Jump to content

Archived

This topic is now archived and is closed to further replies.

ShikiRen

Wisp Review/Early feedback

Recommended Posts

Hello, I had suggestions regarding Wisp that I would like to share. If DE decides to make a kit rework to her. I suggest splitting the current Warframe into two ideas. One idea based on her aesthetic, and the other based on her current kit.

Aesthetic: Rename Warframe to nightshade (or some other appropriate name), make her a proper ghost/wraith themed warframe. Think scary ghost horror movie tropes. Maybe she conjured a dead forest, or becomes a shadow on the wall, or while she's in the wall she can pull enemies into the wall too.

Kit: take her current kit, and attach it to a new war frame that will be called wisp. New Wisp can have the current kit + some modifications from feedback, and release order would be adjusted by DE based on feasibility.

I feel like that a lot of people were caught off guard, that they were expecting the original kit to be entirely different based on the warframe's current aesthetic. That is, people were thinking possession and hauntings and not wisp-like abilities.

 

I really like the idea of splitting the warframes since you give many players what they want in terms of Nightshade's theme and aesthetic, and at the same time you're not discarding a warframe concept or disappointing people that like her current kit. I know it would take time, and the warframe release dates would be pushed back, but I think its worth it.

Share this post


Link to post
Share on other sites

Not just jumping right to a rework for a frame that has not even been released yet, but to push 2 frames into being released months from now, if not longer.

Should Valkyr be split into a frame that has cat-like abilities and a pure valkyrie/berserker frame, or can we accept visuals and ability theme are separate things to already existing frames and to expect them to be the same thing is not reasonable?

Share this post


Link to post
Share on other sites
6 hours ago, Yousho said:

Garuda is pretty cool, but I wouldn't exactly say she's great or even very good. Hildryn doesn't *do* anything, neither does Baruuk. Both just survive, and they don't even do that as well as some other frames who also bring more to the table. 

Both Hildryn and Garuda require quite specific and rare mods + arcanes to become good. With a specialized build, Garuda can become an absolute beast and Hildryn doesn't just survive, but makes sure the rest of the team survives as well while dealing considerable damage to enemies around her.

Share this post


Link to post
Share on other sites
8 hours ago, (NSW)Kokojo said:

Then why don't you and your friend apply to DE and take care of future Warframes development? It's sure easy to come up with an original idea that's fun AND effective without breaking the game, make a model that is within the game's aesthetic and that pleases 100% of the players, including the ones that think can make a better job, all that with a deadline. *sigh*

See the thing is this would be great right? Actually get paid to have this kind of hands-on work within a game you love. Plenty of those complaining have been here since near release, like the person you quoted. @Sekan is apparently a master founder, been here for 9 years and has made 9 posts, one of which is a redesign for Wisp. Sure it is difficult to design, while 30 minutes consideration may be a small window, and doesn't acknowledge a good portion of the design process, the theme presented by the development team is both an affront to balance and cohesion. No nothing will please 100% of players in any game, but like so many issues in the game when there is an outcry of these proportions, design should take note. No one is complaining that she will be overpowered on release, usually a good litmus test for popularity of a warframe. This doesn't mean a warframe needs to be overpowered on release, it means simply a warframe with a balanced kit should have both complaints to make them better, and complaints to nerf them. Some people literally still want to play Excalibur, and don't like it when they feel they cannot compete with a new popular contender. Another reason why synergy cannot just exist between abilities on a single warframe. Her buffs, however they turn out, will have to be desirable by other players, not Wisp. 

Unfortunately, most redesigns presented have some similar concerns to the original kit, minus one: most people managed to put together a kit that actually looks like a theme. Many have the same problem in that people are incredibly lazy in this game by default, and if it takes some set up to be effective, it is ignored. Most forget that her abilities need to help other players. Some more still have created abilities that rely upon others to be used. While these are all in themselves no-nos that would be considered by a design team, they are putting an illustrative reason to their kit. Since this is basically what you would expect a randomly assembled group of people to do with the question "make a unique superhero", I am strongly leaning to the conclusion that something couldn't make it into the kit. My guess is portals, since this was explicitly stated, and inexplicably absent. 

@(PS4)wintersfrozen I was excited for it with Ivara. It sucks. Thought maybe it would add utility to Vauban. It did not. With Wisp, it's not even a choice. Optimally you would have all 3 buffs up all the time. That's 3 uses of the ability just to start the mission. You don't just get to pop cloak arrow when you feel like, you get to use all 3, consecutively, while your team waits for you to drop the buff. Kind of like World of Warcraft's Shaman totems used to be. That's it! That's where I've seen this kit before! It's WoW shaman complete with totems, astral projection, flame nova, and Lava Burst! At least WoW did eventually make them all drop at once, and shamans had like 20 abilities not 4... 

Share this post


Link to post
Share on other sites

Hello, I have no issues with dual themes within a Warframe, however many within the community are reacting to different themes in Wisp's design. My suggestion is an idea in the situation that DE does give Wisp a kit rework, taking into account the considerable displeasure voiced by people within the community. My idea is not a statement or a request, it is simply that, an idea. Additionally, I have not specified nor requested that either of these two suggested Warframes be released in the coming months, in fact, I specifically mention that release order would be changed according to DE.

Take this into context, I encourage you to reread my original post and share your thoughts on the content of my idea.

Thank you for reading and taking the time to respond to my post. I hope you have a good day/night 

Share this post


Link to post
Share on other sites

As a person who loves aesthetics and powers but gives 0 S#&$s about theme, give up on the want for a big tiddy goth gf frame.

I am perfectly fine with all of Wisp's powers being on her katawa shojo body except for her 1, so ... what about no.

Share this post


Link to post
Share on other sites
1 hour ago, Nyraxx said:

Hello, I have no issues with dual themes within a Warframe, however many within the community are reacting to different themes in Wisp's design. My suggestion is an idea in the situation that DE does give Wisp a kit rework, taking into account the considerable displeasure voiced by people within the community. My idea is not a statement or a request, it is simply that, an idea. Additionally, I have not specified nor requested that either of these two suggested Warframes be released in the coming months, in fact, I specifically mention that release order would be changed according to DE.

Take this into context, I encourage you to reread my original post and share your thoughts on the content of my idea.

Thank you for reading and taking the time to respond to my post. I hope you have a good day/night 

I'm sincerely confused. Which post are we talking about here? Nothing in your content stream mentions Wisp before this. So I, or anybody else would have a hard time communicating about it. 

 

1 hour ago, Datam4ss said:

As a person who loves aesthetics and powers but gives 0 S#&$s about theme, give up on the want for a big tiddy goth gf frame.

I am perfectly fine with all of Wisp's powers being on her katawa shojo body except for her 1, so ... what about no.

Personally I just went with a flavor and ran with it. Based of synonyms of "Wisp". For sure they could push the envelope on what "Wisp" means, look at Garuda, except for her making bird noises, she has very little to do with what "Garuda" is to like a whole religion. She has flavor and we could argue all day how easy or difficult her kit is, and how much of a shame it is her 4 just kind of wrecks everything making her 1,2,3 an interesting survival minigame. Realistically I could see all sorts of directions they could go with Wisp, portals was mentioned by the design team, so was a "Wisp dimension" she summons things from. I've watched every warframe be released, it's not as though I don't already have plenty of options and has litterally 0 to do with the spitting image of that description we are guaranteed to get anyway. Hell, I went with her passive as a staple to build around. It is the only one universally desired. Now of course that's not to say they couldn't have made her "wisp of the sun" in the end, hell she is 75% sun power already, but then mechanically she is still in trouble. I wonder how much of this could have been the Ember rework, perhaps pushing that back. 

Share this post


Link to post
Share on other sites
1 hour ago, F8ted said:

Personally I just went with a flavor and ran with it. Based of synonyms of "Wisp". For sure they could push the envelope on what "Wisp" means, look at Garuda, except for her making bird noises, she has very little to do with what "Garuda" is to like a whole religion. She has flavor and we could argue all day how easy or difficult her kit is, and how much of a shame it is her 4 just kind of wrecks everything making her 1,2,3 an interesting survival minigame. Realistically I could see all sorts of directions they could go with Wisp, portals was mentioned by the design team, so was a "Wisp dimension" she summons things from. I've watched every warframe be released, it's not as though I don't already have plenty of options and has litterally 0 to do with the spitting image of that description we are guaranteed to get anyway. Hell, I went with her passive as a staple to build around. It is the only one universally desired. Now of course that's not to say they couldn't have made her "wisp of the sun" in the end, hell she is 75% sun power already, but then mechanically she is still in trouble. I wonder how much of this could have been the Ember rework, perhaps pushing that back. 

If DE said she is a "lightbender" and simply made her 1 into balls of light to pick up or flying balls of light or whatever, do you even think anyone will complain? Her 1 would be a ball of light, her 2 would be duplicate of light, her 3 would be a flash of light, her 4 would be a beam of light and her passive would be bend light around her.

TBH the Portals theme seems pretty dumb when DE could have just said "she protecc she attacc she bend light".

Share this post


Link to post
Share on other sites
2 hours ago, Datam4ss said:

If DE said she is a "lightbender" and simply made her 1 into balls of light to pick up or flying balls of light or whatever, do you even think anyone will complain? Her 1 would be a ball of light, her 2 would be duplicate of light, her 3 would be a flash of light, her 4 would be a beam of light and her passive would be bend light around her.

TBH the Portals theme seems pretty dumb when DE could have just said "she protecc she attacc she bend light".

Agreed. 4/5 of her skill doesnt look portal themed at all and the remaining 1/5 is a stretch..

Share this post


Link to post
Share on other sites

IMO the theme they stated fit neither her appearance nor her skillset. floating in mid-air, face wrapped in flowing cloth, feet missing, that's an archtypical ghost, not really something I would relate to portals. If like there was open circular portals at her ankles... sure I could buy that, but her appearance simply "is" a ghost, and thus that's her theme in my head.

 

If I made a warframe that looked like a wolf, and ran around on all fours... If I then said its theme was "Mathmatics" and gave it skills relating to set up turrets and shooting missiles. I have a feeling people would say its theme was "a wolf frame" and not "A math frame that just so happens to be a wolf."... And they would call me insane for making that warframe.

Share this post


Link to post
Share on other sites
1 hour ago, Datam4ss said:

If DE said she is a "lightbender" and simply made her 1 into balls of light to pick up or flying balls of light or whatever, do you even think anyone will complain? Her 1 would be a ball of light, her 2 would be duplicate of light, her 3 would be a flash of light, her 4 would be a beam of light and her passive would be bend light around her.

TBH the Portals theme seems pretty dumb when DE could have just said "she protecc she attacc she bend light".

As far as the aesthetic goes? I think people would be generally okay with it. I think the kit also suffers mechanically, but visually sure, that would work as well. The design points I outlined before should still be maintained. She ought to be a welcome part of the team. She has to do whatever job she is "best" at as well, but not better, than those that already exist. She has to be able to fulfill more than one role. Sure it is currently well received when a warframe is able to wipe Sanctuary/Survival/Interception quickly, and scale so as not to fall off in a few rounds. This has not always been the case. As DE pushes more enemies with specific weak-points into the game the ability to nuke a whole room is losing luster. That's again not to say they wont still have a place, but when/if they are less useful, she needs to be able to bring something to the table.

Many warframes of course could use this balance treatment, and it is by no measure of the imagination easy. People get attached to a mechanic because it has been on the warframe forever, even if it is mechanically terrible. Look at World on Fire. I promise you this is what DE means by "Ember Rework". This wasn't even her original ability, but was added because she was effectively too tanky. Instead the philosophy was she should be a damage frame, so out went overheat, in went the most notorious ability to hit starchart, until Mend/Maim. World on Fire only ever gets so good, even if they let it auto blind rage. Maim uses a damage type that stacks, ignores armor, stores your allies damage, restore energy while channeling, and can ohcrap button erase the room. Strictly better has never been so aptly used, but Ember isn't hurting in the "generally does 90% of the damage department". She just can't, and/or doesn't need to use anything else. No reason to fireball unless augmented, no reason to fire blast even when augmented, and accelerant requires other abilities to be useful. I mean there's no reason not to use accelerant, if energy is plentiful, but since it's an unreliable buff for your team, it's really unnecessary. To contrast, Equinox can heal with that same stored energy, increase team power, increase enemy damage, put enemies to sleep, and slow enemies. Not any tool is universally useful, but they generally don't argue with the above guidelines. They are self sufficient even when are boosted by each other, work to help your team as well, and when cc is the thing (or healing whatever) she will be able to switch to mend and remain viable. 

For a light themed Wisp/arosebyanynamesmellsassweet warframe, we still would like to make sure she isn't niched into a particular role. Let's see if I can take your flavor and run with it, again for the hell of it: 

Passive

Active Camouflage: While wisp is in motion light ignores her, causing her to be invisible.

Entanglement

Wisp Harmonizes photonic energy between herself and her target, resulting in quantum entanglement. Any offense utilized by Wisp(ability/weapons) will be copied and transferred to targets, regardless of direction or distance. 

Superposition

Wisp manipulates the pilot wave, causing a superposition of her own form. While active, the copy follows it's own timeline, capable of independent action. Inherently drawn to entangled partners, the copy will prioritize those affected by entanglement. Wisp can use the ability again to switch positions any time while active. Charging the ability collapses the wave function, directing herself to a target location, and leaving her superposition in her stead. 

Unruh Effect

Wisp manipulates energy radiated my motion. Enemies moving through the field have their defenses warped, reducing any resistances(armor/elemental resistance) the longer they continue to move through it. As allies move through the field, the energy is instead added to their offensive capabilities adding bonus damage to weapons and abilities. Can be reactivated to maintain effect.

Quark Era

Wisp manipulates light so intense, it resembles conditions present shortly after the start of the Universe. Under such force, matter cannot maintain subatomic particles, dealing xxxx/xxxx/xxxx/~2000 +20%maxhp Void damage per second to targets caught in the blast. As entangled targets are destroyed, energy and health are restored to nearby allies. (otherwise like I like wisps 4 in theory, so I'm trying to keep it basically the same) 

 

So there. Not goth anymore I guess, but couldn't this be equally awesome on something that actually looks like it has anything to do with light?  

 

Share this post


Link to post
Share on other sites
5 minutes ago, Sekan said:

If I made a warframe that looked like a wolf, and ran around on all fours... If I then said its theme was "Mathmatics" and gave it skills relating to set up turrets and shooting missiles. I have a feeling people would say its theme was "a wolf frame" and not "A math frame that just so happens to be a wolf."... And they would call me insane for making that warframe.

Garuda exists tho. Looks like a Birbframe, has the name of a Birb, controls blood and stuff. Then you have Limbo which is a tophat gentleman who folds space time, when I didn't know men in top hats can fold space.

Given DE's track record, they could make a wolf frame that bends the laws of dividing by zero to place turrets and rain missiles. It would still be legit.

Share this post


Link to post
Share on other sites
38 minutes ago, Datam4ss said:

Garuda exists tho. Looks like a Birbframe, has the name of a Birb, controls blood and stuff. Then you have Limbo which is a tophat gentleman who folds space time, when I didn't know men in top hats can fold space.

Given DE's track record, they could make a wolf frame that bends the laws of dividing by zero to place turrets and rain missiles. It would still be legit.

Not that I dislike Xliger, or the rest of the Zoids universe, but there should be some fictional reason as to why. That is the point Sekan and I are driving at. Limbo is based off Voodoo mythos and in particular, the Loa Papa Legba. He has of course, been warframed and then reworked, so a little bit of the flavor has diluted. Garuda is based off a holy warior from Hindu mythology who is either depicted as a giant snake eating bird, or a anthropomorphic bird warrior. When translated here, she lost virtually all recognition outside of bird noises, which again kind of seems like a shame. Yes DE should make an inspiration it's own, and given proper care, they can release a warframe that doesn't have an identity crisis and one usable ability. 

Share this post


Link to post
Share on other sites

Especially when DE can do "on theme" warframes easily. Chroma is an elemental dragon and his abilities feel on-flavor for that. Mesa the gunner warframe has thematic abilities and looks the part, Ash looks like an effin ninja and his abilities support it. They more often "hit" the themes than they miss. Its easy to point at the misses and act as if the hits dont exist.

Share this post


Link to post
Share on other sites

Garuda is actually a pretty damning comparison to Wisp. Theme aside Garuda's abilities fit together extremely well. Wisp is on the opposite spectrum where her abilities feel disjointed and random.

1 and 3 are outright chained together. This hints at some set up -> execute type of damage dealing strat but then she also has a random beam nuke as well as a backup I guess?

DE probably realized that chaining 1 and 3 together will makes for a really hollow kit outside of stationary objective missions. Hence why they overloaded her 2nd ability so much (it teleports, it taunts and it CCs) so the kit would feel "full" despite the limited amount of abilities.

In my humble opinion Wisp's 2nd ability should be split. One way to do this is to make the ghost faster and cc stuff it flies over which will make it better teleport and CC. The decoy is then moved to a new ability on 3 with additional functionality or replaced completely.

Wisp's beam should then become her main source of damage and given synergy with other abilities and especially her 1. That way she would be a bit more mobile and yet retain her set up -> execute gameplay.

Once the gameplay aspects fit together working out the theme is just a matter of adding flavor to the FX. Example: Ghost chills enemies it flies over and the new 3rd ability recinforces this part of the theme. Meanwhile the synergy between 1 and 4 reinforce the portal theme (ie: shooting into 1 opens multiple portals creating AoE burning field).

Share this post


Link to post
Share on other sites
On 2019-04-05 at 3:40 PM, Darena_Bryant said:

I've seen people ranting about how terrible she is; just a clone of all the bad things from other frames.

I've seen people saying she's about average, and has some useful and some not so useful abilities.

I've seen people who think she's great, and who can't wait to see what they can do with her.

But I'm curious as to what people think they would have done for her if they were the ones designing her.

So I'm asking people here to show me some of your skill and list your own setup for Wisp. What abilities would she have? What passive? What stats? How would you design her, beyond her appearance and basic concept?

If you post here for this, be sure to give her four abilities, a passive, and list her base stats. And explain why your ideas for her are better overall than what she's getting. Try not to be hostile about it; I'm asking for logic and character building not, 'Because everything she currently has sucksand DE's devs are all stoopid and...!!!'

I've seen people say their friend had made a better setup for her in 30 minutes. Do you feel Wisp isn't being done justice, and you can do better? Time to step up.

Did it already. Took 30 minutes. On page 29.

Share this post


Link to post
Share on other sites
On ‎2019‎-‎04‎-‎05 at 9:40 PM, Darena_Bryant said:

I've seen people ranting about how terrible she is; just a clone of all the bad things from other frames.

I've seen people saying she's about average, and has some useful and some not so useful abilities.

I've seen people who think she's great, and who can't wait to see what they can do with her.

But I'm curious as to what people think they would have done for her if they were the ones designing her.

So I'm asking people here to show me some of your skill and list your own setup for Wisp. What abilities would she have? What passive? What stats? How would you design her, beyond her appearance and basic concept?

If you post here for this, be sure to give her four abilities, a passive, and list her base stats. And explain why your ideas for her are better overall than what she's getting. Try not to be hostile about it; I'm asking for logic and character building not, 'Because everything she currently has sucksand DE's devs are all stoopid and...!!!'

I've seen people say their friend had made a better setup for her in 30 minutes. Do you feel Wisp isn't being done justice, and you can do better? Time to step up.

You can find my idea on Page 30, I didn't give her base stats. But I imagine a similar stat line to other stealth frames. Maybe leaning more towards shields.

Share this post


Link to post
Share on other sites

Something that frustrates me about a part of this community is the idea that each new frame or weapon must be "better" than content already existing in the game. This has been a topic discussed by Steve and the others already. The "power creep" aspect of this game is already out of control, as there are several frames that can literally wipe entire rooms with a single ability cast. It's also a shame to see that frames are completely ignored or deemed "bad" because they don't have the damage output capabilities of a Saryn or Equinox. Baruuk for example is a great frame with a lot going for him, but is looked down upon because his Serene Storm isn't up to par with other warframe abilities in a damage aspect. This isn't to say that there aren't frames that need some QoL or complete reworks though (Wukong, I'm looking at you), and I get that at this point in time CC is not "meta"; But you can't just discard the concept as a whole. DE is attempting to create content in the game that varies frame to frame to give different experiences when playing,  and that's what makes this game fun! Not every frame is meant to deal ridiculous amounts of damage, and each frame should have their own place in the game. I find Wisp very interesting, as she is sort of a support, and a lockdown CC type of frame (Should DE implement the numbers to make her support values viable).  Are there frames that can do CC better?, YES. But this doesn't mean that Wisp will be completely unusable, as she'll give players that enjoy the CC and support aspect of this game a different way to play. Which is what the entire game is about! It's why we're going to have 40 different frames to play! If the play style of Wisp isn't for you, then don't play her and use one the other THIRTY-NINE frames the game has to offer.  After release, if there are ways to improve Wisp, then changes can be implemented. But until we get our hands on it, let's stop demanding that things be changed...

Share this post


Link to post
Share on other sites
12 minutes ago, (XB1)ReVo Dub said:

Something that frustrates me about a part of this community is the idea that each new frame or weapon must be "better" than content already existing in the game. This has been a topic discussed by Steve and the others already. The "power creep" aspect of this game is already out of control, as there are several frames that can literally wipe entire rooms with a single ability cast. It's also a shame to see that frames are completely ignored or deemed "bad" because they don't have the damage output capabilities of a Saryn or Equinox. Baruuk for example is a great frame with a lot going for him, but is looked down upon because his Serene Storm isn't up to par with other warframe abilities in a damage aspect. This isn't to say that there aren't frames that need some QoL or complete reworks though (Wukong, I'm looking at you), and I get that at this point in time CC is not "meta"; But you can't just discard the concept as a whole. DE is attempting to create content in the game that varies frame to frame to give different experiences when playing,  and that's what makes this game fun! Not every frame is meant to deal ridiculous amounts of damage, and each frame should have their own place in the game. I find Wisp very interesting, as she is sort of a support, and a lockdown CC type of frame (Should DE implement the numbers to make her support values viable).  Are there frames that can do CC better?, YES. But this doesn't mean that Wisp will be completely unusable, as she'll give players that enjoy the CC and support aspect of this game a different way to play. Which is what the entire game is about! It's why we're going to have 40 different frames to play! If the play style of Wisp isn't for you, then don't play her and use one the other THIRTY-NINE frames the game has to offer.  After release, if there are ways to improve Wisp, then changes can be implemented. But until we get our hands on it, let's stop demanding that things be changed...

My personal problem is not at all related to the power of Wisp, but to the fact that her abilities feel completely disjointed from her theme and appearance, which are also at odds with eachother. She looks like a ghost, is named after a ghostly image (Will'o'wisp)… You ould think her theme would be a ghost... But its portals... And her skills are centered around flowers/totems and the sun. If her "placing things from nowhere" is her using portals... Then Vauban is the king of portals. Mine and a lot of other peoples gripe is that we were expecting a new cool take on a stealth warframe, we we got "another" Damag and something else (support) frame.

Share this post


Link to post
Share on other sites
6 minutes ago, (XB1)ReVo Dub said:

After release, if there are ways to improve Wisp, then changes can be implemented. But until we get our hands on it, let's stop demanding that things be changed...

This right here, is a big part of why we are complaining. This takes years, much longer than people usually play the game. Some long-haul Tenno have found that DE generally responds better to changing a frame/system before it is implemented, rather than afterwards. Most warframes actually need a complete rework, but it may be easier to fix the baseline problems with the system than go one by one bandaging warframes, to only have it effective for a short while, if at all. Vauban and Ember, supposedly the next ones on the list, have already each had a remake. I complained about Ember's back then too, Vauban's basically did nothing. I said it well before in a couple of flavorful metaphors: it is easier to make a new sandwich than scrape the jelly off, and Warframes need to be a jack of all trades then a master of one. Warframes cannot have a "Place". They can be really good at stealth but must be efficient during endless missions as well. Ash has bladestorm, Loki has radial disarm, Ivara has Artemis bow. You cannot make a frame just do one specialized "thing" very well, or you had better believe there needs to be some exponential powercreep. No one will use them. This isn't something I've seen over the last year, but the last 6. I do not remotely complain about every release, but when I do (looking at khora/vacuum/titania) I am never alone. And it may take years but eventually the design team finds it's way to my treasure planet. 

 

@Darena_BryantCrap I was supposed to add base stats? Like guys we have literally 0 ability to test these designs. Some are awesome. Most are more thematic than the original. I made 2 totally different ability sets because someone preferred a "lightbending" wisp. There have been good points made by those alright with her kit in that we can generally trust DE to make something presentable. They have the coding, testing, and design teams capable of bringing a good game to life. The reason I even posted was to voice a concern in the kit, and felt it would in fact be rude just to say I do not like it without a reason why. I have given essays worth of reasons why. I am not a naysayer in the face of the design team. I think they wouldn't have devstreams if they weren't looking for player's input, as many of what are discussed in them are not implemented, ever. Instead they have no reason but to give us what we want, in this case it is pretty dramatically apparent. We as a communal whole could probably be nicer to them, given the wide range of suggested changes, there wasn't an obviously correct answer now was there?  

Share this post


Link to post
Share on other sites
25 minutes ago, Sekan said:

Mine and a lot of other peoples gripe is that we were expecting a new cool take on a stealth warframe, we we got "another" Damage and something else (support) frame.

This. Right. Here.

Share this post


Link to post
Share on other sites
On 2019-04-06 at 2:46 PM, Maka.Bones said:

I pretty much completely disagree with everyone about her 1 btw. YOU CAN TAKE THE BUFF WITH YOU. If people can't wait one second to grab it, then they don't need it. Their fault, not wisp's

 

Every warframe Is starting to feel the same, because every warframe is doing a slightly different thing but in the same way.... Just with different colors. Your thread is basically asking to make her feel like every other warframe. 

 

I don't want that. 

Sorry for the late post.

A lot of people will disagree with you, Warframe is a fast-paced game if you wanna sit in one spot with a Banshee or something like so, then that is your choice of gameplay. We all have our style of gameplay, but MOST people, don't want to back-track for anything. Just look at Tatiana and the state she's in, Shes CC/Buffs and Arcwing Mode. As for your other comment: Yeah, no. why do you think Vauban is getting a whole kit rework, Pure CC frames are not as great as they used to be.

 

Sorry, but it's just what it is, Warframe has become a much bigger game it was back then

 

Share this post


Link to post
Share on other sites
On 2019-04-06 at 2:44 PM, Maka.Bones said:

I agree that her 4th is better suited on ember, but I wouldn't want her to have anything like main or limbo or what other warframes already have. 

 

Instead of making her 4th fire based, they should just change it to radiation or void based (make her harness the power of a quasar, instead of Sunny-D)

Perhaps. Also, I just noticed my topic got merged. Great...Just hope the feedback is gonna be worth it

Share this post


Link to post
Share on other sites
On 2019-04-06 at 9:07 AM, seprent said:

i bring pablo news for those who are un aware of it

 

Again, her 4th does not fit her theme. Move it to Ember. Her 2, on the other hand, is the only power that is anything "Wisp" related.

Share this post


Link to post
Share on other sites
20 hours ago, (PS4)wintersfrozen said:

I don't mind the cycle threw the different casts but I can see the issue. Lots of people hate the cycle from one to another hence why I suggested (perhaps it was a different thread) a preset. Each tower has the option to give the buffs 1-3 depending on the wisps you currently have on you. The order they would be given would be 1- heath, 2 -CC, and 3-Speed. Going to each would grant you the next buff in the chain or replace which ever buff had timed out.

That feels a bit lack luster of an ability to replace what her 4 currently is. (though I will say it does sound better then the stupid laser beam so there is that.)

Wasn't talking about changing her 4.  Was saying I want her to be able to shoot her 4 at her decoy to make the decoy blow up with said effects without forcing Whisp to teleport.  It's an added thing.  it's not removing anything.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...