--K--Sharkfin Posted November 23, 2019 Share Posted November 23, 2019 There are way too many players using bullet jumping to cover a large distance instead of sprinting. This is why I believe it should have 3 sec CD. 4 Link to comment Share on other sites More sharing options...
(XBOX)Almighty Deity Posted November 23, 2019 Share Posted November 23, 2019 I second this! Bullet jumping is too powerful and makes players pass up all the work map artists put in to make areas look unique! 3 Link to comment Share on other sites More sharing options...
Zekkii Posted November 23, 2019 Share Posted November 23, 2019 I mean sure, the normal rotation from bullet jumps is longer than 3 seconds anyways. 1 Link to comment Share on other sites More sharing options...
MiMiren Posted November 23, 2019 Share Posted November 23, 2019 If you give us burn, just like archwing has then I'll take it. I'm serious. Too much bullet jumping to get through the map for me. 1 Link to comment Share on other sites More sharing options...
WhiteMarker Posted November 23, 2019 Share Posted November 23, 2019 That's some major saltiness if I ever saw one. 13 Link to comment Share on other sites More sharing options...
Chaemyerelis Posted November 23, 2019 Share Posted November 23, 2019 🤦♂️ Link to comment Share on other sites More sharing options...
boo425 Posted November 23, 2019 Share Posted November 23, 2019 The hell did I just read 1 Link to comment Share on other sites More sharing options...
Aadi880 Posted November 23, 2019 Share Posted November 23, 2019 Unpopular opinion huh? 1 Link to comment Share on other sites More sharing options...
Test-995 Posted November 23, 2019 Share Posted November 23, 2019 Agreed, not only that we should get stamina bar to reduce rolling spam or jump spam, as well as sprint spam. Also mission tiles should be 8x bigger, since 5min per missions are clearly too short, we should run 10km tiles for a extermination. Link to comment Share on other sites More sharing options...
AdunSaveMe Posted November 23, 2019 Share Posted November 23, 2019 People spam bullet jump because every other parkour manuever is pointless and most tilesets don't allow for anything else. I would think that addressing that issue instead of nerfing a symptom of it would be a better solution, but I may be wrong. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted November 23, 2019 Share Posted November 23, 2019 rather than nerf Bullet jump, why not make all frames sprint faster? we're space ninjas, but we only run as fast as a regular human, which seems weird. if sprinting were improved enough, Bullet Jumping would be relegated to an evasive manoeuvre, and for jumping over obstacles, which is what it was mainly intended for. 1 Link to comment Share on other sites More sharing options...
(NSW)Evilpricetag Posted November 23, 2019 Share Posted November 23, 2019 (edited) 8 minutes ago, AdunSaveMe said: People spam bullet jump because every other parkour manuever is pointless and most tilesets don't allow for anything else. I would think that addressing that issue instead of nerfing a symptom of it would be a better solution, but I may be wrong. This actually reminds me of how vastly more adept Mario 64 is to parkour than Warframe. Edit: But this might change some players perspective: I personally always enjoy learning the general layout of rooms and moving without actually seeing where I'm going can severely increase speed, such as jumping up & back flipping onto a platform. Edited November 23, 2019 by (NSW)Evilpricetag Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted November 23, 2019 Share Posted November 23, 2019 (edited) Meanwhile... a gauss player: what is bullet jump again? Edited November 23, 2019 by (PS4)Hopper_Orouk Link to comment Share on other sites More sharing options...
Tellakey Posted November 23, 2019 Share Posted November 23, 2019 No joking here - Warframe, in my opinion, needs to tone down mobility in order to breathe some life into strategic mobility. Warframe will never be challenging when you're not only a tank, but a walking one. Too many enemies, too little care. Just nuke everything and you're good. 2 Link to comment Share on other sites More sharing options...
(PSN)Hopper_Orouk Posted November 23, 2019 Share Posted November 23, 2019 I'm surprised people are supporting this I'm all for it as long as you don't touch sprint speed And if it get buffed...awesome Right? @Raqiya 1 Link to comment Share on other sites More sharing options...
RX-3DR Posted November 23, 2019 Share Posted November 23, 2019 Jokes on OP when he finds out that people can actually see that excessive mobility can hurt the game instead of playing along with his spite. 4 Link to comment Share on other sites More sharing options...
Loza03 Posted November 23, 2019 Share Posted November 23, 2019 3 minutes ago, RX-3DR said: Jokes on OP when he finds out that people can actually see that excessive mobility can hurt the game instead of playing along with his spite. I think a big part of it is enemy, mission and level design. A lot of them aren't really designed for bullet jumping. I mean, honestly with enemies a lot of them barely even feel designed if they're old enough... For better and worse, PoE and OV enemies are more designed around bullet jumping as a tactical necessity, being that they can make any one spot very dangerous to stand in for too long. Jupiter, meanwhile, has flying enemies, much larger and more elaborate areas and is generally designed around bullet jumping. So's the Kuva Fortress, although designed around limiting it through tight spaces, twisting rooms and various traps. It's no surprise the Corpus ship or Grineer Galleon gets snapped like a twig by bullet jumps when you consider that bullet jumps weren't even a figment of the imagination when they were introduced. 1 Link to comment Share on other sites More sharing options...
Teridax68 Posted November 23, 2019 Share Posted November 23, 2019 Or, alternatively, we could finally come round to buffing our base movement speed, and/or our sprint speed, so that our movement doesn't feel so painfully slow when we're not bullet-jumping, and bring our tilesets to the same level of scale as the Corpus Gas City. Bullet-jumping there feels fine, because the tiles are so gigantic that it still takes time, and more importantly a modicum of parkouring effort, to traverse them. Meanwhile, many of our tilesets still haven't changed since the days of Parkour 1.0, back when our movement was far slower, which is why bullet-jumping lets us blitz through those missions, and why those tiles don't actually support our current-day movement all that well. If our movement designed for lateral traversal felt actually up to par, I have a hunch we'd feel much less of a need to salmon-flop through the entire game. Link to comment Share on other sites More sharing options...
Raqiya Posted November 23, 2019 Share Posted November 23, 2019 23 minutes ago, (PS4)Hopper_Orouk said: I'm surprised people are supporting this I'm all for it as long as you don't touch sprint speed And if it get buffed...awesome Right? @Raqiya OFC! Bullet jumps may be cool but its not as satisfying as high sprint speed and I wouldn't say no to more sprint speed mods/buffs. Link to comment Share on other sites More sharing options...
Loza03 Posted November 23, 2019 Share Posted November 23, 2019 3 minutes ago, Raqiya said: OFC! Bullet jumps may be cool but its not as satisfying as high sprint speed and I wouldn't say no to more sprint speed mods/buffs. Sprint speed should definitely be on par with bullet jump speed. There is actually a bit of nuance to Bullet Jumps that goes unnoticed (optimising your jump chains and precision aerial movement) that might get a bit more attention if skill were needed to make it better than sprinting. Link to comment Share on other sites More sharing options...
Raqiya Posted November 23, 2019 Share Posted November 23, 2019 Just now, Loza03 said: Sprint speed should definitely be on par with bullet jump speed. There is actually a bit of nuance to Bullet Jumps that goes unnoticed (optimising your jump chains and precision aerial movement) that might get a bit more attention if skill were needed to make it better than sprinting. Well you can buff sprint speed with mods and abilities to the point where it surpasses bullet jumps. Link to comment Share on other sites More sharing options...
Aadi880 Posted November 23, 2019 Share Posted November 23, 2019 Sprint does not carry out momentum to any forward movement. If it did, it can be used on par with bullet jump. 1 Link to comment Share on other sites More sharing options...
Gabbynaru Posted November 23, 2019 Share Posted November 23, 2019 I'll have what you (and anyone supporting this) are having. Link to comment Share on other sites More sharing options...
Celimbor Posted November 23, 2019 Share Posted November 23, 2019 I understand that this is a cynical post, in response to the completely unnecessary and unasked for itzal nerf, but DE might actually start considering doing this since this isn't the first time people brought this up. Link to comment Share on other sites More sharing options...
Aadi880 Posted November 23, 2019 Share Posted November 23, 2019 Just now, Gabbynaru said: I'll have what you (and anyone supporting this) are having. I don't want a bulletjump nerf, but if the premise is to buff sprint speed, then I don't mind. (But if ya'll want to nerf bullet jump, I'm out) Link to comment Share on other sites More sharing options...
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