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Warframe Revised: Railjack Revisited (Part 1): Update 27.4


[DE]Megan
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The Grattler changes need to be reverted, they've gone horribly wrong. 

 

The proximity fuse detonates prematurely on many Corpus Archwing missions, often times detonating right out of the barrel for horrifying levels of flashes and screen shake. Que seizures and vomit.

When its not detonating in my face I am noticing far more multishot on it than I should expect, but all the additional multishot may as well have an accuracy of 0 for where it chooses to land. May have something to do with the above problem.

You gave the grattler extended range in space like 1 or 2 patches ago, and now its back to prematurely exploding after 500-600m.

As a by-product of using Grattlers atmospheric stats you halved its maximum ammo in space, making it have absolutely atrocious ammo economy and efficiency. 

The Grattler and Kuva Ayanga also have self-damage now.

Edited by TehBoozinCrew
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Just now, ReshyShira said:

If it's such a non-issue, then why make the nerf in the first place?  Answer me that.

Its not to say it was a non-issue. A new game mode aka op-link was created and something that had made that content "trivial" to the intended design prompted a look at it. Having looked at it they found it necessary to rework the ability and similar abilities. Such is the nature of game evolution, things change. That is not to say your frustrations and disappointment are not valid they are your feelings on the matter.

My advice is since you feel quite strongly on this is take a step back wait a day or two to collect your thoughts read what others are saying then in the game feedback section detail a post on why you think this change should be reverted or find a middle ground adjustment. May need to provide some math there to back up the view. Keep is concise and constructive while being devoid of emotion keep it to logical reasoning. 
 

 

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This makes no sense in deleting avionics.  Why did you script then out instead of converting then to the correct type? You deleted people's work for no reward.   I hope you fix this since that is a big issue that you just deleted people's items when we got the items. 

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8 minutes ago, LascarCapable said:

Because being able to heal literally more than half the hp of any objective in a single dash is absurdly overkill. You already have tools to defend the crypod very effectively. You don't need on demand invincibility and 60% pod healing as well. 

What could be done is granting a little bit of scaling to the healing, but that's about it.

But if that was the case, then why isn’t everything else in the game that is overkill nerfed? 

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Justo ahora, Opetyr dijo:

This makes no sense in deleting avionics.  Why did you script then out instead of converting then to the correct type? You deleted people's work for no reward.   I hope you fix this since that is a big issue that you just deleted people's items when we got the items. 

thats it , hours of farming wasted 

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Just now, Opetyr said:

This makes no sense in deleting avionics.  Why did you script then out instead of converting then to the correct type? You deleted people's work for no reward.   I hope you fix this since that is a big issue that you just deleted people's items when we got the items. 

i agree with that

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Wishlist tag is gone

some skins say i don't own this item even tho i do

and stop adding new ui's without a toggle option i want the old back

but for the rest, good job for finally using a test server and so on instead of pushing things out and getting roasted.

Edited by Razernailik
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I don't post here alot, but seriously? Who's idea was it to do that to Vazarin's heal dash? No invulnerability, okay fine that was a bit of an issue but 500 health over 5 seconds?? That needs to be percentage, because otherwise you might as well stick to Zenurik while getting your way-bounds done with Vazarin.

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2 minutes ago, Magus_Tahir said:

Its not to say it was a non-issue. A new game mode aka op-link was created and something that had made that content "trivial" to the intended design prompted a look at it. Having looked at it they found it necessary to rework the ability and similar abilities. Such is the nature of game evolution, things change. That is not to say your frustrations and disappointment are not valid they are your feelings on the matter.

My advice is since you feel quite strongly on this is take a step back wait a day or two to collect your thoughts read what others are saying then in the game feedback section detail a post on why you think this change should be reverted or find a middle ground adjustment. May need to provide some math there to back up the view. Keep is concise and constructive while being devoid of emotion keep it to logical reasoning. 
 

 

I mean I could just go on hiatus for another year again, I only started playing again this past month on a whim.  I picked Vazarin for my first focus tree and I really hate that it's not allowed to be good at anything

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This problem, it's really annoying, it happens when you make a landing after using archwings. It needs a solution, although it is not so common, it is really annoying. It only happens in open worlds, or missions where you can use archwings.

 

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NO SCOPE MOD pls.

Should make sniper rifles use the usual "over the shoulder zoom" of all other guns.

utility mod (sniper exclusive[maybe Buzlok too])

Could give a +40% reload bonus to make it a close quater weapon.

Basically make it a WW1/2 style service rifle not a specialised sniper rifle.

Right now only the Grinlok has that feel. And many love it for it.

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First of all thank you for the shop update and the many fixes. But unfortunately with the Shop update, the mastered things are hidden. not my hoped-in that sets with skins and mastered content are hidden. I hope that comes with the next fixes.

Thanks again and continues to make good work.

mfg NirvanaSoulFly

is an example of this:

aT0n1mP.png

8XzQq8o.png

INHDDCc.png

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1 hour ago, [DE]Megan said:

Fixed Exodia Contagion projectiles ignoring Limbo’s Rift status of enemies/the player, letting it hit enemies across the Rift.

While are you at it, can you please simplify it's trigger mechanic?
As it is right now, Exodia Contagion is too cumbersome to use and it's simply jarring / hurts the gameplay flow.

e.g.: Oh I see a nice group of enemies not too far away from me that I could get rid of with my Zaw's Exodia.
But wait I have first to remember to Bullet/Double Jump then use Aim Glide and now, only now I can trigger it with Aerial Melee Attack.

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