Corvid
Grand Master-
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Everything posted by Corvid
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If only the post had some sort of video guide...
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This bug persists.
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It's easy to assume there's nothing new to see if you only take one look and then run around blindly. I still occasionally notice environmental details that I'd never spotted before, even in tilesets that have been in the game for years.
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I generally like to take my time as well, which is why I kinda dislike the "Murmur Breaches" that occur throughout the new tileset. Feels like I can't take more than 10 seconds to observe the scenery without having to either fight a gaggle of Murmur enemies or run away to stop them spawning, even on an Exterminate where I've already hit the enemy quota.
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Something to note: "Mara" is the name used for the player character in the dialogue scripts of quests, and this has been the case since at least The War Within. In other words, it's the closest thing we have to a "canon name" for the Chosen Operator.
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One of the (fairly close to release) trailers also showed an in-game cutscene of a Tenno arriving on the Plains of Eidolon via Archwing, then transferring out of their frame as they take in the devastation. No such scene appears in-game. The splash screen for the update also shows some other things, such as the Orbiter falling from the sky, a pair of Scimitar Landing Crafts acting like fighter jets (while flying backwards, strangely enough) and, of all things, a Grineer submarine flying like a spaceship.
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Demonstrably false. When it first came out into open beta, Warframe was actually notable for being relatively difficult among third person shooters. Enemies had high HP and often counterintuitive weakpoints, ammo and energy were both scarce and had to be managed carefully to avoid running dry (especially against bosses), and our mobility and melee were both tied to a fairly restrictive stamina meter.
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Well, points for trying but it's a slant rhyme at best.
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Update 35 is Like an Artisan Vase - Pretty, but Empty
Corvid replied to Mikhael222's topic in General Discussion
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GTA 6 trailer is finally here, but is anyone actually hyped?
Corvid replied to (PSN)robotwars7's topic in Off Topic
Never really saw the appeal of GTA personally, so my reaction was always going to be a resounding "meh". -
Question for you expert railjackers out there...
Corvid replied to (XBOX)Furious Kaiser's topic in General Discussion
That's because the Piloting buff doesn't say anything about boosting. It increases the speed that the Railjack travels when the crewmate is in control. -
Proposal: Allow players to convert Nightwave credits from past seasons into current ones.
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Anyone else see how messed up the website is?
Corvid replied to (PSN)zj0ker20's question in Players helping Players
That's an operating system, not a browser. -
DE please give people what they want- first person view mode!
Corvid replied to SOLAR5.1's topic in General Discussion
It's been asked for a few times, and every time the thread gets swarmed by people who fail to understand that FPS does not necessarily mean "camera moves exactly like the player character's head model". Personally, I'm in favour of the addition. Would help with cases where the third person reticule gets blocked by the player's own model. Pretty sure the motion sickness there comes from the camera moving into place and back. It wouldn't occur if the camera just stayed there. -
I think the Drifter character models need a full rework.
Corvid replied to Prexades's topic in General Discussion
Somehow, I don't believe you. -
How I felt when I saw Gauss prime and his 1.5 sprint speed.
Corvid replied to (PSN)Hopper_Orouk's topic in General Discussion
Think about it this way: It means that when the Basic form was being produced, the Orokin made sure to preserve his speed above all else. Also, it's worth noting that not all frames were Primes originally. Some started as base forms, and had to "earn" the Prime treatment. -
I'd say Risk of Rain 2 might have what you're looking for. Just playing the game, you'd think the story was "Drop down onto an uncharted planet where a cargo-hauling starship crashed, then teleport from area to area while everything tries to kill you until you end up on the moon, kill a dude with a hammer and fly off into space as said moon explodes". The actual story is told across item descriptions, monster logs, and environment scans, and it involves a tragic tale of gods, brotherly love, betrayal and retribution.
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Did dead enemies use to stay on the ground and not disappear?
Corvid replied to ArtCommissions's topic in General Discussion
Not quite on topic, but does anyone else miss the old Melee Channelling kill effect? When killed by a channelled strike, enemies would disintegrate outward from the point of the killing blow. I kinda wish they'd made it the kill effect for Void damage. -
Cetus Night Cycle too short....Day Cycle too long
Corvid replied to (XBOX)omegaMAXIMUS080's topic in General Discussion
Incorrect. Day lasts 100 minutes, night lasts 50. -
That's because it quite literally wasn't one. Before Warframe, DE wasn't an independent studio, they worked for various publishers (Deep Silver in Dark Sector's case) and were thus subjected to said publishers' mandates, hence why that game drew so heavily from trends of the time. In fact, the original concept for Dark Sector was actually much closer to what Warframe ended up being, as seen by its old trailer.
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Add vests/bandoliers for Warframes!
Corvid replied to (XBOX)Architect Prime's topic in General Discussion
All 3 of which needed to be specifically modelled for their respective frames. -
LIVE ON ALL PLATFORMS: Operation: Plague Star (How-to & FAQ)
Corvid replied to [DE]Danielle's topic in Announcements
The jump from Normal to Advanced seems a tad extreme. I get why the changes were made, but in previous runs I liked being able to tune the enemy level and Hemocyte count separately, so having the choice be between 1: "Trivial numbers of infested that die to a stiff breeze", 2: "Fight a bullet sponge boss that can only be damaged via weakspots that it can and will keep closed for as long as it feels like while you also have to manage an unending horde", and 3: "Same as the second, but with even more durability" feels like a downgrade.