see. when it drops though, we need to make sure we leave feedback and say what needs fixing, aside from obvious bugs. I think that with railjack being on a larger scale than Archwing (your ship vs a Capital Ship/Galleon, rather than your Archwing vs some piddly drones), it will automatically be a bit more enticing for most people; these will be larger space battles, and thus more appealing. people reckon that Archwing will ruin Railjack, but I see the opposite: I see an opportunity for Railjack to improve upon Archwing. Link to comment Share on other sites More sharing options...
DrakeWurrum Posted August 13, 2018 Share Posted August 13, 2018 30 minutes ago, (XB1)Badfaildotexe said: By that I mean, they put it in. A few people like it. Most don't like it. Then after a while the hype is gone and everyone is back to doing the same missions as before. I really want Railjack to work, and make a crew to raid and have fun taking down bigger ships. But I'm afraid it will be buggy, poor controls, and unintuitive. Do you guys feel the same or are hyped for it? I'm hyped for it. DE specifically has Railjack in mind as their long-term goal for how to design Warframe. They want us to actually use the Railjack for exploring space and flying to missions as a team, as a replacement for the Landing Craft loading screen sequences. Link to comment Share on other sites More sharing options...
DrakeWurrum Posted August 13, 2018 Share Posted August 13, 2018 (edited) 23 minutes ago, DarthBane1 said: Have caution. Unless they rework Archwing AGAIN it WILL fail as it depends heavily on Archwing. I don't think they'll need to rework Archwing to make Railjack work. Archwing is already very well designed - the problem is that there just aren't a lot of Archwing missions or a lot of variety in those missions. And more importantly, that it's ridiculously hard to gather the Archwing mods we want because even uncommons will have a 2% chance to drop, and that gets old fast. Then there's the fact that Archwing gear comes only from two places: dojo research and Syndicate rewards. Juggling Syndicate standing to build the weapon you want is a serious pain, and I don't look forward to having to abandon all my work on Arbiters and Suda just to get the Phaedra. Edited August 13, 2018 by DrakeWurrum Link to comment Share on other sites More sharing options...
Aeon94 Posted August 13, 2018 Share Posted August 13, 2018 (edited) 25 minutes ago, (PS4)robotwars7 said: at this point, all we can do is wait and see. when it drops though, we need to make sure we leave feedback and say what needs fixing, aside from obvious bugs. I think that with railjack being on a larger scale than Archwing (your ship vs a Capital Ship/Galleon, rather than your Archwing vs some piddly drones), it will automatically be a bit more enticing for most people; these will be larger space battles, and thus more appealing. people reckon that Archwing will ruin Railjack, but I see the opposite: I see an opportunity for Railjack to improve upon Archwing. ^^^ Edited August 13, 2018 by Aeon94 Link to comment Share on other sites More sharing options...
Miser_able Posted August 13, 2018 Share Posted August 13, 2018 33 minutes ago, DrakeWurrum said: Then there's the fact that Archwing gear comes only from two places: dojo research and Syndicate rewards. Juggling Syndicate standing to build the weapon you want is a serious pain, and I don't look forward to having to abandon all my work on Arbiters and Suda just to get the Phaedra. That's why you trade for the parts you are missing. Link to comment Share on other sites More sharing options...
Miser_able Posted August 13, 2018 Share Posted August 13, 2018 34 minutes ago, DrakeWurrum said: Then there's the fact that Archwing gear comes only from two places: dojo research and Syndicate rewards. Juggling Syndicate standing to build the weapon you want is a serious pain, and I don't look forward to having to abandon all my work on Arbiters and Suda just to get the Phaedra. That's why you trade for the parts you are missing. Link to comment Share on other sites More sharing options...
(PSN)vidare Posted August 13, 2018 Share Posted August 13, 2018 Pretty sure you a right, looked cool but i can't see myself playing it more than a couple of time.. If theres something to farm in only railjack. Link to comment Share on other sites More sharing options...
Felsagger Posted August 13, 2018 Share Posted August 13, 2018 (edited) This could be the case of branding a feature without sufficient content enough to make it an on going worthy game play experience. Rail Jjack depends on lots of missions and in seamless integration. For example a Rail Jack may occur as one of the missions for example a sortie. There should be a variety of missions for rail jack and different uses for it. If there is just one mission or two missions for it the whole thing will die fast. All that hype and interest will dry fast. Rail Jack is a tough compromise that demands bigger levels, larger open world areas and a true improvement to Arch Wing. Rail Jack should be integrated like it was integrated in the demo shown by DE. It must feel continues with normal missions and intense like doing galleon boarding of different ship classes. It must not be reduced to just boarding hijacking and destroying the ship. It must provide more mission types by expanding to space station raids, orbital weapon sabotage and so on. If Rail Jack is incorporated as a natural part of the different missions I'm sure will start strong. Yes Arch Wing requires a lot of game play mechanics fine tuning. There are a lot of things to do in it. If Rail Jack wants to be a smooth experience, the archwing game play must be polished constantly. The game play mechanics of space battles should improve and the number of missions for archiwing should increase. Eventually the game will become a huge sandbox where these types of missions could be tackled in one run. For now we want to have a solid start to the project because it promise a lot. We don't want it to fall short and uninteresting after 4 hours of game play. DE needs to increase the size of their development team because the game is growing exponentially. There should be department for tile level design, warframe design, tuning and balancing, open world arenas, space battles and enemy design. There should be departments for modeling items for rail jacks. The scale of the game is increasing. DE must be careful not to promise a new world of possibilities with slow progression. They have to see first if they are capable for the job and they can increase the personnel for the task, absorb the work and deliver under the scale they are now suggesting with Rail Jack and Venus Fortuna. Edited August 13, 2018 by Felsagger Link to comment Share on other sites More sharing options...
Leland_Gaunt Posted August 14, 2018 Share Posted August 14, 2018 If they follow their usual crap-reward scheme, it's gonna be another dead game mode within a month. I'm not holding my breath. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted August 14, 2018 Share Posted August 14, 2018 People are going to complain no matter what Link to comment Share on other sites More sharing options...
Daffan Posted August 14, 2018 Share Posted August 14, 2018 I can already see flying the Railjack and one-shotting enemy fighters will make people reel for the fences in less then 2 hours. But as usual, special resources will come from space battle and require it so that you can kill the guy on the planet wit four legs or something. Link to comment Share on other sites More sharing options...
Legion-Shields Posted August 14, 2018 Share Posted August 14, 2018 I don’t care I’m still pouring all my resources into building one as fast as possible. Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted August 14, 2018 Share Posted August 14, 2018 (edited) I’m personally excited for Railjack, weather it’s a failure or not, I still want to blow up some ships. I feel like it will do better than when Archwing was first introduced into the game. Why you ask? Well, Railjack is basically Steve’s baby since he had this idea for years and years now and is finally getting to work on it. With that it being his baby, he most likely wants it to be perfect. Will everyone enjoy Railjack when it’s released? Of course not. But that’s how everything is in the game and in-general as well, you can’t please everyone. Edited August 14, 2018 by xXDeadsinxX Link to comment Share on other sites More sharing options...
rastaban75 Posted August 14, 2018 Share Posted August 14, 2018 I'm not excited for Railjack. It doesn't add anything I really want into this game, it's basically a combination and slight alteration of things we already have; but my biggest problem is that I'm afraid it's going to be poison: players yelling at each other, "you do this" or "do that" or "no! power to guns" or "I will do it!" etc. but in not so polite a language. Link to comment Share on other sites More sharing options...
kyori Posted August 14, 2018 Share Posted August 14, 2018 I’m not hype for it. It looks like a 1-part Raid (instead of the previous 3 parts of raid). I’m sure they will put in new rewards for railjack to attractive players to keep playing it. As for me, I won’t play it anymore once I’ve gotten all new rewards n like you said, return to usual missions which are considered core missions lol Link to comment Share on other sites More sharing options...
DrakeWurrum Posted August 14, 2018 Share Posted August 14, 2018 (edited) 11 hours ago, Miser_able said: That's why you trade for the parts you are missing. I keep forgetting about that. My wife is even using the Syndicates that hate me... 🤐 5 hours ago, rastaban75 said: I'm not excited for Railjack. It doesn't add anything I really want into this game, it's basically a combination and slight alteration of things we already have; but my biggest problem is that I'm afraid it's going to be poison: players yelling at each other, "you do this" or "do that" or "no! power to guns" or "I will do it!" etc. but in not so polite a language. Well firstly, that's why you play with friends. Secondly, you COULD say it's an evolution of what Warframe offers already... It's like an extra layer of co-operative complexity beyond "Kill 100 enemies" 4 hours ago, kyori said: I’m not hype for it. It looks like a 1-part Raid (instead of the previous 3 parts of raid). Keep in mind that what we saw at Tennocon was just one example of a Railjack mission. They fully intend to have Railjack be *THE* core mission mode as a long-term goal, using it to practically "remove" loading screens, along with plans to essentially use Railjack for exploring unknown space. Edited August 14, 2018 by DrakeWurrum Link to comment Share on other sites More sharing options...
Marvelous_A Posted August 14, 2018 Share Posted August 14, 2018 (edited) First of all let's talk about the reward. I couldn't think of a good reward for the coming Railjack and it's very possble they will just put Fortuna resources in it. If that's the case, Railjack is pretty much dead the moment it gets released. Anyway, even if it's a total failure we can get brand new landing craft/ orbiter that's larger in size so I'm happy either way. Edited August 14, 2018 by Marvelous_A Link to comment Share on other sites More sharing options...
FlusteredFerret Posted August 14, 2018 Share Posted August 14, 2018 14 hours ago, (XB1)Badfaildotexe said: By that I mean, they put it in. A few people like it. Most don't like it. Then after a while the hype is gone and everyone is back to doing the same missions as before. I really want Railjack to work, and make a crew to raid and have fun taking down bigger ships. But I'm afraid it will be buggy, poor controls, and unintuitive. Do you guys feel the same or are hyped for it? Well like any new feature, it will likely have a few glitches and maybe require some tweaking to balance certain aspects. I don't expect it to be perfect and awesome, right away. So, yeah, I am reasonably hyped about it...but my expectations are realistic, I would say. Link to comment Share on other sites More sharing options...
DrakeWurrum Posted August 14, 2018 Share Posted August 14, 2018 13 minutes ago, Marvelous_A said: First of all let's talk about the reward. I couldn't think of a good reward for the coming Railjack and it's very possble they will just put Fortuna resources in it. If that's the case, Railjack is pretty much dead the moment it gets released. Anyway, even if it's a total failure we can get brand new landing craft/ orbiter that's larger in size so I'm happy either way. Except it's not going to be specific to Fortuna. They've said it's going to be an entirely new mission mode that will one day replace the solar map method we use now. Link to comment Share on other sites More sharing options...
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