killerKronos23 Posted April 6, 2019 Share Posted April 6, 2019 (edited) Before i go in depth please be aware i'm in no way blaming DE only stating my own beliefs/opinions. As the title suggests I feel DE is killing Warframe with some of the recent changes made. DE seems to be "OVER" Doing it, and by that I mean nerfs and changes that effect the game to a degree that it's no longer "Fun" to play. My reason for posting this could be i'm in a state of burn-out, but also my concern for this game and its future. Lets start with the most recent changes, melee 2.99999 or 3.0 and night wave. The melee rework is a good idea but it's not ideal for certain weapons, mostly pole arms/staffs. With quick attack gone pole arms are very jerky compared to the "windmill" motion quick attack. the frame pauses on the third strike if you don't use the pause combo causing a opening for mobs. along with this you auto block making certain combos unusable EX: tempo royal block. Night Wave It sounds good on paper until you realize its not that good. Yes making resources available all the time is good but when you lock it behind "limited" credits this defeats the purpose of availability. Honestly im kinda annoyed to the the point where i'm going to blow a fuse, so im asking anyone who reads this to comment your own issue's so DE sees this and what they are doing realizing their mistakes. Edited April 6, 2019 by Letter13 Title edited to be a bit less clickbait-y, also moving the thread to General Feedback. 6 Link to comment Share on other sites More sharing options...
Test-995 Posted April 6, 2019 Share Posted April 6, 2019 Melee 3.0 is meant to be with stance overhaul, but somehow they managed to implemented it without stance overhaul... lul And the nightwave, this is "first time experiment" or such kind of things and obviously would get a improvement in next season... or not, and we could see this mess again. Link to comment Share on other sites More sharing options...
ExcaliburUmbra Posted April 6, 2019 Share Posted April 6, 2019 Just now, Test-995 said: Melee 3.0 is meant to be with stance overhaul, but somehow they managed to implemented it without stance overhaul... lul Guessing it’s because we aren’t actually at Melee 3.0, just 2.9 at the moment. They have a lot of aspects they are planning on changing but with so much on their plate who can say when we’ll get the whole thing finalized? 1 Link to comment Share on other sites More sharing options...
(XBOX)The Neko Otaku Posted April 6, 2019 Share Posted April 6, 2019 These are pretty weak examples of "killing the game" 13 Link to comment Share on other sites More sharing options...
Test-995 Posted April 6, 2019 Share Posted April 6, 2019 4 minutes ago, OmegaZero said: Guessing it’s because we aren’t actually at Melee 3.0, just 2.9 at the moment. They have a lot of aspects they are planning on changing but with so much on their plate who can say when we’ll get the whole thing finalized? I mean, they could implemented it all at once. Link to comment Share on other sites More sharing options...
Dr_Wonderful Posted April 6, 2019 Share Posted April 6, 2019 I don't think your criticism aren't even that bad. Mine are way worse, I could say them, but i wont. I would love to though, but sadly nobody cares 😞 Link to comment Share on other sites More sharing options...
ExcaliburUmbra Posted April 6, 2019 Share Posted April 6, 2019 4 minutes ago, Test-995 said: I mean, they could implemented it all at once. True but if I recall correctly they wanted to release it in phases to gather feedback for each series of changes. Which is nice but it’s also difficult to judge an incomplete system so there are many complaints that are without merit. For example complaints about mods that don’t work with the new system, when they are already planning to do a pass on melee mods. Link to comment Share on other sites More sharing options...
killerKronos23 Posted April 6, 2019 Author Share Posted April 6, 2019 3 minutes ago, Dr_Wonderful said: Mine are way worse, I could say them, but i wont. I would love to though, but sadly nobody cares 😞 I do care, look at ember one nerf and shes worse than mag! MAG of all frames. Nerf = no fun Link to comment Share on other sites More sharing options...
Airwolfen Posted April 6, 2019 Share Posted April 6, 2019 7 minutes ago, Test-995 said: I mean, they could implemented it all at once. Could, but that takes time. Now they also know what to prioritize. And people were getting impatient. So they went with a 3 part release. Link to comment Share on other sites More sharing options...
dEjAvU5566 Posted April 6, 2019 Share Posted April 6, 2019 Nice to see the title appear every once in a while. Link to comment Share on other sites More sharing options...
(XBOX)The Neko Otaku Posted April 6, 2019 Share Posted April 6, 2019 Just now, killerKronos23 said: I do care, look at ember one nerf and shes worse than mag! MAG of all frames. Nerf = no fun Ember is still great for low level speed runs of missions and you really don't know how to use mag. Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted April 6, 2019 Share Posted April 6, 2019 50 minutes ago, killerKronos23 said: Lets start with the most recent changes, melee 2.99999 or 3.0 and night wave. The melee rework is a good idea but it's not ideal for certain weapons, mostly pole arms/staffs. With quick attack gone pole arms are very jerky compared to the "windmill" motion quick attack. the frame pauses on the third strike if you don't use the pause combo causing a opening for mobs. along with this you auto block making certain combos unusable EX: tempo royal block. You know you can just remove the stance of the weapon and it will only have those basic attacks they had with the old Melee system right? Link to comment Share on other sites More sharing options...
FlyingDice Posted April 6, 2019 Share Posted April 6, 2019 14 minutes ago, BiancaRoughfin said: You know you can just remove the stance of the weapon and it will only have those basic attacks they had with the old Melee system right? Correct me if I'm wrong, but I'm pretty certain the default non-stance animations aren't the quick melee animations. Which are the actual issue here, since they're most of what made melee smooth and fluid. Link to comment Share on other sites More sharing options...
(NSW)Sk0rp1on Posted April 6, 2019 Share Posted April 6, 2019 1 hour ago, Test-995 said: I mean, they could implemented it all at once. Implementing EVERY change all at once would have been a huge time consuming project with zero player feedback during the process, as DE mentioned in one of their Dev Streams. Smaller updates that they can monitor for feedback and bugs is better. I mean, the first day on PC broke controller bindings, so adding more features would have made everything even more complicated. Link to comment Share on other sites More sharing options...
Test-995 Posted April 6, 2019 Share Posted April 6, 2019 1 minute ago, (NSW)Sk0rp1on said: Implementing EVERY change all at once would have been a huge time consuming project with zero player feedback during the process, as DE mentioned in one of their Dev Streams. Smaller updates that they can monitor for feedback and bugs is better. I mean, the first day on PC broke controller bindings, so adding more features would have made everything even more complicated. Okay then, they could do stance overhaul first. Link to comment Share on other sites More sharing options...
(NSW)Sk0rp1on Posted April 6, 2019 Share Posted April 6, 2019 Just now, Test-995 said: Okay then, they could do stance overhaul first. Maybe, but the weapon quick switch seem like the natural first step. That has to work before you can start designing new stances that suit the new gameplay. Link to comment Share on other sites More sharing options...
Letter13 Posted April 6, 2019 Share Posted April 6, 2019 Thread cleaned. Please do not derail the thread with off-topic discussion. Link to comment Share on other sites More sharing options...
(PSN)JustJoshinEnt Posted April 6, 2019 Share Posted April 6, 2019 1 minute ago, Letter13 said: Thread cleaned. Please do not derail the thread with off-topic discussion. Oh, the irony xD Link to comment Share on other sites More sharing options...
Aldain Posted April 6, 2019 Share Posted April 6, 2019 Just now, Letter13 said: Thread cleaned. Please do not derail the thread with off-topic discussion. Kinda like asking a bowling ball to not fall due to gravity. On topic: Warframe is best defined as a "Game in Progress", this usually means that things change over time, hell I wasn't around for the early days and even I know that it looks nothing like what it was, some accept change, some resist it, some are in between; but outside of DE doing something outrageously insane or shutting the game down completely, I don't think this game will die anytime soon. 2 Link to comment Share on other sites More sharing options...
Brorelia Posted April 6, 2019 Share Posted April 6, 2019 1 hour ago, BiancaRoughfin said: You know you can just remove the stance of the weapon and it will only have those basic attacks they had with the old Melee system right? Don't tell him. I need that salt for the popcorn. Link to comment Share on other sites More sharing options...
(PSN)JustJoshinEnt Posted April 6, 2019 Share Posted April 6, 2019 (edited) Anyways, DE is not killing their game. It's fine, it's in fact healthier than it's ever been. IT may not be where YOU want it to be, and that's fine, opinions are your own, but... We really shouldn't be accusing DE of something so overly dramatic based on a handful of opinions. Edited April 6, 2019 by Letter13 Quoted post removed Link to comment Share on other sites More sharing options...
Ambivadox Posted April 6, 2019 Share Posted April 6, 2019 2 hours ago, killerKronos23 said: Yes making resources available all the time is good but when you lock it behind "limited" credits this defeats the purpose of availability. My only issue with it right there. Being able to choose a couple items every few weeks is a massive hit to my progress. Before: If it's up I can grind for it. Sucked to miss things due to stuff like work and sleep, but my days off I could push anything that was up. After: Do I take the BP or the aura? Do I save them until next week in case something I can really use shows up? Cosmetics and resources are a straight nogo, they ( currently) have no combat value to me. Not having any issues at all with the melee changes once I learned the flow. Half step pause here and there, chain movement with animation locks, switch to gun mid-swing with my zaw to avoid gap... the never expect a shotgun to the face while being hit with a polearm lol Link to comment Share on other sites More sharing options...
(XBOX)Kaancer Posted April 6, 2019 Share Posted April 6, 2019 2 hours ago, killerKronos23 said: Before i go in depth please be aware i'm in no way blaming DE only stating my own beliefs/opinions. As the title suggests I feel DE is killing Warframe with some of the recent changes made. DE seems to be "OVER" Doing it, and by that I mean nerfs and changes that effect the game to a degree that it's no longer "Fun" to play. Disclaimer and first sentence contradict eachother, I think. 😛 Link to comment Share on other sites More sharing options...
VanFanel1980mx Posted April 6, 2019 Share Posted April 6, 2019 3 hours ago, killerKronos23 said: Before i go in depth please be aware i'm in no way blaming DE only stating my own beliefs/opinions. As the title suggests I feel DE is killing Warframe with some of the recent changes made. DE seems to be "OVER" Doing it, and by that I mean nerfs and changes that effect the game to a degree that it's no longer "Fun" to play. My reason for posting this could be i'm in a state of burn-out, but also my concern for this game and its future. Lets start with the most recent changes, melee 2.99999 or 3.0 and night wave. The melee rework is a good idea but it's not ideal for certain weapons, mostly pole arms/staffs. With quick attack gone pole arms are very jerky compared to the "windmill" motion quick attack. the frame pauses on the third strike if you don't use the pause combo causing a opening for mobs. along with this you auto block making certain combos unusable EX: tempo royal block. Night Wave It sounds good on paper until you realize its not that good. Yes making resources available all the time is good but when you lock it behind "limited" credits this defeats the purpose of availability. Honestly im kinda annoyed to the the point where i'm going to blow a fuse, so im asking anyone who reads this to comment your own issue's so DE sees this and what they are doing realizing their mistakes. Maybe if we got more currency per milestone with every milestone it would alleviate things a little, or at least make it so they don't expire. 1 Link to comment Share on other sites More sharing options...
Cerebrum123 Posted April 6, 2019 Share Posted April 6, 2019 9 hours ago, killerKronos23 said: I do care, look at ember one nerf and shes worse than mag! MAG of all frames. Nerf = no fun MAG is a great frame though. With the polarize augment she becomes crazy strong. 1 Link to comment Share on other sites More sharing options...
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