[DE]Momaw Posted August 14, 2019 Share Posted August 14, 2019 A small PSA so that you're all aware of where we are at regarding Roller Floofs. Many Tenno have been sad that they cannot donate Roller Floofs to their clan dojo, and have reporting it as a bug. This inability to donate was actually a deliberate choice on DE's part. The reason is that when the Floofs are placed in the dojo, the physics of the object do not work correctly for all players present. Each person sees the Floof moving and interacting in a different way, so you could never (for example) kick it back and forth with another player. There is also significant concerns about performance if players added dozens (hundreds) of fully interactive objects to a multi-user space. It was decided to not let this happen when we knew ahead of time that it was going to be problematic. This is a feature that we're interested in, and everybody else is interested in, but Dojo Football and Cooperative Ball Pits will have to wait for future programming support. (There is sadly no ETA for when this will happen.) Link to comment Share on other sites More sharing options...
Feam Posted August 14, 2019 Share Posted August 14, 2019 There's no ETA because it's at the top of the priority list and Empyrean is currently being delayed to make it happen, right? Kidding. Good luck trying to make Floofnaro work! Link to comment Share on other sites More sharing options...
Voltage Posted August 14, 2019 Share Posted August 14, 2019 Thank you for the heads up in the meantime. Link to comment Share on other sites More sharing options...
Noctah Posted August 14, 2019 Share Posted August 14, 2019 LET ME HANDLE MY BALLS REEEEEEEEEEEEE Link to comment Share on other sites More sharing options...
Quickbash Posted August 14, 2019 Share Posted August 14, 2019 My dissapointment is immeasurable, and my day is ruined. In all seriousness I hope when this eventually gets fixed, it brings massive improvements to the dojo system overall. Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted August 14, 2019 Share Posted August 14, 2019 The year is 2024, Warframe has changed... With a mighty crash of soft, bouncy sound effects, the first Clan Leader leaps headlong into the very first five-hundred-ball Roller Floof ball-pit in their Dojo. They are followed enthusiastically by nine more players all gleefully experiencing the explosions of physics-based beach balls. Five minutes later, one, hovering on their K-drive Vandal and watching it rumble the Floofs below, asks "Is that it?" To which the only response is "Well, yeah... I mean... I don't know what else you were expecting." They all leave through the teleporter to reach their Railjack Prime and carry on with the grind. Maybe some come back to jump in the ball-pit again the next day. But many... would forget it existed until weeks later, and run past it to get to the Research. Link to comment Share on other sites More sharing options...
Sean Posted August 14, 2019 Share Posted August 14, 2019 Appreciate the official notice on it. Hopefully it will someday become possible, even if it's a year or longer. Link to comment Share on other sites More sharing options...
--UMBRA--Silverdk Posted August 14, 2019 Share Posted August 14, 2019 Sad we had plans to do a dedicated dojo room for playing football. Hopefully this means the time will be spent improving the decoration system and fixing its bugs instead. Link to comment Share on other sites More sharing options...
Czin Posted August 14, 2019 Share Posted August 14, 2019 Articula, whats the excuse/engine limitation? Link to comment Share on other sites More sharing options...
--Gauss-Prime-- Posted August 14, 2019 Share Posted August 14, 2019 Nooooooooooooooooooooooooooooooo. Oh well Link to comment Share on other sites More sharing options...
dstrawberrygirl Posted August 14, 2019 Share Posted August 14, 2019 This makes sense - though I do miss the old Dojo days where animations and network were much more like in-mission.. I guess because it was peer hosted instead of server. One small request - I bought the Dog Days Captura scene so I could take my Kavat to play with all the floofs, but I was so sad to discover the Kavat AI in that scene is the "attack enemy" AI instead of "kavat on ship cause trouble play with floofs" AI that I was hoping for. IF there was some way to change that, would be so awesome! Link to comment Share on other sites More sharing options...
Zoh_Veldae Posted August 15, 2019 Share Posted August 15, 2019 Well, there goes my plan for a Dojo Football Field. Link to comment Share on other sites More sharing options...
Ninja Posted August 15, 2019 Share Posted August 15, 2019 Another version of lunaro is coming to the dojo, alright! Link to comment Share on other sites More sharing options...
NoSpax Posted August 15, 2019 Share Posted August 15, 2019 "Conclave Floofball", when? Oh no, I can hear Teshin already... "Goal: Sun Team" Link to comment Share on other sites More sharing options...
0_The_F00l Posted August 15, 2019 Share Posted August 15, 2019 OK, Guess it would be happening together with npc placements, whenever that happens. Link to comment Share on other sites More sharing options...
PookieNumnums Posted August 15, 2019 Share Posted August 15, 2019 4 hours ago, [DE]Momaw said: A small PSA so that you're all aware of where we are at regarding Roller Floofs. Many Tenno have been sad that they cannot donate Roller Floofs to their clan dojo, and have reporting it as a bug. This inability to donate was actually a deliberate choice on DE's part. The reason is that when the Floofs are placed in the dojo, the physics of the object do not work correctly for all players present. Each person sees the Floof moving and interacting in a different way, so you could never (for example) kick it back and forth with another player. There is also significant concerns about performance if players added dozens (hundreds) of fully interactive objects to a multi-user space. It was decided to not let this happen when we knew ahead of time that it was going to be problematic. This is a feature that we're interested in, and everybody else is interested in, but Dojo Football and Cooperative Ball Pits will have to wait for future programming support. (There is sadly no ETA for when this will happen.) Juat make the capacity cost extremely high so we can only put 5 in a room . My floof shop needs this. Also so what if we cant play footie. F L O O F S H O P!!! Link to comment Share on other sites More sharing options...
PookieNumnums Posted August 15, 2019 Share Posted August 15, 2019 2 minutes ago, PookieNumnums said: Juat make the capacity cost extremely high so we can only put 5 in a room . My floof shop needs this. Also so what if we cant play footie. F L O O F S H O P!!! Also "but lunaro" Give us a lunaro court then. Fully customizable though obviously. Link to comment Share on other sites More sharing options...
Xyngrr Posted August 15, 2019 Share Posted August 15, 2019 Thanks for the insight into the issue with it. Hm... so it can't be a physics object, as those are rendered clientside like particles and vary client to client ( not broadcast and so instanced per client independently ). Doesn't that lend itself to being spawned as an NPC ( neutral or enemy ) reactive to physics with a stub AI that simply waits to be kicked and then broadcasts its' movement as any enemy would? Wouldn't even require a new AI I think, you could just recycle or inherit from the obstacle course AI already present. Heck, just make them another flavour of it - it's a good sized space and can be modified by the player as well. :) Link to comment Share on other sites More sharing options...
Urlan Posted August 15, 2019 Share Posted August 15, 2019 Good to know. Link to comment Share on other sites More sharing options...
Caramello Posted August 15, 2019 Share Posted August 15, 2019 They seem to work perfectly fine in the orbiter when i invite people over 🤔 Link to comment Share on other sites More sharing options...
HunterDigi Posted August 20, 2019 Share Posted August 20, 2019 On 2019-08-15 at 5:30 PM, Caramello said: They seem to work perfectly fine in the orbiter when i invite people over 🤔 In orbiter you're in a squad connection. However in dojos and various other public places you get a different kind of connection, a more data limited one. Did you notice how people not in your squad barely have animations? Also it kinda makes sense why dojo duelling requires a map change I guess. Link to comment Share on other sites More sharing options...
(PSN)AbBaNdOn_IGN Posted September 5, 2019 Share Posted September 5, 2019 But I wanted people to be able to kick my balls around =( heh Link to comment Share on other sites More sharing options...
Vili Posted September 6, 2019 Share Posted September 6, 2019 Waiting Roller Floofs Link to comment Share on other sites More sharing options...
Walkampf Posted September 6, 2019 Share Posted September 6, 2019 Am 14.8.2019 um 23:26 schrieb [DE]Momaw: There is also significant concerns about performance if players added dozens (hundreds)(...) Knowing the Warframe community, 'thousands' whould be a much closer to reality estimate. https://en.wikipedia.org/wiki/Ball_pit Link to comment Share on other sites More sharing options...
SgtFlex Posted July 17, 2020 Share Posted July 17, 2020 Don't mean to necro a year old post, but why couldn't they just be client-side? I know it would still be kinda disappointing that it couldn't be kicked back and forth between players and the positions of the balls wouldn't be synced, but it would still be fun to just let our pets play with them in a ball room. I imagine it would be no different than if you invited someone to your orbiter. Link to comment Share on other sites More sharing options...
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