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Who is the Strongest Frame thus far in game who can survive Level Infinity?


kwlingo
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His kit is only effective with level infinity, when all things can be stopped in a dimensional time lapse. Anything and all can be easily killed. If time is stopped that means his scaling is infinite as well. Its called the Limbo Hate because low level tiered content is not his specialty. He only shows his true colors when spacetime goes beyond this realm of the living.

Edited by kwlingo
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within the realm of Scarlet Spear, sure. the truth though is that every frame can be effective, it's just a question of knowing how to use it. not everybody likes or even understands how to use Limbo properly. I'm sure a Saryn or Mesa main would be quick to point out how quickly they can wipe out an entire room of enemies before Limbo can even cast his 2 & 4 combo.

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2 minutes ago, (PS4)robotwars7 said:

within the realm of Scarlet Spear, sure. the truth though is that every frame can be effective, it's just a question of knowing how to use it. not everybody likes or even understands how to use Limbo properly. I'm sure a Saryn or Mesa main would be quick to point out how quickly they can wipe out an entire room of enemies before Limbo can even cast his 2 & 4 combo.

We are talking about level infinity here not star chat missions. 🙂 Saryn and Mesa damage falls off and can be one shot. While Limbo can stay alive forever.

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The problem with limbo is not his abilities,but the user.

The 4th without the 2nd is useless and pretty anoying, and that is something common in some limbo players.

Is like almost every other warframe, right mods and right use can reach high levels.

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4 minutes ago, kwlingo said:

We are talking about level infinity here not star chat missions. 🙂 Saryn and Mesa damage falls off and can be one shot. While Limbo can stay alive forever.

if Saryn can keep her spores up her damage scales to infinity.

staying alive forever is not useful when you can't kill anything while your mission is to kill stuff

edit: tactical use of Saryns molt draws the enemy fire away from you and you stay alive

Edited by Helch0rn
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The thing is, you can stall enemies of different level the same way, but killing them will certainly differ.

Killing them is harder, which is why it's more rewarding to kill enemies than to stall them.

You see, the reason why hema research is so difficult or why players dedicate time to hunt for oxium, polymer and other materials, it's because they often rely on doing one thing only in the missions they provide, in some cases it's the mission reward that you obtain at the end.

It doesn't matter if you skip enemies or stall them forever, if you don't kill them, no loot is gathered, no mods, no endo, no extra credits, in the case of mods, they can be sold afterwards, especially stances and other rare mods that drop, if it takes an expected 1000 kills to get a certain mod in a specific mission, doing 10 kills per mission means you need 100 runs, meaning someone getting those 1000 kills will only need 1 run, an interception is a nice example, you can stall enemies for sure, but fewer rewards are obtained.

The easy gameplay that is to stall/skip enemies has a cost, not just for you, but for the team, so the more you use these strategies, the more loot is skiped.

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hace 2 minutos, Helch0rn dijo:

if Saryn can keep her spores up her damage scales to infinity.

staying alive forever is not useful when you can't kill anything while your mission is to kill stuff

Well since the scaling update/status changes she is quite powerfull in really high levels.

Edited by FRTE_Ret5o
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1 minute ago, Helch0rn said:

if Saryn can keep her spores up her damage scales to infinity.

staying alive forever is not useful when you can't kill anything while your mission is to kill stuff

But at level infinity Saryn is one shotted.

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Rev, immortal and has the option to 1HK anything except mobs protected by a damage cap gate. His 1HK isnt that needed now in endless content since weapons do well deep into the levels with the new enemy scaling.

But his immortality is enough to make it the top choice since he treats everything as if it was a level 1 missions regarding incoming damage.

Edited by SneakyErvin
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6 minutes ago, kwlingo said:

This is why you have weapons.

at "level infinity" enemies should have infinite armor and hp, weapons that deal less than infinity damage are useless

9 minutes ago, kwlingo said:

But at level infinity Saryn is one shotted.

So I die dealing damage while you stay alive unable to finish the mission.

in both scenarios the mission fails

Edited by Helch0rn
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With the combination of rolling guard (3 seconds of invul with 7 seconds cd), shield gate (1.2 seconds of invulnerability upon shields being depleted) and operator (void) mode, its probably possible to survival till "infinity" on a lot of frames.

Damage is going to be more important here, as otherwise you are not going to get loot

Also pretty sure enemy levels are capped at 10k (unless they are eximus / fissure spawns, in which cases, they can be a few levels over the 10k limit)

Edited by Leyers_of_facade
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Revenant is the winner here imo.  His survivability on his 2 doesn't matter on what lvl anything is, his 1 can make pets of any lvl enemy and far end game those lvl 300+ pets are going to be doing more dmg than you will.  So he can both survive forever and have killing power forever.

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hace 18 minutos, Kappa83 dijo:

If with "infinite scaling" we mean "infinite grind", no thanks 

You arr theur saviour, your kills will ve their loot, your resistance their affinity points. You remain .... wuth some energy... Your farm is eternal

*Metal start playing*

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1 hour ago, Kappa83 said:

If with "infinite scaling" we mean "infinite grind", no thanks ^^'

We mean build benchmarking, infinite grind is already present whether or not you stay in a mission for 5 mins then start the next one, repeat repeat

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