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For you personally, did Fortuna fill the content drought?


German
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On 2018-11-26 at 8:38 PM, uxx0 said:

Inb4 "but RDR2, Hitman 2 and AC:O take are out, ofc people are gonna play that..." Wonder what that says about Fortuna.

In addition to those games competing for attention (also Destiny 2 going free before Fortuna), they also picked the worst time to release Fortuna. They dropped it on November where everyone, kids, teens, adults are busy with school, finals, or work. Sacrifice, Plains and Tennocon had a much longer lasting retention because everyone were in summer break. 

Edited by NaoEthelia
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  • 1 month later...

I have always loved he base game! When I heard about PoE thought "Hmm could be interesting." but I was seriously disappointed with it. I have done most of the PoE stuff but I get no enjoyment from it. Now with Fortuna its just more of the same. I want to rank up but I'm forced in both PoE and Fortuna to grind in areas to progress with no other options to acquire the new frames and weapons. So I'm stuck at rank 25 with my only motivation at this point is to log in for my reward. I really wish DE would expand on the core game; new tile sets, new adversaries to fight, and give the player the option to acquire this new stuff in the base game. How about some more bosses and raid instaces. If DE keeps going down this road I'll just uninstall and start playing other games like Destiny 2. 

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On 2018-11-26 at 1:33 PM, German said:

Because after 2 weeks I struggled even bringing up the motivation to log in and it's the same for pretty much my whole clan. Part 2 of Fortuna might bring the content I was looking for but Part 1 was only a very short temporary fix, I'm not playing Warframe for fishing or catching animals and even though I enjoy decorating sometimes I'm disappointed that so many of the rewards are focussed on decorations. K-Drive is cool aswell but it doesn't replace "Warframe" for me.

 

So I'm curious to know if for you personally Fortuna fixed the content drought.

In a word, yes.

Long answer: it'll keep me occupied at least until Railjack comes out...maybe longer.

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It did for some time, I enjoyed playing new bounties, I enjoyed exploring fortuna (caves especially), capturing animals, even enjoyed mining and fishing... but pretty soon I got tired of playing the same bounties on the same places over and over again and I crafted everything.

It's a really really big map with not much content, even the bounties are played at just a couple of locations.

 

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If i got boosters from login reward, i might do something. Tbh, I lost interest in the game after the horrible POE gems and fish grind. I hyped for Fortuna but sadly, it's just another PoE grind with different skin.

I do enjoy slaying hordes of enemies from time to time.

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I suppose if this thread HAS been Nekrosposted I might as well put an update on my original judgement

So, after some time with it... yes and no.

Certainly - I have more stuff to do, so from that standpoint I guess so. However, I've come to the realisation that for every step forward Fortuna took in the progression, story and even broader mechanics, it took a step back in the details.

Fewer areas are actually viable for bounties and most of those only have a handful of types associated with them, leading to most bounties only taking place in 3 spots max, where practically the entirety of PoE was open. The enemies are better in the broad strokes, but the specifics irk me more and more - like the Nullifier drones and the homing Projectiles of Overtakers. Moreover, the ground has more movement room for the very aggressive enemies leading to most fights being Zerg Rushes on flat or almost-flat ground. The exceptions are limited to specific bounty types, unlike PoE where you could wind up on a mountainside in any bounty.

Turrets are less important, freeing you up too, leaving the area denial to the CC which, whilst I like it in theory, I've decided is a tad too aggressive in too many instances - most notably the Profit-taker fight. The ones we have are too inconsistent - each turret in PoE was a consistent type in a consistent location and did a consistent thing - Consistent anti-air, consistent mortar bombardment, consistent area denial, complete with loud and distinct visual and audio cues. In OV, their partially RNG and 2 of the 3 types have a massive wind-up time making them pretty poor as area denial, and have either no cues or cues that are shared with common enemies. In addition to combat areas usually being flatter, the verticality we do have isn't well used.

There are vantage points in the buildings, on the Fungi or the cliffs, but enemies don't make use of them. Things would be a lot more interesting if instead of everyone dogpiling you, you had to make informed use of high and low ground due to enemies actually congregating to these locations. Hell, there isn't even a Dargyn equivalent. I know these enemies are kind of annoying to fight since they don't just flock to die - but that's the POINT. Enemies should pose a threat, and OV's enemies and PoE's enemies each do half. OV's have the power, but not the strategy, PoE has the strategy but not the power.

 

However, I feel like the hole in the plot, the story and generally the world I was feeling over time after the Sacrifice has been sufficiently filled - there's a lot more lore both personal and in the grander scheme. New Corpus movements, new elements of the WF universe's culture. The connections between PoE and Fortuna are surprisingly strong thanks to the Data fragments and cross-references making it seem like these two areas really exist in the same world. That much is well and truly filled.

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I was sick or fortuna by the third day but I blame it on just knowing what I'm getting into now. Bounties and having to rank another syndicate left me wanting to max and get away as quickly as I could. As of right now I'm playing different games and I only sign in for a sortie and leave. I used to do syndicate missions to stock up on medallions and I'm considering moving on from the game as there aren't any future prime frames I'll be interested in going forward and if they came out with a weapon I really really wanted I mean..I don't need it, I'd just be using it on the same content just to grind more content so.. yeah. Still debating. I enjoy the game but I'm really feeling the burnout and toroids aren't helping.

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Its just a Cetus Pallete Swap... ofcourse not. And its incredibly taxing on my system...I just want to get my Gravimag and go.... oh and the Certus Brace too... 

 

Same with Cetus.... just want to stock pile all the Focus I need to max out my School and then never return.

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It does... for a while. That being said, I still return to fortuna to get fieldron/mutagen mass/detonite injector tho. And if theres really nothing to do and I still want to play warframe, fortuna is my destination. Kinda wish there's some kind of kuva flood equivalent in fortuna and PoE, though. That's the mission that I always look for whenever I logged in into the game.

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On 2018-11-26 at 1:33 PM, German said:

Because after 2 weeks I struggled even bringing up the motivation to log in and it's the same for pretty much my whole clan. Part 2 of Fortuna might bring the content I was looking for but Part 1 was only a very short temporary fix, I'm not playing Warframe for fishing or catching animals and even though I enjoy decorating sometimes I'm disappointed that so many of the rewards are focussed on decorations. K-Drive is cool aswell but it doesn't replace "Warframe" for me.

 

So I'm curious to know if for you personally Fortuna fixed the content drought.

What content drought,? I always have plenty to do and I'm not one for pointless decoration. Just before Fortuna dropped I had only just hit 100% mastery if all the available things. The companions, kitguns, amps, warframes have kept me plenty busy, I still don't have the 2 newest prime weapons.

Plenty to do, even if I ignore the Arbitrations/Sortes/Kuva/Nitain/Syndicate stuff i should be doing.

Edited by SilentMobius
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No and it never will. I'm really organised with fresh content like Fortuna and work out a way to get the stuff as quickly and efficiently as possible.

With the latest big update that meant: 3-days-resource booster, half a weekend and a few dozen Phase 4 runs. Then I had all the resources and enough toroids to max out Vox Solaris and get all the new items.

And still I play Warframe since I love the frenzied gameplay. Or maybe I'm just stubborn and simple-minded.

More content isn't the solution, but something fun enough in itself. Best example fights in Monster Hunter. You kill the same monsters over and over and still it's fun and exiting because they so many tricks and behaviour patterns up their sleeves. That keeps the hunt interested even if you're doing basically the same thing over and over.

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I'll join here with a consideration that i made also in another post, trying to find an objective motivation on why i didn't enjoy the PlainsoE and Orb Vallis. In my opinion the main issue that caused players delusion on PoE and OV is that DE just wasted so many square km of awesomly rendered scenario just to poke inside the same old gameplay content from the rest of the star chart. Old content clearly made for rooms and corridors put into big maps: so the "rooms" become the fixed places where each bounty stage takes place (only exception i can think right now is the PoE "escort the drone" stage), the "corridors" become the archwing flight between one stage and the other. What's the overall sensation that comes out of that? That all the rest of the space around seems useless and wasted. And the content that you do? Just kill everything and defend the object.

So i would not say that i'm sick of the big maps, but that i'm sick of the fact that bounties are nothing different from any other mission/node from Earth to Sedna, and seeing all of the wasted space around the bounty stages exacerbates the sensation of delusion.

Big maps should be an opportunity to experiment new mission types based on area control, exploitation of the topography, strategical positioning, to invoke tactical gameplay and strategical thinking. But i fear that none of these things will be in the future of Warframe becouse they would not be solo-friendly.

It's true that Eidolon hunts and the Orb fight introduced some interesting and different mechanics. But then you always fly to location and do everything there. What's the need of such a big map so? Your eyes are just pleased by the fact that your fighting a 30m tall thing. And knowing DE, the new Orb fights about to come will be the same as the one present now, in the same way as the Gantulyst and Hydrolyst were just Teralyst with different attacks.

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I never really felt the drought.

I play a few hours a day, sometimes I skip days depending on my work schedule, personal plans, & etc.

I took my time playing Fortuna, ranking up, building K-Drives, mastering K-Drives, and etc.
I'm pretty ok with Fortuna.

I was pretty much done with it about 2 weeks before Part 2 dropped on Console, but I'm in the Top Tier Veteran ranks now.
Top Tier meaning, I've capped all Focus, Got all Prime Frames, have solid Forma builds on them, have my own loadouts that have been Forma'd to the point of godhood, I've mastered nearly everything I have access to (Dragging my feet on Kubrows…), all Syndicates have been capped & their gear purchased.

So nothing DE releases moving forward will be able to keep me occupied for very long as whatever they release will be the only thing I have reason to play/participate in. So in no time I'll have it done with.

I know this will be lost on 95% of people who read this but I'll say it anyways...

DE will never be able to satisfy you. No Developer no matter how big or small can.
Development time to playtime is not an even balance. 1 week of soul punishing development time = 1 maybe 5 minutes of gameplay for you. Think about that.

Anyways, as a developer DE can Focus on only providing New Content knowing damn well that the players will play through it faster than they can make it; or they can focus on implementing new things, adding goals, & trying/attempting to keep content replayable yet fun. The trick is finding the balance between replayability & new content.
DE hasn't quite found that balance yet.

However, the bulk of vocal players want "New Content" only, not realizing that DE can never keep up with it. Even AAA devs can't.
Bioware & Blizzard don't even try to keep up, they choose to focus on replayability first. Which is why Diablo has lasted so long, and it's why Anthem will probably last awhile too.

So in the end, the "drought" will never end. But once DE finds the sweet spot & manages to create a strong replayability loop for Old & New Content by both refining core systems as well as implementing new systems. The so-called drought will be less noticeable.

That's the cold hard truth of things.

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15 hours ago, German said:

How did he even find a 2 month old thread

Likely a search bar, or on purpose

To answer the thread tho; 

only filled it for like 3 weeks, then part 2 for about another 3 weeks. 
Back to BDO / MHW, being MR 26 its just back and forth a lot

Edited by Vesiga
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