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Corvid

Grand Master
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Everything posted by Corvid

  1. If only the post had some sort of video guide...
  2. It's easy to assume there's nothing new to see if you only take one look and then run around blindly. I still occasionally notice environmental details that I'd never spotted before, even in tilesets that have been in the game for years.
  3. I generally like to take my time as well, which is why I kinda dislike the "Murmur Breaches" that occur throughout the new tileset. Feels like I can't take more than 10 seconds to observe the scenery without having to either fight a gaggle of Murmur enemies or run away to stop them spawning, even on an Exterminate where I've already hit the enemy quota.
  4. Something to note: "Mara" is the name used for the player character in the dialogue scripts of quests, and this has been the case since at least The War Within. In other words, it's the closest thing we have to a "canon name" for the Chosen Operator.
  5. One of the (fairly close to release) trailers also showed an in-game cutscene of a Tenno arriving on the Plains of Eidolon via Archwing, then transferring out of their frame as they take in the devastation. No such scene appears in-game. The splash screen for the update also shows some other things, such as the Orbiter falling from the sky, a pair of Scimitar Landing Crafts acting like fighter jets (while flying backwards, strangely enough) and, of all things, a Grineer submarine flying like a spaceship.
  6. Demonstrably false. When it first came out into open beta, Warframe was actually notable for being relatively difficult among third person shooters. Enemies had high HP and often counterintuitive weakpoints, ammo and energy were both scarce and had to be managed carefully to avoid running dry (especially against bosses), and our mobility and melee were both tied to a fairly restrictive stamina meter.
  7. Well, points for trying but it's a slant rhyme at best.
  8. Never really saw the appeal of GTA personally, so my reaction was always going to be a resounding "meh".
  9. That's because the Piloting buff doesn't say anything about boosting. It increases the speed that the Railjack travels when the crewmate is in control.
  10. Or a buff to its ammo efficiency/nerf to the AoE mode's efficiency (with corresponding adjustments to magazine size, reserve ammo and pickup values).
  11. Proposal: Allow players to convert Nightwave credits from past seasons into current ones.
  12. It's been asked for a few times, and every time the thread gets swarmed by people who fail to understand that FPS does not necessarily mean "camera moves exactly like the player character's head model". Personally, I'm in favour of the addition. Would help with cases where the third person reticule gets blocked by the player's own model. Pretty sure the motion sickness there comes from the camera moving into place and back. It wouldn't occur if the camera just stayed there.
  13. Think about it this way: It means that when the Basic form was being produced, the Orokin made sure to preserve his speed above all else. Also, it's worth noting that not all frames were Primes originally. Some started as base forms, and had to "earn" the Prime treatment.
  14. I'd say Risk of Rain 2 might have what you're looking for. Just playing the game, you'd think the story was "Drop down onto an uncharted planet where a cargo-hauling starship crashed, then teleport from area to area while everything tries to kill you until you end up on the moon, kill a dude with a hammer and fly off into space as said moon explodes". The actual story is told across item descriptions, monster logs, and environment scans, and it involves a tragic tale of gods, brotherly love, betrayal and retribution.
  15. Not quite on topic, but does anyone else miss the old Melee Channelling kill effect? When killed by a channelled strike, enemies would disintegrate outward from the point of the killing blow. I kinda wish they'd made it the kill effect for Void damage.
  16. That's because it quite literally wasn't one. Before Warframe, DE wasn't an independent studio, they worked for various publishers (Deep Silver in Dark Sector's case) and were thus subjected to said publishers' mandates, hence why that game drew so heavily from trends of the time. In fact, the original concept for Dark Sector was actually much closer to what Warframe ended up being, as seen by its old trailer.
  17. All 3 of which needed to be specifically modelled for their respective frames.
  18. The jump from Normal to Advanced seems a tad extreme. I get why the changes were made, but in previous runs I liked being able to tune the enemy level and Hemocyte count separately, so having the choice be between 1: "Trivial numbers of infested that die to a stiff breeze", 2: "Fight a bullet sponge boss that can only be damaged via weakspots that it can and will keep closed for as long as it feels like while you also have to manage an unending horde", and 3: "Same as the second, but with even more durability" feels like a downgrade.
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