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Warframe needs "The Feeling of Purpose"


(PSN)Scarletboy76292

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I have been playing Warframe for 5 years now and I have loved the gameplay. The action is amazing and always gets me praising it. However one thing Warframe lacks is purpose. The story is so disjointed and lacking meaning. You do the missions over and over but what is being accomplished? If you do missions anywhere there is no reason to do it besides the loot. I would consider this an looter shooter RPG.  You have loads of customization options and a world that has vast potential in telling a great story. The quests were pretty good but there was no connectivity to the overall purpose of what you are doing. The people of Fortuna don't get saved no matter how much you try.

They are is such a sad state. Cetus missions bring you no closer to understanding the people or the effect you have on them. I imagine you are incredibly important to cetus because no one goes out to hunt or fish from the looks of it. You are the sole reason they haven't been killed or starved out by the grennier. The deimos world is probably the only one that seems to have nothing really going on besides its infested. No one there to save or anything. When you save corpus slaves on ships it doesn't feel like you saved them. You just leave them on a ship with countless enemies. The lore and character building seems so disjointed from the purpose of your character.

There isn't much to go on to be honest. The leverian did add some lore to the mix which is nice. Warframe really needs to build off that first new mission and keep the momentum going. The tenno are numerous and they should have way more of a presence in the world. They are basically these War heroes that consistently get the job done and have nothing to show for it in terms of progression. The way warframe feels reminds me of episodic shows that don't ever expand on about the last episodes. In a game like Warframe it doesn't feel right that way.

Maybe the devs can really dive in and do some character and world building. Maybe we can have a purpose for saving these "operatives" in rescue. Or know what we are "defending". What information are we extracting and what are we doing with it? The liches seem to be the only enemy that cares that we are around. When are we going to Liberate the people of Fortuna and kill Nef Anyo. I understand that having a resolution means that the missions stop. But what if the goal changes to just keeping them safe from further corpus rule. Or what if taking out the grennier in Cetus helped the people go out and get their own fish. The missions don't have the stop but the reasons should change.

Honestly it doesn't have to change the way I am saying it but I feel that the tennos purpose and the impact on our world is missing. That is what makes playing a game feel important besides just gathering resources.

Maybe others won't agree but having played for so long I feel that Warframe needs this the most.

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I completely disagree simply based on the the fact that Warframe is a MMO. MMOs don't need greater purpose to be compelling. The fact that you've played for 5 years is testament to this.

Warframe's story is as shallow as can be. The only depth that exists is in the codex entries for those who really want to dive knee deep into the nonsense that is Warframe's plot and history. 

DE are not good storytellers so expecting them to turn Warframe into some great space opera/epic is not realistic IMO. If they can't fix the game's bugs, useless features, network issues etc. how can you expect them to do something like you're describing? That's like asking the chef at your local diner to paint a portrait of your dog, expecting masterful results. They can competently put together basic lunch/dinner dishes but it is very unlikely that they'll create a beautiful painting.

Warframe is very simple. It is a grind-game. The purpose is to grind. If you need more than that then it may be better to search it out elsewhere. I've been around for 6 years and I've never thought any of the story-driven elements of warframe were anything above C-class. 

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I figured others will disagree. I wrote about this because I believe in Warframe it has come come leaps and bounds over the last few years. They never used to have an open world or a story at all. There is a story Warframe has to tell and it could be great all the elements are there. When I say I believe in Warframe I mean I believe in their model as a team. They have done so much to better the game . They started from nothing as a free to play and now have millions of players on every platform. I'm not a white knight for Warframe I know it has its problems. The community is the best one I've been a part of. The sacrifice was a really good arc and the story telling and symbolism were very good imo. I want more and I believe they can do it. Btw my mom works at a diner and is a great painter lol 😆 that's so funny that was your example.

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3 hours ago, Leqesai said:

The fact that you've played for 5 years is testament to this.

It could be an addiction. Just saying.

3 hours ago, Leqesai said:

Warframe's story is as shallow as can be. The only depth that exists is in the codex entries for those who really want to dive knee deep into the nonsense that is Warframe's plot and history. 

3 hours ago, Leqesai said:

I've been around for 6 years and I've never thought any of the story-driven elements of warframe were anything above C-class. 

I enjoyed some of stuffs. Some stuffs are just horrible (e.g. Sevagoth's quest).

However they are capable of writing something enjoyable... at least for me.

3 hours ago, Leqesai said:

I completely disagree simply based on the the fact that Warframe is a MMO. MMOs don't need greater purpose to be compelling.

Just because something is X (e.g. genre) doesn't mean it cannot go beyond it. It can extend it.

I don't expect something grandiose because it would take a lot of time and money. However they can do some "easy" stuffs to make some first N things more interesting.

 

We are rescuing Fortuna's people. Ticker "selling" us people for RJ. DE can join it together. Captives could have some perks (higher stuffs or unique feature) or could "sell" drugs that boosts stats for certain time (e.g. week) for your RJ crew.

There are so many things to do that changes game from simple RNG or grind based approach. Even stories (or their elements to be more realistic) could be proceduraly generated.

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I would go so far as to say they don't want to. They got enough on their hands to deal with let alone lore that can change or can be change. Aside from that, having a good story just means the audience will want a better one than the previous one said people just experience. One can only do so much lorewise. What I'm surprise about is no one has consolodate all the backstory, lore, time sensitive events, into a complete chronological Novel. Warframe: The Lore of the Tenno.

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I don't believe that the lore and story is bad at its core. There are plenty of good and great materials to make a story here.

*SPOILER ALERT* The Orokin are basically us just advanced to the point of no return. The game takes place in our milkyway galaxy.

They created life terraformed planets. They even discovered how to transfer the ethereal into objects. Trying to understand the void and what is beyond it they created sentients.

The archemidians sent them beyond the void knowing getting back would be too difficult. They also sent a ship the Tennzero in the void where the adults went crazy and the children banded together.

The void may have driven the adults crazy but the children developed powers from it. They were taken in by a Orokin female care taker Margulis. The tenno formed schools varying based on abilities as they were also studied by the orokin

Meanwhile the sentients they came back and lost their way of reproducing. Angered Hunhow the probable leader of the sentients sought revenge on the orokin. This started the old war.

The orokin were fighting an enemy that could disable their technology so they had to develop a organic weapon. So they created the infested but they got too powerful and out of control.

Ballas a scienist amoung the Orokin people used the infested technology and orokin technology to turn people into Warframes. The warframes were wild and uncontrollable monsters only holding on the the last moments of anguish.

The tenno however had the ability to sooth the Warframes and eventually become part of the Warframe itself by means of transference. They could be what the Orokin needed to win the war.

They were successful in driving Hunhow and the other sentients back. During this time Margulis the mother figure of the tenno was executed by the Orokin council.

The tenno now ploted the destruction of the Orokin. There was a fierce battle between tenno and the Orokin Dax. The Orokin were no match for the power of the Tenno and Warframes. The Orokin Empire had fallen.

In a last ditch effort to regain control of the situation Hunhow sent his daughter Nata to infiltrate the tenno appearing as their late Margulis and bring them down. Unfortunately for Hunhow she saw their faces and couldn't find  it in herself to go through with it.

She instead became the lotus mother of the tenno. Now the tenno help the galaxy in fighting the corpus, grennier, and infested factions.

Unfortunately after that we don't have a aim 😕 . *SPOILER ALERT*

Now present day we await a new war where the sentients return to bring destruction.

The story isn't really the problem and I feel that is lost on this forum. What I am saying is that there is no purpose. That means the reason you do things in game. Even something as small as a fetch quest or a escort quest with a character that has a place in the tennos world would be a small step. Another small thing is the syndicates. They like you and don't like you they give rewards but that's it. There isn't a goal for being in the syndicate. Joining one group or the other just means rewards not affiliations for causes. Where are the red veils targets? Let's save a grennier from being killed who wants to become steel meridian. Find songs for Suda. At least simaris has a goal SCAN!!!!!.

The Arbitrations are good but what are they to The Arbiters of Hexis? They believe in the tennos potential I feel they should have more part. A story doesn't have to be great for there to feel like there is purpose. The story does have potential though, It can be done. There are so many little things that can be expanded on to make the missions have purpose. Also the whole ticker system is really impersonal. You don't feel like you made a difference at all. I see that DE is going to change how mission notifications are going to notify you which is a needed change. It needs more though.

I am not addicted to Warframe I just love it. I love creating builds, designing looks, and of course kicking a**. I can't get the mobility that warframe has in any game. The variety of weapons and powers is crazy. I am a true fan. I know this game has potential in many areas. I have seen it grow and I know it will continue to grow.

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Imo. the 'purpose' here (for long time players)are the little side content they add from time to time.

I f.ex. liked when they added the Shawzins, only problem-they didn't expand on it and it's just there when they could be used to create a synergy with Octavia and give buffs to teammates when used manually so everyone would have a reason to learn to use them.

But DE wants this to just be a 'casual game' and nothing deeper than that, so as long as they lack direction in its development, i don't think it's changing.

The game is simply not meant to be fun in the long run.

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You have to remember Warframe is a ongoing development. A lot of plots are left with open ended closure. Not only that, there's tons of plot holes with the lore. Huge gaps between stories. There's a lot of backstory that hasn't been explored. Then there's also the factor that lore has to be added with gameplay. Creative writing takes shorter than game development.

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I think the underlying problem at hand here is that the game world is completely static, while telling us it's not: invasions are a good example of this, because the Fomorian/Razorback events auto-complete whether or not anyone participates. There's the illusion of a threat, as we're told a Relay will be destroyed if we don't intervene, but that's never going to happen, so we never have to care. The same happens for pretty much everything else in-game: bounties don't change anything about the open levels they take place in, which reset the moment we leave them anyway, and Kuva Liches/Sisters of Parvos are said to exert influence over entire sectors while doing nothing besides skim resources off of us until we take them on in their own, separate nodes. For all the turmoil and danger plaguing the Origin System, nothing we do changes anything, nor does our inaction. The only pressure we have is to grind for personal rewards.

While I don't think it'd be reasonable to ask for a massively multiplayer world to change radically based on the actions of any individual player all the time, I do think it could be fair to ask for a degree of influence: it would help to consolidate the game's narrative and give it a consistency pass, and it would also help to have forces that effect some change in-game: it might be interesting to let Fomorians/Razorbacks actually destroy our Relays if we ignore them, and give us the option to rebuild those relays thereafter. It could be worth having our Bounties have more of an impact on at least subsequent stages by influencing certain aspects of the level we're in. It could be worth having named individuals, rather than just general factions, try to invade sectors and change certain parameters of the nodes within depending on who wins. There needs to be some sort of stakes in the in-game world that we have reason to care about, and implementing some measure of change and influence over the in-game world could be a start to making us feel like our actions make a difference.

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  • 2 weeks later...

hey, so... warframe is not a mmo. 

"WARFRAME is a 2013 free-to-play science fiction cooperative third person shooter video game" (https://warframe.fandom.com/wiki/WARFRAME)

i agree it doesn't have a purpose or its purpose is very... meh? i really like the cinematics, DE can make something that looks cool, it just takes too long, i guess. 

 i wouldn't complain if we get a better story or something, but i'm fine with just collecting stuff and not playing for months till the next content is released. 

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On 2021-10-18 at 11:13 AM, (PSN)Scarletboy76292 said:

Maybe others won't agree but having played for so long I feel that Warframe needs this the most.

There are areas to improve, and that is the story telling and plot of each and every frame and weapon. All items worthy of getting should have their short stories. 

On 2021-10-18 at 1:22 PM, Leqesai said:

DE are not good storytellers so expecting them to turn Warframe into some great space opera/epic is not realistic IMO. If they can't fix the game's bugs, useless features, network issues etc. how can you expect them to do something like you're describing? That's like asking the chef at your local diner to paint a portrait of your dog, expecting masterful results. They can competently put together basic lunch/dinner dishes but it is very unlikely that they'll create a beautiful painting.

Warframe is very simple. It is a grind-game. The purpose is to grind. If you need more than that then it may be better to search it out elsewhere. I've been around for 6 years and I've never thought any of the story-driven elements of warframe were anything above C-class. 

Stories' depths of items in the game are pretty shallow, so that's definitely a area to greatly improve upon. But's it's also true this game at the end of the day for me it's also about grinding and completion, which can take thousands of hours and then there are still some missing items to collect. It's never ending. 

On 2021-10-18 at 3:18 PM, (PSN)Scarletboy76292 said:

I figured others will disagree. I wrote about this because I believe in Warframe it has come come leaps and bounds over the last few years. They never used to have an open world or a story at all. There is a story Warframe has to tell and it could be great all the elements are there.  I want more and I believe they can do it. Btw my mom works at a diner and is a great painter lol 😆 that's so funny that was your example.

Exactly. 

On 2021-10-18 at 4:02 PM, Joezone619 said:

Absolutely agree. The only "purpose" still keeping me here is rivens... that's it.

I was at this stage for some two thousands hours but has passed it after having collected/rolled most stats I want for the Rivens for my favorite weapons. I am now chill on my Rivens. 

On 2021-10-18 at 4:13 PM, (PSN)IndianChiefJeff said:

The sad thing is, it simply isn't possible. DE lacks the gumption & the writing talent. Grind is all there is & ever will be. That's why, in spite of my love for this game, it'll still remain hollow & empty.

DE should hire a pro script writer/story teller to improve or even write most of the scripts. Or at least make any new Quest/Warframe stories like mini movies. 

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On 2021-10-18 at 7:32 PM, (PSN)Scarletboy76292 said:

I don't believe that the lore and story is bad at its core. There are plenty of good and great materials to make a story here.
*SPOILER ALERT*

Spoiler

The Orokin are basically us just advanced to the point of no return. The game takes place in our milkyway galaxy.

They created life terraformed planets. They even discovered how to transfer the ethereal into objects. Trying to understand the void and what is beyond it they created sentients.

The archemidians sent them beyond the void knowing getting back would be too difficult. They also sent a ship the Tennzero in the void where the adults went crazy and the children banded together.

The void may have driven the adults crazy but the children developed powers from it. They were taken in by a Orokin female care taker Margulis. The tenno formed schools varying based on abilities as they were also studied by the orokin

Meanwhile the sentients they came back and lost their way of reproducing. Angered Hunhow the probable leader of the sentients sought revenge on the orokin. This started the old war.

The orokin were fighting an enemy that could disable their technology so they had to develop a organic weapon. So they created the infested but they got too powerful and out of control.

Ballas a scienist amoung the Orokin people used the infested technology and orokin technology to turn people into Warframes. The warframes were wild and uncontrollable monsters only holding on the the last moments of anguish.

The tenno however had the ability to sooth the Warframes and eventually become part of the Warframe itself by means of transference. They could be what the Orokin needed to win the war.

They were successful in driving Hunhow and the other sentients back. During this time Margulis the mother figure of the tenno was executed by the Orokin council.

The tenno now ploted the destruction of the Orokin. There was a fierce battle between tenno and the Orokin Dax. The Orokin were no match for the power of the Tenno and Warframes. The Orokin Empire had fallen.

In a last ditch effort to regain control of the situation Hunhow sent his daughter Nata to infiltrate the tenno appearing as their late Margulis and bring them down. Unfortunately for Hunhow she saw their faces and couldn't find  it in herself to go through with it.

She instead became the lotus mother of the tenno. Now the tenno help the galaxy in fighting the corpus, grennier, and infested factions.

Unfortunately after that we don't have a aim 😕 . *SPOILER ALERT*

Now present day we await a new war where the sentients return to bring destruction.

The story isn't really the problem and I feel that is lost on this forum. What I am saying is that there is no purpose. That means the reason you do things in game. Even something as small as a fetch quest or a escort quest with a character that has a place in the tennos world would be a small step. Another small thing is the syndicates. They like you and don't like you they give rewards but that's it. There isn't a goal for being in the syndicate. Joining one group or the other just means rewards not affiliations for causes. Where are the red veils targets? Let's save a grennier from being killed who wants to become steel meridian. Find songs for Suda. At least simaris has a goal SCAN!!!!!.

The Arbitrations are good but what are they to The Arbiters of Hexis? They believe in the tennos potential I feel they should have more part. A story doesn't have to be great for there to feel like there is purpose. The story does have potential though, It can be done. There are so many little things that can be expanded on to make the missions have purpose. Also the whole ticker system is really impersonal. You don't feel like you made a difference at all. I see that DE is going to change how mission notifications are going to notify you which is a needed change. It needs more though.

I am not addicted to Warframe I just love it. I love creating builds, designing looks, and of course kicking a**. I can't get the mobility that warframe has in any game. The variety of weapons and powers is crazy. I am a true fan. I know this game has potential in many areas. I have seen it grow and I know it will continue to grow.

Tenno, why you warn of spoilers yet not use the literal spoiler tag (like how I edited the quote) that's designed for that purpose.

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On 2021-10-18 at 4:22 PM, Leqesai said:

I completely disagree simply based on the the fact that Warframe is a MMO. MMOs don't need greater purpose to be compelling. The fact that you've played for 5 years is testament to this.

Warframe's story is as shallow as can be. The only depth that exists is in the codex entries for those who really want to dive knee deep into the nonsense that is Warframe's plot and history. 

DE are not good storytellers so expecting them to turn Warframe into some great space opera/epic is not realistic IMO. If they can't fix the game's bugs, useless features, network issues etc. how can you expect them to do something like you're describing? That's like asking the chef at your local diner to paint a portrait of your dog, expecting masterful results. They can competently put together basic lunch/dinner dishes but it is very unlikely that they'll create a beautiful painting.

Warframe is very simple. It is a grind-game. The purpose is to grind. If you need more than that then it may be better to search it out elsewhere. I've been around for 6 years and I've never thought any of the story-driven elements of warframe were anything above C-class. 

Oh god, so true; I totally relate to this. 5k+ gaming hours over here...

I also played many other MMOs with worse and better lore, so yeah...nothing new here, folks!

I'm more annoyed by the unkept promises of "revolutionary" updates by DE, such as 4 persons in space while 4 players are in ground (planet), working together in a railjack mission to achieve a greater goal. The minute I saw this advertised, I knew it was too much of an expectation of DE or promise to fulfill...I can't imagine how hard it is to code for such a game mode, along with making it not too hard for the general majority of warframe players. The current railjack game mode system imo is still unfinished, and hasn't fulfilled this promise, yet.

The main reasons why we don't have big (risky) new features such as raids (I know about the old raids), a system similar to auction house, huge campaigns with a deep story driven narrator, and other interesting content is because these "new features" either aren't worth the investment in regards to real resources and time, or aren't viewed by DE in regards to producing great value or income to DE...DE is a business, what do you expect?

So imo, DE either needs to stop making higher expectations of themselves with promises that end up as lies or actually step up their game...

I really enjoy fishing to open rivens or get more creds for nightwave...such real content; oh man, I can smell the dead fish. Such deep content, I'm really hyped about it...Can't get more real than this... 😄 Just implying...

I played and still play Warframe for the gameplay and the grind; about the lore and the "cool hyped changes"...I hate to say it, but unless it's related to quality of life or in making me more powerful ingame, it's all just simply a cool story to me, bruh...

Warframe taught me to have more patience and tolerance with not only games, but life...true story.

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On 2021-11-01 at 7:56 PM, George_PPS said:
On 2021-10-18 at 7:02 PM, Joezone619 said:

Absolutely agree. The only "purpose" still keeping me here is rivens... that's it.

I was at this stage for some two thousands hours but has passed it after having collected/rolled most stats I want for the Rivens for my favorite weapons. I am now chill on my Rivens. 

Then what keeps you still playing? I don't really care about MR so leveling doesn't really keep me here at all, and if anything it kinda leans it the opposite direction, being more tedious then fun.

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1 hour ago, (PSN)Scarletboy76292 said:

Because I don't  know how lol I'm sorry 😐 

no worries. I just thought it was odd. You just need to click this icon when making a post or reply
unknown.png
 

you can either make the spoiler first and type inside it or highlight your text then click the button to spoiler the selection

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