(XBOX)Erudite Prime Posted December 3, 2019 Share Posted December 3, 2019 When Hildryn was in development, DE talked about how her shield gating would kind of be a beta test for making it a universal system. Why haven't we heard anything about it since? Hildryn's passive shield gating has been met with nothing but positive feedback, so why did DE go silent on this mechanic? It's been something that people have been asking for for years, just like Universal Vacuum. Link to comment Share on other sites More sharing options...
Skaleek Posted December 3, 2019 Share Posted December 3, 2019 They introduced adaptation to try and help shields instead. Shield gating is dead. Hildryn has it, that's all we get. 6 Link to comment Share on other sites More sharing options...
(XBOX)Skippy575 Posted December 3, 2019 Share Posted December 3, 2019 I think they're waiting to see how the damage system will work with Railjack. A long while ago Steve mentioned that Railjack would use a different health/armor/damage system compared to the rest of the game. Depending on how that worked out he mentioned that could see its way into the regular game down the road. If that is still planned then shield gating could come in with that system. Or, as Skaleek said, all we get is Adaptation. That's probably the more realistic answer. Link to comment Share on other sites More sharing options...
Oreades Posted December 3, 2019 Share Posted December 3, 2019 Because shield gating does functionally nothing at it's core and the implementation they attempted with Hildryn was suuuuper easy to suuuuuuuuper cheese. I'm assuming that exploit has since been patched out but that takes you right back to square 1. The Square where the first bullet doesn't kill you but the bullet immediately following it does. Which ends up just being a bunch of extra code that doesn't really do anything, I mean I guess you survived an extra .3 seconds so there's totally that, I guess.... Link to comment Share on other sites More sharing options...
(XBOX)Erudite Prime Posted December 3, 2019 Author Share Posted December 3, 2019 1 minute ago, Oreades said: The Square where the first bullet doesn't kill you but the bullet immediately following it does. But that doesn't happen with Hildryn. It works fine on her. Link to comment Share on other sites More sharing options...
Oreades Posted December 3, 2019 Share Posted December 3, 2019 Just now, (XB1)Erudite Prime said: But that doesn't happen with Hildryn. It works fine on her. I'm guessing you missed the part where that is super exploitable on Hildryn and even more so on any other frame with lower base shields. Link to comment Share on other sites More sharing options...
JackHargreav Posted December 3, 2019 Share Posted December 3, 2019 2 minutes ago, Oreades said: Because shield gating does functionally nothing at it's core and the implementation they attempted with Hildryn was suuuuper easy to suuuuuuuuper cheese. I'm assuming that exploit has since been patched out but that takes you right back to square 1. The Square where the first bullet doesn't kill you but the bullet immediately following it does. Which ends up just being a bunch of extra code that doesn't really do anything, I mean I guess you survived an extra .3 seconds so there's totally that, I guess.... Except you had a chance to do something before the enemy oneshoted you again. Three seconds is a lot when you fight high lvl enemies. Link to comment Share on other sites More sharing options...
o0Despair0o Posted December 3, 2019 Share Posted December 3, 2019 If nothing else, it wouldn't hurt to add shield gating to Railjack. I mean, they literally just need to copy/paste the code from Hildryn. Link to comment Share on other sites More sharing options...
Oreades Posted December 3, 2019 Share Posted December 3, 2019 (edited) 3 minutes ago, JackHargreav said: Except you had a chance to do something before the enemy oneshoted you again. Three seconds is a lot when you fight high lvl enemies. Point three seconds, not three seconds. Ya'lls is gettin double tapped and there is no grace period because the invulnerability phase is super exploitable and likely the reason that they dropped shield gating like a hot potato. Now I'm almost curious enough to go and see if they ever did cover that exploit..... but not actually curious enough to check. Edited December 3, 2019 by Oreades Link to comment Share on other sites More sharing options...
zoffmode Posted December 3, 2019 Share Posted December 3, 2019 13 minutes ago, (XB1)Erudite Prime said: It's been something that people have been asking for for years, just like Universal Vacuum. That's where the whole thing went wrong. Whole community asking for something for a long time is guaranteed to be denied by DE. Link to comment Share on other sites More sharing options...
(XBOX)YoungGunn82 Posted December 3, 2019 Share Posted December 3, 2019 (edited) 4 minutes ago, o0Despair0o said: If nothing else, it wouldn't hurt to add shield gating to Railjack. I mean, they literally just need to copy/paste the code from Hildryn. I agree. As long as enemies have hitscan weapons, we should have sheild gating. Edited December 3, 2019 by (XB1)SixGunLove 1 Link to comment Share on other sites More sharing options...
Oreades Posted December 3, 2019 Share Posted December 3, 2019 6 minutes ago, o0Despair0o said: If nothing else, it wouldn't hurt to add shield gating to Railjack. I mean, they literally just need to copy/paste the code from Hildryn. Well since there is no method at present to negatively modify the railjacks shields it shouldn't be an issue. Link to comment Share on other sites More sharing options...
peterc3 Posted December 3, 2019 Share Posted December 3, 2019 19 minutes ago, (XB1)Erudite Prime said: It's been something that people have been asking for for years, just like Universal Vacuum. That doesn't make DE have to do something. If everyone on the internet told DE to make the entire Market free, should they do that too? Link to comment Share on other sites More sharing options...
(XBOX)EternalDrk Mako Posted December 3, 2019 Share Posted December 3, 2019 on hildryn only at this time Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted December 3, 2019 Share Posted December 3, 2019 Shield Gating doesn't really work that well vs hitscan weapons that fire multiple rounds quickly, and just about every Gun-toting Grineer has a weapon that fills that description. if D really want to help players, they need to actually look at enemy damage scaling. sadly nobody has found an answer that suits everybody yet. Link to comment Share on other sites More sharing options...
(NSW)ToadBlue Posted December 3, 2019 Share Posted December 3, 2019 Even if Shield Gating would only be a minor buff in the long run, I still want it. Even if it would not be a game-changer, I still think it is a nice little idea that I would like to have. 4 Link to comment Share on other sites More sharing options...
(PSN)Shelneroth Posted December 3, 2019 Share Posted December 3, 2019 Scott and Steve very briefly mentioned shield gating a while back. Sadly I forget where. Think it might have been Steves pre Old Blood stream. Scott said they'd tested it but it didn't really do anything. They found you died just as quick with it as with out it. Then they sort of implied they still wanted to do something in that area but weren't sure what. Link to comment Share on other sites More sharing options...
(PSN)CrazyBeaTzu Posted December 3, 2019 Share Posted December 3, 2019 Uhm, wouldn't that be kind of op and game breaking? Dont you see what's going on right now with bad players so salty they want to even get rid of operators..... Link to comment Share on other sites More sharing options...
(PSN)sister-hawk Posted December 3, 2019 Share Posted December 3, 2019 57 minutes ago, Oreades said: Point three seconds, not three seconds. Ya'lls is gettin double tapped and there is no grace period because the invulnerability phase is super exploitable and likely the reason that they dropped shield gating like a hot potato. Now I'm almost curious enough to go and see if they ever did cover that exploit..... but not actually curious enough to check. You seem to be under the assumption that universal shield gating would be a watered down version of Hildryn’s, which of course has been more than proven to be essentially useless in the current damage system. But Hildryn’s actual shield gating is extremely useful, and I don’t just mean exploiting arcanes barrier and aegis. When her shields pop she does in fact gain 3 seconds of complete invincibility, not 0.3. That significantly increases her survivability. If that were to be made universal, it would be very beneficial to frames that have no other means of damage resistance. Of course I would much rather enemies not do such stupidly high damage at higher levels that we need the ability to shrug off a one-hit-kill 2 seconds into the mission, but I have a feeling we’ll be waiting a very long time for that fix. 1 Link to comment Share on other sites More sharing options...
Oreades Posted December 3, 2019 Share Posted December 3, 2019 2 minutes ago, (PS4)sister-hawk said: and I don’t just mean exploiting arcanes barrier and aegis. That's good because that's not the exploiting I'm talking about either. Link to comment Share on other sites More sharing options...
Wyrmius_Prime Posted December 3, 2019 Share Posted December 3, 2019 57 minutes ago, Oreades said: Point three seconds, not three seconds. Ya'lls is gettin double tapped and there is no grace period because the invulnerability phase is super exploitable and likely the reason that they dropped shield gating like a hot potato. Now I'm almost curious enough to go and see if they ever did cover that exploit..... but not actually curious enough to check. If I remember correctly, Steve actually said that it wasn't significant enough in terms of increasing survivability so they didn't want to further develop it. Also they didn't want to just copy-paste Hildryn's passive and come up with a new one. ''A while ago, when asked about Shield Gating, [DE]Steve stated that it was tested internally, and it didn't do much to alleviate one shots.'' https://www.reddit.com/r/Warframe/comments/7x4e5j/shield_gating_and_the_idea_behind_it/ The only thing that ''exploiting'' a potential time-gated shieldgate would do is to make the squishier Warframes such as Banshee actually playable at high levels. Every popular Warframe is already invulnerable because of powercreep, and thus it would affect the current ''meta'' very little. Brozime made a pretty detailed video on how it could be balanced. https://www.youtube.com/watch?v=VBX-kE4o_Vw Honestly though, as a band-aid fix to make shield builds relevant on Warframes other than Hildryn, DE could make the damage reduction from armor also apply on damage taken to shields. That wouldn't necessarily be too powerful, because some mods and arcanes completely depend on taking health damage so you couldn't just cheese a shield build on everything. Link to comment Share on other sites More sharing options...
(XBOX)Erudite Prime Posted December 3, 2019 Author Share Posted December 3, 2019 1 hour ago, Oreades said: I'm guessing you missed the part where that is super exploitable on Hildryn and even more so on any other frame with lower base shields. I guess I did. If it's been fixed, though, then I don't get your point. Link to comment Share on other sites More sharing options...
OrionHisSon Posted December 3, 2019 Share Posted December 3, 2019 (edited) 1. 2. Syth and Hunter sets improve the survivability of our companions, through health and armor. I never was a big fan on using shields over armor, and I don't believe that this shield gating would change my mind. Hildryn brings an interesting style of play, but I have little reason to use her outside of a hiljack mission. Edited December 3, 2019 by GrazeZeroLow Link to comment Share on other sites More sharing options...
Oreades Posted December 4, 2019 Share Posted December 4, 2019 1 hour ago, Wyrmius_Prime said: The only thing that ''exploiting'' a potential time-gated shieldgate would do is to make the squishier Warframes such as Banshee actually playable at high levels. Thing is according to my current understanding (which is arguably horribly outdated) the ability last I checked at least was no timegated. What makes resets it is when the shields themselves are fully recharged. 55 minutes ago, (XB1)Erudite Prime said: I guess I did. If it's been fixed, though, then I don't get your point. The concept of shield gating is really great until you start to pick it apart. If it is based on full shield recharge to reset then most frames would be rendered perpetually invulnerable because their shields would recharge before the invulnerability ran out. If it is based on a hard timer.... then it's just going to be an inconsistant mechanic that carries all the weight of Titanias 25% Dodge rate.... it works real great until it doesn't and then you're dead on the floor cursing the fact that you where oneshot doubletapped through your shields. To the point that if you really "need" it to survive.... you're likely not going to notice it's even there, cause you're gonna be dead anyhow. Link to comment Share on other sites More sharing options...
BRZZAFK Posted December 4, 2019 Share Posted December 4, 2019 (edited) shield gating can be very userful in high level content where adaptation become useless because every thing kill you immediately by touching you. maybe provide some variety of warframe in ab so we dont have to see inaros all the time? Edited December 4, 2019 by BRZZAFK 1 Link to comment Share on other sites More sharing options...
Recommended Posts